Rumble Roses

★★★★
“Let’s Get Ready to Rumble…”

This is our first ever video game review on gwg.org, and just so you know I’m not making any of this up, here’s a synopsis of the storyline for this one, taken from IGN.com: “A sick and twisted half-naked scientist has decided to dress up like a nurse and hold an international wrestling tournament for the world’s greatest female grapplers. Once the women have entered, the evil doctor then takes samples of their DNA so that she can create a cyborg super-soldier to do her bidding for some unknown purpose. In the meantime, the mad puppeteer has also decided to brainwash all the contestants she’s met by turning them into an army of trashy, leglock-giving bad girls with skirts so short they should be called Smurfs.”

On the off-chance that you are not already whizzing out the door to your nearest electronics store to obtain this title, I’ll tell you more, but first a little background. I’m not a great computer game player, having completed precisely three in my life (Zork, Doom and Tomb Raider), but Chris bought me this for Christmas [how I love my wife!], so naturally I felt morally obliged to play it… The basic concept is straight out of Game Cliche Academy; a bunch of characters with various motives, get together to beat the crap out of each other in a range of interesting ways. See also Street Fighter II, Mortal Kombat, Dead or Alive, etc. etc. The key difference here that while most offer a token woman or two, here, every character is female, which may be a unique feature for a Western release [there was an AJW game for the Playstation, but it was Japan only]

It’s kinda hard to decide whether this is feminist or sexist. There’s no doubt that these are strong, independent women who can kick ass with the best of them. Yet they also wear outfits which would prove structurally unfeasible in real life, and you could say the same thing about physical attributes resembling a multiple Zeppelin pile-up. Then there’s “mud mode” (left), which is exactly what it sounds like. Of course, this cheesecake aspect is far from unheard of: Dead or Alive: Beach Volleyball took the female characters from the beat-em-up game and put them in swimsuits to play volleyball against each other. Yet, its roleplaying aspects made that one a favourite with our teenage daughter as much as our son. That’s unlikely here, shall we say.

On the other hand, the in-ring battles are still a step or two more credible than anything I’ve seen out of a regular all-woman federation in the US [I did enjoy the Heatwave show staged by IZW here in Phoenix, which was a one-off event], and approximately ten miles ahead of the farce that passes for woman’s wrestling in the WWE these days. Admittedly, in terms of personality, they’re from the shallow end of the character pool – teacher, nurse, punk rock chick, etc – but again, this compares not unfavourably with the sole flavour, Silicone Slut, available in the WWE.

My playing-style is your average button-masher, but it took me only an hour or so to beat the game with my first character – there are ten to choose from at the beginning, and playing through story mode in each one unlocks their alter-ego. Play through all 20, and you can be the bosses too, but be warned: the voice acting is horrible, and the storylines positively wince-inducing. In addition, you can play straightforward exhibition matches, and carrying out certain tasks, known as “vows” e.g. winning inside three minutes, can cause characters to switch from good to bad versions too. A problem here seems to be that you can’t have both alignments active simultaneously, so you’re not able to have Reiko Hinomoto (nice) take on Rowdy Reiko (naughty).

The controls are similar for all the characters, but they have different move sets, so that adds variety. Personally, I sorely wanted a practice mode (like Dead or Alive, for example); as is, the only way to learn is in actual matches, hardly the best way. I remain clueless about blocking attacks, but muddled through, despite some annoying occasions where my AI opponent seemed to perform a lengthy string of attacks that I could do nothing to counter. On offense, successful moves gradually fill up your meter (the yellow bar at the top); each completion gives you the chance to perform a lethal attack. Computer-controlled fighters tend not to use it immediately; don’t make that mistake, as a lethality, followed up if necessary by a pin attempt, is a good way to win.

The graphics kick ass. An awful lot of polygons (I believe around 10,000!) go into each character, with detailed hair, costumes, tattoos, backgrounds and other refinements that look good even on the biggest TV set. However, when the wrestlers run, it sometimes doesn’t work at all. The music is pretty lame J-Pop, so you’ll probably rapidly find yourself turning off the entrance videos too. On the down side, as well as practice mode, we could have used tag matches, survival mode, create-a-character, a bigger range of locations… The options present here are pretty sparse, though in gaming I suppose it’s usually better not to be a jack-of-all-trades.

