★★★★
“Let’s Get Ready to Rumble…”

This is our first ever video game review on gwg.org, and just so you know I’m not making any of this up, here’s a synopsis of the storyline for this one, taken from IGN.com: “A sick and twisted half-naked scientist has decided to dress up like a nurse and hold an international wrestling tournament for the world’s greatest female grapplers. Once the women have entered, the evil doctor then takes samples of their DNA so that she can create a cyborg super-soldier to do her bidding for some unknown purpose. In the meantime, the mad puppeteer has also decided to brainwash all the contestants she’s met by turning them into an army of trashy, leglock-giving bad girls with skirts so short they should be called Smurfs.”
On the off-chance that you are not already whizzing out the door to your nearest electronics store to obtain this title, I’ll tell you more, but first a little background. I’m not a great computer game player, having completed precisely three in my life (Zork, Doom and Tomb Raider), but Chris bought me this for Christmas [how I love my wife!], so naturally I felt morally obliged to play it… The basic concept is straight out of Game Cliche Academy; a bunch of characters with various motives, get together to beat the crap out of each other in a range of interesting ways. See also Street Fighter II, Mortal Kombat, Dead or Alive, etc. etc. The key difference here that while most offer a token woman or two, here, every character is female, which may be a unique feature for a Western release [there was an AJW game for the Playstation, but it was Japan only]
It’s kinda hard to decide whether this is feminist or sexist. There’s no doubt that these are strong, independent women who can kick ass with the best of them. Yet they also wear outfits which would prove structurally unfeasible in real life, and you could say the same thing about physical attributes resembling a multiple Zeppelin pile-up. Then there’s “mud mode” (left), which is exactly what it sounds like. Of course, this cheesecake aspect is far from unheard of: Dead or Alive: Beach Volleyball took the female characters from the beat-em-up game and put them in swimsuits to play volleyball against each other. Yet, its roleplaying aspects made that one a favourite with our teenage daughter as much as our son. That’s unlikely here, shall we say.
On the other hand, the in-ring battles are still a step or two more credible than anything I’ve seen out of a regular all-woman federation in the US [I did enjoy the Heatwave show staged by IZW here in Phoenix, which was a one-off event], and approximately ten miles ahead of the farce that passes for woman’s wrestling in the WWE these days. Admittedly, in terms of personality, they’re from the shallow end of the character pool – teacher, nurse, punk rock chick, etc – but again, this compares not unfavourably with the sole flavour, Silicone Slut, available in the WWE.
My playing-style is your average button-masher, but it took me only an hour or so to beat the game with my first character – there are ten to choose from at the beginning, and playing through story mode in each one unlocks their alter-ego. Play through all 20, and you can be the bosses too, but be warned: the voice acting is horrible, and the storylines positively wince-inducing. In addition, you can play straightforward exhibition matches, and carrying out certain tasks, known as “vows” e.g. winning inside three minutes, can cause characters to switch from good to bad versions too. A problem here seems to be that you can’t have both alignments active simultaneously, so you’re not able to have Reiko Hinomoto (nice) take on Rowdy Reiko (naughty).
The controls are similar for all the characters, but they have different move sets, so that adds variety. Personally, I sorely wanted a practice mode (like Dead or Alive, for example); as is, the only way to learn is in actual matches, hardly the best way. I remain clueless about blocking attacks, but muddled through, despite some annoying occasions where my AI opponent seemed to perform a lengthy string of attacks that I could do nothing to counter. On offense, successful moves gradually fill up your meter (the yellow bar at the top); each completion gives you the chance to perform a lethal attack. Computer-controlled fighters tend not to use it immediately; don’t make that mistake, as a lethality, followed up if necessary by a pin attempt, is a good way to win.
The graphics kick ass. An awful lot of polygons (I believe around 10,000!) go into each character, with detailed hair, costumes, tattoos, backgrounds and other refinements that look good even on the biggest TV set. However, when the wrestlers run, it sometimes doesn’t work at all. The music is pretty lame J-Pop, so you’ll probably rapidly find yourself turning off the entrance videos too. On the down side, as well as practice mode, we could have used tag matches, survival mode, create-a-character, a bigger range of locations… The options present here are pretty sparse, though in gaming I suppose it’s usually better not to be a jack-of-all-trades.
Still, with all the different characters, there would certainly be plenty to keep the dedicated completist playing. I’m not sure I’ll have quite the stamina to do that, and it’s more likely to be the kind of thing I pick up casually for half an hour. It is definitely a guys’ game – our aforementioned teenage daughter used the word “nasty” more than once while spectating – and contains enough elements to have Chris’s eyes rolling, such as the mud and gallery mode. But as a crass, shallow, mildly guilty pleasure, it’s great, and despite some obvious short-comings with the story and lack of variety, as a wrestling game, it’s actually pretty good. Now, if you’ll pardon me, I must go ice down my thumbs.
Dist: Konami
Platform: Playstation 2


