Destiny Lost, by M.D. Cooper

Literary rating: ★★★
Kick-butt quotient: ☆☆☆

This is the second book from Cooper here, after Outsystem, and has some of the same characters. Initially, it seemed to have a shot at being considerably better, with a first half which was impressive. Unfortunately, it couldn’t sustain this, and ended up dropping back to a similar level and for similar reasons. If you’re interested in SF which is so hard, you could use it to cut glass, this is for you. But I’m not typically a fan of books which need to include a twenty-page appendix of “Terms and Technology” at the back. Especially when half of them don’t help much, e.g. “A CriEn module is a device which taps into the base energy of the universe, also known as zero-point, or vacuum energy” – glad that’s cleared up. And some of the rest are superfluous: any fan of SF won’t need to be told what “FTL” travel is.

In this world, that faster-than-light breakthrough allowed humanity to occupy a swathe of the galaxy, but the resulting wars triggered a dark age from which we are now only just recovering, in the ninth millennium. Sera is a transporter-for-hire, who’ll move anything, anywhere for the right price. But when one commission brings down unexpected heat, she cracks open the package, and is startled to find it contains Tanis Richards. She was a colonist from Earth, whose ship set off over five thousand years ago and is only now reaching its destination. While events overtook them,  her ship, the Intrepid – its construction was the subject of Outsystem – carries long-lost technology, on which everyone, from pirates to stellar alliances, wants to get their hands.

One such pirate, Rebecca, kidnaps Sera, seeking to swap her for Tanis and access to her tech. But both Sera and her crew, helped by the colonist, are made of sterner stuff. Through this section is when the book is at its best, combining interesting characters with a conflict which is taking place on a personal level. All seems lost for Sera and her trusty AI, when she’s secreted away in Rebecca’s headquarters, hidden in the depths of dark space, outside our normal universe. Yet, through grit and determination, she manages to return to her allies, then prepares to take the fight to Rebecca, as well as reunite Tanis with her crew. It’s a very good, gripping read. Unfortunately, after that is where things go a bit pear-shaped.

For once everyone arrives at the star-system of Bollam’s World, the hard SF elements really kick in, as if Cooper wanted to make up for the time lost earlier. It becomes more like watching a gigantic game of three-dimensional chess, with vessels of various kinds moving around and firing weapons at each other, for lengthy sections. Rather than technology enhancing the human elements in the story, it threatens to overwhelm the characters entirely, and even a (not exactly surprising) revelation about Sera’s origins couldn’t stop this from becoming laborious by the end. Quite a few typos, such as a reference to a “grizzly task” when no actual bears were involved, don’t help matters. I’ll not be going further in this series.

Author: M.D. Cooper
Publisher: The Wooden Pen Press, available through Amazon, both as a paperback and an e-book
Book 1 of 13 in the Orion War series.

Nemesis 5: The New Model

★½
“Left longing for the subtlety of Albert Pyun.”

It has been twenty years since Nemesis 4 apparently signalled the end of Pyun’s cyborg saga. I was therefore rather surprised when a fifth installment cropped up on my radar. Not directed by Pyun, admittedly, but he had given his blessing to it continuing under the guidance of Ferguson. It’s one of those things which probably seemed a good idea at the time, and there are elements that occasionally teeter on the edge of working. However, there’s far from enough content here, and the execution turns into into a fan film for the Nebraskan rivet-head community, with the severely limited appeal that implies. 

In the future, the Red Army Hammerheads are waging a war against the Los Angeles Police Department and their allies. Among the latter is Ari Frost (Craig), a part-human, part cyborg, who was trained in the ways of a warrior by Alex Sinclair (Price). That’s one of those nice elements, having the star of Part 4 show up to pass the torch on; seeing her was a bit like seeing Linda Hamilton pop up in the trailers for the new Terminator movie. Ari and her pals are being hunted by various elements of the R.A.H., dispatched by their leader (Novak), before she can stop them by… Well, you’ll have to watch it to find out. Which is code for “I completely lost interest and stopped paying attention.”

