626 Evolution

★★
“The voice-overs in my head are urging me to kill this.”

Rarely, if ever, have I seen a film so thoroughly derailed by one bad decision. There’s potential here, and those involved have some decent track records as well. Director Lyde did the last two installments of the Mythica saga, including the best one, Mythica: The Iron Crown, which was far more fun than it should have been. Chuchran, similarly, proved eminently worth watching in Survivor, also directed by Lyde, so I was hopeful the combination of the two would strike further pay-dirt with this collaboration.

There are two heroines here, both of whom are young women, and who possess psychic abilities including telekinesis. The younger one, known as 449 (Jones), due to the tattoo on the back of her neck, is a foster kid in an abusive home, who doesn’t have much better luck with life at school. After thinking she has killed her foster father, she runs off, but is fortunate enough to bump into 626 (Chuchran), who is similarly blessed/cursed with mental talents. Recognizing a psychic sister, she takes 449 under her wing. But it soon transpires, that both women are being tracked by the shadowy scientific research company behind them both, and who are far from willing to let their assets escape. Rather than running, 626 opts to head into the lion’s den, and find out the truth about their murky past.

The approach taken is heavy on the found footage, with a lot of material which is supposed to be taken from security cameras, drones, etc. as well as the cameras with which both subjects have unknowingly been implanted. If you’ve got a high tolerance for first-person POV, this aspect doesn’t work badly, and is an interesting commentary on our modern “surveillance society,” where just about everyone is being watched, all the time. Chuchran also carries her scenes more than adequately, right from the first time we see her, engaging in a brawl in a car-park. She knows her way around a fight scene, and I’m going to keep following her progress. The visual effects depicting the powers are lightly used but effective enough – as much to enhance scenes, as carry them entirely.

Then we get to the mistake. For some, inexplicable reason, the film adds a narration – I’m presuming by Jones – which is just horrendous. It’s entirely superfluous, never adding anything of note: it’s less an internal monologue, than a sub-MST3K wannabe. Imagine being trapped in a cinema, next to a precocious 12-year-old hyped out of her little mind on sugary treats, who insists on providing a running commentary to the film. That’s about what you get here, though it’s likely even worse in the execution than your imagination. I have no clue why anyone ever thought this might enhance proceedings, because they were wildly incorrect. It takes what could have been a decent slice of small-scale paranoia, and turns it into something which occasionally becomes nigh-on unwatchable. Pity, really.

Dir: John Lyde
Star: Danielle Chuchran, Ruby Jones, Michaela McAllister, Brandon Ray Olive

Sorcery and Science, by Ella Summers

Literary rating: ★★★
Kick-butt quotient: ☆☆☆

The blurb for this one reads, “Terra Cross is just your typical paranormal princess. She plays poker with goblins and leprechauns. She savors her morning muffin from the Pacific Sunrise Bakery in suburban California. She solves galactic crime cases. And on a particularly wild day, she can even see into the future.” It is somewhat inaccurate, at least as far as this novel goes. I don’t recall any poker at all, muffins appear once, and as for the crime-solving… Well, sorta but not really. There is, however, likely good reason, since the novel is a prequel to Summers’s “Sorcery and Science” series, in which I presume Terra does more of the above.

This is both a blessing and a curse. It allows this book to stand on its own: you reach the end, and there’s a fairly well-defined line drawn beneath the fates of most characters. On the other hand, it does require a clunky jump in the epilogue to tie into the body of the series. Not much more than, “we moved to the other end of the galaxy and started a private-eye business.” Wait, what? It almost works better if you skip that, and treat it as the first volume in its own, standalone series. The paranormal princess aspect makes more sense this way, in a universe where advanced technology and magic co-exist, and Earth is being carefully blocked from knowledge of both. Vampires, witches, elves, etc. all have their own realms, making varying use of the “sorcery and science” from the title.

Cross is the daughter of the mage’s king, but likes to sneak off on adventures with her best friend and mage enforcer, Jason. However, they bite off more than they can chew when chasing after a renegade scientist-wizard, Vib. He is creating an advanced breed of super-mages, with multiple, shared talents instead of the standard limit of one type of magic per person. Needless to say, this research – despite being way beyond the pale – is of great interest to the competing races. Terra and Jason find themselves not just fending off Vib’s creations; they also becomes pawns in the political battle for dominance between the various forces that seek to control the galaxy.

I generally enjoyed this, once I got past Summers’s fondness for prose which tends toward the over-descriptive, it seems especially when it comes to colours, for some reason. The world she crafts is quite an interesting one, and the techno-pagan blend of SF and fantasy is intriguing. While Jason is the more action-minded of the duo, Terra becomes more active later on, especially after taking one of Vib’s experimental concoctions, out of desperation. It allows her to use some of Jason’s talents, which are significant;y more combat-oriented than her precognitive ones. 

The sudden right turn at the end, to tie it into the main body of the series, leaves me uncertain whether I would want to continue, since it appears potentially rather different in tone. Not least, I get the horrible feeling there’s going to be one of “those” love triangles, putting the heroine between Jason and the dark, brooding vampire commander she encounters. Fortunately, that was only hinted at in the prequel, and what’s here was, overall, pleasant enough.

Author: Ella Summers
Publisher: Currently only available as part of the Dominion Rising collection for Kindle.

Monolith

★★
“Here in my car, I feel safest of all…”

As a joke I saw on Facebook went, “With all these self-driving cars, it won’t be long before there’s a country song about your truck leaving you.” The rise of smart vehicles is inevitable, and likely, so are other films like this, which falls somewhere between Christine and 2001. In this case, mother Sandra (Bowden) is driving to see her husband, whom she suspects of cheating on her, with their young child David (played by the two Hodges brothers, whom I’m assuming are twins!) in the back seat. Her car is the state-of-the-art Monolith, equipped with every safety feature imaginable, and then some. But a series of events – a diversion, an encounter with roadkill on the hoof, and Sandra giving David her smartphone as a distraction – lead to a tricky situation. She is stuck on a remote desert road, outside of a car that has now entered its impenetrable “vault mode”, with David trapped in its interior.

