Cleopatra 2525: season one

cleopatra2525a★★★
“After the apocalypse, crop tops will fortunately not be in short supply.”

When Hercules: The Legendary Journeys ended its run in January 2000, producers Renaissance Pictures looked to replace it, but instead of going with another hour-long show to follow the hit Xena, took the unusual step of making two, 30-minute action series. This was a break from normal practice: half-hour comedies were standard, but for shows like these, it was a format which had not been seen since the seventies. The second was Jack of All Trades, starring Bruce Campbell as Jack Stiles, a wisecracking spy for the US at the turn of the 19th century. The first was radically different: a SF saga, set 500+ years into the future, when robots have driven humanity, literally, underground.

Waking up here is Cleopatra (Sky), a 21st-century exotic dancer who got frozen after a boob-job went wrong. She’s rescued by Hel (Torres, who’d go on to cult stardom in Firefly) and Sarge (Pratt), part of a team fighting the robots, which are known as ‘Baileys’, their human-imitating agents called ‘Betrayers,’ and dealing with the anarchic and dangerous life beneath the surface, guided by a voice in Hel’s head, that organizes the anti-Bailey resistance. [In the original pilot, that voice was Lucy Lawless, but she ended up being replaced by Elizabeth Hawthorne] Cleo gradually becomes part of the team, being the viewers’ voice in the dystopia of 26th-century life, while Hel and Sarge represent the brains and brawn of the team.

cleopatra2525cAll three, however, were clearly selected as much for their visual appeal, and the 25th century is not short of beautiful people – it’s also quite warm, going by the ah, flimsy clothing worn by the trio. Cleo and her former profession fit right in. But taking any of this seriously would largely be doing the show a disservice, because it’s clear it doesn’t take itself seriously. There isn’t really time for that kind of thing, with each episode barely 20 minutes, excluding opening (theme song sung by Torres, a funked-up and lyrically altered version of Zager and Evans’ one-hit wonder, In the Year 2525) and closing credits. There isn’t much time for anything, in fact: both characterization and plotting remain about as scanty as the outfits. Hel is thoughtful but can be distant; Sarge likes shooting things first and asking questions later; Cleo, to be honest, is mostly irritating, coming over as both whiny and rather vacuous.

At least in the first series, the storylines don’t focus on the Baileys as much as I remembered. The heroic trio also find themselves taking on evil clown Creegan, against whom Hel has a personal grudge (for good reason), or psychic Raina, who can not just read your mind, but implant suggestions in it. The latter was a personal favourite villainess, played by Danielle Cormack, who is a veteran from Xena, having played Amazon Ephiny there. That’s true for much of the cast: Sky read for the part of Gabrielle, but also ended up playing another character, Amarice, while Pratt was Cyanne, the Queen of the Northern Amazons. Torres was on the show too, though not as an Amazon. Perhaps more confusingly though, she played Cleopatra – the Egyptian version, not the stripper one.  There’s also a considerable overlap of directors who worked on both shows.

Cleopatra is generally more consistent in tone: that may not necessarily be a good thing, as one of the joys of Xena was seeing it swing from mass crucifixions to musical numbers. It does make Cleo less suitable for binge watching, because the episodes exhibit a certain sameness that grows somewhat repetitive after a while: three was about my personal limit, so not much more than an hour, before the titular heroine started to grate on my nerves. But in the show’s defense, it wasn’t created to be viewed like that, and in 20 minute chunks, generally manages to be energetic and action-packed entertainment. Outside of the Raina episodes mentioned earlier, I particularly enjoyed Run Cleo Run, a take on one of my most beloved films, Run Lola Run, that somehow manages to be even more hyperkinetic than the original – though with a less kick-ass soundtrack.

Star: Jennifer Sky, Gina Torres, Victoria Pratt

Tokyo Ballistic War

★★
“Long live the new flesh.”

tokyoballisticI’m on the fence with regard to the Japanese uber-gore films, most notably, by the Sushi Typhoon studio, which have achieved renown (or infamy) of late. While some (Mutant Girls Squad) are entertaining nonsense, others (Helldriver) are pretty tedious. So, the concept of lower-budget, exploitation-er versions of these, already low-budget exploitation flicks, is a mixed blessing. Enter Zen Pictures, and their formula, which appears to consist of costumed heroines who alternately fight and get tortured. The story here is split into two volumes, but with each barely an hour long and containing plenty of filler, probably better to consider them a single, feature-length entry.

