Air and Ash, by Alex Lidell

Literary rating: ★★★½
Kick-butt quotient: ☆☆☆½

There is quite a lot going on here, so please hold on while I try to summarize. The world in which this takes place has two main groups, engaged in a decade-long war: the neo-Communist People’s Republic of Tirik and the Lyron League, an alliance of six kingdoms. The smallest of these is Ashing, a seafaring country, where both men and women go to see. The latter includes Princess Greysik, an officer on one of the Ashing navy’s ships, but after one mission goes wrong, she is returned to the palace, and scheduled to become part of a marriage arranged for diplomatic reasons. Rather than suffer that, she runs away, taking the identity of Nile Ash and becoming a sailor on a Lyron League ship. But without the privileges her rank and position previously afforded her, she’s about to discover how harsh her new, entry-level position life will be.

But, wait! There’s more! For a small fraction of the population are “Gifted” – they have an affinity for, attract and with practice can manipulate, one of the five elements: air, water, metal, stone or fire. But the ability has potentially lethal side-effects, e.g. stone caller’s muscles dissolve; water caller’s blood refuses to clot. This matters because Greysik’s twin brother, Clay, is a metal caller. She has vowed to find a cure, rumoured to be found in the Diante Empire, a reclusive and largely sealed-off third faction in this world. However, Greysik is showing increasing signs of being an air caller herself. While that may potentially be very useful on the sailing ship she now inhabits, that will only be the case, if she can manage to control it before it kills her.

Phew. You’ll understand why the early stages felt a bit like I was cramming for an exam. Meanwhile, the end of volume one topples into over-ripe romance, which is no less unwelcome for having been foreshadowed since almost the very beginning. Fortunately, in between these  times, there’s a lot of good to be found here. Lidell does a particularly good job of capturing the sense of being at sea. Well, not that I have much watery experience; it just feels authentic, to the point where it seemed I could almost smell the salt in the air. Indeed, the whole royalty angle seems almost slightly superfluous, at least in this first volume; the heroine could just have been an ordinary girl with her “gift”.

There is also a nice sense of progression, with the relationship between the characters deepening, and an increasing sense of foreboding, as a Tirik prisoner provides ominous, if non-specific, predictions of doom. These do indeed come to pass over the final chapters, in spectacular fashion – though not in the way that Greysik expects. I am just hoping the late surge of romance doesn’t prove to become a major focus as we go on. This has done a good job of setting the stage, though we’ll see whether I get to circle around back to further volumes before my Kindle Unlimited subscription expires.

Author: Alex Lidell
Publisher: Danger Bearing Press, available through Amazon, both as a paperback and an e-book
1 of 3 in the TIDES series.

Trese

★★★½
“Come get your Phil…”

While undeniably anime influenced, this originates from the Philippines, rather than Japan. It’s based on a graphic novel of the same name, by Tan and Baldisimo, and was made by Netflix’s anime branch. The six x 30-minute episodes were released with English, Filipino and Japanese language tracks. I went for the “original” Filipino, though there’s not a particular case for that. It just seemed to fit the setting better [this isn’t a hard and fast rule. I watched Gunsmith Cats: Bulletproof in Japanese, even though it’s takes place in Chicago].

In this version of Manila, there are a host of creatures from the country’s apparently rich folklore present alongside humans. Most of them I hadn’t heard of beyond the aswang, but they include everything from fire demons to electric entities. I’m sure this partly explains the show’s greater success in its native land; Westerners should probably just accept it all and go with the flow. There is a fragile truce between them and humanity, and on our side, Trese (Soberano) is charged with keeping the peace. Her family has been in this business for generations, and she works alongside twins Crispin and Basilio (dela Cruz), whom she used to “baby-sit”.

The episodes work as stand-alone entities, but there is also an over-riding arc of something malicious bubbling up from the underworld. It seems to be related to corrupt local official, former Mayor Sancho Santamaria (Tandoc). Trese faces off against him in the first show, and he’s sent to prison – but continues his occult manipulations from there, forcing her to confront him further. At which point, the real power behind the throne comes out, for a face-off in the final episode. Not all of them work equally well. There’s a fairly crap one in the middle about a film actress who spawned a pack of goblins or something, that years later came back to take revenge on her and her plastic surgeon. Yeah. I don’t think that was quite thought through to the same extent as the overall concept.