It’s not necessarily a bad idea, with the Monolith (voiced by Lang) having a personality that’s somewhere between Siri and GLaDOS from the Portal games. But there are quite a few problems with the execution. Once Sandra is locked out, it’s less “Man vs. Wild” and more “Woman vs. Brick,” as the car is simply sitting there. It isn’t particularly exciting, which is why the script tries to inject various exterior threats, most obviously a feral canine attracted by the roadkill. Though it’s kinda hard to care much, given the heroine’s situation is largely the result of her own poor decisions. I mean, for heavens’ sake, what kind of mother chooses to light up a cigarette, while in the car with her asthmatic child? At that point, being raised by the feral canine and its pack, is probably the kid’s best hope. And don’t even get me started on the finale, which takes ludicrous to a whole new level. [It turns out this car truly is completely indestructible]

There are a few subplots which don’t particularly go anywhere: the whole “husband affair” thing, for example. Or the fact that Sandra used to be the lead singer for a pop group, which seems to be there purely for vaguely regretful thoughts about having settled down to start a family. Neither it, nor the fans she runs into at a gas-station, serve any purpose once we get to the meat of the story. On the plus side, the film looks great, with Utah’s wilderness providing a wonderfully scenic backdrop, and Bowden isn’t bad, as a woman clearly out of her depth and forced to desperate lengths to try and rescue her child. However, the script is at least two rewrites from reaching a point, where the makers should have looked at it and decided to abandon the resulting project altogether as poorly conceived. For in its current in-car-nation (hohoho), there isn’t enough meat on its bones to make it through the road-trip.

Dir: Ivan Silvestrini
Star: Katrina Bowden, Krew + Nixon Hodges, Katherine Kelly Lang

Rogue Warrior: Robot Fighter

★★
Barb Wire… In space!”

Actually, if only this had been that, it would likely have been a great deal more entertaining. The most obvious point of comparison is lead Birdsall: as the poster on the right shows, she bears more than a passing resemblance to Pamela Anderson. The setting is also dystopian SF, though even more so than in Barb Wire. This takes place after a decade-long apocalypse, which pitted mankind against the artificial intelligences we had created, they having decided we were more a problem than a solution [coughSkynetcough] What remains of the human race, is now struggling to survive in the blasted landscape which remains.

Among them is Sienna (Birdsall), who hears of a planet which contains weapons that can fry the AI circuits, before they can carry out their nefarious plan to download all of humanity’s consciousness into the Matrix. She puts together a plucky team of stock cliches – the geek (McGrath), the muscle-bound fighter (Crawford, clearly the low-rent Vin Diesel. Seriously, he used to be on the British version of Gladiators, and his character was literally called “Diesel”), the robot with a line of snappy repartee – and flies off in a spaceship to find the bombs which are humanity’s last chance. On the way, they meet up with another robot – this one a pleasure model (Park) – and learn some rather disturbing revelations about Sienna’s own past [coughTyrellCorporationcough].

These revelations do, admittedly, explain her stylistic choices – and, cynics might suggest, her approach to acting. In between a fair amount of futuristic chit-chat of varying interest value, there’s a lot of running around deserts, pretending to fire laser weapons at robotic enemies that, very obviously, aren’t there at all. The physical look of the film isn’t actually too bad; the cinematography has a fairly epic scope to it. The main problem from a visual standpoint, is the CGI has been meshed very badly with the real footage: you never escape the knowledge that the former has been pasted on top of the latter. If your script is going to span the galaxy and feature multiple human vs. robot confrontations, you need to be able to deliver. It has been twenty years since Starship Troopers came out, and its CGI still kicks this film’s ass from here to Klendathu.

While not entirely devoid of pleasures, the ones to be found here are mostly minor. Birdsall does actually have some screen presence, and certainly looks the part, in a Barbarella-esque kind of way. There’s a nice scene at the beginning, where she’s trying to escape in a car which has an auto-pilot, and it refuses to leave until it has gone through its entire checklist of new driver items. That kind of self-effacing humour is something the film needed in greater quantities, and would have helped defray the woeful inadequacy of the technical elements, for wit is cheap. Though on the evidence of this, not as cheap as the visual effects software used here. If that isn’t good enough to let the audience take your film seriously, you probably shouldn’t either.

Dir: Neil Johnson
Star: Tracey Birdsall, Tim McGrath, Daz Crawford, Ashley Park

The Dominion Rising collection

I am a sucker for bulk-buying. Regular readers will know this, since one of the first things reviewed here was the Women Who Kick Butt DVD box-set, which was a mixed bag, to say the least. But it did introduce me to Sister Street Fighter, so I consider the effort well-spent. Naturally, when an offer popped up on my Kindle app, giving me the chance to purchase no less than twenty-three novels for the low, low pre-purchase price of 99 cents, it didn’t take me long to click on ‘Buy Now’.

Kinda regretting that decision. Not due to quality (at least, not so far), and not due to a lack of action heroine content. It’s just that there is an insane amount of content in the Dominion Rising collection. Amazon lists it at 5,563 pages, which at my low rate of reading (it’s a good day if I get 25 minutes in) is probably close to a year before it’d be finished. Rather than waiting for that, I’ve opted to review the individual items as I finish them – as long as they meet the usual site criteria, and I can find some kind of artwork with which to illustrate the piece. They’ll appear both as stand-alone reviews, and below.

