Borderlands

★★★
“Guardians of the Wasteland”

Reading all the vitriol that has been poured over this movie feels a bit like history repeating for me. I recently saw the same reaction to Madame Web and it was just as unjustified as here. What never ceases to astonish me, is how extreme critical assessments are nowadays: reviews seem to be without any kind of balancing the good and the bad. Every movie has its qualities and its weaknesses. I recently saw Alien: Romulus which I found to be pretty good but not without flaws, and many critics were able to see both aspects. Not so with Borderlands. While I wouldn’t call the film really good entertainment, the universal mauling it is receiving is undeserved. I’ve seen so much worse in my life – movies that hardly had any real plot or entertainment value – that in a way I feel I’ve got in a way to protect Borderlands from the unfair, over-the-top criticism. More about that later.

In a not deeply explained Science Fiction scenario. bounty hunter Lilith (Blanchett) is convinced to rescue the daughter of uber-nasty Atlas (Ramirez), Tiny Tina (Ariana Goldblatt), who had been abducted from a prison by soldier turned mercenary Roland (Hart). Atlas doesn’t care for his scientifically-created daughter at all, but Tiny Tina is believed to be the key to a secret cave containing some kind of “treasure” he may use for evil. The rescue party is joined by muscle-bound guardian Krieg (Florian Monteanu), the robot Claptrap (voiced by Jack Black) and weird scientist Tannis (Jamie Lee Curtis), who go on the search pursued by Atlas’ henchwoman Commander Knoxx (Janina Gavankar).

Let’s be clear about one thing: “Borderlands” is not really a good movie, and I will go into more detail on its many flaws shortly. But it also never pretends to be a serious SciFi epic: maybe this was exactly what “broke” it? I was oddly reminded of Tank Girl (1995), a movie that also toned down its spicier template and came along with some failed attempts of humor. On its original release, Tank Girl was also critically reviled, but has since managed to garner a small cult following. I wouldn’t be astonished if that could end up as the future fate of Borderlands, too, despite its many problems. Where to begin? Probably with the main lead. When the news came out that Cate Blanchett was cast as Lilith, fans of the video game on which Borderlands is based were in uproar. She was seen as too old to play the role, and the same went for Curtis, who is now in her sixties.

While that may have bothered the gamers, I had no problem with it at all. Admittedly, I have never played the games, so what do I know? But Cate Blanchett, who is in her mid-fifties, still looks fit and beautiful enough to play an action role – which is, at least for me, something I always wanted to see. I was quite disappointed when her villainous Hela in Thor: Ragnarok (2017) was side-lined in favor of Thor and Hulk battling it out on another planet. Her red hair here, incidentally reminded me of old dystopian SF movie Cherry 2000. Fans will always complain about how their heroes are portrayed. It’s an old story: Hugh Jackman was too large for Wolverine, Tom Cruise too small for Jack Reacher, I tend to file these under “Bond is not blond”: I don’t think these complaints should matter much, if the respective actor can fill out the role in question believably.

That said, maybe this kind of role isn’t really made for Blanchett, who comes across awkwardly as a female trigger-happy bounty hunter – it isn’t her age. It feels as if director Eli Roth may have told her to get into character as a strong, independent, tomboy, action heroine and walk around like John Wayne, always with one hip hanging below the other. It becomes quite distracting after a while, and you feel it is indeed just an outward pose, not stemming from inside.  In other words, you feel Blanchett is pretending to be a tough woman, not really “being” her. It’s odd, given she is such an accomplished actress. Considering she received an Oscar nomination for her next movie Tár,  (Borderlands was produced during the COVID era and held back a couple of years, which didn’t help opinion), I blame it on Roth’s failure to guide his actors.

Complaints were also directed at how the movie toned down the level of graphic gore and violence the games depicted, becoming a very “tame” affair. Indeed, one of the reasons the movie was delayed was the studio executives deciding, upon seeing Roth’s cut of the movie, that they had to re-work the movie. While this seems to have become almost standard in modern Hollywood (Marvel movies, anyone?), it is never a good sign in my opinion. If a movie script and style was agreed on before production – which you would expect to be the logical order- there should be no need to re-film scenes or film new ones. Yet this is exactly what happened with here, with the director for these new scenes being Tim Miller of Terminator: Dark Fate. So, essentially, it’s difficult to say to what degree the movie in cinemas is the movie Roth originally directed.

No one wants to be connected with an expensive flop. Original writer Craig Mazin (The Last of Us) had his name removed from the film’s credits, claiming he didn’t write the movie. Under Miller, a new screenwriter was brought in, and again, it’s difficult to say who is responsible for what. There’s an old proverb: “Too many cooks spoil the broth”. It seems to be exactly what happened here. You can’t really blame the studio for wanting to get the teenage audience. When I watched it on the day of release in my local cinema, six of the eight people in the audience were teens, plus me and a father accompanying his two sons. This seems to be aimed at the Guardians of the Galaxy audience, movies which have made a lot of money over the years.