I do like the central story, which is daft as a brush, yet executed with the right level of straight-faced intensity. In order to market his half-human, half-machine cyborgs to the military, Koumoto, chairman of the Dainippon company, comes up with a cunning plan: create a set of female athletes, who will smash all existing records. However, he has forgotten the Japanese Sports Association, under chief Gondo, who don’t take kindly to these performance-enhancing shenanigans. The solution? Naturally, build their own (eco-friendly!) cyborg to fight the Dainippon team. Except, due to an administrative cock-up, the original candidate, Megumi Asaoka (Taki), is accidentally replaced by Ai Asaoka (Noda). Initially, Ai is successful, but after being captured by Koumoto, she is reprogrammed, and her friend Megumi has to battle to rescue Ai.

The first volume is significantly better, though still has its weaknesses, not the least being more evidence that crappy CGI is far less endearing than crappy practical effects – and there’s enough of both to be seen here. However, it whizzes along with sufficient energy, and contains plenty of action, to merit forgiveness for the obvious poverty-row origins, and everyone involved chews scenery to amusing effect. After the break, unfortunately, things slow down, with a pair of lengthy torture sequences which had absolutely no value for me whatsoever, and the fights seemed, to a large extent, repeats of those from the first volume. Both parts also have another severe weakness – taking an idea and running with it, well past the point where it stops being interesting. Case in point: one of the battles includes the participants each releasing a cyborg arm, which then stage their own fight, independently. For 15 seconds, it’s kinda amusing. After a minute, it’s dull. But the film keeps going far beyond that, and there are plenty of similar cases; the surgery which turns Ai into a cyborg is also depicted at far greater length than necessary. Maybe this is some Japanese fetish thing, of which I was previously unaware.

tokyoballistic2This is definitely a case where less would have been more, and with a more enthusiastic hand on the editor’s knife, this could have become a decent eighty-minute feature – and possibly an even better 50-minute one. Kamikura does often demonstrate an awareness and acceptance of exactly how ludicrous the entire scenario is, and the film is at its best when wholeheartedly embracing its own insanity. For instance, each of the cyborg athletes’ talents is influenced by their sport: Hitomi Oka is a tennis-player, so whacks people with an over-sized, pneumatic racket, and lobs exploding tennis-balls at them. Additional helpings of that kind of imaginative lunacy – and considerably less tied-up schoolgirls being prodded or whipped – would certainly have made for a more entertaining end product.

Dir: Eiji Kamikura
Star: Ayaka Noda, Arisa Taki, Masahiro Saito, Shinya Nakamura

Kite Liberator

★½
“Half a star deducted, for being only half a movie.”

KiteLiberatorAnd not a very good movie at that, suffering from such multiple personality disorder, it sometimes feels that two completely different anime were spliced together in some mad scientist’s laboratory. If so, he clearly got bored and drifted off while the project was half complete, because this ends in a way which doesn’t so much suggest another part, as demand it unconditionally. Six years on, that still hasn’t materialized, making this about as appetizing as a half-cooked chicken. Oh, and speaking of mad scientists, there’s one of those in here too.

We’re a decade on from the events of the original Kite, and it seems Sawa has – without explanation – morphed into Monaka (Inoue). In between tracking down and killing paedophiles, she has a regular identity as a klutzy waitress at a cafe, where he co-worker Mukai (Okamura) protects her from the sleazy patrons. Monaka’s father is an astronaut, who has been in space for years. His space-station is visited by Kōichi Doi, a researcher investigating ways to preserve bone density in zero-G. However, it appears a combination of factors such as radiation, results in the astronauts mutating into monstrous creatures. After a firefight, Doi and his team bail out as the station disintegrataes, but the monster that Monaka’s father has become, is also on their craft, which crash-lands – conveniently right in her neighbourhood. A cover-up ensues, despite a trail of corpses, and Monaka is given her next mission: to kill the monster, unaware that it’s actually her father.

Which is pretty much where it ends, after a first battle between Monaka and him. Really: WTF? On its own, this is such an entirely pointless release, you have to wonder what happened. Even up to that point, this is problematic in a bunch of way, not least that Monaka is almost a minor character, and it appears to be a sequel in little more than name. While I’m not normally one to criticize a film for a lack of sex, this also lacks the severely transgressive or original qualities which made the original infamous. This is mostly a monster mash, which we’ve seen any number of times before. There is some potential for a second half, but I doubt it will ever happen. This is like tearing a book in two, selling the first half and never publishing the rest. If I had actually paid any money for this, I would be righteously pissed.

Dir: Yasuomi Umetsu
Star (voice): Marina Inoue, Akemi Okamura, Masakazu Morita, Setsuji Satō

Travelers: Dimension Police

★★
“Explanations? They’re vastly over-rated.”

