Zeiram + Zeiram 2

★★★

Zeiram and its sequel, Zeiram 2, both concern a creature which combines all the most unpleasant and lethal features of The Thing with The Terminator. It’s humanoid, at least in the number of functioning limbs, but its head appears almost mushroom shaped – though it’s hard to tell where Zeiram ends and its hat begins, for there’s a second face, embedded in the hat. This is capable of extending on a tentacle, to attack victims, taking in nourishment, and there’s evidence to suggest that it can absorb their DNA and use it to create monsters. Oh, and the rest of it is almost impossible to destroy.

However, trying to do exactly that is Iria (Moriyama), an interstellar bounty hunter, who has laid a trap to take Zeiram into an alternate, uninhabited dimension, in order to deal with him in a way that will pose no threat to the local population. However, she reckons without the arrival of electrical techs Kamiya (Hotaru) and Teppei (Ida), who have been dispatched by the power company to investigate the power-drain resulting from Iria’s tech. Through an unfortunate series of events, they end up in the alternate dimension with Zeiram, while Iria is largely stuck in our world, trying to keep them alive until she can fix her portal and get in there to help them.

The problems here are largely two-fold. Kamiya. And Teppei, There are few things less appealing than comic relief characters whose antics and mugging are supposed to be endearing or amusing, but fail miserably on both fronts. They bring very little to proceedings except for running time, and that’s a shame, because there is no shortage of bizarre inventiveness on view. And when the pair stop trying to be characters, shut the hell up, and simply team up with Iria to kick alien arse, it’s a lot better, because whatever they do to Zeiram, he/she/it just keeps mutating into another form and fighting back. You get the sense being fed through a wood-chipper would only be a minor inconvenience.

This also helps cover up Moriyama’s somewhat limited set of fighting skills. Admittedly, it’s possible she had to slow things down in order to fight a giant mushroom, but the hand-to-hand combat here is choreographed at about the speed of a Strauss waltz. She does have screen presence, however, and looks decent enough firing a gun. To a casual eye – that’d be my wife’s, wandering through the living-room – this could look like an episode of Amemiya’s Power Rangers, and it’s not surprising he would go on to direct some Kamen Rider films. But it’s too uneven to succeed: for every moment where you go, “Cool!”, there’s another where you’ll roll your eyes, or just go “Eh?”. For instance, the section where Zeiram squeeze out goo onto the ground, which grows into a half-man that has a burbling conversation with Zeiram, before getting its head stomped on. Altogether, now: eh?

The sequel, which came out three years later, restores the “i” in the title, which was inexplicably removed from the original for it US release by Fox Lorber. This installment starts off as if it’s going to go in some radically different directions, even if all the main players are back. Iria is seeking an ancient artifact called the Carmarite, and additionally, has a new assistant, but he turns out to be untrustworthy. Meanwhile, a shadowy group has succeeded in regenerating Zeiram as a cyborg warrior (which makes a lot more sense if you’ve seen the anime, and know its origins), bending its will to their needs and turning it into a weapon. While initially successfully, this works about as well as most plans usually do, and it’s not longer before Zeiram is much more a menace than an ally.

However, just when you think the film is going into new and interesting territory… Well, I’m not quite show how it happened, but before long we were back in more or less the same situation as the original. Blah blah irritating comic relief blah another dimension blak Iria unable to help (this time because she gets herself locked in a room), etc. You’re looking at something which borders on being a remake of the original, and unlike something like Terminator 2, which upped the ante significantly, while telling a largely similar story, there isn’t any real sense of progression or development. Much as before, things do get better when things move into action, and Zeiram is again, a shape-shifting nightmare that won’t stay dead. And this time, not even a cute dog which strays into proceedings is off the menu.