But when it works, it works really well. Some of the episodes deserve expansion to feature length, such as the one where a horde of zombies are unleashed to attack the local police-station. It plays like a cross between Night of the Living Dead and Assault on Precinct 13, and crams more action into its 30 minutes than many full-length movies.The series also does a good job of shading in  grey; across the creatures of folklore, some are friendly to humanity, while others are not, and some shift allegiance over the course of the show.

This is at its best when going its own way, rather than when, as sometimes happens, it becomes a bit Buffy-esque. The whole “heritage” thing is a little overplayed, with her family history dribbled out in little parcels at the start of each part. It’s better when simply focusing on Trese being the bad-ass she is certainly capable of being. Here’s to more of than in any subsequent seasons.

Creators: Budjette Tan, Kajo Baldisimo
Star (voice): Liza Soberano, Simon dela Cruz, Apollo Abraham, Rene Tandoc

Abigail (2019)

★★½
“In Soviet Russia, sorcerers stone you…”

There’s a battle in the middle of this, where the rebels and the authorities engage in a street-fight, and its absolutely beautiful to watch. Their weapons leave black smoke-trails criss-crossing, and the camera swoops and dives through the mayhem in truly lyrical fashion. Sadly, it’s over too soon, and when the characters open their mouths, it’s all ruined, thanks to clichéd lines like, “We can only win if we believe in what we’re fighting for.”

This Russian movie’s setting is dark steampunk, a walled city living in perpetual fear of an lethal, incurable disease. Inspectors monitor the population and at the first symptoms, the infected are spirited away and humanely euthanized. Ten years ago, the father of Abigail Foster (Dalakishvili) was one such victim. But she stumbles across evidence he may still be alive, which brings her into contact with the resistance and, eventually, the truth about the disease. She wants to find out what happened to her father. However, they, under leader and romantic interest Bale (Bochkov) are only interested in pushing forward with their previously scheduled rebellion.

The story is particularly poor, feeling like a hodgepodge of elements from a slew of YA fiction, most obviously Mortal Engines and Harry Potter. It feels very rushed, too, with Abigail going from outsider to at the core of the rebellion in about five minutes. I suspect a TV series might have been a better way to go, giving the ideas here – of which, admittedly, there are no shortage – room to breathe and be explored. Though, in general, the whole “chosen one” trope, in which the central character discovers their hidden gift, and it then blossoms to world-changing effect, is little more than a cinematic dead horse these days.

Not helping matters is the puzzling decision by the makers apparently to shoot in English, yet still post-sync most of the dialogue. This gives all the problems of a dubbed film, with no apparent benefit. It’s no surprise that the only non-synced actor, Eddie Marsan as Abigail’s father, easily comes off best among the performances. Yet even he pales beside the quite wonderful visuals, running from the first frame to the last. These are certainly comparable with the best Hollywood can produce, both in imagination and execution. Throw this on in the background when you’ve something else to do, and it’s near-perfect.

Dalakishvili is…okay as the heroine. She initially seems very resourceful and courageous, yet these traits seem to get submerged after she joins up with the resistance, with Bale doing more of the actual battling than I wanted to see. We do get resolution as to the question of her father, and I have to say, it was probably the film’s most effective moment emotionally, with some genuine poignancy. Coming as it does, with about five minutes left, it was the very definition of too little, too late, and this can only be filed in the box marked “Meaningless eye-candy.”

Dir: Aleksandr Boguslavsky
Star: Tinatin Dalakishvili, Gleb Bochkov, Rinal Mukhametov, Artyom Tkachenko,

M and the Last Hell Gate, by Mark William Hammond

Literary rating: ★★★½
Kick-butt quotient: ☆☆☆

In my review of the first two volumes in the trilogy, I concluded the third would only be read at a discount price. Enter my accidental purchase of Kindle Unlimited, which allowed me to pick it up at no additional cost. And, on balance, I’m fairly glad I did. It was always going to be something of a problem since, as noted previously, parts 1+2 were basically two-thirds of a single entity. Part 3 does a good job of tying things up, with a grandstand climax deep in the Tibetan Alps. There, M and her twin sister Lien, with whom she was recently re-united, have to take on bone goddess Baigujing. The demon queen has opened up a third and final hellgate, which is the Channel Tunnel in comparison to the previous, fun-sized portals to hell which M has had to close up.

