Literary rating: ★★★★★
Kick-butt quotient: ☆☆☆☆½
Once upon an unspecified time, somewhere in the cosmos, a human-like, space-faring race called the qhal (or Qujal, in a later dialect) stumbled upon, and subsequently greatly extended, a system of high-tech Gates, a relic of a vanished civilization, which permitted instantaneous travel to other planets and other times. Fearing that travel into the past would prove dangerous, the qhal forbade it; but they used the Gates to travel extensively in space and future time, building up an empire that oppressed and exploited the various despised other races they encountered. This gave them much wealth and power (and universal detestation from others) –until somebody eventually tried past time-travel. The resulting cataclysm (only dimly surmised in the theories of the subsequent scientists) reached as far as the Gates themselves reached, and proved to be an apocalyptic warping of space-time that destroyed civilizations and worlds in its path. But the Gates themselves survived. We learn all of this from an omniscient narrator in the first part of the Prologue.
The other parts of the Prologue are excerpts of various (fictional) documents. In the Journal of the “Union Science Bureau,” we learn of the formation of a team charged with traveling through the Gates, for the sole purpose of closing or destroying them permanently on the far side, to prevent a repeat catastrophe. (Since nobody knows how many Gates there are, this may be a multi-generational task until the last one is reached; and it’s surely going to be a lethally dangerous mission.) Written on a low-tech, medieval-like world, a short text in the Book of Embry tells us that on “the height of Ivrel” still stand ill-regarded, rune-marked “Staines” [stones] of Qujalish origin and still imbued with their “sorceries,” which if touched produce “sich fires of witcherie as taken soul and bodie withal.” This place and others such are sought by those with Qujal blood, recognizable by gray eyes and tall stature, who are thought to lack souls, but “by sorceries liven faire and younge more yeares than Men.”
Finally, a longer passage from the Annals of Baien-an recounts how, “In the year 1431 of the Common Reckoning,” five strangers supposedly from the distant south came to the northern realms, one of them a tall, light-colored young woman named Morgaine (who was thought to be Oujal). They persuaded the northern kings to make war on “…the witch-lord Thiye… lord of Ivrel of the Fires;” but near Ivrel, the great northern army of 10,000 men was unaccountably nearly annihilated, and the five were blamed for the disaster. All of them but Morgaine vanished without trace; pursued, she fled south and supposedly died at another place of Qujalish “Stones,” afterwards called Morgaine’s Tomb. “Here it is said she sleeps, waiting until the great Curse be broken and free her.”
Our story proper begins about 98 years after the disaster at Ivrel, when we meet young (about 20, from later clues) Nhi Vanye –the first name is the clan name, the second the personal one. He’s the out-of-wedlock son of a clan chief, grudgingly taken into the latter’s citadel because his mother, a lady from a hostile clan taken in a raid, died giving birth to him; but (as we learn later) he’s been persecuted and bullied by his two half-brothers from childhood on. By the second page, he’s in serious hot water with his father after a sword-practice bout turned deadly, leaving one half-brother dead and the other badly injured. Outlawed, disowned, dishonored and cast out, he no longer has a clan or a livelihood. His one hope is to try to work his way southward (through the territory of his half-brothers’ mother’s clan, whose members will want to kill him on sight) to an area where he has kin.
We skip over the details of that slow trip, but by the second winter of his outlawhood, surviving by hunting (and stealing what he has to) he’s close to the border –but also close to the unchancey vicinity of Morgaine’s Tomb. And when he wounds a deer, and the fleeing animal blunders through the Gate, it opens on the other side. A century before, Morgaine desperately rode into the Gate, and horse and rider have been held in suspended animation, but now, as she rides out from legend into Vanye’s reality, for her it’s as if she’s been gone just for a moment. And (being, as we can guess, part of the Union Science Bureau’s afore-mentioned team) she still has the same goal on her mind. By the following morning (long story, but sex doesn’t play any part in it; there’s no sexual content in the book), due to the complicated mores of his people, Vanye finds himself oath-bound to service as her vassal for a year. (The old kings had given her “lord-right.”) So this is to be a “quest narrative,” and hers is to close however many Gates there are, starting with taking out the Gate of Ivrel. (On this world, that’s the main Gate; the other two depend on it, and can’t survive without it.) The latter goal is now, perforce, Vanye’s as well. And Morgaine’s grimly committed to seeing it through, if it kills them both (which it very well may).