It also helps that, this time around, Moriyama has a better handle on the action angle. Previously, it was very much a case of kick, pause, punch, pause, move, but she is a good deal more fluid here, and makes for a more credible heroine as a result. However, her strength is still more in the “looking cool with a gun” department, because her punches still look like they might be troubled by a damp paper-bag. On balance, the sequel’s lack of invention is approximately balanced by the overall improvement in Iria’s character and the slightly better overall production values – it still looks like you could fund it from your bedside table change – and it’s as worth watching as the first part. Which would be “somewhat”: call both of them a rent (or more likely these days, a download), rather than a buy.

Dir: Keita Amemiya
Star: Yûko Moriyama, Mizuho Yoshida, Kunihiro Ida, Yukijirô Hotaru

Zeiram

“Z is for Zeiram”

Keita Amemiya was one of the directors of the show Kyõryû Sentai Zyuranger, a Japanese series which provided the initial basis (and much footage) for Mighty Morphin’ Power Rangers. But he is a bit of a Renaissance man, also working in animation, video games and illustration. His work seems to have a common sense of imagination, to the extent that it can be a bit overwhelming. A review of his first feature, Cyber Ninja – a title that, alone, give you a fairly idea of the location from where Amemiya is generally coming – hits the mark: “A feature length video game commercial, a much too-long advertisement for a Namco arcade game that never made its way into American pizza parlors.”

For our purposes here, however, we are concerned solely with Zeiram, his creation which spawned two live-action movies, a six-part anime adaptation, and I’m pretty damn sure a comic-book [though Google isn’t proving much help, and I’d have to go down and open my comic boxes to confirm that; since the last time they were cracked was, I kid you not, in 2000, I am reluctant to break the seal on them now]. As we’ll see the titular creature is very much the villain, but it easily qualifies here thanks to its kick-ass heroine. I had hoped to get round to watching the anime in time for this month’s installment, but I didn’t quite make it. Since baseball Opening Day and the subsequent summer go-slow is almost upon us, probably best if I cover the two movies now, and I’ll add the anime… hopefully in April, but no promises! [Update: got to it in May, so not too bad!]

Zeiram + Zeiram 2

By Jim McLennan

★★★

Zeiram and its sequel, Zeiram 2, both concern a creature which combines all the most unpleasant and lethal features of The Thing with The Terminator. It’s humanoid, at least in the number of functioning limbs, but its head appears almost mushroom shaped – though it’s hard to tell where Zeiram ends and its hat begins, for there’s a second face, embedded in the hat. This is capable of extending on a tentacle, to attack victims, taking in nourishment, and there’s evidence to suggest that it can absorb their DNA and use it to create monsters. Oh, and the rest of it is almost impossible to destroy.

However, trying to do exactly that is Iria (Moriyama), an interstellar bounty hunter, who has laid a trap to take Zeiram into an alternate, uninhabited dimension, in order to deal with him in a way that will pose no threat to the local population. However, she reckons without the arrival of electrical techs Kamiya (Hotaru) and Teppei (Ida), who have been dispatched by the power company to investigate the power-drain resulting from Iria’s tech. Through an unfortunate series of events, they end up in the alternate dimension with Zeiram, while Iria is largely stuck in our world, trying to keep them alive until she can fix her portal and get in there to help them.

The problems here are largely two-fold. Kamiya. And Teppei, There are few things less appealing than comic relief characters whose antics and mugging are supposed to be endearing or amusing, but fail miserably on both fronts. They bring very little to proceedings except for running time, and that’s a shame, because there is no shortage of bizarre inventiveness on view. And when the pair stop trying to be characters, shut the hell up, and simply team up with Iria to kick alien arse, it’s a lot better, because whatever they do to Zeiram, he/she/it just keeps mutating into another form and fighting back. You get the sense being fed through a wood-chipper would only be a minor inconvenience.

This also helps cover up Moriyama’s somewhat limited set of fighting skills. Admittedly, it’s possible she had to slow things down in order to fight a giant mushroom, but the hand-to-hand combat here is choreographed at about the speed of a Strauss waltz. She does have screen presence, however, and looks decent enough firing a gun. To a casual eye – that’d be my wife’s, wandering through the living-room – this could look like an episode of Amemiya’s Power Rangers, and it’s not surprising he would go on to direct some Kamen Rider films. But it’s too uneven to succeed: for every moment where you go, “Cool!”, there’s another where you’ll roll your eyes, or just go “Eh?”. For instance, the section where Zeiram squeeze out goo onto the ground, which grows into a half-man that has a burbling conversation with Zeiram, before getting its head stomped on. Altogether, now: eh?