But when you do a movie based on something, you could hardly make a bigger mistake than ignoring the wishes of the fan-base. Look where the Star Wars franchise stands now. You need to respect the template, otherwise the fans who made it successful in the first place, will be against you. It’s a lesson to be learned here. That said… the movie has other problems. It feels very fragmented, the characters going from one place to the next like… well… in a video game, daah! It never creates a feeling of any real palpable threat or danger, and if the heroes don’t feel concerned about their own fate, why should the audience? But for that, the characters have to be developed in the first place, since we are expected to invest time into them, right?

Instead, most of the time, these characters feel like cardboard cut-outs. Apart from Lilith no one gets any kind of backstory. There are one or two nuggets about Tiny Tina, Claptrap or Tannis and that’s it. It’s even worse with the male characters, I know literally nothing about Krieg or Roland. Who are they supposed to be? Where do they come from? Don’t get me wrong, I hardly need an extensive biography: a bit more than nothing would have been nice. Also, who are these different groups? What do they stand for? Why are they fighting? Against whom? It feels as if the filmmakers expect me to know all this before I go into the movie.

Well, does at least the humour work? I mean, it’s supposed to be some kind of SF slash Action slash Comedy, right?

Oh, boy. Another German figure of speech is, “Humour is when you laugh anyway”. That’s true: but this movie showers you in bad jokes and stupid “Look how hip my lingo is” phrases, and I laughed exactly twice in the entire movie. Most of these “wanna-be-hip-and-cool” lines fall absolutely flat. They are also fired at you so fast, as if someone was afraid the audience would get bored if a second was left before the answers, that you can hardly digest them. It’s like a stand-up comedian delivering punchlines without giving the audience time to “get it”, instead immediately rushing on to the next joke. As a result, even something that could be funny falls flat. That’s how the humor here is handled most of the time.

Unfortunately, the same is true for important story details. Essential facts and plot-points are thrown away in casual info dumps, so most of the time you hardly understand what is happening and why. Take, for example, Cate Blanchett arriving at her starting point. She gives you a summary in voice-over about what just happened in thirty seconds, and obviously one or more scenes were cut out, including an action scene. I can’t blame an audience for being bewildered and switching off here. Other strange script decisions pop up in the film on multiple occasions. For instance, when the adventurers escape in a quickly moving elevator, they are tossed out high in the air. They all land intact and unhurt, because Tiny Tina used teleportation skills she just discovered that very moment, and were never mentioned previously. Then she doesn’t use them in the finale, when they would have helped.

Or there’s the finale when it is revealed the key to the chamber isn’t who we expected. It seems that everyone, including the movie, wasted our time with that little brat! But that aside, the revelation, which should have been a big surprise, has no impact because we were never told what to expect when our gang reach their destination. No momentum was built towards the twist, and as a result, there is also no feeling of an earned pay-off. Things like poorly thought-out  writing and direction that doesn’t give the characters… well, character, as well as the haphazard line delivery grind the movie down continuously. I can actually empathize with people rejecting this in its entirety. At the same time, to employ one last German figure of speech for today: “Leave the church in the village!”, meaning don’t exaggerate.

For, yes: Borderlands disappoints, whether or not you know the games. A simple comparison with James Gunn’s Guardians of the Galaxy movies or his second Suicide Squad shows you that so much more and better could have been possible. Instead of a good movie you get, as with Madame Web recently, a fairly mediocre one.  But again: “fairly mediocre” is not the same as “utterly terrible”. That popular interest in action heroines seems to have largely evaporated, for a range of reasons, may be an additional factor in the clear financial failure of the movie. But I guess those in charge expected it would happen, going by the lack of marketing worth mentioning. Just compare the few interviews available online for this movie, with the huge marketing campaign that was launched for Deadpool & Wolverine.

So, what is good in this movie? Well, I like the production design, which is very nicely done. The colourful, outlandish costumes made me smile. The special effects are of a decent standard – no less, no more. I enjoyed the over-the-top action scenes. It was nice to see Gina Gershon again: long time, no see. The choice of songs seemed adequate, though they mostly pop up suddenly without reason. Most of the actors do good work, it’s not their fault the writing and directing failed them. I still like Hart, and think Goldblatt gives a very good performance, although I couldn’t stand her annoying “little brat” character. Curtis, while not having much to do, is still a pro. Only the strange stance and walk of Blanchett constantly derails what she is supposed to portray here. Both she and the hardly threatening Ramirez feel miscast.

Overall, you can enjoy the movie if you keep your expectations low. Very low. Still, this doesn’t make it the worst movie ever, maybe not even the worst of 2024. There are so many smaller, terrible movies no-one ever talks about. Everyone is always focused on the wannabe blockbuster releases, and so, here we are. I would still like to see Blanchett as a convincing action heroine in a better movie. Maybe she will be more successful in the upcoming Alpha Gang where she plays the leader of a gang of aliens who disguise themselves as 1950s bikers to invade the earth. All we can do is hope for the best.

Dir: Eli Roth
Star: Cate Blanchett, Kevin Hart, Jack Black, Edgar Ramírez

The Final Level: Escaping Rancala

★★★
“Game girls.”

Make no mistake, this is a cheap and unashamed knockoff of Jumanji, made by the company who specializes in these mockbusters, The Asylum. It’s not their first such venture into the action heroine genre. If you remember my evisceration of Tomb Invader, you’ll understand why I approached this more out of a sense of obligation than any genuine interest. And, yet… While severely lacking in large-scale style, it was able to stand against its inspiration unexpectedly well in some other areas. Considering my extremely modest expectations when I turned this on, that has to be regarded as a win.

