★★★
Zeiram and its sequel, Zeiram 2, both concern a creature which combines all the most unpleasant and lethal features of The Thing with The Terminator. It’s humanoid, at least in the number of functioning limbs, but its head appears almost mushroom shaped – though it’s hard to tell where Zeiram ends and its hat begins, for there’s a second face, embedded in the hat. This is capable of extending on a tentacle, to attack victims, taking in nourishment, and there’s evidence to suggest that it can absorb their DNA and use it to create monsters. Oh, and the rest of it is almost impossible to destroy.
However, trying to do exactly that is Iria (Moriyama), an interstellar bounty hunter, who has laid a trap to take Zeiram into an alternate, uninhabited dimension, in order to deal with him in a way that will pose no threat to the local population. However, she reckons without the arrival of electrical techs Kamiya (Hotaru) and Teppei (Ida), who have been dispatched by the power company to investigate the power-drain resulting from Iria’s tech. Through an unfortunate series of events, they end up in the alternate dimension with Zeiram, while Iria is largely stuck in our world, trying to keep them alive until she can fix her portal and get in there to help them.
The problems here are largely two-fold. Kamiya. And Teppei, There are few things less appealing than comic relief characters whose antics and mugging are supposed to be endearing or amusing, but fail miserably on both fronts. They bring very little to proceedings except for running time, and that’s a shame, because there is no shortage of bizarre inventiveness on view. And when the pair stop trying to be characters, shut the hell up, and simply team up with Iria to kick alien arse, it’s a lot better, because whatever they do to Zeiram, he/she/it just keeps mutating into another form and fighting back. You get the sense being fed through a wood-chipper would only be a minor inconvenience.
This also helps cover up Moriyama’s somewhat limited set of fighting skills. Admittedly, it’s possible she had to slow things down in order to fight a giant mushroom, but the hand-to-hand combat here is choreographed at about the speed of a Strauss waltz. She does have screen presence, however, and looks decent enough firing a gun. To a casual eye – that’d be my wife’s, wandering through the living-room – this could look like an episode of Amemiya’s Power Rangers, and it’s not surprising he would go on to direct some Kamen Rider films. But it’s too uneven to succeed: for every moment where you go, “Cool!”, there’s another where you’ll roll your eyes, or just go “Eh?”. For instance, the section where Zeiram squeeze out goo onto the ground, which grows into a half-man that has a burbling conversation with Zeiram, before getting its head stomped on. Altogether, now: eh?
The sequel, which came out three years later, restores the “i” in the title, which was inexplicably removed from the original for it US release by Fox Lorber. This installment starts off as if it’s going to go in some radically different directions, even if all the main players are back. Iria is seeking an ancient artifact called the Carmarite, and additionally, has a new assistant, but he turns out to be untrustworthy. Meanwhile, a shadowy group has succeeded in regenerating Zeiram as a cyborg warrior (which makes a lot more sense if you’ve seen the anime, and know its origins), bending its will to their needs and turning it into a weapon. While initially successfully, this works about as well as most plans usually do, and it’s not longer before Zeiram is much more a menace than an ally.
However, just when you think the film is going into new and interesting territory… Well, I’m not quite show how it happened, but before long we were back in more or less the same situation as the original. Blah blah irritating comic relief blah another dimension blak Iria unable to help (this time because she gets herself locked in a room), etc. You’re looking at something which borders on being a remake of the original, and unlike something like Terminator 2, which upped the ante significantly, while telling a largely similar story, there isn’t any real sense of progression or development. Much as before, things do get better when things move into action, and Zeiram is again, a shape-shifting nightmare that won’t stay dead. And this time, not even a cute dog which strays into proceedings is off the menu.
It also helps that, this time around, Moriyama has a better handle on the action angle. Previously, it was very much a case of kick, pause, punch, pause, move, but she is a good deal more fluid here, and makes for a more credible heroine as a result. However, her strength is still more in the “looking cool with a gun” department, because her punches still look like they might be troubled by a damp paper-bag. On balance, the sequel’s lack of invention is approximately balanced by the overall improvement in Iria’s character and the slightly better overall production values – it still looks like you could fund it from your bedside table change – and it’s as worth watching as the first part. Which would be “somewhat”: call both of them a rent (or more likely these days, a download), rather than a buy.