The sequel, which came out three years later, restores the “i” in the title, which was inexplicably removed from the original for it US release by Fox Lorber. This installment starts off as if it’s going to go in some radically different directions, even if all the main players are back. Iria is seeking an ancient artifact called the Carmarite, and additionally, has a new assistant, but he turns out to be untrustworthy. Meanwhile, a shadowy group has succeeded in regenerating Zeiram as a cyborg warrior (which makes a lot more sense if you’ve seen the anime, and know its origins), bending its will to their needs and turning it into a weapon. While initially successfully, this works about as well as most plans usually do, and it’s not longer before Zeiram is much more a menace than an ally.

However, just when you think the film is going into new and interesting territory… Well, I’m not quite show how it happened, but before long we were back in more or less the same situation as the original. Blah blah irritating comic relief blah another dimension blak Iria unable to help (this time because she gets herself locked in a room), etc. You’re looking at something which borders on being a remake of the original, and unlike something like Terminator 2, which upped the ante significantly, while telling a largely similar story, there isn’t any real sense of progression or development. Much as before, things do get better when things move into action, and Zeiram is again, a shape-shifting nightmare that won’t stay dead. And this time, not even a cute dog which strays into proceedings is off the menu.

It also helps that, this time around, Moriyama has a better handle on the action angle. Previously, it was very much a case of kick, pause, punch, pause, move, but she is a good deal more fluid here, and makes for a more credible heroine as a result. However, her strength is still more in the “looking cool with a gun” department, because her punches still look like they might be troubled by a damp paper-bag. On balance, the sequel’s lack of invention is approximately balanced by the overall improvement in Iria’s character and the slightly better overall production values – it still looks like you could fund it from your bedside table change – and it’s as worth watching as the first part. Which would be “somewhat”: call both of them a rent (or more likely these days, a download), rather than a buy.

Dir: Keita Amemiya
Star: Yûko Moriyama, Mizuho Yoshida, Kunihiro Ida, Yukijirô Hotaru

Iria – Zeiram the Animation

By Jim McLennan

★★★½

Though released several years later, this is a prequel to the two Zeiram movies, telling the story of the first encounter between Iria (Hisakawa, who was also Sailor Mercury) and Zeiram. At the time, she was an apprentice bounty-hunter, working alongside her brother Gren. They take a mission to rescue a VIP and recover the cargo from a stranded space-ship. However, once there, they discover the “cargo” is actually the alien Zeiram, which a corporation is interested in using as a weapon. The result leaves her brother apparently dead, and Iria now the target for the corporation, who want to hush up their thoroughly-dubious plan, by any means necessary. Fortunately, as well as her own skills, our heroine has the assistance of former rival bounty-hunter, Fujikuro (Chiva), endearing urchin Kei (Kanai), and Bob (Ikeda), a colleague whose consciousness has been turned into an AI.

The six-episode (about 25 mins per part, by the time you skip the opening and closing credits) series worked, for me, a little better than the live-action, simply because of the nature of animation: there’s no need for restraint. There were times in the movies where you could see where Amamiya wanted to, but has to restrain his imagination for budgetary reasons. Here, there’s close to a fully-fledged universe, with content which would likely be well beyond the budget of anyone not named James Cameron. There’s also a nice character arc for Iria: initially, she is probably too big for her boots, with an over-inflated sense of her own skills. When she meets Zeiran, she soon discovers she isn’t quite the cat’s whiskers, at least, not to the extent she thinks.