One thing I am noticing already – and it’s rather annoying – is the tendency for the stories here to be incomplete, frequently ending on cliff-hangers, rather than offering a fully-formed and finished tale. It may seem churlish to complain, when I paid less than a nickel per book. But the discount box-sets of DVDs that I’ve bought, don’t cut off the movies after 60 minutes, and then require you to buy the last reel at a higher price. Even if I’m somewhat enjoying a story, an abrupt ending followed by an exhortation to buy volume two, is not likely to have the desired impact. Finish off telling a good story, and the odds of me buying more from you are significantly better.

Below, find the full list of contents, which will (eventually!) be read in order – titles struck through are ones that didn’t qualify for the site, and will be skipped.

  • Reign of Steel and Bone by Erin St Pierre and Gwynn White
  • Mind Raider by S.M. Blooding & P.K. Tyler
  • Sorcery & Science by Ella Summers
  • Spectral Shift by Daniel Arthur Smith
  • Petra: Immortal Codex, Book 1 by Cheri Lasota
  • Infinite Waste by Dean F. Wilson
  • Girard The Guardian by Ann Christy
  • Flicker by Rebecca Rode
  • Star Compass by Anthea Sharp
  • Vengeance: Warships of the Spire by S. M. Schmitz & Lisa Blackwood
  • Touching Infinity by Erin Hayes
  • Death Plague by K. J. Colt
  • Curiouser and Curiouser by Melanie Karsak
  • Ultras by Timothy C. Ward
  • Maze: The Waking of Grey Grimm by Tony Bertauski
  • Blood for Stone by Logan T. Snyder
  • The Incurables by Felix R. Savage
  • Ferromancer by Becca Andre
  • The Other by Marilyn Peake
  • New York by J.C. Andrijeski
  • Rift Cursed by Margo Bond Collins
  • The Zoo at the End of the World by Samuel Peralta
  • Iron Tamer by Tom Shutt (incomplete)

Authors: Various
Publisher: Pronoun, though the collection appears to be no longer available through Amazon as an e-book. Some entries may also be available individually, as noted in their entries below.

Reign of Bone and Steel by Erin St Pierre and Gwynn White

By Jim McLennan

Literary rating: ★★★
Kick-butt quotient: ☆☆½

This certainly doesn’t waste any time, starting in the middle of a brutal pitched battle between the kingdom of Yatres, and their mortal enemies, the Nyhans. Among the Fae – basically, elves – in the former army is the warrior Caeda, and it’s her side that emerges victorious. But the price paid by the fallen on both sides is an ugly one. Their souls are absorbed through a magical sword, wielded by the Fae known as the Soul-Reaper, and fed to an artifact called the Bone. The trinity of Bone, sword and Reaper have helped sustain Yatres’s power down the centuries.

But while the nation is celebrating its victory, the Soul-Reaper is killed and the Bone stolen. Worst of all, for Caeda, the sword – which is intelligent, telepathic and very chatty – chooses her as the new Soul-Reaper. Caeda and her new pointy pal have to figure out who was responsible, before the power in the Bone can be wielded by the state’s enemies. Yet the more she interacts with the sword, the more she realizes that the soul energy powering Yatres is morally indefensible. Caeda comes to realize, the only legitimate thing she can do, is ensure the Bone is not returned to the service of her king either.

It’s an unusual mix of fantasy and whodunnit, with no small helping of romance. Caeda falls for Dominik, the scion of a the King’s closest advisor (who may, or may not, be involved in the Bone theft); unfortunate, since he is already engaged to be married to the Princess Taliesin. To be honest – and, let’s face it, as usual – this is likely the weakest element in my eyes. The heroine is a supposedly kick-ass warrioress, and certainly proves capable on that front, when necessary: in a world ripe with magic, it’s a nice touch that she doesn’t have any such skills. Given her apparent self-reliance, the speed with which Caeda melts into making moist, googly eyes at Dominik is almost embarrassing. The book also ends painfully abruptly, as if the authors had reached a predetermined word-count, though this is more likely a misguided effort to flog volume two.

It’s a shame, as this wasn’t bad until the cliffhanger which serves no purpose other than commercial. Pierre and White do a nice job of world-building, and the borderline insanity of the intelligent sword, a result of the unfortunate circumstances surrounding its creation, was particularly effective. Imagine having Gollum inside your head 24/7, and you’ll understand why the usual fate of Soul-Reapers involves being driven to insanity. Indeed, there’s a little from Lord of the Rings in the overall concept, with the hero(ine) seeking to destroy a powerful device which could be used for evil. However, the undercover nature of Caeda’s mission, which she can only share with a trusted few, is a good twist, and there’s enough fresh here to make for an enjoyable read.

Author: Erin St Pierre and Gwynn White
Publisher: CreateSpace, available through Amazon as a printed book. It also forms part of the Dominion Rising collection for Kindle.

Mind Raider by S.M. Blooding & P.K. Tyler

By Jim McLennan

Literary rating: ★★
Kick-butt quotient: ☆☆

I’m not sure if the problems here are a result of there being two authors credited on this story. It could certainly explain them. For rather than providing a single coherent vision, this feels like both its universe and characters are being pulled in too many different directions. It’s overstuffed with ideas and, instead of them being developed fully, scurries from one to the next, as if the writers were competing to have the final word. This comes to an end in a rather ludicrous finale. There, the entire plot takes a right turn, with the biological weapon which has formed much of the early focus all but discarded.

The heroine is Keva Duste, an “engineered human,” who was originally pod-grown for use as a super soldier. However, she proved able to over-ride her programming so was discarded after refusing an order. And by “discarded”, I mean tossed into space. From there, she was fortuitously rescued, and began a new life as an agent working for the Syndicate. This is one of a number of murky groups, including the Elite and the Families, who are waging a proxy war for power around the network of planets and space stations which are the setting here. None of them seem to have the population’s interests at heart.