Still, with all the different characters, there would certainly be plenty to keep the dedicated completist playing. I’m not sure I’ll have quite the stamina to do that, and it’s more likely to be the kind of thing I pick up casually for half an hour. It is definitely a guys’ game – our aforementioned teenage daughter used the word “nasty” more than once while spectating – and contains enough elements to have Chris’s eyes rolling, such as the mud and gallery mode. But as a crass, shallow, mildly guilty pleasure, it’s great, and despite some obvious short-comings with the story and lack of variety, as a wrestling game, it’s actually pretty good. Now, if you’ll pardon me, I must go ice down my thumbs.

Dist: Konami
Platform: Playstation 2

Sky High

★★★★
“Life’s a bitch, then you die…then life’s a bitch again.”

Combining elements from Dead Like Me and Ghost, this still manages to come up with something unique, especially given its origins as a prequel to a popular TV series. It is designed to explain how Mina (Shaku) got the job as Keeper of the Gate, where murder victims must decide whether to forgo revenge and pass on, return to Earth as a ghost, or seek vengeance at the price of eternal torment. She ends up there after having her heart torn out on her wedding day by insane billionaire serial killer Kudo (Osawa) who will stop at nothing to save his one true love, currently lying in a coma. Trust me – it all makes perfect sense, and it’s a particularly nice touch that Mina’s fiance, Detective Kohei (Shosuke) is equally driven in his actions by love.

What’s of particular note is the continuous parade of strong female characters. As well as Mina, who starts off cowed and shy, but ends up wielding a sword with enthusiasm in her new role, there’s the existing Keeper (Eihi Shiina, the piano-wire wielder in Audition); Kudo’s secretary-come-hit woman (Uotani Kanae), who kills for him so that his soul remains pure; and medium Shuho Kamiina (Yumi Kikuchi), Keeper in a former life, who remembered her previous existence and retained the fighting skills. Any one of these would make the film worth watching; put them all together, and it’s a shame the film is only two hours long.

The resulting swordfights are longer on style than substance, with much posing before and during the battles, while the plot does rely too much on convenient coincidence, such as the photographer who just happens to be able to take ghost snapshots. It also seems that every other person has been a Keeper in a previous life. However, the longer the film goes on, the more engrossed you get in the characters, and the ending is genuinely quite touching. I really doubt the TV series could live up to this, but I’d certainly be prepared to give it a shot.

Dir: Ryuhei Kitamura + Norio Tsuruta
Star: Yumiko Shaku, Shoshuke Tanihara, Takao Osawa, Toda Naho

Trapped, the Crimson Bat

★★★★

Later that same year (1969), Oichi was back in action, and at the start of Trapped, seems quite content with her life as a bounty-huntress. She has even adopted an orphan, just as she herself was taken in herself, but two things wreck this relatively happy situation. She discovers her protege is really a runaway, not an orphan, and consequently has to abandon her – again, as she was discarded. Worse yet, she incurs the wrath of fellow bounty-huntress Oen (Matsuoka), a kitten with a whip and pockets full of venomous snakes, who leaves Oichi for dead. Luckily, she is nursed back to health by Matsuka (Irikawa), a farmer who doesn’t care about her shady past, and Oichi discovers the joys of a simpler existence – specifically, one not involving the slaughter of criminals for cash. Of course, the inevitable eventually happens: local thug Bunzo (Abe) starts taking the locals’ rice stocks, with Oen closely in tow. No prizes for guessing that the quiet life isn’t going to last long, especially after Matsuka is manipulated by Oen into owing a gambling debt to Bunzo.