Travelers_-_Dimension_Police_PosterThis doesn’t so much hit the ground running, as plummet into it at top speed, to such an extent I genuinely stopped the film, to check if this was perhaps part two of an ongoing series. It isn’t: it’s just that unconcerned about explanations. What seems to be going on, is a universe where the different dimensions are now connected. Hence, there’s Retro World, Fairy World, Lost World, etc. This offers new criminal possibilities; to counter these, a trans-dimensional police force is also created. One such officer is Ai (Nagasawa), but her mission, to protect a psychic (Takayama) against the terrorist group Doubt is thrown into… Well, doubt after she meets her former partner Yui (Kinoshita), who appears to have thrown her lot in on the side of the villains.

At least, I think some of the above is probably fairly accurate. I am not prepared to commit any more strongly than that. Easily the best thing this has to offer are the actual fight: Sakamoto did a lot of work on Power Rangers, and also the cult classic Mark Dacascos vehicle, featuring a young Britney Murphy, and the style here is fast and frenetic, with people being punched hard enough to fly into things. A lot. Credit both lead actresses for doing a good chunk of this themselves. Less successful, are just about all the other elements, led by the confusing plot, that appears to think whizzy SFX will remove any need for coherence. Admittedly, it’s not helped by subs, even the official DVD English ones, which are borderline illiterate, and on at least one occasion appear to contradict directly the on-screen action.

I was also more than a little uncomfortable with the apparently leering approach taken to the heroines. Chris, breezing through the living room, airily dismissed it with a roll of her eyes as “Oriental women in shorts,” (see the cover on the right for a good example). While part of me wanted to argue the point, the cheesecake quotient here was just too high for any credible defense: I mean, do you really need skimpy clothes for inter-dimensional travel? The final battle is kinda decent, but I’ll confess, my brain had largely given up on the entire exercise by that point, my attention only being somewhat regained whenever things e.g. fists or actresses started to fly. Sakamoto’s credentials as a fight choreographer are fine, just not in the director’s chair.

Dir: Koichi Sakamoto
Star: Nao Nagasawa, Ayumi Kinoshita, Yuko Takayama, Kenji Ebisawa

Ang Huling Henya

★★
“Pushing the Manilla envelope too far.”

huling-henyaI’ve seen quite a few Phillippine GWG movies – mostly thanks to Cirio Santiago and/or New World Pictures. But this is likely the first made for local consumption, rather than the West, which may explain why I found large chunks of it almost impenetrable. Is this the kind of thing that has them cheering in the aisles there?

The heroine is Miri (Quinto), an agent for an international organization devoted to protecting scientists, and keeping their inventions out of the wrong hands. After a mission goes bad, resulting in the death of her partner, Miri is sent back home for some time off. However, she’s called back in to help investigate the odd case of a professor who vanished for two weeks, only to return a cannibal and rip his wife’s throat out – and her corpse isn’t apparently entirely dead either. There’s also a mad scientist (Chan) who is experimenting with sucking memories out of people’s heads; her brother (Guzman), who is wasting his potential away in a dead-end job as a barman; and flashbacks revealing the tragic circumstances under which their parents, also scientists, apparently were killed for their invention.

Is it a horror film? It does have zombies. Is is a SF film? The memory transference and some nifty guns, which seem to shoot energy, suggest that. Comedy? The main villainess (Weigmann) shoots anyone who tells her she could be a model, and her sidekick perpetually needs to go to the bathroom. Action? Why not? There’s running around and pointing of guns. Family drama? Sure! The problem is – and some of the local reviews echo this – it just doesn’t commit to any of them, resulting in a movie which pays lip service to being scary, thrilling, funny, or intriguing. A few moments do work. I liked Miri having to go to the supermarket, prosaic stuff international agents aren’t usually seen doing. The finale, pitting heroes against the bad guys, very quietly, in a room full of sleeping zombies, also has potential. I even liked the cool way characters slid from English into the local tongue and back, in the middle of sentences.

However, at over two hours, it’s a good thirty minutes too long, and you could just about slice any half-hour out, and the result would be an improvement. Quinto also makes for a thoroughly unconvincing action star: from what I’ve read, a credible comparison would be a Pinoy version of Amy Poehler, and I’m not sure I would want to see Poehler try her hand in this genre. It’s certainly different, and it’s not bad enough to put me off other example of cinema from the Philippines. However, it’s certainly not good enough to make me actively seek them out.