The director seems to think that slapping a random filter on the lens equates to art, and the complete lack of consistency between consecutive shots is enough to give you a migraine. The special effects are mostly bargain basement post work, though the Terminator-like android was decent enough, at least in comparison to most of the rest. The fight sequences leave a great deal to be desired, and the entire film grinds to a halt in the middle, for what amounts to a 20-minute promo film for local venue, the Zero Bar, including the least sexy go-go dancing in cinematic history. That’s a lot, considering the whole thing runs barely an hour between the lengthy opening text crawl of set-up, and equally extended closing credits. And apparently, after the apocalypse, the world will look like downtown Lincoln, Nebraska. Who knew?

Positives are hard to find here. The electronic soundtrack works quite well, including a surprising theme by Velvet Acid Christ, of whom I was well aware previously. Craig isn’t bad either, though when she’s acting alongside her predecessor, you realize that she’s desperately in need of the  sheer physical presence Price brings. Though again, apparently when people get cybernetic implants, they turn into refugees from Hot Topic. Even by the limited standards of what was already a bargain-bin science fiction franchise, this is scraping the bottom of the barrel. To be honest, it would probably have been better for all concerned if they’d left the franchise on the strange yet relatively high note which was the fourth installment.

Dir: Dustin Ferguson
Star: Schuylar Craig, Crystal Milani, Mel Novak, Sue Price

First Strike by Justin Sloan, Kyle Noe + George S. Mahaffey Jr.

Literary rating: ★★
Kick-butt quotient: ☆☆☆☆

Not sure I’ve ever read a book with three authors before, though Amazon omit Noe from the list given on Goodreads. This “novel by committee” might explain some of the problems with this, and its failure to mesh the two strands in any effective way. It’s a pity, as it starts off in entirely blistering fashion, with the arrival on Earth of the Syndicate, an extra-terrestrial invading army. We knew they were coming, so humanity’s forces take them on, in a massive and spectacular battle at their landing site in Mexico. It doesn’t go well for us, thanks to the attacker’s vastly superior technology. Survivors are few, but include Marines Quinn and Giovanni.

The former is one of the soldiers abducted by the Syndicate and taken up into their orbiting mother-ship. There, she’s given an ultimatum: fight for the Syndicate or be turned into a mindless zombie… and fight for them anyway. With a 12-year-old daughter, Sammy, back on Earth – albeit status unknown – Quinn decides to accept the offer, but keeps her fingers crossed, so to speak. She teams up with another abductee, a scientist who might have found the germ of a way by which the Syndicate can be defeated. Though they’ll have to stop their employers from finding out about it.

This aspect isn’t too bad, with no shortage of solid action sequences, even if I’m still not sure about the method behind their plan. Except there was time travel involved. Definitely time travel. Somehow. Anyway, it’s the kind of thing I can easily imagine becoming a major Hollywood picture. That makes some sense, since Mahaffey’s bio says he’s a screenwriter – despite his IMDb listing including nothing to have ever made it to the screen. The problems are back on Earth where Giovanni has joined up with the resistance and… Well, nothing of importance happens. Possibly his character becomes relevant in future volumes, but here, he serves little or no purpose to proceedings.

Oh, except for being gay, that is. I’ve no problem with that, but it’s handled in such an incredibly clumsy way. It’s announced as he and his lover, Luke, “had largely ignored whatever it was that had happened that night between them.” Except that’s the first we heard of it. I literally went flicking back to try and see if I’d skipped something. But short of there being an entire chapter missing, there was nothing. And then there’s this sentence, which literally made me cringe when I read it. “‘FUCK ME!’ Luke shouted, and Giovanni couldn’t help but think how under different circumstances he would love to hear those words.” Giovanni’s near-absence from much of the second half of the book is likely a blessing, but his presence in the first half almost single-handedly destroyed any interest for me in reading further installments.

Author: Justin Sloan, Kyle Noe + George S. Mahaffey Jr.
Publisher: Elder Tree Press, available through Amazon, both as a paperback and an e-book
1 of 5 in the Syndicate Wars series.