This is a fine movie, with Matusoka in particular a grand foil for the heroine, her hair covering one half of her face like a veil, and the other half usually displaying a near-psychotic expression. Oichi’s struggles to leave her past behind feel almost like Shakespearean tragedy, and the final shots of the film, while a sudden way to end, hint strongly at an endless, futile struggle. To paraphrase George Orwell, if you want a picture of the future, imagine a Samurai sword slicing up an opponent…forever. Downbeat? Hell, yes. Wouldn’t have it any other way.

The action is decent too, with Matsuyama definitely operating a step above her first outing; although these aren’t usually so much fights, more the swift dispatch of one or more opponents, that’s par for the chambara genre. Matsuka is somewhat of an enigma as a character – it’s hard to see why Oichi falls for him, and the whole “orphan” plotline is not well handled. In particular, it’s lacking any kind of background, to the extent it feels like an entire film was missing. The rest of the story though, is well-crafted and packs a solid wallop; you could certainly argue that this is the best flight of the Crimson Bat.

Dir: Matsuda Teiki
Stars: Yoko Matsuyama, Yasunori Irikawa, Kikko Matsuoka, Toru Abe
a.k.a. Mekura No Oichi Monogatari: Jigoku Hada

Resident Evil: Apocalypse

★★★★
“Apocalypse NOW…”

The history of cinema has provoked many furious arguments as to which is better. Dracula or Frankenstein? Moore or Connery? Alien or Predator? And now we can add another to the list: tank-top or bustier? For we have not one, but two action heroines here, both finely-honed killing machines, with slightly different though similarly-slutty tastes in clothing. That really tells you all you need to know about this sequel, which never lets practical issues like plot – or costume – get in the way of the gratuitous violence.

Numerous reviews have complained about the lacklustre scripting, poor characterisation, etc to be found here. Hello! It’s based on a computer game! And a proper one, about shooting zombies, not wussy nonsense like finding jobs or raising children, fans of The Sims please note. Plus, it’s a sequel to boot, and if you expect sensitive drama from any film whose title contains the words “Evil” and “Apocalypse”, you simply need to get out more. It’s called expectation management, people.

The tactic here was simple and clear. Keep all the good stuff from the original, e.g. Milla Jovovich, zombie dobermans, and throw a few new elements in, this time including some stuff which, unlike Jovovich’s character, Alice, actually has a significant connection to the game. Hence, you get Jill Valentine (Guillory), a special forces chick who, in most other movies, would be the heroine, but is here largely to show you how Alice v2.0 has been improved beyond human. It’s reminiscent of how Ripley, by Alien Resurrection, had partly been transformed into what she was fighting, and Alice is now faster, stronger and cooler than she was last time – which is something of an achievement in itself.

The story more or less picks up immediately after the events of the original, with the zombiefying T-virus now loose in Raccoon City – hence an almost infinite supply of the undead. The Umbrella Corporation quarantine the place, but the daughter of their top scientist is still inside. He tracks down the human survivors inside and tells them if they rescue his offspring, he’ll get them all out of the city before it’s turned into a mushroom cloud. But just to spice things up, the top Umbrella creation, Nemesis, is now also loose in the city, using it as a testing ground.

There are, I will admit, absolutely no surprises in the plot at all. When someone comes up to “rescue” a small child who is facing resolutely away from the camera, you know that little girl will inevitably turn out to be a zombie. But guess what? I really wouldn’t have it any other way. Much like Shakespeare(!), this kind of film isn’t about unexpected twists in the plot, it’s about the execution, and that’s where this film delivers solidly.

Or at least, mostly solidly – let’s get the criticism out of the way first. Witt wants to stick the camera right in there, when what we want to do is fully appreciate the grace and athleticism of the heroines, not suffer from motion sickness. Also: hello, “R”-rating? Presumably this was for the language, topless undead hookers, and Milla’s scarily-large nipples (Chris pointed out they’re almost larger than her breasts), because it certainly wasn’t for the gore. These monsters were almost bloodless, even when shot through the head or exploded by hand-grenade – the latter would seem dangerous when you’re dealing with a highly-infectious, fluid-borne disease, but I’m quibbling here.