As with most animation of the time, it’s not going to be confused with Miyazaki, and it would be silly to expect otherwise. However, there remain weaknesses. Most obviously, and surprisingly – because it’s the same issue as in the live-action version – is the diversion of time to secondary characters, in particular Kei and sidekick, the latter of whom is there for one purpose only (too spoilerific to discuss in detail; I’d say it falls into the category of “surprising, but almost entirely pointless”). That’s true for much of the plot, which feels over-similar to the Aliens series, and at times, the conspiracy angles just seem to be there to fill in time, before we get to the inevitable final battle between Iria and Zeiram. It did generally keep my interest, overall; but I can see why it hasn’t exactly been remembered as a classic of the medium.

Dir: Tetsuro Amino
Star: (voice) Aya Hisakawa, Shigeru Chiba, Mika Kanai, Masaru Ikeda

Female Yakuza Tale: Inquisition and Torture

★½
“I should have paid more attention to the second-half of the title.”

This starts with a memorable sequence in which Inoshika Ocho (Ike) fights off a number of attackers, armed only with her umbrella; albeit, an umbrella that is rather more heavily-armed than most. While she succeeds, she ends up losing all of her clothes in the process, leading to some artful staging in which the discarded umbrella is used to hide her naughties bits. Unfortunately, the rest of the film, while occasionally reaching the same levels of unsanity is largely crude and unpleasant. Even the central concept – a gang smuggling drugs in the vaginas of junkies – falls firmly into that category.

Ocho falls into the gang’s clutches when an unfortunate wardrobe choice leads them to mistake her for one of their mules. When they discover there is no heroin in our heroine, they try to frame her for the “Crotch Gouge” murders, which they have been carrying out themselves to inspire fear in their employees. She is assisted in escaping this peril by the clan’s former boss, Joji (Uchida), who has just got out of jail to find his spot taken by Goda (Endo), who has embarked on the scheme in question. Since Ocho had some history with an earlier clan boss, after he sacrificed his own digit to save hers, when she was caught cheating in a gambling den, she teams up with Joji to restore the clan’s good name.

Its an odd combination that manages to mix nasty levels of sexual violence with slapstick comedy, and the results are unsatisfying in just about every way. There’s no shortage of breasts on view – particularly at the finale, which echoes the opening, except with the nipple-count increased by a factor of x50. However, the film also diverts itself off into a number of thoroughly uninteresting subplots, which chew up time and offer very little except more Japanese women being pawed. A sequel to Sex and Fury, despite a decent lead character, there was almost nothing here to inspire any interest in seeing its predecessor. I was left with a feeling of distinct exploitation, and not in a good way.

Dir: Teruo Ishii
Star: Reiko Ike, Ryohei Uchida, Tatsuo Endo

High School Girl Rika: Zombie Hunter

★★½
“High School Girl? Check. Zombies? Check. Hunting? Not so much.”

Rika (Kudo) and her schoolgirl pal ditch education for a day and head off to a remote village to check up on her grandfather, who hasn’t been heard from for a while. But as soon as they arrive, the pair come under attack by zombies, initially spawned as the result of a euthanasia drug being tried out by the Japanese government to address the whole “inverse pyramid” thing. They do reach Grandpa’s house, but find him in the stages of advanced Alzheimer’s – at least, until Rika is bitten. Gramps removes the limb, and replaces it with one conveniently lying around, which happens to belong to a master zombie hunter. Who cares if it’s the wrong colour and incredibly muscular? With America preparing a Return of the Living Dead style cleansing operation on the area, Rika and her allies have to locate the King Zombie and kill him, before being reduced to their constituent atoms.

There are a couple of nice ideas here, so let’s get those out of the way first. The master hunter is an amusingly male version of the Onechanbara heroine, both in the cowboy hat and otherwise scanty clothing. And I liked the fact there is actually an intelligent, polite zombie thrown into the mix, who retains his fondness for humanity (or does he? For he’s still a bit bitey…). However, it’s the best part of an hour before anything approaching the title is seen, by the time Rika loses her arm, gets her new one and comes to terms with the new, strong urges to swing a sharp sword in the direction of anything lacking a pulse. When it does…it’s really no great shakes either, and the action aspects of this are absolutely no match for the likes of Machine Girl or Hard Revenge Milly.