It does take a while to get there, admittedly. Distractions on the road to Tibet are provided by increasing attacks from wendigos in the New York subway system; a threat to M’s adopted family; and her off-again, on-again relationship with Gotham detective Antony DeAngelo. All of these manage to provide their share of entertainment, M slicing and dicing, with the unstoppable ribbon sword, through all that get in her way. My main issue was the lack of closure. Sure, the main threat is addressed. But for something that’s supposed to be the final entry in the saga, there was no particular sense of finality. It wasn’t even clear what happened to M, who was described as “dying,” yet seemed to be clinging to life, half way up a Himalaya. The status of Lien, gravely wounded in the battle against Baigujing’s minions, was similarly uncertain, and poor Antony seemed to get forgotten about entirely.

That said, the journey to get there is quite satisfactory. Hammond has a great sense of location, whether he is describing Chinatown, the tunnels beneath New York City or the lofty heights of the Tibetan mountains. He also manages to tie together various disparate mythologies so that they mesh into a single, coherent universe. There’s clearly a hierarchy in hell and, as in the first two volumes, it’s a world which is interesting to visit, though you certainly wouldn’t want to live there. This is written with a dry sense of wit, which helps overcome the suspension of disbelief needed for the scenario to make sense, e.g. that the wholesale slaughter of subway workers would not trigger a mass shutdown of the network.

It’s still a solid page-turner, and I certainly can’t complain about the climax, which is exactly the epic, grand-scale confrontation expected, and to which only the written word can do justice. Well, that or a $200 million budget. I’m happy enough with this one, even if I suspect I’ll have to wait for a hypothetical fourth volume to achieve any kind of resolution.

Author: Mark William Hammond
Publisher: Amazon Digital Services, available through Amazon, both as a paperback and an e-book
3 of 3 in the Demon Realm series.

Akame ga kill

★★★
Game of Thrones meets Japanese anime humour”

“Akame ga kill” can be translated as “Akame kills by slashing” and yes, she and her comrades do that and much more! Though, strangely enough Akame is not really the main character of the series, but young teen boy Tatsumi. Honestly, I wonder why the title character is not at the center of a show. But who cares as long as the show is good? And there is certainly no shortage of action heroines to be found therein.

Let’s start with the plot of this fantasy anime series from 2014. Young Tatsumi (Saitô) comes into the capital of the Empire. Hoping to work his way up the  ranks in the army, and send earnings back to his poor village, he’s quickly disillusioned when he’s tricked out of his money. A wealthy girl and her family offers him shelter, but in the night the infamous rebel group “Night Raid” attacks and kills all of the inhabitants of the house. They give Tatsumi a choice: join them, or die! Tatsumi is hesitant, until they show him that the two friends with whom he started out from his village, were tortured and slain by rich perverts for pleasure.

The truth of the country is then revealed. The young king is manipulated by an evil advisor, and the government is corrupt and consists of a rich elite who exploit the poor by taxes or by torturing them. Night Raid is a group of people, mostly unknown to the authorities, who want to overthrow the government. The advantage the group have is possession of so-called “Imperial Arms”, magical weapons that can do wonders. Each has its own special ability, and can typically be used only by a carrier to whom it responds emotionally. Unfortunately, their opponents also have these kind of weaponry. They are a newly formed group of the Empire called the “Jaegers” (“Jäger” is the German word for “hunter(s)”), under the leadership of the gruesome General Esdeath.

Let battle commence! For Akame ga kill is essentially a Battle Royale-esque anime version of Game of Thrones – though with every one of the main characters carrying Imperial Arms, all parties have an equal chance. And in common with Thrones, there are a lot of strong female characters on both sides, to the extent that they largely overshadow the male characters.