 Otherwise, the film takes the right pieces and puts them together in the right order, which is a good deal more than we’ve come to expect from any big-budget Hollywood action movie [Yes, I’m talking to you, Van Helsing and LXG]. The Nemesis monster is one creepy-looking dude, and Alice’s encounters with him are the stuff of nightmares. Another highlight is the return of the lickers, in a church through whose stained-glass windows Alice comes crashing on a motorbike, at the start of one very cool sequence. [Incidentally, to answer the “Why did she do that?” question raised by many reviewers, I assume she was attracted to the scene by the gunshots.]

As mentioned, the undead attack canines are also back, and just as bad as before; this time, it’s mostly Valentine who has to deal with them, at least until the end, when Alice effortlessly one-ups her rival yet again. We briefly muttered “catfight!” under our breath, and it’d certainly have been fun to see Jill and Alice go toe-to-toe, but the outcome of that would be so predictable – Alice would win, without even breaking sweat – that its omission is understandable. The supporting characters do their job adequately; Mike Epps is the comic relief, something not really present in the first film, and manages the tricky task of doing the job without becoming annoying. Oded Fehr is somewhat irrelevant as a soldier also after the scientist’s daughter, while Sandrine Holt, playing journalist Terri Morales, is understandably overshadowed by Jill and Alice. On the Umbrella side…blah evil corporate drone, blah misunderstood scientist blah, blah. We don’t care – and nor should we.

Looking around, there seemed to be two kinds of reviews for this: those who ‘get’ what’s intended here, and those who clearly don’t – partly, no doubt, powered by the fact that this wasn’t screened in advance for critics. Hell hath no fury like Roger Ebert forced to pay for his supersized bag of candy…  How you react to the film will likely be similarly split; given you’re on this site, I suspect the odds are in favour of Apocalypse, for its strong intuitive grasp of the ingredients necessary in a good action heroine, and its delivery thereof. Sure, the plot is some way short of perfect, and more/better-filmed fights would have been welcome, but the makers do a sound job of distracting you from the flaws, and there’s enough worthwhile stuff that will stick in your mind, to put it in the top quarter of this summer’s popcorn flicks.

Dir: Alexander Witt
Star: Milla Jovovich, Sienna Guillory, Oded Fehr, Mike Epps

2LDK

★★★★
“Sharing an apartment with the wrong person can be murder…”

This inspired film came about as the result of a bet at the Berlin Film Festival between Tsutsumi and Azumi director Ryuhei Kitamura (who is also doing the next Godzilla movie): make a film about a duel to the death, with just one setting, two characters, and seven days shooting. Kitamura made Aragami about two samurai in a temple; Tsutsumi, however, came up with this, about two warring flatmates (the title is Japanese shorthand for an apartment with 2 bedrooms, a living-room, a dining-room and a kitchen – luxurious by the cramped standards of their cities). Specifically, two actresses who, over the course of an evening, discover they are not only the final contenders for the same part, they also want the same man…

The first half is an edgy comedy about the perils of sharing accommodation: one girl (Koike) is a country girl, new to the profession, but is the sort who puts her name on her food in the fridge, right down to individual eggs; the other (Nonami) is a seasoned pro, with few moral scruples, least of all about possessions. You just know it’s going to go horribly bad, and the girls’ true thoughts are conveyed by voiceovers, as they maintain a thin veneer of politeness, at least for the first 40 minutes. Then the gloves finally come off, and the pair brawl throughout the apartment, using every weapon at their disposal – samurai swords, bleach, straw mats, you name it. Though I do have to wonder, why the hell is there a chainsaw among all the elegant furnishings?

It does probably count as mean-spirited, but this is outweighed by surprising wit, and credit is due for being a very rare example of a film where you never see a man (you hear them on the phone, or in photos, that’s all). Tsutsumi does tend to push the camera in too close for the violence, when a more detached approach would perhaps be both better, and less confusing. At barely 70 minutes, it’s almost a throwaway, yet still remains largely entertaining, and is certainly unique.

Dir: Yukihiko Tsutsumi
Star: Maho Nonami, Eiko Koike

El Palo (The Hold-Up)

★★★★
“Women on the Verge of an Armed Robbery.”