She’s sent undercover to an Elite planet, to find out information about the bio-weapon mentioned, which will shortly be tested on an unsuspecting batch of subjects. However, troubled by an increasing moral compass, she goes off-mission and also rescues Dothylian, the new wife of the not very nice Elite (to put it mildly) on whom Keva is spying. This causes problems all its own, partly because of Dot not being fit for the harsh world of the “Black”, where Keva operates. And partly due to the increasingly self-aware AI she brings with her, which has an agenda of its own.

I found it all kinda annoying. Ideas and concepts like the “slip drive” are hurled at the reader, without adequate explanation, and the focus bounces around, to diminishing effect. There is some a bit of decent tension built up when Keva is on the Elite planet, because her undercover identity is that of a dead woman. Anyone who knows that will be understandably surprised to see the corpse walking around, so it’s a very risky situation. For a genetically-engineered super-soldier though, especially one with a permanent connection to a high-powered AI in her head, she doesn’t seem to make much use of her talents. There’s rather more of Keva moping around her spaceship, and unresolved sexual tension with Captain Hale.

From reading interviews with the authors, it appears one wrote and the other edited, so my theory about competing pages doesn’t seem to be valid (much though it’d explain the deficiencies). I’ll split the blame here, with perhaps a little more going to the editor, Tyler. She should perhaps have spotted and corrected the structural issues that rendered this more chore than pleasure at about the half-way point, and turned into a real slog in the final stretch.

Authors: S.M. Blooding & P.K. Tyler
Publisher: Macmillan, available through Amazon as an e-book only. It also forms part of the Dominion Rising collection for Kindle.

Sorcery and Science, by Ella Summers

By Jim McLennan

Literary rating: ★★★
Kick-butt quotient: ☆☆☆

The blurb for this one reads, “Terra Cross is just your typical paranormal princess. She plays poker with goblins and leprechauns. She savors her morning muffin from the Pacific Sunrise Bakery in suburban California. She solves galactic crime cases. And on a particularly wild day, she can even see into the future.” It is somewhat inaccurate, at least as far as this novel goes. I don’t recall any poker at all, muffins appear once, and as for the crime-solving… Well, sorta but not really. There is, however, likely good reason, since the novel is a prequel to Summers’s “Sorcery and Science” series, in which I presume Terra does more of the above.

This is both a blessing and a curse. It allows this book to stand on its own: you reach the end, and there’s a fairly well-defined line drawn beneath the fates of most characters. On the other hand, it does require a clunky jump in the epilogue to tie into the body of the series. Not much more than, “we moved to the other end of the galaxy and started a private-eye business.” Wait, what? It almost works better if you skip that, and treat it as the first volume in its own, standalone series. The paranormal princess aspect makes more sense this way, in a universe where advanced technology and magic co-exist, and Earth is being carefully blocked from knowledge of both. Vampires, witches, elves, etc. all have their own realms, making varying use of the “sorcery and science” from the title.

Cross is the daughter of the mage’s king, but likes to sneak off on adventures with her best friend and mage enforcer, Jason. However, they bite off more than they can chew when chasing after a renegade scientist-wizard, Vib. He is creating an advanced breed of super-mages, with multiple, shared talents instead of the standard limit of one type of magic per person. Needless to say, this research – despite being way beyond the pale – is of great interest to the competing races. Terra and Jason find themselves not just fending off Vib’s creations; they also becomes pawns in the political battle for dominance between the various forces that seek to control the galaxy.

I generally enjoyed this, once I got past Summers’s fondness for prose which tends toward the over-descriptive, it seems especially when it comes to colours, for some reason. The world she crafts is quite an interesting one, and the techno-pagan blend of SF and fantasy is intriguing. While Jason is the more action-minded of the duo, Terra becomes more active later on, especially after taking one of Vib’s experimental concoctions, out of desperation. It allows her to use some of Jason’s talents, which are significant;y more combat-oriented than her precognitive ones. 

The sudden right turn at the end, to tie it into the main body of the series, leaves me uncertain whether I would want to continue, since it appears potentially rather different in tone. Not least, I get the horrible feeling there’s going to be one of “those” love triangles, putting the heroine between Jason and the dark, brooding vampire commander she encounters. Fortunately, that was only hinted at in the prequel, and what’s here was, overall, pleasant enough.

Author: Ella Summers
Publisher: Currently only available as part of the Dominion Rising collection for Kindle.

Petra by Cheri Lasota

By Jim McLennan

Literary rating: ★★★
Kick-butt quotient: ☆☆

Petra is a teenage Roman slave at around the birth of Christ. She is completely under the thumb of her sadistic master, Clarius, until a strange conjunction of events and a poisonous herb with mystical qualities changes the power dynamic entirely. Both of them, together with her lover, Lucius, attain immortality. But it’s an immortality which requires the two men to drink from Petra annually, or they will degenerate into sub-human monsters. Neither is happy with the arrangement: Clarius is not used to being reliant on anyone, least of all his former property, and Lucius hates the fact Petra agreed to submit to their ex-master, in order to save him. As the centuries stretch into millennia, Petra begins, slowly, to put together a group people who will be capable of defeating Lucius and the immortals he has recruited, allowing her to live in eternal peace with Lucius.

If you’re getting a bit of an Interview With The Vampire vibe here, you are not far off the mark, with the story spanning multiple human lifetimes. Fortunately, it largely stays clear of the vampiric cliches, and what could have been little more than Twilight with delusions of historical significance becomes a little more. It’s recounted in flashback from the 18th century, though there are huge gaps in the narrative, where you’re left to wonder what Petra was doing during the 1,300+ intervening years. I’m still a little vague on the specific mechanism of the immortality, too: it is based on Petra’s blood, the herb, or is it the combination? But my major problem was the overpowering emphasis on the romantic angles. Look, we get it: Petra and Clarius are super in love. Now, can we move on to interesting anecdotes about life everlasting?