Cutie Honey: Tears

★★★
“Battle Angel Cutie”

Or, perhaps: “What Blade Runner would have been like, if android Roy Batty was a good guy.” For this appears to be a mash-up of elements from that and Battle Angel Alita. While preceding the film version of the latter, it does seem to borrow elements of the manga, not least in its depiction of a future society where there is a strict, and basically vertical, division between the haves and the have-nots. After disease and pollution have pushed society to the brink, the rich and powerful live towards the top of a self-sufficient mega-city, under the control of ice queen Lady Jiru (Ishida) and her “Sodom” cyborg enforcers, leaving everyone else struggling for scraps down below. And leaving is a death sentence, due to the viruses infecting the outside world.

Falling from the sky, also just like Alita, is Hitomi Kisaragi (Nishiuchi), an android girl with the ability to transform, created by her scientist “father”, Professor Kisaragi. Witnessing this event is a young child, Hayami. Years later, he has become a journalist (Miura), and encounters Hitomi again as she stops a Sodom patrol from arresting an opponent to Jiru’s rule. He tracks Hitomi down, and requests her help in the resistance movement of which he is a member, telling her Jiru is actively causing the pollution which affects the lower levels. However, there are other members of their group, intent on taking more direct and violent action against the powers that be, and there’s also uncertainty over what happened to Prof. Kusaragi.

I really liked the look of this film: with the split between rich and poor, the style manages both to be sleekly neon and grimly dystopian, having its design cake and eating it too. Admittedly, the level of devotion to Blade Runner becomes almost slavish – somewhat ironic, watching this in November 2019, the month and year in which Blade Runner was originally set. However, I guess there are few if any better movies from which to lift. I also admired the maker’s willingness to go in a radically different direction to the previous Cutie Honey live-action adaptation, Gone is the cute bounciness, replaced by a dark, almost cyberpunk approach. It’s one best personified by the excellent performance of Ishida as Lady Jiru, who looks and acts every inch the part of an evil overlord.

The story-line, however, is severely underwhelming, with elements that are unconvincing when clear, and unclear when they are convincing. While we do get the expected confrontation between Hitomi and Jiru, the former has to deliver, with a straight face, lines of dialogue like “Because I’m incomplete, I never give up… Because I have defects, I will beat you.” Cue much rolling of eyes here. More generally, neither Hitomi nor Hayami provide enough to make you want to keep watching: Rutger Hauer and Harrison Ford, they most definitely are not. As a result, you’re left largely to admire the production design, while waiting for the next Jiru appearance. It’s not quite sufficient.

Dir: Asai Takeshi
Star: Mariya Nishiuchi, Takahiro Miura, Nicole Ishida, Sousuke Takaoka

Danger’s Halo, by Amanda Carlson

Literary rating: ★★★★
Kick-butt quotient: ☆☆

In the late 22nd-century, Earth is pretty much screwed. The impact of a giant meteor killed a huge number of people, wiped out the everyday infrastructure, and sent the world into perpetual twilight. Thirty years ago, the wealthy upped and left, never to be seen again, abandoning the rest of the survivors to scramble in the ruins of civilization, simply trying to survive. Holly Danger is one of them, a salvager who lives by her wits in the labyrinth of a coastal city’s destruction. Which means dodging the seekers, addicts of the hyper-destructive drug, Plush, as well as the outskirts, those who come in to the city and raid it for supplies.

An encounter with a young kid, Daze, leads Holly into further trouble. He is in possession of a quantum drive belonging to Tandor, an outskirt who has kicked off a plan to take over the entire city. Holly and her allies represent one of the biggest impediments to Tandor’s plan, considering the authorities here are largely notable by their absence. He’ll stop at nothing to make sure they can’t interfere, and having his drive puts her in greater danger. If only she had the necessary gadget, called a ‘pico’, to read the drive…

It’s a really fascinating world, one which comes to life off the page and fully occupies your imagination. Even though the apocalypse has been over for generations by this point, it still determines every aspect of existence. People hang on by their fingernails, living on crappy, mass-produced food blocks and trying to make the best of things, however they can, with whatever they find. Paranoia is a very necessary order of the day: homes, possessions and even travel routes are typically highly booby-trapped, to prevent access by the unauthorized, making every day a potentially lethal one.