This is, however, operating in a rather different genre, as you’d expect from the makers of the catchily-titled Girls Rebel Force of Competitive Swimmers, which occupies an uneasy middle-ground between horror and soft-porn. This is mostly horror, occasionally comedy (the Three Stooges who are also roaming the town could have taken their comic mugging and left, without doing the film the slightest damage), and the action is some way back, likely less important than the “let’s all compare our breast sizes” scene. I’m certainly not averse to horror, and on that basis, given its low-budget, it’s a harmless time-passer. But given the title, I’d have liked to see Rika do an awful lot more actual hunting of the zombies.

Dir: Kenichi Fujiwara
Star: Risa Kudo, Takeshi Yamamoto, Mai Minami, Tsugumi Nagasawa

Girl Boss: Escape From Reform School

★★½
“Bad girls go to…the seaside?”

Serial escaper Ruriko (Sugimoto) is more persistent than good, and is dragged back to reform school after her seventh escape attempt ends the same way as her previous six. After whizzing through most of the standards of the women-in-prison genre in about 30 minutes or so e.g. corrupt staff, gratuitous nudity, solitary confinement, etc. she and a few of her colleagues (supposedly teenagers, but that clearly ain’t the case) break out as a group. Splitting up to avoid detection, they arrange a rendezvous at a deserted building by the sea, from where they plan to hijack a ship and escape Japan for good. Truth be told, a sense of urgency isn’t exactly top of the their skill-set, and as they meander their way there, various escapades happen, of which the only significant one is Ruriko meeting, by chance, a male criminal (Watase), who is also trying to out-run the law. But the police are also keen to ensure that they run their record in terms of Ruriko to a perfect 8-for-8…

I watched this less than a week ago, but already, I can’t remember very much about it. Sugimoto is her usual charismatic self, and the film is certainly more interesting when she’s on-screen. However, the supporting characters are entirely forgettable, and in my mind, all merged into one amorophous, largely uninteresting blob. That’s particularly problematic after they split up, which is when the film seems to lose direction entirely, meandering around until the finale, where the police besiege the perps in their beach-house. I have to say, the major takeway from that is how incredibly inept the Japanese SWAT team are. Not only are they easily held at bay by criminals armed with precisely one gun, they mill around like disturbed sheep in the face of anything coming the other way, e.g. burning tyres, and are completely oblivious to even the most basic law-enforcement principle, such as “maintaining a perimeter.” If those are supposed to be the elite, it makes me wonder how the hell Ruriko managed to get herself caught the previous seven times she escaped.

It’s probably significant that the lack of compentence by the special forces of law and order is my lasting memory here. While competently made, and touching all the expected bases [that’s clear from the way solitary confinement in the prison involves Ruriko both bondaged up and topless!], it doesn’t have any real heart or passion, and if you skip this one, you won’t be missing much.

Dir: Sadao Nakajima
Star: Miki Sugimoto, Yuko Kano, Hiroko Isayama, Tsunehiko Watase

FMW: Torn to Shreds

★★
“Megumi Kudo: the real ‘Barb Wire’…”

I really wanted to use little barb-wire icons to mark this one, instead of the usual stars, but whenever I typed in “barb wire jpg” into search engines, I always seemed to find myself staring at Pamela Anderson.  Yes, get those digressions out of the way early, that’s what I always say…

This is the sixth in Tokyo Pop’s ongoing series of releases featuring Japanese wrestling from the FMW (Frontier Martial-arts Wrestling) federation, and while the others have all contained women’s matches, it’s the first to concentrate exclusively on this angle. So credit to them for putting out what is – correct me if I’m wrong – the first official release of Japanese women’s wrestling in the West. Unfortunately, that’s largely where the credit stops as far as they’re concerned.