Back in 2012, Jake (Root) vanished out of a shopping-mall video arcade. His sister, Sarah (Chancellor), has felt guilty ever since about leaving him alone there, but is now getting ready to open an arcade/bar, partly in tribute to Jake. The last machine to arrive is Rancala, and when switched on, there is someone already shown as playing it: and his icon looks disturbingly like Jake. When she, the arcade’s tech manager Rae (Tuttle) and its social media guru Chrissy (Sweet) hit start, they are sucked into the game, and have to make their way through various levels, to reach the war camp where Jake is to be found, alongside Rancala’s despotic ruler.

A few things help elevate this above Tomb Invader. Firstly, the three leads – naturally, one blonde, one brunette and a redhead – are likeable and come over as genuine. They’re competent without being arrogant, and soundly motivated by loyalty, both familial and to each other as friends. Next, there’s a low-key sense of wit here, like the very video-game way characters bounce back and forth while waiting for battle to commence, or the backpacks of infinite holding. Fans of The Asylum [and I’ll admit, I am one] will also get a kick out of the familiar adversary which is Level 1’s boss. A shame this wasn’t developed further with other Asylum monsters showing up throughout proceedings. And finally, the action is decent. Not so much for its integral quality, as for being edited by Mark Atkins in a clear and coherent way that’s better than many Hollywood films, which give the appearance a weed-whacker was applied enthusiastically to the footage.

It’s not all good news, unfortunately. On arrival at the war camp, things grind to a halt, despite the appearance of Bai Ling in a role far smaller than her name on the cover implies. The film comes close to stalling out entirely, just managing to rouse itself for the final battle. And given the scope for invention here – this is a video-game world where anything can happen – there’s little evidence of imagination being allowed to flower, beyond a poorly-rendered and largely pointless CGI battle rhino. Spectacle is an area where Jumanji is clearly far superior, and it also could draw comedy from the contrast between the real-life characters and their in-game counterparts. Here, they’re exactly the same – just in skimpier costumes (provoking the line, “Do you think a man designed this game?”). Overall, however, I found myself enjoying this less than its big-budget brother, by an unexpectedly small amount.

Dir: Canyon Prince
Star: Jessica Chancellor, Emily Sweet, Tiana Tuttle, Brandon Root

Tomb Raider

★★½
“The female movie version of Green Arrow

SPOILER ALERT. The following discusses the plot in some depth, and includes spoilers for it. You have been warned!

It’s not great. It’s also not terrible. It’s just… average. This doesn’t break the so-called “video-game adaptation curse”, but nor is it a movie that you will passionately regret having seen – unless you paid too much to see it. Though I didn’t see it in 3D, it’s rather two-dimensional, and doesn’t feel like something which requires to be seen in 3D. It’s a rental – or even wait until it is shown for free on TV – more than a movie worth going to the cinema to see. I don’t regret having watched it, but nor would I regret not having watched it.

The above may all seem contradictory, but this belongs in the category of movies that are so mediocre, it’s very difficult to find strong arguments either for or against. It’s simply “there”. Comparable, maybe, to Tarzan or King Arthur. But then, I’d rate it higher than Wonder Woman, which I found more lackluster than this. So who knows, maybe you will love this, and wonder what I’m talking about?

For call me prejudiced, but I still prefer Angelina Jolie in the role. When I saw the original movie in 2001, I liked it very much, and over the years have found myself watching the Jolie films time and again. It may have something to do with the fact that these films are shown about every other month on TV! ;-) But there’s no denying, Jolie left her mark on the character and that Lara Croft was her star-making and maybe even image-shaping role. Vikander, who is being praised in so many online reviews… Well, I do admit that she is really trying, has some charm and was given the chance to display some humor, usually in her responses to serious questions – it seemed like her “defense” against answering those.

Heck, maybe she is even a better actress, though honestly, I think she lacks charisma. I don’t hold it against her that Vikander had hardly anything in common with “my” version of Alice in The Seventh Son – the movie adaptation of Joseph Delaney’s Wardstone Chronicles. But it can be argued that she hardly resembles how most people perceive Lara Croft in general. This is usually then countered by the gamers’ statement that “this Lara Croft is based on the rebooted games”, etc. etc. This one is more “realistic”, “human”, blah-blah-blah. But you know what? I don’t care. I don’t f___g care!

I loved larger-than-life Lara with her four big guns, her cool attitude, humor and cargo pants. I must admit I never played the new games, which were said to be quite grisly, bloody and violent. Honestly, the new Lara, doesn’t knock my socks off at all! And going by both the first reactions (and financial numbers), my feeling is, I’m not the only one seeing things this way. Perhaps the problem started with the new game’s conception (by Square Enix instead of the old Core Design games), to make Lara less a “female combination of James Bond and Indiana Jones” and more some kind of Lisbeth Salander/trauma survivor. Not an approach that meets my approval.