Dir: Marlon N. Rivera
Star: Rufa Mae Quinto, Edgar Allan Guzman, Ricci Chan, Valerie Weigmann

Gravity

★★★★½
“Run Sandra Run”

GRAVITY2013 was perhaps a landmark for women in action films. with the top slot at the American box-office going to Jennifer Lawrence in Catching Fire. But also present in the top five was this, which kicked Katniss’s arse for critical acclaim, snaring 10 Oscar nominations to Fire’s… Well, none at all, actually. That’s probably a little starker contrast than is accurate – they are respectively 97% and 90% Fresh at Rotten Tomatoes – but it is interesting to compare the two films and their approach. In Gravity, the sex of the lead character simply isn’t very relevant: you could switch it to being a man, and you wouldn’t need to change much, not even the name – Ryan Stone. I’d be unsurprised if told that, like Salt, this was originally written for a male lead. Indeed, it also fails the infamous Bechdel Test of feminism, passing none of its three criteria – though this says more about Bechdel’s uselessness than Gravity, I feel (Run Lola Run also goes 0-for-3, and it’s not the last thing it has in common, as we’ll see).

But Gravity certainly deserves coverage here, every bit as much as Alien – another film where the gender of the hero is largely irrelevant.  Admittedly, in some ways, it’s the very antithesis of what we now associate with “action film”, most obviously with an average shot length claimed in a number of places to be about 45 seconds. I’m not sure the math on that quite works out, and it’s certainly boosted by its amazing opening shot, which runs well over 10 minutes. But in an era where the dreaded “MTV-style” of editing has hampered many a genre entry e.g. a number in the Resident Evil franchise, this is truly a breath of fresh air, with Cuarón happy to let things unfold in front of us, rather than jazz things up with frenetic and pointless cutting, that doesn’t generate tension and excitement less than confusion. Of course, that’s Cuarón’s style: his previous (and excellent) Children of Men had a couple of similarly spectacular long shots.

Stone (Bullock) is a mission specialist, whose debut flight into space is to carry out maintenance on the Hubble. She’s on a spacewalk with shuttle commander, Matt Kowalski (Clooney), when a devastating storm of debris strafes them, knocking out their comms with Earth and leaving Stone tumbling through space. Though Kowalski, with the aid of his jet-pack, brings her back, the shuttle is toast, and there’s no option but to head for the International Space Station, hoping it will provide a safe haven and means of returning to Earth, before both Stone’s air hits empty, and the debris completes another orbit and blasts them once more. However, before getting inside [SPOILER], they get hung up on deployed parachute cords from a module attached to the ISS, and Kowalski cuts himself loose, drifting off in to space. This saves Stone from immediate threat, but she’s now utterly alone and [END SPOILER] facing an escalating series of predicaments, requiring her to dig deep into her inner resources, both mental and physical.

gravity2More than once, I found myself holding my breath, as the heroine fought against the implacable foe of a brutal, unforgiving environment. That’s the first element this has in parallel with Lola, which also had no human adversary. There, it was time which was the enemy, and that’s an aspect here too, with every 90 minutes bringing a new barrage of destruction. But the main thing this has in common is the heroine’s initial dependence on a paternal figure (her true father in Lola) for rescue from their difficult situation. It’s only when that support is removed, and she is thrown back to surviving entirely on her own merits, that the film blossoms fully. For the first 30 minutes, this is little more than space opera heroics, with Clooney being Clooney and some eye-rolling clichés: Kowalski is on his last mission, and another member of the crew has a picture of his family taped to his spacesuit. Yeah, that’ll end well. Still, extremely nice visuals – stunning, to the point this is one of those rare films I will buy on BluRay – are enough to get us through to the last hour, which is basically woman vs. space, and is absolutely compelling.

B-movie critic Joe-Bob Briggs once declared, “The first rule of great drive-in movie-making: Anyone can die at any moment.” By this metric, Gravity is a great drive-in movie, because Ryan’s survival is, often literally, dangling by a slim thread. Whether she’s bouncing around like an interstellar crash-test dummy, running out of oxygen, or bailing out of a space-station on fire, the peril is right there, and it’s Stone finding ways to deal with it that help make her one of the best heroines in mainstream cinema of the past few years. Cuarón, mercifully, doesn’t give her a romantic interested, no boyfriend or even a child back on Earth as motivation for survival: she explicitly says at one point, “No one will mourn for me. No one will pray for my soul.” And it doesn’t matter.  Indeed, that’s a big part of her transformative journey, going from someone who relies on others, uncertain of her own abilities, to being completely self-assured and single-minded. She wants nothing but to live – not for a man, or her offspring, just for herself.