Four unlikely women team up, for their own but unselfish reasons, in order to rob the bank where one (Ozores) works as a cleaning lady. There’s also a rich bankrupt, out to fund her daughter’s wedding; a slutty hairdresser who’s just found out she’s pregnant; and an antisocial punk orphan, who wants to be reunited with her father in Argentina. What makes this Spanish film work, is less the action, and more the characters – or at least, the women, since the men never become more than two-dimensional. The script is brisk and efficient, moving things along with swift abandon, and sucks the viewer in to a connection with the ladies, their problems, and the solution.

Of course, this being a heist film, spanners get thrown in the works at random, derailing their non-violent way to liberate the cash. Add in to the mix, that the cleaner ex-husband is a cop, and their young son has picked up on Mommie’s plan, and the potential for disaster is clear. Interestingly, however, the film may not quite end up where you think, and director Lesmes deserves credit for avoiding the most obvious cliches or, at least, presenting them with enough spin as to keep them entertaining. The four lead actresses are all excellent – if you’ve seen many Almodovar films, you’ll recognise Maura as the rich lady. Just on top is Alterio, playing punk Pecholata (which translates as ‘Thimbletits’!), who combines strength and vulnerability in a way that’s a good summary of the whole movie.

Dir: Eva Lesmes
Star: Adriana Ozores, Carmen Maura, Maribel Verdú, Malena Alteiro

The Women Who Lived For Danger, by Marcus Binney

★★★★
“Truth which proves to be just as exciting and interesting as any fiction.”

In World War II, the British SOE (Special Operations Executive) recruited and trained a number of women agents for insertion into occupied territory. There, they risked torture and execution, while carrying out missions of intelligence-gathering, subversion and sabotage. The exploits of some have received the recognition they deserve (such as Violette Szabo, who received both Britain’s George Cross and the French Croix de Guerre), but most seem to have slid through the cracks of time – Binney’s book is a solid and commendable effort to save at least a few from historical oblivion.

After a introductory chapters on agent recruitment, training and life in general, the book devotes a chapter to each of ten agents. Their backgrounds, characters, experiences and fates cover as wide a range as imaginable. There’s Virginia Hall, an American citizen who had a wooden leg but still climbed across the Pyrenees to get from France to Spain. Pearl Witherington, who controlled an entire region of French Maquis fighters after D-day. Szabo, who was executed in Ravensbruck. Paola del Din, aged 20, had just four days training for her work as a courier.

Perhaps most fascinating of all is Christina Granville (right), born Krystyna Skarbek in Poland. Described as “the most capable of all SOE’s women”, with “lightning reactions…extraordinary stamina and agility.” She could talk the Gestapo into releasing captured agents, and also persuaded the garrison at Larche to surrender. Her “film-star assurance and glamour” meant men hurled themselves at her feet: one spurned lover threw himself into the Danube, though the river, unfortunately, was frozen at the time. After surviving the war, however, another unwanted beau stabbed her dead in 1952. A movie of her life, starring Sir Winston Churchill’s daughter, was mooted but never occurred. An opportunity still awaits.

The book’s main flaw is less to do with the author than time; thanks to bureaucratic pruning and even a fire, SOE records are “maddeningly incomplete”. This means stories frequently have gaps or peter out, but this is inevitable when you write a historical record, 60 years after the event. Binney does occasionally get bogged down in tedious detail, but on the whole, this is fascinating reading. As the book concludes, “these women were to show…valour, determination and powers of endurance…They had to be alert, quick-witted, calm and unruffled, while constantly playing a part.” These are stories which deserve to be told.