This is not Alicia Vikander’s fault, of course. She plays what she was hired for and does fine in that respect. Doing MMA-training (reminding me of Million Dollar Baby) or biking in London, she probably wins some audience members over, only to be let down by the script, the moment she boards the ship under the guidance of Lu Ren (Wu). He’s tasked with leading her to the last known destination of her father (West): a small island, full of evil white men forcing poor Asian men to do their hard work and open the tomb of – according to legend – an evil empress named Himiko.

Honestly, the MacGuffin of these movies has always been the least interesting aspect for me – that’s why it is a MacGuffin, Hitchcock would say. And it also doesn’t mean much here at all.

But let me step back. The beginning of the movie, the first 20-25 minutes, seemed fine. They built up an interesting character, a Lara who didn’t allow others to see her weakness, and could be saucy, funny, stubborn and nevertheless kind of likable. But after all these London scenes (which include in minor supporting roles, Kristin Scott Thomas and Derek Jacobi – how did he get into the movie?), the film… hmm… How can I say it..? Became less interesting – at this point, I still want to withhold the evil word “boring”. I liked the interaction with Lu, and the big ship-wreck on the coast, which I know is taken directly from the game. But after Lara arrived on the island, the film for the majority of its subsequent running-time, dropped dead for me.

I don’t know how this happened, and don’t really feel inclined to start a detailed analysis here. It may have had to do something with Vikander insisting that main screenwriter Geneva Robertson-Dworet made this a “serious” heroine story. Though it can be said that the new games, have a strictly serious (and even brutal) tone, too. Originally, the script was supposed to be much more jokey and contain quite a bit of humor. By cutting this element out, the movie may actually have bit into its own flesh.

I mean, we all know these old tropes, mainly established by the Indiana Jones movies in the 1980s. Heck, I still remember having seen Part III, to which this movie is surprisingly often compared, in the cinema. So, I think, this genre had its day a long time ago. But it may have been the hokiness and the fact that the stories were so overdone which resulted in these movies being so funny and enjoyable, like Roger Moore’s James Bond movies. The Jolie movies never took themselves completely seriously. Yes, they may have been campy but they were high-class camp. Going all in, as Jolie did with her over-the-top performance, made them entertaining romps of the genre.

This Tomb Raider doesn’t want that. TR 2018 wants to be taken seriously. It wants us to care for a whiny tween-brat who doesn’t sign the inheritance papers after her father has been lost for years, and suddenly decides (ignoring his strict wishes) to go looking for him. This Lara sometimes does things which seem downright dumb to me. But let’s give her the benefit of the doubt, allowing that she is a beginner – though Vikander is already older than Jolie, when she starred in her first Tomb Raider movie!

So, she lands on this island of evil villain Matthias Vogel (Goggins). To my amusement, even in the German version, they pronounce his name how an American/British person would (for those who care, the right pronunciation in German would be Ma-tee-ahhs Foh-gehl). Despite fine acting on Goggins’ part, there’s nothing special about the role. This bad guy has no attitude, nor any real motivation. If they had given him personal reason – say, hoping to resurrect a dead wife with the powers of the dead empress – he could have been a potentially interesting, maybe even tragic, character. I’m speculating here, but my feeling is that in writing the script something may have fallen off the table. It would be nice to discover something – well, anything – more about this character. in deleted scenes on a future DVD.

As it stands, the character is like Orson Krennic in Rogue One: doing his job (for almost a decade?), wanting to leave this damn island and return to his daughters. This is disappointing. Heck, the Jolie-villains at least wanted to be masters of time and space, or annihilate the majority of humankind with a toxin so they could govern over the rest. That is what I call a villain, and may be one of the big shortcomings of this movie. Vogel and his minions are also trying to find Himiko’s grave… because that’s what his employer on the other end of the phone tells him to do. Our Lara escapes into the jungle to execute some urgently needed action-scenes that I’m quite sure are taken directly from the computer game. I give Roar Utaug this: they look good. But somehow they didn’t reach me emotionally, because at no time had I built up any identification with the heroine.

One of the most praised things about the game was the heroine being faced with disgusting creeps, absolutely merciless, killing and abusing people, so that young-Lara could then grab her bow and arrow and play Katniss with them. Here, Lara does some kind of mud-wrestling with a man who is larger and bigger than her, before drowning him in a puddle and screaming while fighting him. I guess the female audience is supposed to cheer her for doing so, relieved that the evil attacker got what he deserved. But, honestly, the scene left me as unenthusiastic as when a young Sean Connery stabbed one of Dr. No’s guards in his kidneys in the swamp. Really, I enjoyed it more when Angelina killed off a dozen well-trained mercenaries, who rudely interrupted her bungee-jumping exercises inside Croft Manor.

Lara than finds her father (West) who is wearing an Alan Quatermain/Sean Connery memorial-outfit – maybe not accidentally? That was the emotional climax for me in the movie, and I got a bit moist-eyed, seeing West in his cave, repeatedly mumbling opposite hurt Lara, “It’s not real, if you don’t pay attention, it will vanish again!” and Vikander’s reactions: that’s acting. The fact that they were able to touch me emotionally here – but only here! – proves they are both good actors, when the script gives them something to work with. I liked him sitting on the beach and her cutting his beard, though have to say I was equally touched in the 2001 movie when Lara met her (dead) father, played by Jolie’s real father, Jon Voight.

