★★★★
“The Land of Hope and Despair”
I’ve to say this anime show is kind of unusual. While after the show there were some attempts to use the story as the basis for a manga series, it is not based on one – unlike what feels like 95% of all anime – but instead on a “visual novel”. I have absolutely no knowledge what a “visual novel” is. Wikipedia has this to say about them: “Visual novels are often associated with the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more likely referred to as a visual novel game.” Well, so much for that. I guess it is similar to these old, “choose your own adventure” books of my youth, where you would make a choice at the end of the page, and depending on your decision would turn to a specific, other page, therefore creating an individual story narrative.
Canaan was inspired by a bonus on Wii visual novel 428 Shibuya Scramble. The game itself, I believe, featured live cut-scenes with real actors, but had extra content consisting of drawn anime-style images. As the game was extremely successful at the time of its 2008 release, it is unsurprising that an anime spin-off was produced in 2009. The original concept was by Type-Moon, with anime studio being P.A. Works. The original visual novel could go into different genres, depending on the protagonist the player chose. So it’s significant that the genre of the anime series also changes over time. In the beginning it can rightly be called a mystery, since you have no idea what happens here and why. Yet at the very end, it is full-blown action with a conspiracy plot sprinkled in, and elements bordering on science fiction. Albeit more “science fact”, because they are not far from possible reality, though quite exaggerated.
The new story starts two years after the “Shibuya event”, a viral attack on a train in Tokyo. Reporter Minoru Minorikawa journeys to Shanghai to find interesting stories, accompanied by young assistant photographer Maria Osawa. Osawa was involved in the event and came close to death, but was saved from the deadly virus by her father Kenji. Due to her trauma she has no clear memories of what happened there. In Shanghai, “there are a lot of stories, if people only opened their eyes to see them”, as Osawa puts it. A number of mysterious deaths lead her to meet Canaan again, a mysterious girl who once saved her life and that she longed to see once more.
Obviously, the girls feel strongly for each other and there are traces of the so-called “yuri” genre (girls in love) here. But Western audiences should be careful not to think this equates to lesbianism. Yuri is seen by many fan-girls in Japan as something “pure” and “cute”. Many fans would feel embarrassed if something so concrete and direct as sexuality was superimposed on such a relationship. I guess there are cultural particularities that cannot translate 1:1 into our Western cultural understanding, because they are so very different. Anyway, what’s at stake here is much bigger. One problem is, there are a lot of different things, elements and characters introduced at the beginning, which initially don’t make sense at all. Only slowly, as the story progresses, is it revealed how they connect with each other. I wonder if players of the game maybe had it easier?
We are introduced to all the main characters in the first episode (of 13), but they still have to meet each other and their knowledge is not the same. Minorikawa feels there is a story that he can’t quite grasp, Maria is happy to meet Canaan again, but after a key incident realizes that her friend is a trained assassin. Santana, the aggressive owner of a Karaoke bar, with his mute buxom employee and girl friend, Hakko, also doesn’t reveal his big, dark secret. There is a girl called Yunyun popping up in several different jobs around the city. And why are we being shown dangerous terrorist Alphard, who just escaped a prisoner transport and obviously plans something big, together with her companions, Lian Qi and her servant Cummings?
Then we are confronted with some words at the beginning that we do not yet understand, such as UA virus, borners and unblooms. I’m not really complaining, because I’m actually in favor of a movie or series not giving everything away too early. It’s fine if audiences for once have to work things out for themselves. I liked that aspect of the show very much, but can understand that those less impressed, or just here to see some battling babes, might be disappointed, or unable to connect with the show. Though, you don’t have to be an academic to understand the story. As the story progresses and the blanks are filled in, bit by bit, you start to see the whole. There is also more than one story being told. The characters all have individual parts and roles in the big picture, and are driven not exclusively by “the big thing”, but also more personal motivations.
It turns out there were secret viral experiments, conducted on the population of a small town by the CIA, through the criminal organisation “Snake”. This caused most inhabitants to die, while the survivors developed extraordinary abilities, but with downsides. For example, Hakko can’t speak anymore because her voice creates waves that affect the brains of those who hear her, and could kill them. Yunyun needs medication to not die before her time, and so on. The aim of the experiments was to create another Canaan, as she is a natural-born synesthete (don’t worry, I’ll explain shortly), who was brought up and trained, like Alphard, by the terrorist Siam. Alphard felt betrayed when Siam gave the new girl the same name as her – Canaan – and Siam started to change under the influence of positive-minded Canaan. So she killed Siam. This backstory was included as a bonus with the visual novel, but since you couldn’t assume viewers had played the game, it had to be mentioned in the anime, and becomes a key reveal here.