Her final words are a simple, “Thank you”: it’s not clear to whom they’re addressed, since it has been made clear, Stone isn’t religious. Perhaps it’s gratitude for her rebirth: I suspect it’s no coincidence that there are scenes and shots here, which appear consciously to echo a caterpillar emerging from a cocoon, or a turtle struggling out of the egg. Bullock’s performance is beautifully understated, which is exactly as needed for the scenario – what’s the point in hysterics when there’s no-one around to see them? – and over the course of the film, she goes from a somewhat annoying, dependent second banana, to someone in whom you are fully invested. With her survival highly uncertain, right until the final frame (hey, cameo appearance by Arizona’s own Lake Powell!), I’m not certain how much repeat viewing this might have. It’s possible knowing the outcome may degrade the tension which is certainly one of the film’s strongest suits. However, even discounting that, there’s an awful lot here to like and appreciate, Cuarón has likely become one of those few directors whose name alone is enough to get me to watch, but everyone involved here deserves enormous praise for their work in crafting a memorable piece of cinema.

Dir: Alfonso Cuarón
Star: Sandra Bullock, George Clooney

gravity3

Catching Fire, by Suzanne Collins

★★★★
“Certainly better than Battle Royale 2.”

catchingfireWe rejoin heroine Katniss Everdeen in the second book of the trilogy, after her success in the 74th Hunger Games, where she out-lived the other contestants, in part through a fabricated love-affair with fellow District 12 tribute, Peeta. However, as well as her previous love, Gale, she now has to cope with life as a celebrity, beginning with a “Victory Tour” through the other districts. It soon becomes clear that not all is well, with her stand against the Panem government having fanned the flames of rebellion elsewhere. To demonstrate their power remains unshaken, the leaders announce the special, 75th Hunger Games will involve two previous winners from each district, meaning Peeta and Katniss are sent back in to a new, even more lethal environment, to take on other champions.

That this works better than its predecessor, is mostly due to the pacing department, which builds through a first-half of impending doom, and on to an upgraded Hunger Games, before dropping a bomb in its final paragraph. There’s more depth given to the Panem hierarchy than first time around, and the undercurrent of growing revolution is nicely depicted. The Twilight-esque love-triangle aspect, which bogged down the first book, is reined back, with Gale almost absent, though Katniss still has deal with her feelings for Peeta, whom she has sworn to protect at any cost. However, can she trust those with whom she is allied in the games, and whose motivations are less clear? It’s this angle which largely keeps you turning the pages, along with the arena, throwing one threat after another at her.

At its center is Everdeen, who remains an entirely admirable creation. She is loyal, brave and phenomenally-skilled with her bow, yet possesses enough doubts and flaws to keep her human, rather than becoming some kind of superheroine. Clearly, the first-person narrative does mean there’s not much sense of direct threat to Katniss’s survival; however, Collins has enough other cards in her hand, to leave you concerned as to what the emotional cost of that survival might be. Hopefully, the second film can capture the nuances and improve on its predecessor in the same way. For when that literary bomb was dropped on me at the end, I gave serious consideration to heading straight into the third book. Damn you, Suzanne Collins.

Author: Suzanne Collins
Publisher: Scholastic

Iria – Zeiram the Animation

★★★½

Though released several years later, this is a prequel to the two Zeiram movies, telling the story of the first encounter between Iria (Hisakawa, who was also Sailor Mercury) and Zeiram. At the time, she was an apprentice bounty-hunter, working alongside her brother Gren. They take a mission to rescue a VIP and recover the cargo from a stranded space-ship. However, once there, they discover the “cargo” is actually the alien Zeiram, which a corporation is interested in using as a weapon. The result leaves her brother apparently dead, and Iria now the target for the corporation, who want to hush up their thoroughly-dubious plan, by any means necessary. Fortunately, as well as her own skills, our heroine has the assistance of former rival bounty-hunter, Fujikuro (Chiva), endearing urchin Kei (Kanai), and Bob (Ikeda), a colleague whose consciousness has been turned into an AI.

The six-episode (about 25 mins per part, by the time you skip the opening and closing credits) series worked, for me, a little better than the live-action, simply because of the nature of animation: there’s no need for restraint. There were times in the movies where you could see where Amamiya wanted to, but has to restrain his imagination for budgetary reasons. Here, there’s close to a fully-fledged universe, with content which would likely be well beyond the budget of anyone not named James Cameron. There’s also a nice character arc for Iria: initially, she is probably too big for her boots, with an over-inflated sense of her own skills. When she meets Zeiran, she soon discovers she isn’t quite the cat’s whiskers, at least, not to the extent she thinks.