I still wonder why Matthias has previously claimed to Lara, that he killed her father. What was the intention behind that? And why did he think it was good she was there? He hardly could expect this young girl would have her father’s expertise. There are some real big plot-holes in the film; the best thing is maybe not to think too much about them, otherwise the whole story might fall apart. Just as unbelievable for me, was that this young woman, who last night had a hard time killing, suddenly takes up her bow and arrow and starts shooting men in the camp right and left. But then, this was one of the big selling points of the 2013 game – albeit taken right from The Hunger Games, n’est-ce pas? ;-)

Then it goes directly into the grave with Lara, Daddy, Matthias and some other unfortunate red-shirts replaying the best parts of Indiana Jones and the Last Crusade – only with less originality, suspense and emotional involvement. Honestly, I found this the least interesting part of the movie. I always wonder when reading some great praise for the reboot, if those guys/gals ever saw the original Indys, Tomb Raider 2001 – or at least that Tarzan movie from the late 90s/early 2000s. Because otherwise, I can’t see why anyone at all should think this so great. Really, I don’t understand it; these scenes were yawn-worthy, IMHO. I don’t know the game, but hope it was more exciting there, when we arrive at Himiko’s grave – 

We know how a big final climax should look from the Indy-movies, don’t we? Well, there’s probably something to say about going against expectations… But, you know what? There’s the Rule of Cool, cited by Kim Possible director Steve Loter, which says that you can do something because it’s cool, even though it may not be very logical. The original movies understood that. No matter how cheesy or even stupid you may have found them, there’s no denying the endings of both were cool and visually stimulating climaxes.

This, on the other hand… Himiko has no super-powers: Matthias even shows us a mechanism that lets her dead body sit up. She was the highly infectious “patient zero” for some kind of super-deadly virus, and the movie shows its effect on some of the redshirts. Probably, these scenes are meant to disturb but appear so toned down, we are not the slightest shocked. You want to surprise someone with villains who meet a terrible fate? Watch Raiders of the Lost Ark again. Heck, I’d say, all three of the eighties Indys directed by Spielberg. Roar Uthaug… not so much. I personally would have had Himiko call out a horde of zombies, to flood the island and have the living fight the undead army. And I don’t even like zombies! It would have been a (film-)logical, visually fitting climax; what we get here is far less, and terribly unsatisfying.

That’s something I feel about so many scenes of the movie. The foundations for something (excitement, humor, suspense) are there – but everything is then either seen before in other movies, or diluted to the point it didn’t trigger any emotional response from me. It’s frustrating. The ingredients for a great meal are there and the cook knows his job. But when it’s all put together in the pot and cooked, the dish at the end is very, very average. It’s not tasteless, you definitely can eat it, but it’s nothing special; you have eaten it before and it tasted better at thise other restaurants. In cinematic terms that’s Tomb Raider 2018 for you.

Daddy Croft ends up sacrificing himself and it doesn’t even touch me a one-hundredth of when Sean Connery survived at the end of Indy III. The villain dies a typical Disney death and I couldn’t care less. I knew nothing about him and he was less charismatic (sorry, Mr. Goggins) than the two villains of the Jolie movies. Maybe Paramount should have kept the film rights for Tomb Raider, instead of letting them fall into the hands of Warner/MGM? But the idea of replacing Jolie had been circulating for some time, when she was becoming a little bit difficult too deal with and the second movie didn’t make as much money as the first. And neither will this, even ignoring 17 years of inflation.

The film ends with Lara back in London, finally signing her inheritance papers, in the presence of Jacobi and Scott Thomas, only to find out that “Trinity”, the terrible organization that Matthias worked for, is tied to Croft Holdings. And for anyone who has not been in cinemas for the last 15 years, nor has seen the first Largo Winch movie, the film makes it clear that the voice on Matthias’s telephone belongs to Scott Thomas. Honestly, it should already be well-known that you do not let this woman occupy an executive position in your multinational conglomerate!

Obviously, this is an attempt to launch a new franchise of Lara fighting the evil minions of Trinity, but it remains to be seen if the returns qualify for a sequel. I think they may have been a bit premature and their efforts in vain. It tries to replace the memory of the old Angelina Jolie-led movies by being an adaptation of the successful computer game of 2013, but fails in this respect. Jolie was too iconic, too charismatic for that. My feeling is that she made Lara and Lara made her. Alicia Vikander – for all her good looks, acting talent and admitted charm – can’t hold a candle to her.

The will is there… but not the ability to do it. Yes, it’s nice to see Vikander pulling out a splinter from her stomach. But honestly, seeing Jolie punching sharks is somehow more impressive. Less is more they say, but sometimes over-the-top trumps everything else, I think! There are good actors here doing their jobs, some nice action scenes that are over too quickly, and a bunch of scenes that don’t work the way they should, because they simply don’t have the required little bit extra, that’s always needed.