On the side of the rebels, you’ll find the thief Leone (Asakawa) who can turn into a feline beast with incredible regeneration abilities; the pink-haired Mine who wields a very big gun, triggered by the power of her own emotions; the socially awkward Sheele who uses giant scissors (it’s not as ridiculous as it sounds); and a restrained assassin, the title-giving Akame (Amamiya), as well as two male characters. All of them guided by Najenda, a former general of the empire, with a mechanical arm and an eye patch. Later on, they are joined by Chelsea, a saucy girl who is able to turn into anyone from a little cat to a two-metre man thanks to her magical make-up. Don’t ask, just go with it…

The other side responds, among the male characters, with fanatic guard Seryu Ubiquitous, who plays judge and hang(wo)man in one, and is probably the least likable character of the show. She owns a little magical dog that can become a giant beast, eat opponents and turn her body members into weapons. Then there’s Kurome, the little sister of Akame, who can command up to six dead people to do her bidding. And all of them are led by the sadistic General Esdeath. Imagine Elsa from Frozen having grown up to become a Nazi with very big… ahem… eyes… In the last quarter, also introduced are the so-called Rakshasa demons who have no magical weapons, but are specially trained assassins, although they don’t get any backstory.

There are a lot of fights between the characters on these two sides. The series follows the GoT model of killing off main characters one by one, be they good or bad; you start wondering if any one will still be alive for the final fights. But rest assured, there will be some, Surprisingly – attention: spoiler – Tatsumi is not the big winner in the end, despite being the center of the story. Obviously the writers of the show eventually remembered that the show’s title had Akame in it, so the big final duel is fought between Akame and General Esdeath.

Though… young Tatsumi is really favoured by the ladies, it has to be said: While feline Leone hardly made any effort to conceal that she had the hots for him, also Mine fell in love with him, clumsy Sheele connected with him, Akame seems to be touched by him, Najenda liked him and even the otherwise cold-hearted General Esdeath decided, after just having a glimpse, that she was in love with him. Cut to her half-naked with him in her bedroom!

The big problem I have with this series is that it is morally very dubious. Both sides kill with a similar lack of mercy, and don’t really care if you are just a normal guy without their powers. If you are on the wrong side, you basically deserve to die. It reminds me of something my chemistry teacher once jokingly said: “I cannot see any difference between right- and left-wing radicals because they don’t show any difference in the way they react!” [Jim: Ah, GirlsWithGuns.org. Come for the girls with guns, stay for the chemistry jokes!]

In my judgement, “Night Raid” don’t come off as better than the “Jaegers”. Everyone seems just too eager to kill the other side. Even sisters Akame and Kurome think it’s necessary to kill the other despite their family love. General Esdeath commands their squad, if they should come across Tatsume, to capture him alive – as long as it is possible, because the mission comes first. Their motivations – justice (or what Seryu thinks justice is), revenge, loyalty to the empire – may differ but their methods do not. And I have to say, I couldn’t avoid the impression that the series enjoyed showing the graphic violence happening to all the characters, a little bit too much.

Honestly, I do have a big problem identifying with any of the dramatis personae. Their morality is up for grabs; even Tatsumi is too ready to kill those he doesn’t know to “free the people”. Actually, I don’t see the average Joe or Jane suffering very much from the “evil” regime. The normal people in the cities or at the market seem mainly to go about their business; I don’t hear them complaining about supression or the excessive taxes.

In the end, I was left with the impression we witnessed a feud between two powerful groups. who just fight for power. Equally distracting, the “evil guys” are depicted with some sympathy; in Wave, the Jaegers have a character that’s essentially their Tatsumi. Good or bad, the survivors always mourn the friends and comrades they lose in battle, and some on the “wrong” side even survive to build a better world. I guess my issue is, none of the characters ever question what they are doing. Yes, they may regret losing people and admit that they are killers. But they always seem to think that the purpose justifies the means – an attitude with which I have a basic philosophical problem.