Proceedings take a sharp right turn in the 14th century, when Lucius has had enough of it all, and bails. This volume is, frankly, much more interesting with him not about. Petra goes in search of him, and the resulting adventure is easily the strongest section of the book. Hearing stories of an “immortal”, she heads out from Genoa, hoping that it’s her lover, and finds herself trapped in Kaffa, a port on the Crimean Peninsula, which is being besieged by the Mongol hordes. It’s a hellish landscape, made all the worse by the plague-infected corpses which the attackers lob over the walls (this actually happened – it was the first recorded case of biological warfare, and helped decimate Europe, as merchants who survived the siege brought bubonic plague with them when they returned home). This is a very well-handled meshing of historical events with fictional characters, working to good effect. I’d like to have seen more of this, and less sloppy romance.

Petra says that she’s an accomplished swordswoman – and given the hundreds of years she’s had to practice with weapons, that makes sense. There’s rather more talk than walk, in this volume, though I sense this may be a case of the author wanting to keep her powder dry for subsequent volumes and the battles against Clarius which seem destined to come. Would I read them? Hard to say. Lasota showed she has plenty of potential, but there’s still a risk this could end up collapsing into teenage mush. Probably a case where I’d borrow volume 2, or wait for a 99 cent sale on Amazon.

Author: Cheri Lasota
Publisher: CreateSpace, through Amazon – this was part of the Dominion Rising collection for Kindle.
Book 1 in the Immortal Codex series.

Infinite Waste by Dean F. Wilson

By Jim McLennan

Literary rating: ★★★½
Kick-butt quotient: ☆☆☆

This initially seemed like a borderline entry, which I kept reading purely for entertainment. It’s about an exploratory star-ship, the Gemini, out on the very edge of known space, which comes across a giant barge, packed with nuclear waste and populated by a race of rat-humanoids, the Raetuumak. The Gemini is an appropriate name for the craft, as it’s effectively two separate ships, each with their own captain and very different approaches. Maggie Antwa, commander of Gemini Right, is a cautious scientist who abhors violence in any form, and was compelled to take on this mission after being involved in a environmentalist rebellion against the ruling Empire. Over in Gemini Left, on the other hand, Skip Sutridge is a square-jawed believer in shooting first and asking questions… well, never, to be honest. He has been sent to the fringes, probably to try and keep him out of trouble.

It doesn’t work. Skip finds himself captured by the Raetuumak, leaving Maggie to strap on the battle armour and rescue her co-captain. That’s not the end of the matter though, as they discover the barge is an interstellar weapon, aimed at the heart of the Empire. Worse still, is the creature made of pure shadow that stalks the corridor of the ship, absorbing the energy of anyone it touches: this is one of the Umbra, long since considered to be no more than the bogeymen of fairy tales. Not only is this belief incorrect, they’re now apparently returning from their exile to take on the Empire. Maggie and Skip will have to put aside their deep philosophical differences to deal with both this massive dirty bomb, and the Umbra.

It’s Maggie’s character arc which eventually qualifies this for here: she and Skip are complete opposites, who initially share only mutual loathing. Yet they eventually realize that neither one of their approaches will be sufficient to defeat this threat. As the book states, “He was sword and she was shield. Separately, they were vulnerable. Together, if they could ever find a way to really work with each other, they would be powerful beyond measure.” That’s really the core of the book here: the convergence on a middle ground which is able to make use of both their undoubted talents. It’s Maggie who drives this, with the solo rescue of Skip proving her courage and audacity, and forcing him to admit her abilities. Yet, she also finds that her long, deep-held pacifism has limits: after realizing the need to deal with the Umbra, “Perhaps for the first time in her life, the thought of killing something didn’t upset her at all.”

I have to say, the way in which it is eventually dealt with, was more than a little weak: if they’re so easily defeated, it’s hard to see how the Umbra could be any kind of threat to the galaxy. Yet, except for that moment, this was a strong page-turner. As mentioned at the start, kept me interested even in the early going, when its action heroine credentials were in doubt. Both Skip and Maggie are capable of carrying the story on their own, and the pairing of them is an effective combination. I’m intrigued to see where they go from here.

Author: Dean F. Wilson
Publisher: Currently only available as part of the Dominion Rising collection for Kindle.
Book 1 in the Infinite Worlds series.

Touching Infinity, by Erin Hayes

By Jim McLennan

Literary rating: ★★★★
Kick-butt quotient: ☆½

I will confess to a little post-read confusion here. Amazon calls this Volume 2 in the author’s Rogue Galaxy series – but I could find no information, there or elsewhere, regarding Volume 1. I suspect Amazon and Goodreads are wrong,  and this is actually the first entry, as stated in the Dominion Rising collection. It certainly reads like an opening work, introducing us to Clementine Jones and the rest of the crew of the Picara.

They’re freelance data pirates, taking on corporate espionage missions from the companies who rule the galaxy, with Clem the  recovery specialist. Their latest mission seems too good to be true: Syn-Tech offers a massive bounty for the simple retrieval of patent information from a derelict ship. Despite misgivings, they accept the job, and to no-one’s surprise, it is too good to be true. In addition to the patents, they end up bringing back a lethal virus – the actual target for Syn-Tech, who want to develop an anti-virus they can then monetize. The disease has the ability to infect both organic and synthetic systems, merging them. The results are… messy, to say the least, leaving Clem and her colleagues rapidly running out of options, especially ones not involving the dubious mercies of their employer.

Hayes’s other works appear more in the romance line, yet she demonstrate an impressive grasp of hard SF in this. The future depicted, corporate war by proxy, seems plausible, a universe where many opt to trade freedom for security as a “Lifer”. That makes you, basically, a company indentured servant: as Clem disparagingly puts it, “Your entire existence is owned by that corporation… even which lavatories you’re allowed to shit in.” Free Agents like her rely instead on cyborg parts to enhance and repair themselves, to such an extent she is sometimes left doubting her own humanity. A particularly interesting hook here is, the virus is self-aware, and communicates with Clem in order to come to a mutually beneficial arrangement: it gets to spread, she makes it promise to spare her crew-mates. Yet can you really trust a disease?