By: Marcus Binney
Publisher: Coronet (UK), 2002, £7.99

Kim Possible: A Sitch in Time

★★★★
“Somewhere between Alias, Buffy and The Powerpuff Girls lurks Kim…”

“I’m working with a man named Monkey Fist. My evil career is so in the toilet!” Thus complains one villain in the first Kim Possible movie, a relentless barrage of sight gags and dry humour likely to amuse those of any age, whether regular viewers or not. We probably fall into the latter category, having a natural aversion to the Disney Channel [if you’ve seen the Lilo & Stich series, you’ll understand], but KP is a show likely to pause our channel surfing. Kim is a teenage girl who spends more time saving the world from a range of bizarre bad guys and gals, than the usual pursuits involving the bathroom, phone or mall (if our daughter is anything to go by). Her parents are remarkably cool about these extra-curricular activities. In this edition, the bad guys team up to grab a time-travel device and alter the future so they can rule the world. It’s up to Kim and friends to restore things. [Should mention the title is as given, “sitch” being Kim-speak for situation, as in “What’s the sitch?”]

It does remain a Disney show, hence the irritating musical interludes and, while the action is fast and furious, no-one ever gets hurt – though the sequence where a naked mole-rat comes out of a kid’s trousers is frankly freaky. But assisted by a stellar supporting cast (Elliott Gould, Michael Dorn, Dakota Fanning, Michael Clarke Duncan, Vivica A. Fox and – slightly less stellar – Freddie Prinze Jr.), this is a great parody of the whole genre: as one character says, “Time travel – it’s a cornucopia of disturbing concepts.” The tongue-in-cheek self-awareness is a delight, both heroes and villains having a refreshingly world-weary attitude, cheerfully admitting the paradoxes inherent in the story. Even an evil, golfing, kilt-wearing Scot comes over as endearing rather than insulting – Mike Myers, please note. The expected fluff blends with some surprisingly dark moments, such as the “Re-education Center” which seems right out of 1984. This is what the Tomb Raider movies should have been like.

Dir: Steve Loter
Star: Christy Carlson Romano, Will Friedle, Richard Gilliland, Nicole Sullivan

Two-Gun Lady

★★★★
“An old-school Western delivers a very pleasant surprise.”

Trick-shot artist Kate Masters (Castle) comes to a remote town with her show, raising suspicions among locals, who suspect she’s more than she seems. They are led by Jud Ivers (McDonald) and his family, who rule the area with an iron grip. This 1955 B-movie (in the original sense – it’s only 71 minutes long) crams plenty in, with almost everyone having secrets, good or bad. Castle makes a fine heroine, exuding strength but ultimately vulnerable, and is matched by the rest of the cast. Particular credit to McDonald, and Jennifer Jason Leigh’s mother, Barbara Turner, in her movie debut as Jenny Ivers; both bring depth to what could be one-dimensional characters.

This certainly has predictable elements (the fate of Jenny’s lamb is inevitable), yet punches surprisingly above its weight, with exchanges such as the following, on the nature of frontier justice:
    “You the sheriff?
    “No. Just the law…”
It does drag in the middle, thanks to a tedious subplot involving a US Marshal (Talman) out to get the Ivers clan, which reached its nadir in a very dull horse chase. There’s also a very odd part where Marie Windsor walks into a scene she’s not involved in, and leaps back, visibly startled – how that take stayed in the film beats me. But the finale, pitting Masters against the fastest gun in town, is very nicely staged, and will likely bring animal lovers everywhere to their feet.

Most remarkably of all, our 18-year old son, more used to Buffy and Alias, sat and watched this b&w Western, made three decades before he was born. And we weren’t even in the room. Praise, indeed.

Dir: Richard Bartlett
Star: Peggy Castle, William Talman, Ian McDonald, Marie Windsor

Alias: season two

★★★★
“The Family That Slays Together, Stays Together…”

I’ve literally sprinted through from the living-room, where the two-hour season finale has just finished, leaving an aching void in our Sunday evenings that will remain until the third season starts in the fall. It was hard to see how the second series could live up to the first but, with a few relatively minor misgivings, it’s safe to say that the show has.

alias2Would have to admit that the start was somewhat slow. It was hardly a surprise to discover that most of the characters who were “dead” at the end of the first series made a miraculous comeback in the second. It’s exactly the sort of thing you expect from shows like this, and you wonder why they even bother. Indeed, much of the first half of the series was too predictable, revolving around the can-or-can’t Sydney trust her mother dilemma. No prizes for guessing the right answer there either.

