★★★★
“Breaking the lockdown”

In the second half of the 21st century, Japan closed its borders, after a schism between it and the rest of the world over the development of advanced androids by robotics pioneer Daiwa Heavy Industries, which the United Nations wanted stopped. For a decade no foreigner has been allowed in, and no-one knows what the country is now like. Then evidence arises that makes government agency SWORD embark on an “off the books” mission, to insert a team into Japan. It doesn’t go well, and before long the only member left active is Lt. Cdr. Vexille Serra (Kuroki). She discovers the country is now run by Daiwa, and things are… not what you’d expect. She links up with the head of the anti-Daiwa resistance, Maria (Matsuyuki). But time is running out for them, and the rebels are forced to mount a last-ditch attack on Daiwa’s island headquarters, in the hope of preventing a similar fate befalling the rest of the world.
I was surprised to find how far back this was released, because the animation doesn’t feel 14 years old. It’s a slick combination of CGI and cel work, that looks particularly good in motion – and there’s no shortage of that. The other thing the film does well is balance the plot and the action. The central idea here, that Japan reverted to the state of sakoku, which isolated the country from 1639 to 1853, is intriguing – if a bit implausible – and the story delivers a few unexpected twists on its heels. However, it never topples over into grinding philosophical discussions about the meaning of life, what it means to be “human”, etc. and so is a marked improvement over some anime shows about androids [certain Ghost in the Shell incarnations, but I am particularly looking at you, Mardock Scramble!]
Instead, it uses the scenario as a jumping-off point for a number of wonderful set pieces. Firstly, an initial assault on a Colorado mansion which reveals the evidence of Japanese activity, and ends in a giant fireball to rival all giant fireballs. Then there’s a chase through a docks, between a super-powered motorbike and several mecha suits. And finally, there’s a long, extended attempt to get into Daiwa’s headquarters. This involves a full-speed race through service tunnels connecting it to the mainland, while pursued by “jags” – rogue nanotechnology, whose form and behaviour are not dissimilar to the sandworms from Dune. It is all great stuff, and the soundtrack, produced by trance DJ legend Paul Oakenfold, helps drive things forward.
Vexille and Maria are definitely the two main characters, so there’s no doubt that it deserves to be included on the site, and they have rather more success getting into Daiwa than the male members of the resistance. There’s no much background on the heroine; she has a relationship with another member of the team, its commander Leon Fayden (Tanihara), and his capture by Daiwa is about all the motivation provided. Or necessary, to be fair. Providing you aren’t looking for something deep and meaningful, but enjoy a good high concept, and watching things whizz past at a high rate of speed, this is a solid success as a slick piece of entertainment.
Dir: Fumihiko Sori
Star: Meisa Kuroki, Yasuko Matsuyuki, Shosuke Tanihara, Takaya Kuroda







Originally a series of three novels by Tow Ubukata, then a manga series published from 2009-12, I can only presume that something was lost in the translation to these three short (~65 minutes each) movies. Actually, make that just about everything. For after a promising first entry, I can’t think of a franchise that fell so completely off the rails. Okay, maybe The Matrix, with which this shares similar problems: taking itself far too seriously, and diverting into social commentary for which no-one was asking. I gave serious consideration to bailing and make this a rare “Did not finish,” which I’d not even bother writing about. But perhaps if my experience can serve as a warning to others, the tedium will not have been experienced in vain.
I could have sworn this isn’t the first entry in the LitRPG genre I’d reviewed, but I’m damned if I can find the previous one. So, just to be safe, I’m going to explain what LitRPG is: apologies if this is unnecessary! Basically, it takes the structure of role-playing games (RPGs) – things like character levels, ability scores, etc – and applies them onto a story structure. Obviously, the overlap between RPGs and books has been a long one: Dungeons & Dragons is heavily influenced by the work of Tolkein. But it has been mostly one-way traffic. The LitRPG genre sends things back the other way, producing novels that adopt the practices of the games.