Synesthesia is a special condition some people are born with, meaning that some sensory perceptions can be “taken over” by other ones. For example, sound can be perceived as colours by these individuals. But it can take many different forms. In Canaan’s case, she “sees the colour of people”, meaning she can tell how they feel right now, as every emotion has a specific color. When she loses this ability at one point in the story, she feels helpless. With that said, the series does not portray synesthesia realistically, rather like some kind of superpower, more or less.
A confusing element is that the characters sometimes do not act or speak as we in the West would. Therefore, it can be quite the task to figure out why they do what they do, and what their motivations are, as they do not necessarily express themselves in a clear manner. Take Alphard, who lets Canaan off the hook more than once. One may wonder why she does that. But if you listen carefully, it becomes clear: Alphard defines herself through her own hatred, and wants Canaan to feel the same. She needs Canaan to be at her best when they fight. She does not just want to overcome Canaan, but destroy what she sees as the embodiment of Siam’s corrupted spirit. In a way, they are fighting about the value of the philosophical legacy belonging to their stepfather and teacher. That’s no small thing for an action story.
You could say that this is about two women finding closure with the past. Their different attitudes to deal with it become clear: While Canaan suffered as much from the loss of Siam as Alphard did, she was able to move on and establish a new positive relationship with Maria. While Alphard, despite becoming head of the terrorist organization “Snake”, has been eaten up by her hatred and suppressed feelings of guilt. She also can’t reciprocate the obsessive and essentially destructive feelings her “little sister” Lian Qi had for her. Oh, yeah: Lian Qi… She would be a feast for a psychiatrists’ conference! On a deeper level this is not really about bombs, anti-terrorist summits, political maneuverings (the US president and his VP don’t leave a good impression here), human experiments or even the big shoot-outs. It’s about the loneliness and isolation the individual characters suffer, and their hope of finding love and possibly redemption. There is a deep, poetic quality in the series, expressed in the dialogue, often less matter-of-fact but hinting at deeper meanings or feelings.
Some of the scenes depicted here are graphic and definitely not appealing. One scene involves a woman having sex with a dead man which, while you understand the intention behind it, is painful to watch. Another shows surviving town inhabitants that have lost their minds and appear very much like zombies in their behavior. The “unblooms” mentioned above, die a terrible death when they come into direct contact with sunlight. I definitely wouldn’t call this an appropriate show for younger teens. The grown-up storylines recommend it for older viewers, who can better appreciate the nuances it offers. At the same time, the drawing style is very beautiful – as to be expected, given those involved in the production – and the score invokes a haunting, dynamic, sometimes even epic and melancholic feeling.
The final showdown between opponents – not necessarily enemies – Canaan and Alphard is memorable. The audience wonder who will survive, the filmmakers having already demonstrated that they have absolutely no qualms about killing off main characters. While avoiding spoilers, I must say I have never seen a character exit a story in such an incredible manner! The very last scene, which is kind of an Easter egg, coming when the end titles play and after it, suggests a potential continuation of the story (similar to the open ending of Arcane) that never happened. That said, the resolution felt very fitting and “round”, so to speak.
Dir: Masahiro Andō
Star (voice): Miyuki Sawashiro, Maaya Sakamoto, Yoshino Nanjō, Kenji Hamada


Mamoru Hosoda is one of the senior figures in Japanese animation, with thirty-five years of experience since he joined Toei Animation in 1991, after graduating from college. He made his feature debut with One Piece: Baron Omatsuri and the Secret Island in 2006, though this came only after he had almost directed Howl’s Moving Castle for Studio Ghibli. He subsequently left Toei, to go freelance, and his works since have met with both critical and commercial success. Mirai was nominated for an Oscar in 2019 as Best Animated Feature – the first non-Ghibli film to be so honoured. 2021’s Belle , loosely inspired by fairy-tale Beauty and the Beast, was the second-biggest movie at the Japanese box-office that year, domestic or foreign.
I didn’t mind. It only serves as a basis on which the director discusses the general but often overlooked and therefore more essential questions of humankind: What defines our humanity? What do we live for? What does death mean? What is love? What can be forgiven? What cannot? How much are we shaped by the environment we grow up in? And if we spread a loving and peaceful attitude can we change the world for future generations?
I cannot fault the visual side of things here at all. Dieter encouraged me to see this on the largest screen possible. Unfortunately, it did not last long in cinemas here: two weeks after release, it was down to showing in just twenty-four theatres nationwide. But having seen it in my living-room, I would not have minded a much larger viewing experience, and can only imagine the impact. It’s not seamless, in that you can often tell which sequences were old-school, and which were zeroes and ones. But the overall effect is undeniably impressive, and on that basis alone, I’d say it deserved an Oscar nomination more, say, than Zootopia 2.