The author does a fine job of painting word imagery with a cinematic eye, such as the black hole into which the derelict is tumbling. It did take a while before I even realized that “Clem” was a woman, with the story unfolding in her first-person narrative, leading to “I” rather than “she”. That’s not intended as a criticism, just an observation; similarly, there are hints at her feelings for the ship’s android, Orion, though since she’s about 50% cyborg herself, it is less creepy than you’d think. My sole complaint is its relatively light action quotient: until she teams up with the virus, this is so low-key as to be a borderline candidate for the site. Though even so, it’s never less than entertaining, tells a complete tale and sets the scene in a way that leaves you wondering where the story might go next. The “real” second book is one I’ll probably be buying.

Author: Erin Hayes
Publisher: CreateSpace, available through Amazon, currently only as a paperback, but was part of the Dominion Rising e-book collection.
Book 1 of 2 in the Rogue’s Galaxy series.

Curiouser and Curiouser by Melanie Karsak

By Jim McLennan

Literary rating: ★★★½
Kick-butt quotient: ☆☆

If you thought “Alice in Wonderland was okay, but it really needed more air-ships,” then this book is for you. It’s a steampunk take on Lewis Carroll’s classic tale, set in an alternate universe version of Victorian London. Specifically, 1851, when the renowned Great Exhibition took place in Hyde Park. Though it doesn’t actually feel particularly “alternate”;  this angle lives mostly in its trappings, such as people using air-ships to get around, or clockwork cats, rather than in elements necessary to the plot. But that’s okay, because at its core, the story is strong enough to stand on its own.

The heroine is Alice Lewis, an orphan who, along with her sister Bess, was rescued from the workhouse and brought up by the Jabberwocky, one of the leaders of London’s underworld. She fell in love with William, another of the Jabberwocky’s employees, but Alice walked away from both the criminal life and William, after being morally unable to handle the actions it required from her. But several years later, she gets dragged back in, and has to re-unite with William on a job to steal the famous (and cursed) diamond, the Koh-i-Noor, which belongs to Queen Victoria, from the Great Exhibition. It’s the only way William can pay off a debt to the occultist known as the “Queen of Hearts,” who intends to use the Koh-i-Noor in a ritual to make her immortal. And that’s far from the creepiest thing about the Queen, since her role-model is Countess Bathory.

Karsak does particularly well with her world-building, to the extent that this feels like an established universe. The timeline bounces back and forth, between the present and the various incidents which brought Alice to where she is. It’s an approach which could easily be disruptive, but I felt this was admirably pulled off, and balanced nicely. I was, however, a bit disappointed that much of the book seems to be directed towards a final-act heist, to which I was quite looking forward. Only, the plot makes a left-turn in the later stages, which renders the heist superfluous. This sends the book onto somewhat thin ice in terms of believability on a couple of aspects, and an alternate method of resolution might have worked better.

All told though, this is a fun insight into a world that is both familiar and strange, with both heroine and villainess being strongly characterized and memorable. You probably need to be at least somewhat aware of the works of Lewis Carroll – otherwise some of the terms might seem more like unpleasant STDs (“I caught a bad dose of Bandersnatch”). But Alice in Wonderland is deeply enough ingrained into the collective unconscious that this isn’t likely a major issue for most potential readers. I look forward to the Guillermo del Toro adaptation in due course. Well, we can dream, can’t we?

Author: Melanie Karsak
Publisher: Clockpunk Press, available through Amazon, both as a paperback and an e-book
1 of 4 in the Steampunk Fairy Tales series.

Mind Raider by S.M. Blooding & P.K. Tyler

Literary rating: ★★
Kick-butt quotient: ☆☆

I’m not sure if the problems here are a result of there being two authors credited on this story. It could certainly explain them. For rather than providing a single coherent vision, this feels like both its universe and characters are being pulled in too many different directions. It’s overstuffed with ideas and, instead of them being developed fully, scurries from one to the next, as if the writers were competing to have the final word. This comes to an end in a rather ludicrous finale. There, the entire plot takes a right turn, with the biological weapon which has formed much of the early focus all but discarded.

The heroine is Keva Duste, an “engineered human,” who was originally pod-grown for use as a super soldier. However, she proved able to over-ride her programming so was discarded after refusing an order. And by “discarded”, I mean tossed into space. From there, she was fortuitously rescued, and began a new life as an agent working for the Syndicate. This is one of a number of murky groups, including the Elite and the Families, who are waging a proxy war for power around the network of planets and space stations which are the setting here. None of them seem to have the population’s interests at heart.

She’s sent undercover to an Elite planet, to find out information about the bio-weapon mentioned, which will shortly be tested on an unsuspecting batch of subjects. However, troubled by an increasing moral compass, she goes off-mission and also rescues Dothylian, the new wife of the not very nice Elite (to put it mildly) on whom Keva is spying. This causes problems all its own, partly because of Dot not being fit for the harsh world of the “Black”, where Keva operates. And partly due to the increasingly self-aware AI she brings with her, which has an agenda of its own.

I found it all kinda annoying. Ideas and concepts like the “slip drive” are hurled at the reader, without adequate explanation, and the focus bounces around, to diminishing effect. There is some a bit of decent tension built up when Keva is on the Elite planet, because her undercover identity is that of a dead woman. Anyone who knows that will be understandably surprised to see the corpse walking around, so it’s a very risky situation. For a genetically-engineered super-soldier though, especially one with a permanent connection to a high-powered AI in her head, she doesn’t seem to make much use of her talents. There’s rather more of Keva moping around her spaceship, and unresolved sexual tension with Captain Hale.

