★★
“Barb Wire… In space!”
Actually, if only this had been that, it would likely have been a great deal more entertaining. The most obvious point of comparison is lead Birdsall: as the poster on the right shows, she bears more than a passing resemblance to Pamela Anderson. The setting is also dystopian SF, though even more so than in Barb Wire. This takes place after a decade-long apocalypse, which pitted mankind against the artificial intelligences we had created, they having decided we were more a problem than a solution [coughSkynetcough] What remains of the human race, is now struggling to survive in the blasted landscape which remains.
Among them is Sienna (Birdsall), who hears of a planet which contains weapons that can fry the AI circuits, before they can carry out their nefarious plan to download all of humanity’s consciousness into the Matrix. She puts together a plucky team of stock cliches – the geek (McGrath), the muscle-bound fighter (Crawford, clearly the low-rent Vin Diesel. Seriously, he used to be on the British version of Gladiators, and his character was literally called “Diesel”), the robot with a line of snappy repartee – and flies off in a spaceship to find the bombs which are humanity’s last chance. On the way, they meet up with another robot – this one a pleasure model (Park) – and learn some rather disturbing revelations about Sienna’s own past [coughTyrellCorporationcough].
These revelations do, admittedly, explain her stylistic choices – and, cynics might suggest, her approach to acting. In between a fair amount of futuristic chit-chat of varying interest value, there’s a lot of running around deserts, pretending to fire laser weapons at robotic enemies that, very obviously, aren’t there at all. The physical look of the film isn’t actually too bad; the cinematography has a fairly epic scope to it. The main problem from a visual standpoint, is the CGI has been meshed very badly with the real footage: you never escape the knowledge that the former has been pasted on top of the latter. If your script is going to span the galaxy and feature multiple human vs. robot confrontations, you need to be able to deliver. It has been twenty years since Starship Troopers came out, and its CGI still kicks this film’s ass from here to Klendathu.
While not entirely devoid of pleasures, the ones to be found here are mostly minor. Birdsall does actually have some screen presence, and certainly looks the part, in a Barbarella-esque kind of way. There’s a nice scene at the beginning, where she’s trying to escape in a car which has an auto-pilot, and it refuses to leave until it has gone through its entire checklist of new driver items. That kind of self-effacing humour is something the film needed in greater quantities, and would have helped defray the woeful inadequacy of the technical elements, for wit is cheap. Though on the evidence of this, not as cheap as the visual effects software used here. If that isn’t good enough to let the audience take your film seriously, you probably shouldn’t either.
Dir: Neil Johnson
Star: Tracey Birdsall, Tim McGrath, Daz Crawford, Ashley Park


I am a sucker for bulk-buying. Regular readers will know this, since one of the first things reviewed here was the
This certainly doesn’t waste any time, starting in the middle of a brutal pitched battle between the kingdom of Yatres, and their mortal enemies, the Nyhans. Among the Fae – basically, elves – in the former army is the warrior Caeda, and it’s her side that emerges victorious. But the price paid by the fallen on both sides is an ugly one. Their souls are absorbed through a magical sword, wielded by the Fae known as the Soul-Reaper, and fed to an artifact called the Bone. The trinity of Bone, sword and Reaper have helped sustain Yatres’s power down the centuries.
I’m not sure if the problems here are a result of there being two authors credited on this story. It could certainly explain them. For rather than providing a single coherent vision, this feels like both its universe and characters are being pulled in too many different directions. It’s overstuffed with ideas and, instead of them being developed fully, scurries from one to the next, as if the writers were competing to have the final word. This comes to an end in a rather ludicrous finale. There, the entire plot takes a right turn, with the biological weapon which has formed much of the early focus all but discarded.
The blurb for this one reads, “Terra Cross is just your typical paranormal princess. She plays poker with goblins and leprechauns. She savors her morning muffin from the Pacific Sunrise Bakery in suburban California. She solves galactic crime cases. And on a particularly wild day, she can even see into the future.” It is somewhat inaccurate, at least as far as this novel goes. I don’t recall any poker at all, muffins appear once, and as for the crime-solving… Well, sorta but not really. There is, however, likely good reason, since the novel is a prequel to Summers’s “Sorcery and Science” series, in which I presume Terra does more of the above.