The recovery began when ABC handed Alias the coveted post-Superbowl slot (though once the score in the game reached 34-3, its impact on ratings for Alias became doubtful). Still, it proved a pivotal episode, giving Abrams a chance to reinvent the show, and introduce it to a whole new audience too lazy to change the channel (due to overconsumption of beer and nachos, probably). This was apparent in some rather clunky back-exposition, and also an opening which featured Sydney in two sets of lingerie – a shameless, gratuitous piece of shallow exploitation, clearly designed to appeal to nobody but the gridiron fans. :-) They probably mistook it for another Victoria’ Secret commercial…

Luckily, there was a lot of actual content, too: The CIA moved in to take SD-6 down, and from then on, no longer was Sydney struggling to maintain her secret lives. The show would become a quest for Sloane, trying to stop him before he…well, no-one was quite sure what he was up to, but it never seemed likely to involve puppies and flowers. This episode also marked the start of an increasing body-count with one character murdered and replaced by an evil doppelganger, while later on, two spouses would also bite the dust.

With the Rambaldi story making a welcome reappearance, the season picked up steam, helped by cool guest stars: Rutger Hauer, Danny Trejo & David Carradine (a Buddhist monk!) – we just needed Udo Kier and we’d have been in cult heaven. Apparently lost in the duplicitous double-crossing was the action element, a disappointing facet. For example, not until the last 10 minutes of the two-hour season finale did Sydney get in some serious butt-kicking; we wondered if this was connected with Garner’s apparent weight gain. Too much comfort ice-cream after her recent break-up? Perhaps; though if she’s pregnant, you heard it here first.

With so many threads too, the story arcs seemed disjointed: in some cases, you’d go for weeks without hearing anything, before an abrupt reappearance. However, a continuing strength was the development of the supporting cast, with Sloane switching from evil mastermind to sympathetic antihero, even within the course of a single episode. Dixon, too, enjoyed a spectacular character arc over the second half, going from committed SD-6 employee to a borderline psychopath, whose obsession with catching Sloane surpassed even Sydney’s.

Our favourite episode of the season had beloved uber-geek Marshall going on a mission to London with Sydney. It combined action, humour, drama and pathos to great effect, ending with one of the best cliffhangers the series has yet managed – admittedly, we speak as big Marshall fans, and look forward to the character receiving a spinoff series. Hey, if it can happen to a mopey vampire, anything’s possible.

Fortunately, the Vaughn/Bristow romantic angle that begin to lurk, iceberg-like, towards the end of season one, has been played subtly enough that we are mostly able to ignore it. More remarkably, the Will/Francie relationship managed to become a genuine plot thread, thanks to a startling twist which raised the hairs on the back of our necks every time they shared a scene. Let’s just say that Francie isn’t the woman she used to be. :-)

Despite ratings that generally remain disappointing – it ranked only 92nd in prime-time shows – Alias was still renewed, a decision for which ABC can only be commended. However, they still seem uncertain about how to promote the show. Here we are, two seasons down, still waiting for the first to arrive on DVD – they could learn a lot from Fox, which got a huge boost to the ratings for the second run of 24 from the first’s availability on disc. [By coincidence, both Alias Season 1, and 24 Season 2 are scheduled for DVD release on September 2nd, 2003]

So where do we go in Series 3? We still have the Rambaldi machine; assembly now complete, but expect further machinations as they piece together the instruction manual, and discover they need a 240/110V convertor. :-) It looked for a moment like we would be missing one major character (who finally Got The Point), but sounds like he’s okay. However, the main thread appears to be Sydney, and her efforts to recover from what could simply be the mother of all hangovers – I mean, I sometimes wondered how I got home, but at least I usually woke up on the same continent. Funnily enough, I suspect there might be rather more to her blackout than one too many Babychams. The truth probably lies somewhere between that, and abduction by aliens, but we’ll have to wait until autumn to find out.

Star: Jennifer Garner, Victor Garber, Michael Vartan, Ron Rifkin