Also, the combination of Game of Thrones grimdark and goriness with awkward Japanese anime humour does not really go well together IMHO. It’s really up to you if you can live with quirky character behaviour, in the midst of a dark and serious fantasy setting. The ending must rank among the most down-beat endings of any anime series. The reason may be due to another parallel with Game of Thrones: the studio ran out of the manga to turn into anime episodes, and had to invent its own ending.

So, a fan of the story can decide between two different ones.  Spoilers. The manga eventually had Tatsumi marrying Mine with whom he was – to quote Shakespeare – in “a merry war” and had two babies with her. The anime ends with him dying in battle, in the arms of Akame. She fights Esdeath, who then encloses herself, to die with her beloved Tatsumi in an ice block that she shatters. The choice is yours. But after the final end title, is a little postscript to shows Akame will continue her assassin work among the lawless, quite probably the last survivor of “Night Raid” and this story.

Dir: Tomoki Kobayashi
Star (voice): Sora Amamiya. Sôma Saitô, Yu Asakawa, Risa Mizuno

Raya and the Last Dragon

★★
“Pretty, but pretty problematic.”

It had been close to five years since I saw my last Disney animated feature (Finding Dory, should you be interested). But the trailer for Raya got me intrigued. This seemed a genuinely kick-ass heroine, something absent from their output since Brave. Sadly, while I have to say the action is impressive and it looks good, these elements aren’t enough to overcome weaknesses, most obviously in the story department. It felt very much like it was written by a committee that had been handed a set of required talking points. And, lo, the end credits reveal the story was by eight different people, with four directors. I’m just glad I did not pay the House of Mouse’s $29.99 fee, or my disappointment would probably turn into annoyance. 

It’s set in the fictional country of Kumandra, a world inspired by various Southeast Asian cultures. [This hasn’t stopped Disney from being the target of PC critics, e.g. for casting voice actors outside that region… yeah, as inhabitants of a fictional country. When you start feeding  the woke monster, never expect its appetite to be satisfied] Aided by dragons, Kumandra had lived in peace until attacked by the Drune, evil spirits that turn their victims to stone. They are eventually defeated, but at the cost of the dragons, and the land fractures into five separate countries. 500 years later, the bickering territories fight for control of the orb containing the dragons’ magic. It’s broken in the struggle and the Drune return. It’s up to orb guardian, Raya (Tran) to reassemble the pieces, with the help of final surviving dragon, Sisu (Awkwafina).

A straightforward quest would have been perfectly fine, the heroine facing an escalating series of exciting challenges as she retrieves each fragment. But the film instead dumps so much extra on top, that this actual core becomes almost irrelevant. In many cases, recovering a fragment is super easy, barely an inconvenience, because the film has to hurry back to all the other things on its to-do list. For example, it’s considerably more interested in promoting a “one world” ethos, in which the countries must be made to unite. There’s no room here for alternative opinions, such as the possibility that, after five centuries of independence, they have their own cultural identities and might not necessarily be best served by forced amalgamation, at the point of a dragon. 

It also has to handle too many supporting characters. Things are fine early on, when it’s just Raya and Sisu. They have a relationship that’s fun to watch, even if it’s derivative of the Mulan/Mushu one. But the film throws in sidekick after sidekick. Boun, their 10-year-old boat captain (guess Disney has no issues with child labour…). Little Noi and her gang of monkeys. Tong, a Warrior from the Spine land. It’s all too much. On the other hand, there’s no real antagonist. Disney has had some great villains in the past, from Cruella de Vil to Scar. But here the Drune don’t work at all, being nothing more than smokelike entities. You might as well try to make COVID-19 your bad guy.

Some may argue a case for Namaari (Chan), a princess from the Fang tribe, whose deceit of Raya leads to the shattering of the orb. However, it seemed painfully obvious. almost from the get-go, that there was eventually going to be a face turn in her future. That became particularly clear after she started questioning her mother (Sandra Oh). However, I think it was fairly apparent, simply by her character design. From the haircut to her clothes, Namaari  could not have been more LGBTQIA+ friendly if they’d given her Birkenstocks and a box-set of The L Word. Not that there’s anything wrong with that, but Woke Disney is never going to have a genuine villain who looks so utterly gay.