To start with, FMW are a long way from being the best Japanese federation for women’s wrestling – they don’t even bother these days, having given up several years ago (these bouts largely date from 1995, so are hardly current) and think they might even have gone bankrupt now. Secondly, in line with FMW’s policy of hardcore – they’re kinda the Japanese equivalent of ECW – the women have largely been chosen for their willingness to do the extreme stuff, rather than any actual wrestling ability. This shows itself most prominently in the case of Shark Tsuchiya, whom I’ve encountered on several “unofficial” tapes, and is definitely one of the worst pro wrestlers I’ve seen. It’s significant that the best wrestler to be seen in this title is KAORU, who’s actually from another federation.

Thirdly, while they could have cherry-picked the best matches, most of the fights here are off one card, including lame rookie bouts not really worthy of note. [People like Sonoko Kato might be good now, but she had a lot to learn in those days…and was unlikely to do it in FMW] Fourthly, and most damningly, since the others are perhaps less within Tokyo Pop’s control, the two presenters are awful. John Watanabe is clueless, while his irritatingly fey partner, Eric Geller, annoyed me in a disturbingly Tarantino-esque way. On the DVD, you can at least switch to Japanese commentary during the matches, but you will want to skip their inter-bout “banter”.

There’s only one bout here that’s genuinely memorable, and it’s purely on a geek-show level. It’s part of the long rivalry between Shark Tsuchiya and the queen of FMW, Megumi Kudo, and is notable for it being a barbed-wire match, with the ropes of the ring being replaced by strands of (entirely genuine, I might add) barbed-wire. Having seen Kudo fight in cards for other promotions, I know she can actually wrestle, but there’s no sign of that here, stuck as she is with a useless lump like Tsuchiya. The bout follows almost the same pattern as all their others: Tsuchiya brutalises Kudo, Kudo bleeds, Kudo comes back gallantly.

The only major change here is how much Kudo bleeds: it’s buckets. I’ve seen few men’s matches as gory, and this is certainly among the worst of women’s bouts (there was a cage match pitting Shimoda and Mita against Watanabe and Ito that may come close). Kudo takes some severe bumps, particularly against the folding table that just won’t give, taking four attempts to break it [the Japanese must make them of stronger stuff!] You’ll probably find yourself shaking your head as Kudo’s face becomes totally red, a mask of blood.

The DVD offers some extras: brief highlights from an additional bout, extra footage of Watanabe and Geller (oh, joy…), a picture gallery of FMW wrestlers and some cheesecake footage of Kudo, which you’d be advised to watch before you see her gushing blood, as that will likely destroy any cuteness factor present for her. In other words: nothing to sway the vacillating purchaser.

As mentioned, it’s good to see this release, even if as an introduction to Japanese women’s wrestling, it’s largely a failure, being neither representative, nor good enough to attract the casual viewer. Meanwhile, the hardcore fan will likely have the bouts already, and will certainly possess better. This is a shame since there are some phenomenal athletes to be found, and it’s an area deserving of exposure here, particularly given the largely-woeful state of mainstream women’s wrestling. If it opens the gate to other, better titles, it’ll have performed an excellent, much-needed job, but on the whole, you should go for some of the unofficial tapes available through the Internet: names to look for would include Manami Toyota, Akira Hokuto, Aja Kong, Kyoko Inoue and Mima Shimoda. And definitely not Shark Tsuchiya…

Star: Megumi Kudo, Shark Tsuchiya, KAORU, Combat Toyoda

Yakuza Hunters: Revenge Duel In Hell

★★½
“The Good, The Bad And The Hardly Ugly.”

If its predecessor (reviewed here as Sukeban Hunters) echoed the tropes of pinky violence, this one seems to have much more in common with Sergio Leone’s spaghetti Westerns. A mysterious stranger with a dark past rides into town, only to find that the violence they sought to escape has no intention of leaving them alone, and they must once again put on their weapons to fight for…something or other. Here, it’s returning Yakuza hunter Asami (as before, conveniently played by…Asami), who comes back to visit her old master, now a bar-owner, Inokuma (Kato), who arranges for her to stay with Miki (Yoshiyuki), who used to be a bit of a Yakuza hunter in her younger days. But all is not well, for the evil Shoryu clan are intent on turfing everyone out so they can build a casino. When that turns out to include both Inokuma and Miki, with extreme prejudice, Asami must take on both their minions and the hired uber-killer Akira (Miwa), who proves she is more than a match for most.