As with most animation of the time, it’s not going to be confused with Miyazaki, and it would be silly to expect otherwise. However, there remain weaknesses. Most obviously, and surprisingly – because it’s the same issue as in the live-action version – is the diversion of time to secondary characters, in particular Kei and sidekick, the latter of whom is there for one purpose only (too spoilerific to discuss in detail; I’d say it falls into the category of “surprising, but almost entirely pointless”). That’s true for much of the plot, which feels over-similar to the Aliens series, and at times, the conspiracy angles just seem to be there to fill in time, before we get to the inevitable final battle between Iria and Zeiram. It did generally keep my interest, overall; but I can see why it hasn’t exactly been remembered as a classic of the medium.

Dir: Tetsuro Amino
Star: (voice) Aya Hisakawa, Shigeru Chiba, Mika Kanai, Masaru Ikeda

Zeiram + Zeiram 2

★★★

Zeiram and its sequel, Zeiram 2, both concern a creature which combines all the most unpleasant and lethal features of The Thing with The Terminator. It’s humanoid, at least in the number of functioning limbs, but its head appears almost mushroom shaped – though it’s hard to tell where Zeiram ends and its hat begins, for there’s a second face, embedded in the hat. This is capable of extending on a tentacle, to attack victims, taking in nourishment, and there’s evidence to suggest that it can absorb their DNA and use it to create monsters. Oh, and the rest of it is almost impossible to destroy.

However, trying to do exactly that is Iria (Moriyama), an interstellar bounty hunter, who has laid a trap to take Zeiram into an alternate, uninhabited dimension, in order to deal with him in a way that will pose no threat to the local population. However, she reckons without the arrival of electrical techs Kamiya (Hotaru) and Teppei (Ida), who have been dispatched by the power company to investigate the power-drain resulting from Iria’s tech. Through an unfortunate series of events, they end up in the alternate dimension with Zeiram, while Iria is largely stuck in our world, trying to keep them alive until she can fix her portal and get in there to help them.

The problems here are largely two-fold. Kamiya. And Teppei, There are few things less appealing than comic relief characters whose antics and mugging are supposed to be endearing or amusing, but fail miserably on both fronts. They bring very little to proceedings except for running time, and that’s a shame, because there is no shortage of bizarre inventiveness on view. And when the pair stop trying to be characters, shut the hell up, and simply team up with Iria to kick alien arse, it’s a lot better, because whatever they do to Zeiram, he/she/it just keeps mutating into another form and fighting back. You get the sense being fed through a wood-chipper would only be a minor inconvenience.

This also helps cover up Moriyama’s somewhat limited set of fighting skills. Admittedly, it’s possible she had to slow things down in order to fight a giant mushroom, but the hand-to-hand combat here is choreographed at about the speed of a Strauss waltz. She does have screen presence, however, and looks decent enough firing a gun. To a casual eye – that’d be my wife’s, wandering through the living-room – this could look like an episode of Amemiya’s Power Rangers, and it’s not surprising he would go on to direct some Kamen Rider films. But it’s too uneven to succeed: for every moment where you go, “Cool!”, there’s another where you’ll roll your eyes, or just go “Eh?”. For instance, the section where Zeiram squeeze out goo onto the ground, which grows into a half-man that has a burbling conversation with Zeiram, before getting its head stomped on. Altogether, now: eh?

The sequel, which came out three years later, restores the “i” in the title, which was inexplicably removed from the original for it US release by Fox Lorber. This installment starts off as if it’s going to go in some radically different directions, even if all the main players are back. Iria is seeking an ancient artifact called the Carmarite, and additionally, has a new assistant, but he turns out to be untrustworthy. Meanwhile, a shadowy group has succeeded in regenerating Zeiram as a cyborg warrior (which makes a lot more sense if you’ve seen the anime, and know its origins), bending its will to their needs and turning it into a weapon. While initially successfully, this works about as well as most plans usually do, and it’s not longer before Zeiram is much more a menace than an ally.

However, just when you think the film is going into new and interesting territory… Well, I’m not quite show how it happened, but before long we were back in more or less the same situation as the original. Blah blah irritating comic relief blah another dimension blak Iria unable to help (this time because she gets herself locked in a room), etc. You’re looking at something which borders on being a remake of the original, and unlike something like Terminator 2, which upped the ante significantly, while telling a largely similar story, there isn’t any real sense of progression or development. Much as before, things do get better when things move into action, and Zeiram is again, a shape-shifting nightmare that won’t stay dead. And this time, not even a cute dog which strays into proceedings is off the menu.

