★★★
“Tree’s company…”
This has the potential to be truly bad, and you need to be willing to look past ropey production values, a possibly deliberately shaky grasp of period (unless “Daisy” really was a popular girls’ name in early medieval times…) and uncertainty as to whether or not this is intended to be a comedy. Yet, I have to admire its “everything including the kitchen sink” approach: throwing together elements from genres as disparate as Vikings, zombies, aliens, sword ‘n’ sorcery and female vengeance shows… well, ambition, at the very least.
The story starts with a group of women, led by Atheled (McTernan), infiltrating a priory. They seek revenge on the monks, because of a sideline in human trafficking which has cost the women dearly. Their plan for vengeance is somewhat derailed by a local lord turning up, and entirely derailed by the arrival of a horde of Vikings, in turn hotly pursued by what can only be described as demonic shrubbery – not for nothing are they referred to and credited as “tree bastards.” To survive through the night is going to take an unholy alliance between the various parties, as well as some captives in the basement – fortunately, those include someone who can speak Viking (McNab). Given their radically different goals, this will present problems of its own.
Wisely, for budgetary reasons, action is largely constrained to the main hall of the priory, with occasional forays outside. This set-up is very Night of the Living Dead, and the tree bastards are also infectious, albeit not quite in the traditional zombie sense. However, it’s in the creatures that the film’s limited resources are most painfully obvious, with them being little more than obviously blokes in masks. Although the boss shrub does occasionally look impressive, when shot from the right angle, it feels a bit much, and is a case where less might well have been more. Just make them nameless berserkers, you’d have much the same impact and save yourself a lot of time, money and effort.
The chief saving grace are the performances. McTernan has the inner steel to go with her crossbow bolts; her colleagues, Seren (Hoult) and Rosalind (Schnitzler) in particular, are very easy to root for; and the nameless translator has perhaps the most interesting character. It’s these that kept me watching, such as in the atmospheric scene when the backstory of the tree bastards is explained. Though told rather than shown, it’s delivered with enough energy to prove more effective than some other elements (martial arts? gunpowder?), which had me sighing in irritation.
To be perfectly clear, it’s a case where you need to go in with your expectations suitably managed, i.e. keep ’em on the low-down. Based on the blandly generic DVD sleeve and title, I probably wouldn’t have even bothered, and certainly would not have expected any action heroines. As such, this was a pleasant surprise, and it kept me more entertained than I feared it might. My advice is, treat it as a loving tribute to a whole slew of B-movie genres, no more and no less.
Dir: Jack Burton
Star: Michelle McTernan, Rosanna Hoult, Samantha Schnitzler, Adam McNab


It’s not often that a film cost less to make, than the television set on which I watched it. But it appears this was the case here, with the budget reportedly coming in at five hundred pounds. No, there’s not a “thousand” missing from that. £500. What you get is probably not too far from what you would expect for that – some of the aerial photography and locations do appear to represent good value for money. Budget isn’t the real issue here though. This British film’s main problem is the drastic shift in story for the final third, when it suddenly morphs, for no reason, from a SF/thriller, into a full-on zombie apocalypse which the makers have neither the budget nor the talent to depict.
Oozing with a unique visual style that’s like a brutalist cross between Blade Runner and Alice in Wonderland, this focuses on a battle for business between assassins. Annie (Robbie) – or, maybe, she’s called Bonnie – wants to take over the murderous commissions of the mysterious Mr. Franklin. He agrees, only if she takes out the current incumbents, Vince (Fletcher) and his apprentice, Alfred (Irons). Simultaneously, while working as a waitress in an all-night diner at a railway station, she meets Bill (Pegg), a terminally-ill English teacher, who enters her establishment while waiting for a train in front of which to throw himself.
This Lovecraftian-inspired action/horror mix is full of good – or, at least, interesting – ideas. It plays almost like a Call of Cthulhu scenario, with the players having to defend the top-secret government facility of the title from a group of cultists who are attacking the base. They are aiming to liberate one of the Elder Gods, Erebus, who in the form of the human he has possessed (Johnson), is about to be deported back into the infinite darkness. This is the latest incident in an ongoing covert battle by humanity, which has been going on since the twenties, though with decreasing intensity. At least until now.
This dates back to 2006, and was somewhat groundbreaking at the time, due to the very high volume of digital effects and CGI background work – it came out was three years before Avatar, as a yardstick. The key word here, however, is “volume”. For the effects make up for in quantity what they largely lack in quality, although you have to be impressed at the sheer ambition on view, especially when you don’t have a fraction of the resources which were available to James Cameron. More problematically, also missing is the skill necessary to handle a narrative, where there is simultaneously too much and not enough going on. The former is apparent in entire universe building which has to be accomplished in hard to digest expository chunks, and the latter makes itself known, courtesy of long stretches which are as devoid of interesting features as the Arizona landscapes in which they were shot.
Oh, be afraid… Be
This slice of British televisual fantasy was offered up on Christmas Day, and provides a pleasant, warm and unchallenging slice of family fare. It takes place in a world where magic has ruled, but is gradually fading from consciousness and being replaced by technology. The magic appears connected to the dragons with which humanity shared the planet, uneasily. After previous battles, a kind of apartheid was set up, with the world divided into dragon and human areas. Overseeing the peace is the Dragonslayer, who is charged with killing any dragons who violate the treaty and attack humans or their territory. But some members of mankind are casting envious eyes on the unspoiled territory of the dragons, and would love an excuse to take it over.
★★★½
★★★★
A genuinely organic hit on BBC America, this generated so much word of mouth that the ratings for this show behaved in an unexpected fashion. Including those who DVR’d the show, viewership increased for each episode over its 8-week run. That’s a rare feat these days, and is testament to the show’s unique qualities. So confident were the station in the show, that is was renewed for a second season before it had even premiered – another unusual achievement. But then, this show is arguably unlike anything else on television.
The show is defiantly messy in terms of its characters, who manage both to embody the stereotypes of the dogged law-enforcement official and the slick, femme fatale, while also subverting them. From the viewpoint of this site, Oksana is likely the more interesting. As a high concept, imagine a female version of Dexter: charming and affable on the surface, yet extraordinary lethal – and capable of flicking that switch in a moment. The difference is, Villanelle has chosen not to control and direct her “dark passenger” so much as embrace them fully, and is given the chance to do so by the profession into which she is recruited. It also allows her to indulge her fondness for haute couture.