Positives? As mentioned, there’s a rich visual style, and the animation is incredibly fluid. The action scenes are particularly well-done, not least the battles between Namaari and Raya. Animated fights often lack impact; that certainly isn’t the case here. In particular, the artists take advantage of the ability to make things quicker than humans could possibly be, without it ever seeming like the film has been sped-up. Some of the jokes work well, with Awkwafina’s comic timing particularly good. There were moments when Sisu reminded me of Dory, in her scatterbrained nature, and there are few higher compliments I can offer than that.

Yet the impact diminished the longer it went on, with every moral lecture and additional character thrown into the mix. The ending is clearly intended to be some kind of stirring emotional climax, yet left me entirely cold, perhaps because there’s no real threat. We’re told at the start that when the Drune were defeated, the people they petrified return to life. So even seeing Raya turn to stone seems, again, barely a temporary inconvenience. Still, at least there were no crappy songs until the end credits. I guess that’s something for which I should be grateful.

Dir: Don Hall, Carlos López Estrada, Paul Briggs, John Ripa 
Star (voice): Kelly Marie Tran, Awkwafina, Gemma Chan, Izaac Wang

Monster Hunter

★★★
“Incoming annoyed video-game geeks in 3…”

To be 100% clear, I have never played the video-game on which this movie is based. I honestly could not tell you anything about it. I suspect – and I am going out on a limb here – that it probably involves hunting monsters. That’s all I’ve got. This is probably both a benefit and a detriment to my appreciation of this film. I have absolutely nothing against which to compare it, and so went in with no expectations of how this “should” look or behave. On the other hand, I was left feeling as if some prior knowledge might have helped me get a better idea of what’s going on. Because beyond the broadest of broad strokes, I couldn’t tell you. Fortunately, I do not feel this significantly impacted the entertainment value it provided.

Basically, we have Captain Natalie Artemis (Jovovich) and the rest of her UN patrol, out in the middle of the desert, looking for a previously lost platoon. A massive sandstorm engulfs them, spitting them out into another world, populated largely by large, extremely carnivorous critters. Before you can say “No time to mourn,” Artemis is the sole survivor, and is rescued by Hunter (Jaa), who has managed to survive in the inhospitable terrain, since falling off a ship or something. Despite a lack of common language, the pair team up with the aim being to get Artemis back to the gateway through which she entered this parallel universe. The Admiral (Perlman), leader of a group of other hunters, also shows up, because….

Yeah, I suspect I am supposed to know who there people, monsters and things are – if you don’t, do not expect the script to provide much help. That said, this is absolutely the kind of film I can see myself clicking into whenever it’s on cable, on the basis of there being something cool and/or spectacular happening every five minutes, like clockwork. The sheer scale is where this is at its most effective, with the camera pulled back a really long way, showing the audience just how gigantic the monsters here are, and with the humans reduced to tiny specks – typically high-tailing it in the opposite direction. As a glorious rush of spectacle, it’s very impressive.

As a vehicle for Mrs. Anderson, it’s a bit less successful, simply because she is too often reduced to the edge of the frame. [She does, however, fare a bit better than Jaa, whom you would not know is one of the world’s best cinematic martial artists, between the editing and the staging.] As in the Resident Evil films, her character was created wholesale for the movie, and I imagine that will no doubt trigger the gamers. For obvious reasons, I’m entirely unconcerned, and an quite happy to continue endorsing the Anderson family’s efforts. Please continue to make big, dumb SF/horror flicks in which the missus gets to run around and beat things up, while becoming increasingly smudged.

Dir: Paul W. S. Anderson
Star: Milla Jovovich, Tony Jaa, Ron Perlman, Tip Harris

Valhalla Online by Kevin McLaughlin

Literary rating: ★★★
Kick-butt quotient: ☆☆☆☆

I could have sworn this isn’t the first entry in the LitRPG genre I’d reviewed, but I’m damned if I can find the previous one. So, just to be safe, I’m going to explain what LitRPG is: apologies if this is unnecessary! Basically, it takes the structure of role-playing games (RPGs) – things like character levels, ability scores, etc – and applies them onto a story structure. Obviously, the overlap between RPGs and books has been a long one: Dungeons & Dragons is heavily influenced by the work of Tolkein. But it has been mostly one-way traffic. The LitRPG genre sends things back the other way, producing novels that adopt the practices of the games.