It also helps that, this time around, Moriyama has a better handle on the action angle. Previously, it was very much a case of kick, pause, punch, pause, move, but she is a good deal more fluid here, and makes for a more credible heroine as a result. However, her strength is still more in the “looking cool with a gun” department, because her punches still look like they might be troubled by a damp paper-bag. On balance, the sequel’s lack of invention is approximately balanced by the overall improvement in Iria’s character and the slightly better overall production values – it still looks like you could fund it from your bedside table change – and it’s as worth watching as the first part. Which would be “somewhat”: call both of them a rent (or more likely these days, a download), rather than a buy.

Dir: Keita Amemiya
Star: Yûko Moriyama, Mizuho Yoshida, Kunihiro Ida, Yukijirô Hotaru

Zeiram

“Z is for Zeiram”

Keita Amemiya was one of the directors of the show Kyõryû Sentai Zyuranger, a Japanese series which provided the initial basis (and much footage) for Mighty Morphin’ Power Rangers. But he is a bit of a Renaissance man, also working in animation, video games and illustration. His work seems to have a common sense of imagination, to the extent that it can be a bit overwhelming. A review of his first feature, Cyber Ninja – a title that, alone, give you a fairly idea of the location from where Amemiya is generally coming – hits the mark: “A feature length video game commercial, a much too-long advertisement for a Namco arcade game that never made its way into American pizza parlors.”

For our purposes here, however, we are concerned solely with Zeiram, his creation which spawned two live-action movies, a six-part anime adaptation, and I’m pretty damn sure a comic-book [though Google isn’t proving much help, and I’d have to go down and open my comic boxes to confirm that; since the last time they were cracked was, I kid you not, in 2000, I am reluctant to break the seal on them now]. As we’ll see the titular creature is very much the villain, but it easily qualifies here thanks to its kick-ass heroine. I had hoped to get round to watching the anime in time for this month’s installment, but I didn’t quite make it. Since baseball Opening Day and the subsequent summer go-slow is almost upon us, probably best if I cover the two movies now, and I’ll add the anime… hopefully in April, but no promises! [Update: got to it in May, so not too bad!]

Zeiram + Zeiram 2

By Jim McLennan

★★★

Zeiram and its sequel, Zeiram 2, both concern a creature which combines all the most unpleasant and lethal features of The Thing with The Terminator. It’s humanoid, at least in the number of functioning limbs, but its head appears almost mushroom shaped – though it’s hard to tell where Zeiram ends and its hat begins, for there’s a second face, embedded in the hat. This is capable of extending on a tentacle, to attack victims, taking in nourishment, and there’s evidence to suggest that it can absorb their DNA and use it to create monsters. Oh, and the rest of it is almost impossible to destroy.

However, trying to do exactly that is Iria (Moriyama), an interstellar bounty hunter, who has laid a trap to take Zeiram into an alternate, uninhabited dimension, in order to deal with him in a way that will pose no threat to the local population. However, she reckons without the arrival of electrical techs Kamiya (Hotaru) and Teppei (Ida), who have been dispatched by the power company to investigate the power-drain resulting from Iria’s tech. Through an unfortunate series of events, they end up in the alternate dimension with Zeiram, while Iria is largely stuck in our world, trying to keep them alive until she can fix her portal and get in there to help them.

The problems here are largely two-fold. Kamiya. And Teppei, There are few things less appealing than comic relief characters whose antics and mugging are supposed to be endearing or amusing, but fail miserably on both fronts. They bring very little to proceedings except for running time, and that’s a shame, because there is no shortage of bizarre inventiveness on view. And when the pair stop trying to be characters, shut the hell up, and simply team up with Iria to kick alien arse, it’s a lot better, because whatever they do to Zeiram, he/she/it just keeps mutating into another form and fighting back. You get the sense being fed through a wood-chipper would only be a minor inconvenience.

This also helps cover up Moriyama’s somewhat limited set of fighting skills. Admittedly, it’s possible she had to slow things down in order to fight a giant mushroom, but the hand-to-hand combat here is choreographed at about the speed of a Strauss waltz. She does have screen presence, however, and looks decent enough firing a gun. To a casual eye – that’d be my wife’s, wandering through the living-room – this could look like an episode of Amemiya’s Power Rangers, and it’s not surprising he would go on to direct some Kamen Rider films. But it’s too uneven to succeed: for every moment where you go, “Cool!”, there’s another where you’ll roll your eyes, or just go “Eh?”. For instance, the section where Zeiram squeeze out goo onto the ground, which grows into a half-man that has a burbling conversation with Zeiram, before getting its head stomped on. Altogether, now: eh?