Petra is a teenage Roman slave at around the birth of Christ. She is completely under the thumb of her sadistic master, Clarius, until a strange conjunction of events and a poisonous herb with mystical qualities changes the power dynamic entirely. Both of them, together with her lover, Lucius, attain immortality. But it’s an immortality which requires the two men to drink from Petra annually, or they will degenerate into sub-human monsters. Neither is happy with the arrangement: Clarius is not used to being reliant on anyone, least of all his former property, and Lucius hates the fact Petra agreed to submit to their ex-master, in order to save him. As the centuries stretch into millennia, Petra begins, slowly, to put together a group people who will be capable of defeating Lucius and the immortals he has recruited, allowing her to live in eternal peace with Lucius.
This initially seemed like a borderline entry, which I kept reading purely for entertainment. It’s about an exploratory star-ship, the Gemini, out on the very edge of known space, which comes across a giant barge, packed with nuclear waste and populated by a race of rat-humanoids, the Raetuumak. The Gemini is an appropriate name for the craft, as it’s effectively two separate ships, each with their own captain and very different approaches. Maggie Antwa, commander of Gemini Right, is a cautious scientist who abhors violence in any form, and was compelled to take on this mission after being involved in a environmentalist rebellion against the ruling Empire. Over in Gemini Left, on the other hand, Skip Sutridge is a square-jawed believer in shooting first and asking questions… well, never, to be honest. He has been sent to the fringes, probably to try and keep him out of trouble.
I will confess to a little post-read confusion here. Amazon calls this Volume 2 in the author’s Rogue Galaxy series – but I could find no information, there or elsewhere, regarding Volume 1. I suspect Amazon and Goodreads are wrong, and this is actually the first entry, as stated in the Dominion Rising collection. It certainly
If you thought “Alice in Wonderland was okay, but it really needed more air-ships,” then this book is for you. It’s a steampunk take on Lewis Carroll’s classic tale, set in an alternate universe version of Victorian London. Specifically, 1851, when the renowned Great Exhibition took place in Hyde Park. Though it doesn’t actually feel particularly “alternate”; this angle lives mostly in its trappings, such as people using air-ships to get around, or clockwork cats, rather than in elements necessary to the plot. But that’s okay, because at its core, the story is strong enough to stand on its own.

A bus full of Japanese schoolgirls includes the quiet, poetry-writing Mitsuko (Triendl), who drops her pen. Bending down to pick it up, she thus survives the lethal gust of wind which neatly bisects, not only the bus, but the rest of her classmates. Ok, film: safe to say, you have acquired our attention. [Not for the first time the director has managed this: the opening scene of his Suicide Circle is one we still vividly remember, 15 years later]
The heroine in this enjoyable slice of space opera is Lieutenant Abigail Cage. She’s a “breaker” – effectively, a hacker – although one who is highly trained in combat. Her latest mission is to enter a rebel compound and recover a laptop, but the job goes awry, and she finds herself framed for treason after a cache of weapons goes mission, and sent to Hell. No, literally: that’s the name of the planet, and it’s an entirely apt one.
This is certainly “hard” SF, by which I mean a story driven by (and to a large extent, more interested in) scientific advancements. In tits 42nd-century future, humanity has expanded to fill the entire solar system, and is now reaching out with colony ships to nearby stars. One such ship, the Intrepid, is being assembled at the
You might be forgiven for expecting something Hunger Games-like, given Katniss was referred to frequently as the “girl
There are elements here which reminded me of Children of Men, though this is set further down the road, when civilization has decayed a good deal further. The issue here is slightly different: specifically, a lack of female children, which has triggered a rapid collapse into anarchy for the United States. 25 years later, the
Arrowstorm Entertainment appear to have quietly become a minor creator of action heroine flicks. We’ve previously written about several entries in their