It certainly hits the ground running, the Shoryu members wielding a chainsaw in a deeply brutal fashion on both male and female victims, but overall, it’s just a tad less worthy than the original – there were times, particularly with regard to the audio, when the cheapness just seemed too much to handle. On the plus side, most of the gore effects are practical, rather than CGI, which was a welcome surprise after watching several genre entries from the Sushi Typhoon stable, and the action sequences are occasionally surprisingly impressive, most notably when Asami battles two Shoryu henchmen, in what’s effective a single take for each fight. However, the final battle – which, it’s no spoiler to say, is between Asami and Akira – is a disappointment, with flaky CGI and a really dubious conclusion.

Supposedly set three years after part one, I’d guess it was more or less filmed back-to-back, though there’s enough continuity issues to make me steer clear of calling this a “sequel” – not least, Asami possessing several more fingers than she should. I can see what the makers were aiming for [not least the soundtrack, which shamelessly adopts the spirit of Ennio Morricone], but they’ve picked a much harder target this time. They don’t have the necessary ability to pull it off, and the results don’t make up for the shortfall in skill with adequate energy.

Dir: Shinichi Okuda
Star: Asami, Yumi Yoshiyuki, Sakichi Kato, Hitomi Miwa

Robogeisha

★★★½
“‘I, too, have an ass-sword.’ That quote about sums this up.”

Having been largely unimpressed by Iguchi’s other work, which seemed to have little to offer except megabytes of digital blood, I likely wouldn’t have watched this except an accident involving beer and my Apple TV remote has stopped me from much of my usual viewing. I could still stream from Netflix, however, though when I saw this was dubbed in English, I almost didn’t bother. But surprisingly, this has easily the best plot of his movies, with a slyly-twisted sense of imagination that’s very effective.

It centres on sisters Yoshie (Kiguchi) and Kikue (Hasebe), the latter a geisha who is cruel and vindictive to her younger sister. They are taken by Hikaru Kageno (Saito), the scion of Kageno Steel, to his castle and inducted as recruits into a geisha army, which he is using to take out opponents to his plans for national domination. Yoshie has an innate skill for assassination, soon surpassing Kikeu, who begs Hikaru to “upgrade” her mechanically, so she can best her sister. Yoshie, to keep up, is similarly enhanced.

The scenario shifts when Yoshie is sent to take out a group of senior citizens and discovers they are the families of other members of the geisha army – far from being willing volunteers, they were abducted and brainwashed by Kageno and his father. After narrowly escaping a suicide mission, Yoshie switches sides and joins the senior citizens, who add further to her artificial armoury. It’s up to her to stop Kageno, before he can drop a massive nuclear weapon into Mount Fuji, completing his plan.

This is certainly out there, but is a good deal lighter in tone than expected, often crossing the border into an outright silliness that is actually endearing. For instance the whose “castle-shaped robot” concept is beautifully ludicrous, not least as the building rampages around, whacking building that then spurt blood, for no readily apparent reason. There’s also shades of 60’s spy thrillers like Dr. Goldfoot and the Girl Bombs in the basic concept of the geisha army, though there’s still a certain ass-fetishism which I could have done without – swords and shuriken both come flying out of there.

Complaining that this is, to quote Monty Python, “too silly,” would be missing the point, and the fight sequences are well put-together, not least when involving Kageno’s lead henchwomen, the Tengu Twins. At over 100 minutes, it is likely a little too long and these are less performances, than hangers, on which to place lurid visuals of questionable taste. However, you will want to keep watching, simply to see what the heck Iguchi will come up with next.