Combining elements from Dead Like Me and Ghost, this still manages to come up with something unique, especially given its origins as a prequel to a popular TV series. It is designed to explain how Mina (Shaku) got the job as Keeper of the Gate, where murder victims must decide whether to forgo revenge and pass on, return to Earth as a ghost, or seek vengeance at the price of eternal torment. She ends up there after having her heart torn out on her wedding day by insane billionaire serial killer Kudo (Osawa) who will stop at nothing to save his one true love, currently lying in a coma. Trust me – it all makes perfect sense, and it’s a particularly nice touch that Mina’s fiance, Detective Kohei (Shosuke) is equally driven in his actions by love.

isney movies are not the usual place to find action heroines: their classic woman is a princess, who sits in a castle and waits for someone of appropriately-royal blood to come and rescue her from whatever evil fate (wicked stepmother, poisoned spinning wheel, etc.) that has befallen her.
There’s also no threat of execution when her deception is found out – Chinese culture may perhaps actually have a more tolerant approach to such things, though this is admittedly going only by the likes of Peking Opera, and a good chunk of Brigitte Lin’s career. And, of course, both the romantic angle and amusing sidekick were modern additions. This contrasts sharply with one version of the original, which has the Emperor hearing of Mulan’s exploits, and demanding she becomes his concubine. Mulan commits suicide in preference to this fate, an ending that, for some reason, didn’t make it into the Disney adaptation…
That’s a shame, because the original still has a great deal to offer. Unlike many Disney films, the songs don’t bring proceedings to a grinding halt and are notably absent from the second half of the film. Indeed, the transition is deliberately abrupt: a band of happy, singing warriors is stopped mid-verse when they come across a burnt-out village which the Huns have exterminated (right). It’s a simple, but highly effective moment, where silence says a lot more than any words. [At one point a song for Mulan about the tragedy of war was considered, but this was dropped, along with Mushu’s song, Keep ‘Em Guessing – both decisions which can only be applauded.]
However, personally, I’d say the value of having a clearly non-Caucasian heroine (a first for any Disney film) outweighs relatively minor quibbles about subtext. It may be the last great hand-drawn animated feature from the studio which invented the genre, and all but defined it for sixty years, so I have absolutely no hesitation in recommending this as an empowering and highly entertaining tale for children – of any age, but especially those too young to read subtitles. There aren’t many action heroine films our entire family loves, but Mulan is definitely high on the list.
★★★★
The tactic here was simple and clear. Keep all the good stuff from the original, e.g. Milla Jovovich, zombie dobermans, and throw a few new elements in, this time including some stuff which, unlike Jovovich’s character, Alice, actually has a significant connection to the game. Hence, you get Jill Valentine (Guillory), a special forces chick who, in most other movies, would be the heroine, but is here largely to show you how Alice v2.0 has been improved beyond human. It’s reminiscent of how Ripley, by Alien Resurrection, had partly been transformed into what she was fighting, and Alice is now faster, stronger and cooler than she was last time – which is something of an achievement in itself.
Or at least, mostly solidly – let’s get the criticism out of the way first. Witt wants to stick the camera right in there, when what we want to do is fully appreciate the grace and athleticism of the heroines, not suffer from motion sickness. Also: hello, “R”-rating? Presumably this was for the language, topless undead hookers, and Milla’s scarily-large nipples (Chris pointed out they’re almost larger than her breasts), because it certainly wasn’t for the gore. These monsters were almost bloodless, even when shot through the head or exploded by hand-grenade – the latter would seem dangerous when you’re dealing with a highly-infectious, fluid-borne disease, but I’m quibbling here.
As mentioned, the undead attack canines are also back, and just as bad as before; this time, it’s mostly Valentine who has to deal with them, at least until the end, when Alice effortlessly one-ups her rival yet again. We briefly muttered “catfight!” under our breath, and it’d certainly have been fun to see Jill and Alice go toe-to-toe, but the outcome of that would be so predictable – Alice would win, without even breaking sweat – that its omission is understandable. The supporting characters do their job adequately; Mike Epps is the comic relief, something not really present in the first film, and manages the tricky task of doing the job without becoming annoying. Oded Fehr is somewhat irrelevant as a soldier also after the scientist’s daughter, while Sandrine Holt, playing journalist Terri Morales, is understandably overshadowed by Jill and Alice. On the Umbrella side…blah evil corporate drone, blah misunderstood scientist blah, blah. We don’t care – and nor should we.

In World War II, the British SOE (Special Operations Executive) recruited and trained a number of women agents for insertion into occupied territory. There, they risked torture and execution, while carrying out missions of intelligence-gathering, subversion and sabotage. The exploits of some have received the recognition they deserve (such as Violette Szabo, who received both Britain’s George Cross and the French Croix de Guerre), but most seem to have slid through the cracks of time – Binney’s book is a solid and commendable effort to save at least a few from historical oblivion.
Despite an overall rating that is only mildly above average, when this is good, it is 
Cutting to the chase; the action is excellent, with several sequences which would be fitting climaxes to any other movie. When you see this one’s finale, you’ll realise why they’re not: Azumi’s master is captured, and an entire town of sword-wielding rogues and assorted scum is in her way, plus villain #1, a rose-wielding psychopath who dresses in white (Odagiri). Settle back, and pass the popcorn. While the swordplay itself is mostly nothing special (save one Very Special decapitation), Kitamura captures it beautifully, the visual highlight being a full circle around two characters – vertically. The sound is also fabulous; you could close your eyes and just listen to the battles.