Quite how this is managed, is up to the author. Here, the heroine is Samantha, a military police officer who wakes to find herself part of Valhalla Online. This is a fantasy-based online RPG, which was intended to act as a virtual repository for the personalities of the deceased, granting them eternal life. Which comes as a shock to Sam, because she never signed up for this very expensive process. However, for good reason, the “virtual dead” are extremely limited in their ability to communicate with the outside world. Only those who complete the entire game are allowed to do so. This means Sam will first have to figure out how to rack up a high score, in order to begin finding out how she got here and what’s going on. Her army training might help. But even West Point didn’t prepare her for dealing with magic spells and storming castles.

It’s a quick and light read, one which contains few surprises at all. We don’t learn much about Sam’s life before Valhalla Online, and I’m not even sure we even discover what she looked like in the real world. All we’re told is that in-game, “Her hair seemed to be about the same color. Her skin tone looked familiar to her.” The cover tells you more than the entire novel. It would probably help to be loosely familiar with at least the concept of RPGs, though McLaughlin does a decent job of explaining the game mechanics, without getting bogged down in it.

The main issue is that death literally has no sting here. If Sam suffers a mortal wound, she just gets sent back to a set location. She may lose some of her equipment, and suffer a bit of psychic shock, but that’s about it, despite the author’s efforts to put over some mental trauma. It’s accurate enough as a computer game goes, but shows that what works there doesn’t necessarily transfer to other media. This lacking of a sense of mortality may partly be why Roger Ebert said in 2010 that computer games can never be art. But that aside, this keeps moving forward at a brisk pace, and for obvious reasons, the reader learns about Valhalla alongside Sam, which makes for a smoothly entertaining experience. It’s more or less standard hack and slash, though towards the end, she subverts things nicely by recruiting a pack of enemy kobolds (think: mini-orcs) to her side. Pretty sure that wasn’t in the tutorial…

The ending is little more than a save point, though it does come after a neat bit of loot sniping. Again, the lack of mortality applies as much to Sam’s enemies as to her; there’s little sense of triumph when the villain will simply re-spawn tomorrow. I finished the first volume having been pleasantly entertained, just not much more. I feel I probably don’t need to buy the remaining entries, because I suspect I can largely figure out how things are going to progress in them. There’s just not enough replay value to be found here.

Author: Kevin McLaughlin
Publisher: Amazon Digital Services, available through Amazon, both as a paperback and an e-book
1 of 4 in the Valhalla Online series.

Touch of Iron, by Timandra Whitecastle

Literary rating: ★★★
Kick-butt quotient: ☆☆½

Owen and Noraya Smith are twins, in a world where such siblings are looked upon as cursed. Brought up as charcoal burners, they leave their village so Nora can avoid an arranged and unwanted marriage, and have the forture – whether good- or ill- remains to be decided – quickly to encounter the party of Prince Basham. He is scouring the country in search of a magical artifact called the Living Blade, which will grants its wielder great power. Assisting him is the half-wight Telen Diaz, a pilgrim/fighter. Owen joins the party, hoping to become a pilgrim himself; Nora decides to return home, but that option is removed from her as the village has been taken over by bandits. Fortunately, Diaz has followed her and is able to lend assistance when necessary. Nora eventually becomes his student in the fighting arts, and they all head to the temple/brothel of Shinar where the immortal seer Suranna can provide insight to the blade’s location. But the cost of her information is perilously high, since she has plans for both Nora and Diaz.

I believe this is what’s called “grimdark” fantasy fiction, which is basically as it sounds: in its simplest terms, think Game of Thrones rather than Lord of the Rings. I’ve no problem with the resulting “mature” content. Much of it here does seem necessary to the plot, though the concept of a vast, hidden city in the middle of nowhere that’s a gigantic, all-encompassing pleasure palace does pose certain logistical queries. There was also something slightly creepy about teenage Nora increasingly crushing hard on eighty-seven-year old Diaz – even if half-wights, like half-elves, age very well. I have a couple of other nitpicks. An almost entirely untrained Nora is capable of going all ninja and taking out an entire platoon of brigands. And there’s an assault on the city that comes out of nowhere, and whose purpose and participants both seem ill-defined.