Dir: Roar Uthaug
Star: Alicia Vikander, Dominic West, Walton Goggins, Daniel Wu

Resident Evil: The Novels, by S.D. Perry

I will cheerfully confess to never having played any of the Resident Evil video-games at all. Everything I know about its universe, I learned from the films starring Milla Jovovich. It was thus something of a surprise to learn that her character, Alice, was entirely created for the films, and doesn’t appear in the game series at all. That said, there’s a reason why Paul Anderson opted to make his hero a heroine. The series has been emphatic about being thoroughly equal-opportunity in its carnage since 1996. It was then the first game came out, as Biohazard in Japan, offering players a choice between playing as either Chris Redfield or Jill Valentine.

With the film series coming to an end (supposedly!), it seemed like a good point to dip into the more “authentic” parts of the universe. I don’t have the time or enthusiasm for the games, but figured the novels, written by S.D. Perry, would fit my lifestyle nicely. There are seven of these, with five being novelizations based on the first five games, along with two original stories, which take place between #1 and #2, and #2 and #3 respectively. While they’re not as thoroughly heroine-centric as the movies, they’re no less equal-opportunity than the games, with Valentine leading a swathe of solid and strong female characters.

resnovel1

The Umbrella Conspiracy

In the opening book, we follow members of  the S.T.A.R.S. task force, investigating a series of brutal murders on the outskirts of Raccoon City, only to be trapped in a manor house. This turns out to be a research facility for the Umbrella Corporation, abandoned after an accidental release of T-virus and now inhabited by zombies and other unpleasant creatures. These include cannibalistic plants and the “Big Bad”, the Tyrant, the end result of prolonged exposure to the virus.

In terms of spirit, this isn’t dissimilar to the first film, which similarly had a group of soldier types exploring a research complex infested with both monsters and traps, albeit a far larger one. The book’s origins as a game are sometimes clunkily obvious here, with traps and puzzles showing up in the prose here, in ways that would only make sense in a Playstation context. It’s also a little heavy on minute details, such as getting very specific on the layout of the house, which really doesn’t deserve as many words.

There’s a multi-threaded storyline, focusing on Redfield and Valentine, but also involving the other members of the S.T.A.R.S. team, and this works better than you might expect. Perry keeps all the balls in the air effectively, and things converge nicely on a rather Aliens-esque finale, the team rushing to escape the facility before it self-destructs. Which probably makes sense, as Perry also wrote several entries based on the Dark Horse Comics Aliens series

resnovel2

Caliban Cove

The second book takes place between the first and second entries in the game series, rather than being an adaptation. Despite this, it feels similar to the first novel, with another S.T.A.R.S. team – this one not officially sanctioned – investigating another Umbrella facility gone awry. In this case, however, it’s not the result of an accident, but deliberate malfeasance. Rogue biochemist, Dr. Nicholas Griffin, has created a virus which turns humans into zombies, and now is preparing to unleash that virus on the world.

The main heroine is Rebecca Chambers, the teenage biochemist who is the only significant player here carried forward from Book #1. So, I guess she’s playing the Ripley in Aliens role. The “puzzles” the team need to solve barely register: “As I was going to St. Ives…”? Really? Guess Perry didn’t see Die Hard With A Vengeance. The other weakness is the author’s struggles with the action sequences; while these are fine when it’s one-on-one, the depiction of anything involving more participants becomes hopelessly jumbled and confusing.

There are some positive aspects. One perspective provided in the book is that of someone infected by the virus, which is chilling in its depiction of the inexorable loss of control. Some of the monsters are also nicely done, particularly the aquatic Leviathans, whose understated descriptions are quite Lovecraftesque.  Otherwise, though, this feels too much like a retread of its predecessor, in both style and content.

City of the Dead

A novelization of the second game, this introduces two major characters. Along with Claire Redfield, who arrives in Raccoon City seeking her brother, the other hero is Leon Kennedy, a newly-assigned cop. Both are understandably disturbed to find it the epicentre of a zombie outbreak, and have to survive those and a bevy of even nastier monstrosities. There’s also Ada Wong, an independent agent, who has been sent in to obtain a sample of the G-virus, the even more twisted successor to the T-virus.

This is a relatively straightforward tale, simply and effectively told. That said, the Aliens aspects are almost overwhelming. Monster which crawls down your throat, gestates for a bit and then comes out? Check. [The book even calls it, “A chest-bursting parasitic creature. straight out of a sci-fi movie”…] Heroine who ‘adopts’ a little girl who has been scurrying around, trying to survive and hide from the monsters? Check. Frenzied rush to escape, as the location counts down towards complete immolation? Check.

Otherwise, though, it’s not bad at all, even if I could probably also have done without the clunky romantic tension between Kennedy and Wong. I definitely wish they had made this into a movie; Redfield and Wong provide enough action heroine-ness to go around, and the chief human antagonist is also female, Umbrella researcher, Annette Birkin. Perry delivers a solid page-turner, engaging in spectacularly moist prose to describe the creatures now roaming Racoon City.