Holly, too, is a sharply-drawn and likeable lead character: loyal to a fault, once you have gained her trust, though this is something which can be exploited as a weakness by Tandor. It’s refreshingly romance-free – merely surviving occupies all her energy – though I get the feeling future volumes might drift in that direction. I do have to say, the plot at the core is perhaps a little thin, with the quantum drive more of a MacGuffin. If you want to find out what’s on it, folks, you have to buy the sequels! But at $2.99 for an omnibus containing the first three novels, I’m honestly very tempted. A little more evidence of the heroine’s combat talents might have been welcome, too.

These are relatively minor complaints, and this is the kind of book I’d love to see made into a film. It plays somewhat like a post-apocalyptic take on Tomb Raider, not least given Holly’s fondness for crossing the gaps between buildings on cable swings. Admittedly, simply re-creating the post-meteor cityscape, with its toppled and decapitated skyscrapers, would be far from cheap. Guess I maybe will have to pick up that omnibus.

Author: Amanda Carlson
Publisher: Amazon Digital Services, available through Amazon, both as a paperback and an e-book
1 of 6 in the Holly Danger series.

Assassinaut

★★
“Over-stuffed to the point of bloat”

There are some very interesting ideas here. Unfortunately, probably too many of them. As a result, the end-product feels like a half-baked collection of semi-formed thoughts – none of which are explored to the extent they deserve. It begins with an apocalypse, apparently triggered in order to stave off an alien invasion. Fast-forward a few years, and we join Sarah (Hutchinson), one of four children who are shortly to be teleported to a space station orbiting around another planet, which is the target for future habitation, and where the President of Earth now resides. Except an alien sympathizer stages an assassination attempt, leaving the children dropped onto the planet’s surface, along with the Commanfer (Trigo), who had a role in the apocalypse seen earlier. But he ends up being taken over by a parasite which turns him psychotic and he begins hunting down the children. Who need to locate the President, who also crash-landed nearby, because…

Well, I’m still not sure about that. Or about a number of other things here. For the film seems to have the attention span of a goldfish, and ends up like an elevator pitch, hurling concept after concept at you, in the apparent hope that you’ll do the work of arranging them into something coherent and interesting. Because it appears writer-director Bolduc couldn’t be bothered. There’s no shortage of imagination here. Heck, you’ve got enough here for at least a trilogy of films, possibly more, covering territory from The Terminator to David Cronenberg’s They Came From Within. And I genuinely wanted to root for Sarah, a serious-minded and likeable girl, who is thrown in at the deep end, having not only to survive on an alien planet, but also keep the other three from bickering their way to death. While the alien planet looks suspiciously like Earth,  the effects are generally decent for the budget, save for one wobbly monster earlier on – and that’s in Sarah’s imagination, so probably deserves a pass.

But you’ll be left with far too many questions for this even to approach acceptability. Why does the terrorist set his bomb with a 15-minute delay? Why does the space station only seem to have a couple of escape pods? How can an alien fish parasite effortlessly infect and control a human host? Why does it want to hunt down the kids? What’s so important about this President? Is there any relevance to Sarah’s bed-ridden mother? How does this all tie together with the pre-apocalypse footage, where the Commander appears to play a key part in triggering Armageddon? There’s an apparently wilful failure to explain what is going on, which grew increasingly wearing on me, over even the relatively brisk 83-minute running time. In this aspect, it reminded me of another recent SF film with a teenage protagonist, Prospect. The two films’ directors should combine forces: maybe they could come up with one decent story between them.

Dir: Drew Bolduc
Star: Shannon Hutchinson, Vito Trigo, Jasmina Parent, Johnathan Newport

Hunter, Warrior, Commander by Andrew Maclure

Literary rating: ★★★
Kick-butt quotient: ☆☆☆

This may be a first, in that the heroine here is non-human – contrary to what you (and, indeed, I!) might expect from the cover. I think I may have covered various crypto-humans before, such as vampires or elves. But this is likely the first entirely alien species. I began to suspect on page 1, when I read that Sah Lee “sank her pin-sharp teeth through the thick fur of the calf’s throat, and tasted the sweet metallic tang of its young blood.” This is clearly not your average twelve-year-old. And so it proves. The story really kicks under way two years later, when Sah Lee leaves her rural village on the planet of Aarn to attend school in the city of Aa Ellet.