The sequel, which came out three years later, restores the “i” in the title, which was inexplicably removed from the original for it US release by Fox Lorber. This installment starts off as if it’s going to go in some radically different directions, even if all the main players are back. Iria is seeking an ancient artifact called the Carmarite, and additionally, has a new assistant, but he turns out to be untrustworthy. Meanwhile, a shadowy group has succeeded in regenerating Zeiram as a cyborg warrior (which makes a lot more sense if you’ve seen the anime, and know its origins), bending its will to their needs and turning it into a weapon. While initially successfully, this works about as well as most plans usually do, and it’s not longer before Zeiram is much more a menace than an ally.

However, just when you think the film is going into new and interesting territory… Well, I’m not quite show how it happened, but before long we were back in more or less the same situation as the original. Blah blah irritating comic relief blah another dimension blak Iria unable to help (this time because she gets herself locked in a room), etc. You’re looking at something which borders on being a remake of the original, and unlike something like Terminator 2, which upped the ante significantly, while telling a largely similar story, there isn’t any real sense of progression or development. Much as before, things do get better when things move into action, and Zeiram is again, a shape-shifting nightmare that won’t stay dead. And this time, not even a cute dog which strays into proceedings is off the menu.

It also helps that, this time around, Moriyama has a better handle on the action angle. Previously, it was very much a case of kick, pause, punch, pause, move, but she is a good deal more fluid here, and makes for a more credible heroine as a result. However, her strength is still more in the “looking cool with a gun” department, because her punches still look like they might be troubled by a damp paper-bag. On balance, the sequel’s lack of invention is approximately balanced by the overall improvement in Iria’s character and the slightly better overall production values – it still looks like you could fund it from your bedside table change – and it’s as worth watching as the first part. Which would be “somewhat”: call both of them a rent (or more likely these days, a download), rather than a buy.

Dir: Keita Amemiya
Star: Yûko Moriyama, Mizuho Yoshida, Kunihiro Ida, Yukijirô Hotaru

Iria – Zeiram the Animation

By Jim McLennan

★★★½

Though released several years later, this is a prequel to the two Zeiram movies, telling the story of the first encounter between Iria (Hisakawa, who was also Sailor Mercury) and Zeiram. At the time, she was an apprentice bounty-hunter, working alongside her brother Gren. They take a mission to rescue a VIP and recover the cargo from a stranded space-ship. However, once there, they discover the “cargo” is actually the alien Zeiram, which a corporation is interested in using as a weapon. The result leaves her brother apparently dead, and Iria now the target for the corporation, who want to hush up their thoroughly-dubious plan, by any means necessary. Fortunately, as well as her own skills, our heroine has the assistance of former rival bounty-hunter, Fujikuro (Chiva), endearing urchin Kei (Kanai), and Bob (Ikeda), a colleague whose consciousness has been turned into an AI.

The six-episode (about 25 mins per part, by the time you skip the opening and closing credits) series worked, for me, a little better than the live-action, simply because of the nature of animation: there’s no need for restraint. There were times in the movies where you could see where Amamiya wanted to, but has to restrain his imagination for budgetary reasons. Here, there’s close to a fully-fledged universe, with content which would likely be well beyond the budget of anyone not named James Cameron. There’s also a nice character arc for Iria: initially, she is probably too big for her boots, with an over-inflated sense of her own skills. When she meets Zeiran, she soon discovers she isn’t quite the cat’s whiskers, at least, not to the extent she thinks.

As with most animation of the time, it’s not going to be confused with Miyazaki, and it would be silly to expect otherwise. However, there remain weaknesses. Most obviously, and surprisingly – because it’s the same issue as in the live-action version – is the diversion of time to secondary characters, in particular Kei and sidekick, the latter of whom is there for one purpose only (too spoilerific to discuss in detail; I’d say it falls into the category of “surprising, but almost entirely pointless”). That’s true for much of the plot, which feels over-similar to the Aliens series, and at times, the conspiracy angles just seem to be there to fill in time, before we get to the inevitable final battle between Iria and Zeiram. It did generally keep my interest, overall; but I can see why it hasn’t exactly been remembered as a classic of the medium.

Dir: Tetsuro Amino
Star: (voice) Aya Hisakawa, Shigeru Chiba, Mika Kanai, Masaru Ikeda