Underworld

Sadly, not the hoped-for crossover featuring Milla Jovovich and Kate Beckinsale. Instead, it sees a five-person team of former S.T.A.R.S. sent to Utah, where the mysterious Trent tells them a simple retrieval mission awaits. Needless to say, it proves to be anything but, with the team separated. Three members are stranded up top, facing Umbrella security, while two are stuck below, to run a gauntlet through four test areas, stocked with some of Umbrella’s most lethal creations [It’s a little like the simulations in Resident Evil: Retribution, but with different terrain types, rather than different cities]

Indeed, this was disappointingly heroine-light: Leon and John Andrews do most of the heavy lifting, as the pair trapped in the underground complex. Rebecca and Claire are both left up top, and the former is wounded while trying to hide from the security team, so is more an encumbrance than an asset to her colleagues. That only leaves Claire; while brave and resourceful, she’s a civilian, with a civilian’s skill-set, and the ass-kicking which results is inevitably limited in its scope.

Like Caliban Cove, this is a standalone work rather than an adaptation of a game, though the structure of the test areas certainly has the feel of stages, with the “Fossil” at the end undeniably Boss-level. I did enjoy the “first-monster” perspective section, telling events from Fossil’s point of view; it’s a somewhat chilling angle, since its life is “Eat. Sleep. Repeat.” But overall, this would likely have been significantly improved if there had actually been considerably more Selene.

Nemesis

I was surprised to discover in the course of this one, the short time frame over which this all takes place – it’s only about six weeks since the events of the first novel, and we’re already into the fifth installment, based on the third computer game. The central characters here are Jill Valentine, returning from The Umbrella Conspiracy, and new hero, Carlos Olivera, an Umbrella operative who is unaware of the company’s secrets.

The latter is dropped into Raccoon City on a supposed rescue mission, really intended to provide data to the corporation, and it’s not long before he’s the sole survivor of his platoon. Meanwhile, Valentine seeks her own way out, having abandoned her humanitarian efforts, but is trailed by the Nemesis, a particularly unstoppable Umbrella creation programmed to hunt and kill S.T.A.R.S. members. The human villain is another Umbrella soldier Nicholai Ginovaef, a psychopath with his own agenda.

It’s decent enough, and good to see Valentine again, who kicks ass solidly. Its origins as a game occasionally remain too obvious – the laser cannon sure is convenient! – though at least the puzzle aspects are more restrained. Ginovaef is a nasty piece of work, especially disturbing since much of it is told from his perspective. Something of a shame he doesn’t get the deserved comeuppance, at the hands of Jill, since the game is played largely from her perspective (Olivera being a helpful NPC). Though Perry probably should have skipped the feeble attempt to explain her tube-top and miniskirt costume. “Mobility”? Suuuuuure…

Code: Veronica

Looked like earlier entries in the series were building toward a raid by the ex-S.T.A.R.S. on Umbrella’s European headquarters. But this entry leaps over it entirely, and the subsequent capture of Claire Redfield, and begins with her locked up on Rockfort Island, a remote corporation outpost in the Southern Hemisphere. The facility descends into chaos after a T-virus outbreak, and she is set free by a sympathetic employee, to fend for herself among the weaponized creatures roaming the isle. They’re overseen by Alfred Ashford, who’d be described by any passing psychiatrist as “batshit crazy”; she teams up with another prisoner, the even younger Steve Burnside. Cue romantic tension…

You sense even Perry is becoming jaded by the repetitive nature of the source material. Early on, Claire quips to herself, “What’s a biohazardous disaster without a crazy or two?”, and later, Steve wonders, “Keys and emblems and proofs and submarines; it was a wonder [Umbrella employees] ever got shit done.” However, Redfield’s return is as welcome as Valentine’s was – pity the game makers never saw fit to team them up. And if the nature of Alfred’s insanity will come as absolutely no shock to anyone who has seen Psycho, the story here then layers an additional level of horror on top, rescuing it from the over-obvious.

It felt like the novel is going to end at the 3/4 point, but the plot suddenly diverts to Antarctica for a final section. Claire’s brother, Chris, shows up at Rockfort in search of her, then ends up near the South Pole as well, where we get the grand finale, which seems tacked on. Again, hard to blame Perry for this, and likely not her fault either that, despite being the last novel chronologically, it offers very little in the way of a true conclusion.

Zero Hour

Hang on, didn’t you say Code Veronica was the last novel? Ah, important word there: “chronologically”. For Perry finished off the series with another novel, which comes at the beginning; it covers the first S.T.A.R.S team to come into contact with the results of the T-virus, whose ‘chopper goes does in the woods near Raccoon City. In particular, it’s the story of Rebecca Chambers, then on her first mission. She comes across a train which has been attacked by persons or creatures unknown, and also Billy Coen, a prisoner and former soldier who escaped while being taken to an impending execution.

On balance, I should probably have read this one in its position at the beginning. If there’s not much lost, I was aware Rebecca survived to appear in the subsequent entries, and Coen is nowhere to be found, so there wasn’t much tension here. However, the small cast – there is hardly anyone else present – does mean Perry has the chance to give the characters more depth than some entries in the series. The Coen/Chambers pairing is a good one too, matching up brawn and brains respectively, and I didn’t even mind the inevitable unresolved sexual tension too much.

What I particularly liked was the sense of vulnerability that we get from Chambers. She isn’t an unstoppable ass-kicking machine – frankly, after the preceding novels have left the score S.T.A.R.S 6, Umbrella 0, that’s a refreshing breath of fresh air. It left me wishing I’d seen more of her in the series.