This is a tale of action and adventure, hardship and danger in a rugged land, with escapes, betrayals and subterfuge. Vanye’s a trained warrior, and Morgaine packs some high-tech weapons that she knows very well how to use; that’s fortunate, because there will be plenty of enemies in their path. Thiye’s still alive, and still ruling in the Ivrel area (and with power and domains greatly increased since the debacle a century ago). But there’s also the problem of clan chieftains who hate and fear Morgaine, or who would like to get their own hands on Qujal “magic” (or both); and a surprise enemy waits in the shadows…. It’s also a powerful tale of complex, nuanced characters, facing very high-stakes moral choices as they struggle with conflicting values, obligations and emotions. While Vanye is our viewpoint character and maker of the most significant choices, and it’s his head we’re inside, it’s Morgaine who’s the center of the tale, and her determination that drives it. (We can fairly say that she’s the protagonist; and she makes decisions too, or bears the pain of decisions made.) Cherryh’s world-building is superb, her plotting impeccable, her prose deft and evocative, and she delivers an emotional impact that’s almost breath-taking. I wasn’t even remotely prepared for how rich and rewarding this novel is!
Though this is the opener of a four-book series, there’s no cliff-hanger; the immediate situation here is brought to closure. But though I intended at first to read this as a stand-alone, I’m now in it for the long haul.
Note: Andre Norton’s two-page Introduction to this DAW printing is spoiler-free, and basically just an eloquent appreciation of the author’s literary achievement here. But though the accompanying map was made by Cherryh herself, it’s crudely-drawn, with hard-to-read place names, and hard to refer to due to its small size. And while Michael Whelan is a leading cover artist in the field of speculative fiction, his work here doesn’t reflect any actual scene in the book, and gives the wrong idea about Morgaine’s character; she doesn’t dress at all revealingly under her fur cloak, and doesn’t act like a sex object!
Author: C.J. Cherryh
Publisher: DAW, available through Amazon, only as a paperback. There is an e-book available of the whole series.
Book 1 of 4 in The Morgaine Cycle.


What I love about Broomfield’s work is, he goes where the story leads him. Some documentarians – and I’m looking at
For the leader, Lazar Ipacs (Lukunku), has been harbouring a grudge against Jessica, and has finally tracked her down. With the help of a former colleague, Daniel (Berning), he lures her into a trap and prepares to make her regret… Absolutely everything. But Daniel has second thoughts, throwing Jessica a lifeline which lets her escape. The hunt is on. The only question is, who is the hunter and who is the hunted? After a few lower-tier henchmen are taken out, Lazar’s wife Sherri (Mboya) discovers Jessica has a daughter, and Lazar kidnaps her, intending to use the child as leverage. If you’re thinking that might be a bit of a poor decision, give yourself two points. 
However, Halla has issues of her own, beyond the net closing in on her property destruction. A long-dormant adoption request is suddenly approved, and she can’t risk further criminal acts, as a conviction would bar her from proceeding. She intends to go out with a declaration of her manifesto, literally flung from the Reykjavik roof-tops, and a final act, stealing Semtex to blow up a key electricity pylon. Her accomplice, government employee Baldvin (Ragnarsson) is increasingly concerned about the “one last job” trope, and twin sister Ása (also Geirharðsdóttir), a yoga teacher, threatens to put a spoke in the adoption process too, by vanishing off to India for two years to live with her guru.