She is out of town on a class trip, when demons descend from the sky, causing massive death and destruction. Of course, they’re actually an alien tribe known as “outcasts”, who specialize in this kind of thing. But Sah Lee being a pre-first contact civilization, demons it is. Eventually, the rest of the galaxy, led by the super-advanced group known as “the People”, come to the rescue, but by that point, the planet is uninhabitable and most of the Aarnth dead. Sah Lee is taken aboard a ship, and vows to take revenge on the outcasts by any means necessary, which involves joining one of the galactic armies. But there will be a period of sharp adjustment from the pastoral life she had on Aarn, to being an interstellar soldier. Not drinking out of the toilet will be a start.

It’s not quite clear what Sah Lee is. Mammalian, to be sure – and that’s significant, since one of the features of the universe depicted here is that it is peopled not just by mammals, but reptilians, avians and even insectoid species, generally (but not universally) getting along. Thank heavens for universal translators. Anyway, something cat-like is probably my best guess, though quite how… furry she is, is never established. It doesn’t matter much though: her story is what’s important. And this is at its best in the relatively early stages: seeing an alien invasion from the side of the natives, then following Sah Lee as she has to adjust to a radically new and unimaginably different life. It makes me wonder what first contact will be like for Earth, when it finally happens. Potentially not good.

It’s rather less effective one she settles in, becoming fairly standard space opera. Through a special relationship with the People, Sah Lee has a cutting-edge AI and tech which does make her a bit super-powered. She breezes through every situation, even getting harshly disciplined after breaking military protocol (albeit for good reason). I’m also very unsure of the timeframe here. By the end, she’s basically in charge of her own army, and I’m guessing she is no longer a teenager. Not least because the galaxy as a whole has more or less conquered disease, meaning that violent death is about the only thing preventing near-immortality, with one character being over 172,000 years old. But again, it’s just not clear.

It is, at least, a self-contained story, rather than being volume one of a saga. The book reaches its end at an appropriate and generally satisfying point, which could go on, yet doesn’t have to. I’d have been very interested at the half-way point, when this was offering a different and original perspective on a super-advanced society – looking at it from the bottom up. Now Sah Lee is no longer in that position, she has become considerably less appealing.

Author: Andrew Maclure
Publisher: Amazon Digital Services, available through Amazon, as an e-book only.

Gears of a Mad God, by Brent Nichols

Literary rating: ★★★
Kick-butt quotient: ☆☆

Early 20th-century pulp-fiction author Howard Philips Lovecraft created a substantial corpus of writing, mainly in the short story format and mostly in the form of horrific science fiction which in many ways reads like classic supernatural fiction. The most enduring body of his work has been the novellas and stories making up what has come to be called his Cthulhu Mythos, based on the premise that the prehistoric Earth was dominated by the Great Old Ones, or Elder Gods, malevolent and repulsive, but very powerful and dangerous, alien beings who were ultimately dethroned by another alien race, and whose hidden remnants want to regain their past dominance. A number of Lovecraft works present the idea that these beings have an evil and often murderous cult of human worshipers, handed down from the dawn of mankind, who seek to further their return to power. Numerous later writers have been inspired by HPL’s example to create their own pastiches and spin-offs of the Mythos. Brent Nichols’ self-published Gears of a Mad God novella series (there are six in all), of which this book –set in Canada in May 1921, mainly on Vancouver Island– is the opener, is one of these spin-offs. One of my Goodreads friends gave this one a favorable review; and since I’m a Lovecraft fan and the novella is free for Kindle and relatively short at 98 pages, I downloaded it.