This animated series bears a certain resemblance to another Japanese show on Netflix, the live-action Alice in Borderland. Both are adaptations of Japanese manga series (Alice started three years earlier), which see a number of young people suddenly transported to a lethal and sparsely populated version of their city. There, they have to figure out how to survive, and what the heck is going on, in the face of enemies human and… well, not-so human. Both shows also manage to reach the end of their first series without achieving even the slightest degree of significant resolution, though the journey to reach that point is still reasonably entertaining, and certainly does not stint on the old ultra-violence.
★★★
The first new arc deals with the “Daihasei” festival in Academy City – essentially a sports event, where the different schools compete with each other. Nice to look at, also very funny, but hardly life-threatening. Or so you may think in the beginning: these stories have a tendency to develop from harmless to world-endangering. For the kidnapping of one of the Misaka clones, as well as Saten investigating an urban legend, as she did in previous seasons, lead to something much bigger than anyone could have predicted. Newcomers to the series, include Shokuhou Misaki, another of those rare level 5-espers, who can control people and read their minds with the help of something that looks like a TV set. She seems to have a personal beef with Mikoto. Also new is Sogiita Gunha, whose special power is that “he has guts”; this may not sound much, yet he does some impressive things with it.
Time is spent on the “Dreamranker” Indian Poker game cards arc. When put on your forehead, these can make you relive the dream whoever made the card has dreamed before. While the concept itself is interesting, not enough is done with it. After having saved Mikoto from becoming a level 6, this is just “nice”, and a little bland. For example, an entire episode is wasted on Mikoto and another girl seeking a card that is said to be “the bust-upper” – that is supposed to do what the name suggests. Though, the story takes a curve (as it were!) with a mysterious girl Kuriby Ryouko making a human-looking machine to help her sick mother. It results in a clash not only between the girl and her machine, who wants to take over her life, but also Mikoto and a girl-gang called “Scavenger”. In the end it’s up for our favourite railgun again, to battle against the over-powerful android that threatens to destroy Academy City.
★★★★
Another strange thing occurs. Somebody is leaving envelopes containing money in small, dark side-streets, leading to people going on their own treasure hunt, and Mikoto & Co. try to find out who’s doing that and why. The story constantly builds and you slowly realize that you are paying much more attention to the show then you ever did before. When Mikoto finally meets her doppleganger, it’s initially almost a shock. It leads to questions: who is the girl, why is she behaving so strangely, and where does she come from? Mikoto indeed has “sisters”. Actually, a lot of them. And these girls are part of an unethical and inhuman experiment.
After this very well-built, suspenseful story arc, running from episode 2 until episode 16, I can understand why some felt the remainder of this season was a bit of a letdown. While we get another arc, the new one can’t quite compete with what happened before, though is decent on its own merits. For a while, we go back to small stories of the girls getting together and the usual jokes like e. Saten pulling up Uiharu’s skirt to embarrass her. Yes, that’s a thing. It’s alright by me. After you have clashed with the Big Bad, it’s
★★★
Misaka is an esper of the highest degree, level 5. And while she is one of only seven level-5 espers in Academy City, this is not as unusual as it may sound at first. For the whole city is filled with students that Charles Xavier would probably have called “extraordinarily gifted”! They are all learning to develop and use their abilities at school, though for what purpose I still have not found out; is there a job market for those kind of abilities? Still, given their powers it’s a very sensible thing to do, since otherwise the students might easily misuse their powers.
These powers are what gave her in the previous Index show the name of “Railgun”- in her words, “because even objects of a minor size can generate an enormous power when thrown with enough energy in one’s direction”. She also comes across Touma, the main character of Index, who embarrasses her when he tries to rescue her from the company of some teenage boys. Unfortunately for him, she takes his well-meant help as a personal insult, which leads her to constantly challenge him to a fight. Unfortunately for
★★★½
While the other girls might be complicated and have problems, like feeling unloved, being shy and, in one case, not even being into men, there always was a solution. Kurumi is… different: Shido soon found out she was there to sexually arouse him, so she could “eat him”. We can argue about the not-so subtle subtext: male Japanese anxiety about a sexually demanding and active woman. In the very same episode, some boys make sexually charged comments about her, she lures them into the shadows… next the blood is dripping from the walls.
★★★
So, what’s it all about? There was a US-Japanese anti-terrorism organisation called CIRS: after having become public knowledge, a new agency for covert operations was created, called SORD (Social Ops, Research and Development). This organisation has established many schools within the country, where homeless poor orphans from unfortunate backgrounds are being trained and schooled to protect the country (meaning: to kill people).
Though just 88 minutes long, this is very well done. The few short scenes of the childrens’ childhood give their fight more meaning then the talked about (but never really felt) conflict between for example 007 and 006 in GoldenEye. The fight itself is well-choreographed, looks believable (I’m very well aware I’m talking about an anime!), has exactly the right length and comes across as deliciously hard. And while the whole story about the stolen heart is solved in the end, I liked that this movie doesn’t end the way one would expect. The otherwise trigger-happy Rena 