Yeah, this is the first book to ever get a five-star action rating from me. It just doesn’t stop. There’s a sub-genre called “hard SF,” which according to Wikipedia, is “characterized by concern for scientific accuracy and logic.” I suggest this could be labelled as hard action, with a great deal of information about hardware, like guns and vehicles. Here’s a sample paragraph: “The boat itself is a low-observable, reconfigurable, multi-mission surface tactical mobility craft with a primary role to insert and extract SOF in high-threat environments, but can also be used for fire support, maritime interdiction, and VBSS missions, as well as CT and FID ops.” I’m not sure what much of that means. Though I suddenly have a strong urge for a glass of whisky and a cigar.
No exact dates are given here; but since the first book began in 1865 (the next book would have to have been set in 1866) and judging from the number of intervening adventures, I’d guess the main storyline here to be set no earlier than 1870, making co-protagonists George Washington (“Reno”) and Sara Bass in their early 20s at least. But the book opens with three short Prologue vignettes, the first dated “twelve months ago,” from the viewpoint of an unnamed female pushed off of a bridge to a 40-foot drop into a raging river, followed by two more dated, respectively, three and two “months ago.” None of these give us much information; but we are told that she survived, that her brother Robert Stirling-Hamer was a wealthy Arizona copper-mining magnate who has been murdered, and that his accused killer “Don” was in turn killed by bounty hunters (guess who?), but that Don’s brother in New York has now gotten an anonymous letter claiming that his brother was innocent.
★★★★
But most interesting is her behavior. When she first appears, she is strictly business. She says hardly a word otherwise, with no interest in getting to know the wife and daughter of her new colleague. She lets no one in emotionally, and shows an aversion to personal connection. Her behavior feels awkward, even upsetting, until you get used to it. Some watchers complained she mumbled her lines, but then, most characters here speak with an Austrian accent which can be a bit difficult to understand for Germans. It might also have something to do with the idea of a character who only slowly reveals her secrets to the audience. Because what I realized after a while, was that Hannah Zeiler is actually a more clinical, streamlined and slightly tamer Austrian version of Lisbeth Salander. Or at least her distant relative.
Broken Oath follows the story beats of Lady Snowblood quite closely – until it slowly becomes its own thing. It’s comparable to how
For example, Ah Shu seemed to be built up as a love interest. But he is killed off in a way, as well as the heroine’s reaction to it, which is so casual I wondered why he was even in the story. There is another character supposedly killed – silly me, believing that – who is suddenly back there to support the combatants in their fight again. The whole “she is poisoned and has to be cured” episode feels like a pointless story element, with no good reason except for extending the movie’s run time (admittedly I saw the theatrical version at 98 minutes; there is an extended version around 5 minutes longer), and giving Mao the chance to lay down and take a short break.
★★★★½
To be honest though, I really couldn’t tell based on the end product. I have read a lot of criticism suggesting, in brief, “Nobody asked for this.” While that’s dumb – nobody asked for John Wick either – there is an element of truth in it. If they wanted a spin-off, they might have been better using Sofia Al-Azwar, the existing character played by Halle Berry, who was key to one of the best scenes in John Wick: Chapter 3 – Parabellum. It’s worth noting, the script by Shay Hatten, written back in 2017, was not originally part of the Wick universe (although Hatten was inspired by the trailer for John Wick 2), and subsequently got tooled into it. But I wonder, how often are spin-off movies ever successful? Ok, except the Minions franchise.
It’s borderline awesome, and on occasion, there’s no “borderline” about it. Let’s just say, I will now be looking into acquiring a flamethrower for home defense. Ok, I should explain. There’s a scene where Eve and one of the Cult members have a – bold font, capital letters, please – DUEL WITH FLAMETHROWERS. It’s every bit as epic and wonderful as that sounds, and it escapes me how they could possibly have achieved it, without reducing the entire stunt team to charcoal briquettes. That’s just the action highlight in a film which has a number of them. I was also impressed with the nightclub sequence – is this obligatory for every film in the Wick-iverse? – of Eve’s first mission, as much for the thumping techno tunes, as for the high-quality fisticuffs.