From reading interviews with the authors, it appears one wrote and the other edited, so my theory about competing pages doesn’t seem to be valid (much though it’d explain the deficiencies). I’ll split the blame here, with perhaps a little more going to the editor, Tyler. She should perhaps have spotted and corrected the structural issues that rendered this more chore than pleasure at about the half-way point, and turned into a real slog in the final stretch.

Authors: S.M. Blooding & P.K. Tyler
Publisher: Macmillan, available through Amazon as an e-book only. It also forms part of the Dominion Rising collection for Kindle.

What Happened to Monday

★★★½
“Seven Noomis for the price of one!”

In the future, overpopulation becomes such a problem that strict limits are placed on children per family. You are only allowed one, with any others being taken by the authorities and put into “cryosleep”, so they will no longer consume resources until the situation has been addressed. After a woman secretly gives birth to septuplets, their grandfather, Terrence Settman (Dafoe), brings them up, rigidly schooling their actions so they remain under the radar. Each gets to go out on the day of the week corresponding to their name e.g. Monday on Monday, etc. On their return, they share with their siblings the events of the day, so the illusion can be sustained. 30 years later, with their grandfather gone, the seven women have evaded capture, though tensions between the different personalities are growing. Then, one evening, Monday simply doesn’t come back. The following day, neither does Tuesday. The remaining sisters have to try and figure out what’s going on, without exposing themselves.

There are strong hints of Orphan Black here, the TV series in which Tatiana Maslany played multiple clones, with distinct personalities, who end up working together to uncover a conspiracy. That ran for five seasons, truly flogging a dead horse into the ground, and the concept works a good deal better at the two hours for which this runs. Though even here, the third quarter does somewhat run out of steam. The main pleasure is the seven different versions of Rapace – and, indeed, the seven mini versions seen in flashblack, played by Read. Watching them bickering around the dinner table is a marvel on both technical and acting levels. Despite limited screen time, Rapace imbues them with distinguishing characteristics that mean you can tell the players without a scorecard. Though, again, the third quarter gets rather murky in this area, especially when two versions start rolling around, brawling with each other.

Wirkola is best known for Hansel and Gretel: Witch Hunters (a film which, like the Resident Evil series, performed much better overseas), and has a similarly stylish grasp of the action here. Though not all the seven sisters are action-oriented, some of them most definitely are. The highlights are a chase through the streets of the city, and a misguided attempt by the authorities to storm the apartment where the sisters are embedded. It does not go well. These sequences likely work rather better than the plot. As well as my doubts a subterfuge like this could be sustained for three decades, despite Settman’s undeniable commitment to it, I must confess I’m with Nicolette Cayman (Glenn Close), head of the Child Allocation Bureau. She points out the grandfather’s actions are thoroughly selfish: he feels that rules for the necessary good of all, should only apply to other people, not his descendants. The story likely also needs a better antagonist: someone against whom the Noomis can directly battle. Cayman is largely absent and operating at just too much of a distance to qualify.

There’s still more than enough here to appreciate, with a well-crafted dystopian world which seems not implausible – see China’s “one child policy,” for instance. But it’s really Rapace’s show, and the actress builds on the intensity shown in the Millennium Trilogy. She seems to have both a fondness and a talent for action: Noomi likely has as good a claim to being the current Queen of European Action Heroines as anyone.

Dir: Tommy Wirkola
Star: Noomi Rapace, Clara Read, Marwan Kenzari, Willem Dafoe

Tag

★★★★
“Virtually game for anything.”

A bus full of Japanese schoolgirls includes the quiet, poetry-writing Mitsuko (Triendl), who drops her pen. Bending down to pick it up, she thus survives the lethal gust of wind which neatly bisects, not only the bus, but the rest of her classmates. Ok, film: safe to say, you have acquired our attention. [Not for the first time the director has managed this: the opening scene of his Suicide Circle is one we still vividly remember, 15 years later]

What follows is an extremely hyper-violent gallop through a series of scenarios, with Mitsuko and her friends becoming the target for assaults by everyone from teachers to bridesmaids. Can she figure out what the hell is going on, with matters not helped by her apparent amnesia, with no memory of everything prior to the bus? And, more importantly, is the film going to be able to deliver any kind of rational explanation for this?

The further this went on, the less convinced this would be possible. However, I have to say, it ends up making far more sense than I expected. It even explains things as disparate as the fairly lecherous costume choices (the schoolgirls’ skirts are more like broad belts, and frequently fly up in anything more than a light breeze) as well as the extremely drone-heavy cinematography. On reaching the end, I immediately wanted to watch this all over again, armed with the provided explanation, and see what other clues I had missed.

There’s a lot to admire here: it plays almost like a cross between Sucker Punch and Run Lola Run, combining the slick visuals and “anything can happen” mentality of the former (and has been similarly condemned), with the latter’s… Well, mostly its running. Seriously, Triendl (who is Austrian-born, hence her non-Japanese surname) racks up as many miles in this 85 minutes as an entire series of Doctor Who companions. But not just her, because even more confusingly, her character is played by multiple different actresses across the various scenarios.

Interestingly, until the very end, there are almost no men in the movie at all, save the pig-headed bridegroom, to who our heroine will be wed. Perhaps that’s a clue in itself to the nature of the multi-verses around which Mitsuko finds herself bouncing. It’s fascinating to watch everything unravel, and the lead actresses do very well, in a role or roles that could have been little more than a place-holder. Watch the emotions flickering across Triendl’s face, for instance, as she tries the virtually impossible task of explaining to one of her friends what she has gone through.

There’s no denying the strongly feminist subtext here, providing you can look past the chauvinist trappings and arterial spray. Sono is both embracing and critiquing the exploitation world in which he has largely operated, although does so with a light enough touch, you can simply enjoy it as a blood-drenched action film, rather than having to worry about its philosophy. And the less you know about it going in, perhaps the better.