Dir: Keita Amemiya
Star: Yûko Moriyama, Mizuho Yoshida, Kunihiro Ida, Yukijirô Hotaru


“Z is for Zeiram”
Though released several years later, this is a prequel to the two Zeiram movies, telling the story of the first encounter between Iria (Hisakawa, who was also Sailor Mercury) and Zeiram. At the time, she was an apprentice bounty-hunter, working alongside her brother Gren. They take a mission to rescue a VIP and recover the cargo from a stranded space-ship. However, once there, they discover the “cargo” is actually the alien Zeiram, which a corporation is interested in using as a weapon. The result leaves her brother apparently dead, and Iria now the target for the corporation, who want to hush up their thoroughly-dubious plan, by any means necessary. Fortunately, as well as her own skills, our heroine has the assistance of former rival bounty-hunter, Fujikuro (Chiva), endearing urchin Kei (Kanai), and Bob (Ikeda), a colleague whose consciousness has been turned into an AI.
This starts with a memorable sequence in which Inoshika Ocho (Ike) fights off a number of attackers, armed only with her umbrella; albeit, an umbrella that is rather more heavily-armed than most. While she succeeds, she ends up losing all of her clothes in the process, leading to some artful staging in which the discarded umbrella is used to hide her naughties bits. Unfortunately, the rest of the film, while occasionally reaching the same levels of unsanity is largely crude and unpleasant. Even the central concept – a gang smuggling drugs in the vaginas of junkies – falls firmly into that category.
Rika (Kudo) and her schoolgirl pal ditch education for a day and head off to a remote village to check up on her grandfather, who hasn’t been heard from for a while. But as soon as they arrive, the pair come under attack by zombies, initially spawned as the result of a euthanasia drug being tried out by the Japanese government to address the whole “inverse pyramid” thing. They do reach Grandpa’s house, but find him in the stages of advanced Alzheimer’s – at least, until Rika is bitten. Gramps removes the limb, and replaces it with one conveniently lying around, which happens to belong to a master zombie hunter. Who cares if it’s the wrong colour and incredibly muscular? With America preparing a Return of the Living Dead style cleansing operation on the area, Rika and her allies have to locate the King Zombie and kill him, before being reduced to their constituent atoms.
Serial escaper Ruriko (Sugimoto) is more persistent than good, and is dragged back to reform school after her seventh escape attempt ends the same way as her previous six. After whizzing through most of the standards of the women-in-prison genre in about 30 minutes or so e.g. corrupt staff, gratuitous nudity, solitary confinement, etc. she and a few of her colleagues (supposedly teenagers, but that clearly ain’t the case) break out as a group. Splitting up to avoid detection, they arrange a rendezvous at a deserted building by the sea, from where they plan to hijack a ship and escape Japan for good. Truth be told, a sense of urgency isn’t exactly top of the their skill-set, and as they meander their way there, various escapades happen, of which the only significant one is Ruriko meeting, by chance, a male criminal (Watase), who is also trying to out-run the law. But the police are also keen to ensure that they run their record in terms of Ruriko to a perfect 8-for-8…
I really wanted to use little barb-wire icons to mark this one, instead of the usual stars, but whenever I typed in “barb wire jpg” into search engines, I always seemed to find myself staring at Pamela Anderson. Yes, get those digressions out of the way early, that’s what I always say…
Thirdly, while they
The only major change here is how
If its predecessor (reviewed here as
Having been largely unimpressed by Iguchi’s other work, which seemed to have little to offer except megabytes of digital blood, I likely wouldn’t have watched this except an accident involving beer and my Apple TV remote has stopped me from much of my usual viewing. I could still stream from Netflix, however, though when I saw this was dubbed in English, I almost didn’t bother. But surprisingly, this has easily the best plot of his movies, with a slyly-twisted sense of imagination that’s very effective.
I think I am officially over the whole Japanese uber-splatter thing. Either that, or I just don’t like Nishimura’s approach. He has been behind the last couple of examples I’ve seen (this and Tokyo Gore Police) and neither have reached the heights of te better genre entries. At 117 minutes, this is even more overlong than TGP and, to be blunt, I fell asleep before the end. Oh, there’s no lack of stuff going on, as we’ll shortly see, and certainly no shortage of arterial spray. However, neither of them make any significant impression, on either the emotional or visceral levels.
Out in the middle of the Japanese countryside is a square, unremarkable building that is the headquarters and training center for GAEA, one of the country’s leading women’s wrestling federations. Into this comes Takeuchi, making her second attempt to become a pro wrestler – the brutal training, under the glare of GAEA’s top wrestler Nagaua, caused her to give up last time. Will her second attempt prove any more successful? Can she get through to the final exam, and pass it to become a full member of GAEA?