An important point to note is that, while HPL’s Mythos supplies the premise here, Nichols’ prose style is nothing like the older writer’s “purple prose;” his diction is modern, straightforward and direct, with no stylistic embellishment and a minimum of description. Another is that the focus here is exclusively on the cultists of the Great Old Ones, and the effort to counter them; the sinister objects of their devotion are strictly off-stage. (For all that we see here, the Great Old Ones could just as well be figments of the cultists’ imagination.) Also unlike Lovecraft, even though there are a couple of instances here of characters driven mad by exposure to the cult’s secrets, Nichols eschews existential pessimist sermonizing and “morals of the story,” and doesn’t harp on the idea that unvarnished exposure to reality would actually be enough to drive virtually anybody insane. Of course, our protagonist/viewpoint character here is female, something which is never found in HPL’s own work. So despite the inspiration, the effect of reading this is much different from the works of the original Cthulhu canon. The title also misuses the term “steampunk” (it features a heroine who’s mechanically oriented, but that doesn’t make it steampunk!), and the phrase “Gears of a Mad God” makes no particular sense –some machinery here has gears, but they aren’t owned by any Elder God, mad or sane, and they aren’t focal to the story.

On the positive side, the tale is fast-paced, held my interest, and is frequently exciting and suspenseful; I felt that Nichols handles action scenes well. There is a clearly-drawn moral dimension to the conflict; Colleen makes choices that involve putting protection of others before self-interest, and her moral struggles with lethal force are realistic for a young woman with no combat training or experience. She does pick up fighting skill by use, and her mechanical ability is a nice touch (though clock-making and repair actually isn’t as credible a source of physical strength and knowledge of large-scale mechanical processes as say, auto repair would have been).

The plot is linear, with no particular twists (I actually envisioned one I was sure was coming, and was quite surprised when it didn’t materialize!). On the negative side, the character development is not deep (Colleen is the best-developed character, but she’s still not very fully realized), there’s not a lot of texture, and I wouldn’t say there’s a strong sense of place either in her native Toronto or in Victoria. (I did learn that Vancouver, British Columbia is NOT on Vancouver Island –but Victoria is!) But unlike one reviewer, I didn’t find the U.S. Bureau of Investigation agents and their Canadian liaisons ineffectual; and I didn’t have a problem with squaring the arrival of characters on the island with the ferry schedule –I made the assumption that their appearance in the story was not necessarily always virtually identical to their landing time. (But I did have a quibble with the idea that the U.S. President had contacted the Canadian Prime Minister “last year” –the President in 1920 was Woodrow Wilson, who was then pretty much non-functional due to his physical and nervous breakdown.) IMO, the emphasis on the boyfriend’s “antediluvian attitude” (to quote one review) near the end was necessary to set up a significant choice by the heroine.

Overall, I liked this tale. But even though it’s obviously only the beginning of a larger story arc, and the ending, while not a cliff-hanger as such, is clearly meant to lead into further confrontation with the cult, I’m still not captivated enough by the characters or the story to invest in buying the sequels.

Note: There’s no sexual content (Colleen and her boyfriend, at one point, lay down on a bed with their clothes on and get some needed sleep, but they don’t do anything else), and no bad language beyond a d-word and two h-words.

Author: Brent Nichols
Publisher: Self-published; available through Amazon, both for Kindle (free!) and as a printed book.
Book 1 of 6 in the Gears of a Mad God Book series
A version of this review previously appeared on Goodreads.

Mind and Machine

★½
“Circuit bored.”

Intelligence without morality to govern it, is psychopathy. So what happens when you create an intelligent machine, but deliberately avoid installing any kind of moral compass? It’s an interesting idea for a film. Not that you’d know it from this unconvincing effort, which sucks the potential out of it. In this near-future – it’s set in 2024, close enough to now, no actual work is required on the part of the makers – androids have become part of everyday society in many roles. Crime boss Isaac Lynch (Restegar) orders technician Leo Cameron (West) to make one without a conscience, so that it can be used as an assassin, saving those pesky hitman fees. Only Leo crafts the robot, Maya (Guerra), in the image of his late wife. On the plus side: he gets to see his wife again. On the other hand: she’s an amoral killer. Didn’t think that through too well, did he?