Dir: Sion Sono
Star: Reina Triendl, Mariko Shinoda, Erina Mano, Yuki Sakurai

Hell’s Rejects by M.R. Forbes

Literary rating: ★★★½
Kick-butt quotient: ☆☆☆☆
“I am going to die, surrounded by the biggest idiots in the galaxy.”

The heroine in this enjoyable slice of space opera is Lieutenant Abigail Cage. She’s a “breaker” – effectively, a hacker – although one who is highly trained in combat. Her latest mission is to enter a rebel compound and recover a laptop, but the job goes awry, and she finds herself framed for treason after a cache of weapons goes mission, and sent to Hell. No, literally: that’s the name of the planet, and it’s an entirely apt one.

Once imprisoned there, two competing forces come into play. One has interest in using Cage as the guinea-pig for a program to unleash an army of superhumans. The other is Captain Olus Mann, who needs her for quite a different task. Because the rebels have stolen two cutting-edge spaceships, the Fire and the Brimstone, which could tip the balance of the ongoing conflict. Someone needs to find and retrieve them. That someone is Cage, together with a motley crew of other convicts, liberated by Capt. Mann from Hell.

The first in the “Chaos of the Covenant”  series, it strikes a decent enough balance between telling a self-contained tale and luring you in to the next volume. As the tagline at the top – not an actual quote from the book! – suggests, it falls somewhere between, and owes a big debt to, both Guardians of the Galaxy and Suicide Squad. With a side order of La Femme Nikita. There’s a big sprawling universe out there, and Cage has to try and wrangle her motley crew of species through a task which rarely seems less than an impossible assignment.

Fortunately, if a little conveniently, Mann has a very discerning eye for personnel, and put together a good team as backup, out of the pieces to hand in the prison. For instance, one is an incredible pilot, another a wiz with machinery, etc. Cage, meanwhile, can keep them all in line, both through her force of personality and with force if necessary. She’s desperate to complete the mission, win her freedom and return to her daughter – who doesn’t even know Mom is in prison, let alone has been broken out in order to chase a stolen spaceship across the galaxy.

Meanwhile, there’s also the side-effects of the experimental injection she received while in Hell. If only apparently half of what she could have received, the effects are impressive, effectively rendering her near-bulletproof. [She can still be shot, it just… doesn’t appear to have any real effect] This could have ended up being a real “Mary Sue,” in the sense of a heroine who is utterly unstoppable. Except those responsible want to track Cage down, and send Trin after the heroine. She is another woman who has gone through both halves of the process, making her a particularly tenacious adversary. This leads to the final epic battle, in a series of what must be said, are largely epic battles.

Yeah, if you’re fond of large-scale destruction, this book certainly delivers. The carnage begins with the scene where the two spaceships are stolen, that escalates into the demolition of an entire spaceport: like many sequences, it seems written with one eye on a cinematic adaptation. Refreshingly free of romantic distractions, this does an excellent job of setting up its universe and populating it with interesting characters, each of whom have their own, interlocking agendas. Indeed, it may perhaps be slightly overstuffed with ideas, species and technology. Better too much invention than too little though, and it’s a series I can see myself picking up subsequent volumes down the road.

Author: M.R. Forbes
Publisher: CreateSpace Independent Publishing, available through Amazon, both as an ebook and a paperback.

Outsystem by M. D. Cooper

Literary rating: ★★½
Kick-butt quotient: ☆☆☆

This is certainly “hard” SF, by which I mean a story driven by (and to a large extent, more interested in) scientific advancements. In tits 42nd-century future, humanity has expanded to fill the entire solar system, and is now reaching out with colony ships to nearby stars. One such ship, the Intrepid, is being assembled at the Mars Outer Shipyards, one of the massive ring-like complexes which surround the planet. But not everyone wants the project to succeed. Major Tanis Richards, who will be one of the colonists, is first tasked with ensuring the project’s security. The scope of her job becomes apparent quickly, as immediately on arrival, she has to fend off a terrorist attack, trying to set off a nuke on the Intrepid. It’s just the first of a number of sabotage attempts.

There is a lot of tech here, to the extent that the book includes multiple appendices, devoted to explanations of it. Everyone is interfaced to networks, each other and their own AIs – Tanis’s is called Angela – and medical advances mean age is now little more than a number. I found it a bit much, as if technology had become a gigantic, all-encompassing “Mary Sue” of unstoppable power. Whatever the problem… Well, there’s an app for that. The reality, as we’ve seen, is that new technology tends to create as many new problems as it solves: you don’t get much sense of that here. The issues are more old fashioned than that: terrorism is now corporate-sponsored, rather than state-sponsored.

The storyline also tends to get bogged down at times, in an alphabet soup of organizational structure. It seems as if the Major spends as much time in meetings, as actively hunting down the bad guys: it almost turns her into the world’s first bureaucratic action heroine. There are frustratingly incomplete hints at her past, with an incident which caused her to be tagged “The Butcher of Toro“. Though it’s suggested this is an unfair sobriquet, the incident – whatever it was – appears to have played a significant role in her decision to apply to become a colonist. Such an important piece of character motivation likely should not be swathed in such mystery, though it’s possible the details are revealed in one of the later volumes in this three-book arc.

Re-reading the above, this all seems highly negative, more so than it deserves – though I note Cooper recently released an expanded version of this and its sequel, which does suggest he was perhaps not satisfied with the first version. Still, despite flaws, such as a supporting cast who could have used more fleshing out (particularly Joe, the uninteresting romantic interest), I found the pages turned at a a solid rate, and the action sequences generally hit the spot. The version I read included the first couple of chapters of part two, A Path in the Darkness, and it possesses a good enough premise to make me consider going forward. Less is likely more, and the smaller-scale setting of the Intrepid is perhaps a better fit for Cooper’s voice, which isn’t strong enough to populate the entire solar system here.

Author: M.D. Cooper
Publisher: The Wooden Pen Press, available through Amazon, in both printed and e-book versions.