With the negatives out of the way, on the positive side, I really liked Nora. She has a very sharp character arc over the course of the novel, but always seems to have been a bit of a bad-ass, even as a charcoal burner. It’s clear there’s a very significant future in front of her, and I sense she and Suranna will end up facing off down the road. I appreciated the way the heroine largely doesn’t care about the Living Blade; such apathy is pleasantly refreshing, though I suspect that opinion is going to change before long. Whitecastle has a good eye for world-building as well, giving the reader enough of an impression, without getting bogged down in too many details. It appears future volumes may concentrate more on Diaz. As I found him about the least interesting of the major characters, that will stop me shelling out for more. Still, as a one-off this made for an entertaining enough read, though I felt the first half, before they arrived at Shinar, was stronger and more interesting.

Author: Timandra Whitecastle
Publisher: Amazon Digital Services, available through Amazon, both as a paperback and an e-book
1 of 3 in the Living Blade series.

Crossfire, by Andrea Domanski

Literary rating: ★★
Kick-butt quotient: ☆☆½

This is less a book than a hodge-podge of elements cobbled together from other sources. Buffy the Vampire Slayer and Wonder Woman are the most obvious influences, but you can also throw in some X Men and Greek mythology. Hell, the bad guy even uses the Force choke, as popularized by Mr. D. Vader. What’s missing is mostly originality. Though that’s not all.

Mirissa Colson has always been unusual, blessed with remarkable physical abilities – her “respiratory and vascular systems are extraordinarily efficient.” Even though her mother left their family over a decade ago, she has been lovingly nurtured by her ex-military father, Steve, and trained in martial arts, shooting, and other skills On her eighteenth birthday, a package arrives from her mother and Mirissa discovers her true legacy and destiny. She’s an Amazon, who are the usual bunch of warrior women from history. However, an ancient victory over worshippers of Ares peeved the god. He got the ruler of the underworld, Hades, to create the Kakodaemons as enemies who’d fight the Amazons. They’re basically vampires, and the two sides have been at war ever since. It’s time for Mirissa to join her ancestors in that fight, under the tutelage of her watcher, Giles – sorry: I mean guardian, Greco.

But, wait! There’s more! Specifically, a demigod named Daedric, who has brought all the creatures of darkness together and is preparing to unleash his final solution against humanity. Meanwhile, the “Omega Group” has been formed to rally all those on the side of light. And unfortunately for Daedric, there’s a prophecy: “The Queen of the Amazons has a daughter that is destined to disrupt your plan. Her powers will be great, and if you don’t stop her, she will stop you.” No prizes for guessing who that is, and it’s why Mom vanished, to stop Mirissa from being discovered. Now, everything is coming into place, and it’s up to Mirissa to master her almost endless list of powers (including but not limited to: telekinesis, sensory expansion, the ability to control the elements and, by the end, teleportation) in order to take on Daedric.

Except, she never really does. She’s supposed to have all these talents, yet spends most of the story wrapped in bubble-wrap, being protected from danger. It’s an awkward contradiction to her being the all-powerful child of prophecy, and to be frank, Daedric comes over as more than a bit crap. He’s capable of being held and rendered harmless by a force-field projected by one of the Omega Group’s minions – the same force-field Marissa can tear through like it was tissue paper. The structure is also needlessly confusing. For example, the first seven chapters take place at three different points in time, beginning by bouncing between Marissa’s 19th birthday and a year previously, and then goes back to 12 years previously, when her mother was still around.

The main problem though, is a complete failure to establish Mirissa as a character. I finished the book less than 24 hours ago, and I’m damned if I can remember a single defining aspect of her personality. She feels less like a person, than a piece that gets moved around the board between various plot points. There’s little or nothing here, in story or persona, to make me want to go any further.

Author: Andrea Domanski
Publisher: Amazon Digital Services, available through Amazon, both as a paperback and an e-book
1 of 6 in the Omega Group series.