And that’s the problem here: not much of this makes sense. Not Leo’s actions. Not the way nobody else came up with the idea first; most obviously, the military would be all over this in reality. Not how Isaac’s entire criminal organization consists of about three people, yet is still capable of pushing technological innovation into uncharted territory (and he also kills a customer, rather than letting him pay their debt). Not even the way Maya – and this is so obvious, it’s not a spoiler – eventually rebels against Isaac’s orders. It seems like writer/director Humphrey decided where he wanted the film to end up, but couldn’t be bothered to figure out how it could logically reach that point.

I’ll give Guerra credit for her portrayal of Maya, which is credibly lacking in emotion. Though again. there’s no consistency there, nor any explanation for her decision to revolt, after being made to torture an undercover agent. Why is killing unproblematic for this machine, yet torture represents a breaking point? And the lead actress’s reluctance to disrobe does lead to one of the most embarrassingly unconvincing body doubles I’ve ever seen: Guerra’s hair is black and straight, while that of the woman standing in for her, is brown and wavy. If you can’t do it well, Humphrey should have written it out of his script, since it’s not as if it was necessary to the plot.

Maybe he needed it for running-time purposes. Because this barely qualifies as a feature, lasting a mere 70 minutes, and that includes a slow, slow end credit crawl. It certainly feels considerably longer, and my interest steadily waned, as it failed to provide any interesting answers, or ask any interesting questions. A slowly-developing self awareness and independence, and more focus on Maya, rather than (the thoroughly uninteresting) Leo and Isaac, might have been the way to go. But then, that was Ex Machina, wasn’t it? This is a poor imitation thereof, and one which sporadic bursts of low-rent violence can do nothing to rescue.

Dir: Brock Humphrey
Star: Ariana Guerra, Oryan West, Sal Rastegar, Bobby Hernandez

Prospect

★★½
“Get the little things right, but…”

Coming in on a wave of hype, e.g. “The Best Indie Science Fiction Movie Since Moon“, I guess I should have listened – because I didn’t think Moon was all that great either. Here, there’s a great job done of creating a universe, and even the two lead characters are interesting enough. It’s just an abject failure to fill the world with a decent story. Still: that world… It’s a grubbily lived-in and analog future version of space, controlled with retro-styled switches, and where the beauty of the cosmos is largely glimpsed through undersized, dirty spaceship windows.

Resident in it are teenage girl Cee (Thatcher) and her father (Duplass), barely scratching a living by mining resources out of alien creatures on the surface of a planet with a toxic atmosphere. Fortune beckons, however, because he has got word of a mother-lode which will set them up for life. Unhappily, their attempt to reach it is derailed by an encounter with Ezra (Pascal) and his partner, two other prospectors of dubious morality. One thing leads to another, and Cee suddenly finds that her survival is dependent on forging an extremely uneasy alliance with Ezra.

There’s definitely the feeling that this is intended to be a space Western, with a lot of the characters seeming like they come off the range, wearing space-helmets instead of Stetsons. The weapons wielded, though hi-tech rail-guns, operate more like a Winchester Model 1873, and there’s additionally a sense of lawlessness, with the planet being a wild frontier. If you want justice – as Cee certainly does – she will have to administer it herself, because no-one else is going to do so. True Grit feels like an influence there. On occasion, the scope suddenly broadens out too, with a wide, magnificent landscape – only one with an F-sized planet hanging low in the sky.

This is all quite lovely. The problem is a incredibly underwhelming script, not helped by dialogue which often seems to border on gibberish. For example, “We have three cycles for the job before we have to catch the slingback.” What happens if you don’t catch the slingback? Is that a very bad thing? And is three cycles a lot? Hours? Days? Weeks? We never know, because Cee’s watch tells the time in some bizarre foreign language. The same obtuseness goes for much of the plot: too often, we’re never clear who’s doing what and to whom, or for what purpose. Perhaps the original short film fared better on this front?

Certainly, it feels as if Cee gives up her quest for revenge here rather too easily. Though she still has a somewhat interesting character arc. Forced to come out from under the protection of her father, and fending for herself, especially given the hostile environment, is no piece of cake. Focusing on that aspect, rather than the vaguely-defined efforts to reach the buried treasure and/or get safely off the planet’s surface, might have proved more effective.

Dir: Zeek Earl and Chris Caldwell
Star: Sophie Thatcher, Pedro Pascal, Jay Duplass