Dir: Noboru Iguchi
Star: Aya Kiguchi, Hitomi Hasebe, Takumi Saito, Taro Shigaki

Helldriver

★★
“Conclusive proof that more is not necessarily more…”

I think I am officially over the whole Japanese uber-splatter thing. Either that, or I just don’t like Nishimura’s approach. He has been behind the last couple of examples I’ve seen (this and Tokyo Gore Police) and neither have reached the heights of te better genre entries. At 117 minutes, this is even more overlong than TGP and, to be blunt, I fell asleep before the end. Oh, there’s no lack of stuff going on, as we’ll shortly see, and certainly no shortage of arterial spray. However, neither of them make any significant impression, on either the emotional or visceral levels.

Kika (Hara) comes home to find her father being eaten by her cannibalistic mother (Shiina) and uncle; Mom has designs of dining on daughter too. However, this is interrupted by a meteor which blows right through her chest. No problem: she’ll just rip out Kika’s and stuff it into the hole. Dust, apparently related to the meteor, spawns a zombie epidemic which forces the government to wall off the top half of Japan, though the zombies grow antler-like tumours, which are much in demand for the psychedelic high they induce when ground up and ingested. Meanwhile, Kika is rescued and given an artificial heart which also powers her chainsaw-sword. She is sent into the infected zone, along with her associates, to take out her mother, who has now become the queen of the zombies.

Yeah. Like I said, it’s not short on “stuff.” However, none of this is explored in any meaningful way, and the uber-low budget ($600K) is stretched thin, with most of it going on gallons of corn syrup and obvious latex prosthetics. There’s certainly no shortage of imagination on view – witness the vehicle made entirely out of zombies – but it’s operating in a vacuum, and it may be significant that the opening credits don’t appear until 40 minutes in. The fight scenes, while plentiful, are badly assembled and rarely memorable. The length here is less necessary, and more an exercise in desensitization, and long before the final mother-daughter confrontation, the arterial spray will have lost its impact.

Dir: Yoshihiro Nishimura
Star: Yumiko Hara, Eihi Shiina, Yurei Yanagi, Kazuki Namioka

GAEA Girls

★★★½
“If you think wrestling is “fake” – think again…”

Out in the middle of the Japanese countryside is a square, unremarkable building that is the headquarters and training center for GAEA, one of the country’s leading women’s wrestling federations. Into this comes Takeuchi, making her second attempt to become a pro wrestler – the brutal training, under the glare of GAEA’s top wrestler Nagaua, caused her to give up last time. Will her second attempt prove any more successful? Can she get through to the final exam, and pass it to become a full member of GAEA?

There are moments here whih are just jaw-droppingly savage. For instance, Takeuchi, after failing to deliver dropkicks correctly, is on the receiving end of a truly malevolent one, which you swear came close to decapitating her. The next scene has Takeuchi being berated by the trainers for her failings: only eventually does the camera pan round to show the rookie, standing there, blood dripping from her face. And the emotional abuse through which Takeuchi is put, is possibly even worse. As proof of the world of difference between “fake” and “staged,” this is impeccable, and you can’t blame the other wannabes, who opt to leave, when they realize exactly what they’re in for. The grind behind the showmanship of pro wrestling has never been so well depicted.

The film’s weakness is the lack of background – and it’s significant, unless you’re fairly well-versed in the world of joshi puroresu. For instance, it’s never mentioned that Nagayo was one half of the Crush Gals, whom even Wikipedia calls “possibly the most famous and beloved women’s tag team of all time.” Without that knowledge, it’s hard to understand the respect she has, and why trainees put up with so much from her – indeed, though we see Nagayo in action, there’s nothing to indicate the elevated position she has in the sport, an icon of eighties Japanese pop culture. Similarly, there’s very little effort to probe into Takeuchi’s desires and dreams: why is she willing to go through this hell? I know enough about wrestlers and wrestling to have some idea, but for the uninitiated, I suspect the documentary will raise as many questions as it answers.

Dir: Kim Longinotto and Jano Williams
Star: Saika Takeuchi, Chigusa Nagayo, Meiko Satomura, Yuka Sugiyama