All told, even as someone who has never so much as picked up one of the games, I generally found the novels entertaining. They’re a fast, easy read: my main criticism would be they’re too loyal to the puzzle-solving aspects. These may be an intrinsic part of the game experience, but fail to transfer at all well on to the printed page. But the books do offer a potential route forward for the film franchise, if they decide to continue with it, on past the “final chapter”.

Perhaps the main criticism from existing fans is the way they diverted from the games, but these novels do show, a more faithful adaptation can work as entertainment. There would still need to be some adjustments – tone down the puzzle solving and probably find out a way to limit the need for multiple perspectives too. But there’s little doubt that the characters, situations and monsters offer plenty of cinematic scope, and CGI has improved enough since the original movie in 2002, it is now capable of doing the creatures justice. If Sony opt to reboot, they could go back to Zero Hour, introducing Rebecca, then move into The Umbrella Conspiracy for the rest of the S.T.A.R.S. team. It would be a seam of fresh material, and one potentially also embraced by those “long-suffering” game fans.

“My name is Alice. And I remember everything”: Re-viewing Resident Evil 1-5

With the sixth (and final?) installment in everyone’s #1 zombie-killing video-game adaptation franchise now in cinemas, it seemed a good time to go back and re-view the previous five installments, stretching back almost fifteen years. The original film came out so long ago, I wasn’t actually married. Damn. Now, however, I am. Which is why, one weekend in January, Chris and I ordered out for pizza, ensured the pillows were adequately fluffed and settled in on the couch for a marathon of maximum Umbrella mayhem. How have they stood the test of time? Here are our current takes on the series, preceded by summaries of our original reviews and a link to the full thing. But first, let’s warm up and refresh our memory with the trailers:

Resident Evil (2002)

“You’re all going to die down here!”

What we said then (3½ stars). “Not as good as it could have been, with even the most undemanding viewer able to imagine improvements. Yet, as an action/SF/horror film goes, it’s not bad at all, with very little slack or let-up. The virus is released in the first two minutes, and it’s pretty much non-stop from there on, with plenty going on. Jovovich looks the part, and the final shot has me anticipating the sequel, in a kind of Evil Dead 2 way, with her character getting totally medieval on the zombies’ asses. We can but hope.”

What we say now. This has stood up very well in 15 years, not least because it’s more practical effects than primitive CGI e.g. the zombie dogs. It’s worth remembering that, when it came out, zombies were not in fashion. This was before The Walking Dead, before World War Z; heck, it was even before the Dawn of the Dead remake. Indeed, it’s 40 minutes here before the first zombie shows up, and another 10 before Alice, as we know her, is born. Still, Rain Ocampo (Michelle Rodriguez) stands in well during the early going, the character being perfectly suited to Rodriguez’s sneer. She also gets the best line in the film. After fighting off an early corpse, thanks to Rain’s torrent of automatic fire, J.D. says “I shot her five times. How was she still standing?”, to which Rain replies, “Bitch isn’t standing now. ”

At this point, the makers were stating it was a “prequel” to the games, with Jovovich in effect playing the role of Jill Valentine. Not so sure about that, given subsequent flims, but it’s hard to deny the influence of the final sequence: Alice waking up in a hospital bed, to discover the zombie apocalypse, was also used in both 28 Days Later and the first ep of TWD. There was an alternate ending shot, with her going into Umbrella HQ, but I’m glad they went with the one used, which has an absolutely spectacular final shot, zooming back from her over a devastated city. The makers certainly extracted their bang for every penny of the $35 million budget, and the industrial soundtrack, including both Front Line Assembly and Nine Inch Nails, is perfect. Current rating: upgraded to **** and our seal of approval.

Resident Evil: Apocalypse (2004)

“I’m good – but I’m not THAT good.”

What we said then (4 stars). “There seemed to be two kinds of reviews for this: those who ‘get’ what’s intended here, and those who clearly don’t… How you react will likely be similarly split; given you’re on this site, I suspect the odds are in favour of Apocalypse, for its strong intuitive grasp of the ingredients necessary in a good action heroine, and its delivery thereof. Sure, the plot is some way short of perfect, and more/better-filmed fights would have been welcome, but the makers do a sound job of distracting you from the flaws, and there’s enough worthwhile stuff that will stick in your mind, to put it in the top quarter of this summer’s popcorn flicks.”

What we say now. If the original movie was Alien, this one is Aliens, upping the ante largely by vastly multiplying the number of enemies. The scope here is much broader: instead of the claustrophobic feel of a small group in an underground complex, it takes place across an entire city, and it’s not just Alice vs. zombies, she’s also taking on the human soldiers of Umbrella. Since she is the sole intact survivor of part one, we get a slew of new characters, including two from the game, in Jill Valentine (Sienna Guillory) and Carlos Olivera (Oded Fehr); the former is particularly iconic in her costume. There’s also L.J. (Mike Epps), who adds occasional comic moments almost entirely missing from the original; not sure if that’s a plus or not.

Alice is now a fully-fledged and hardcore heroine, apparent right from her arrival, crashing through a church window on her motorbike, and capable of snapping her own dislocated finger back into place, with little more than a roll of the eyes. It’s a near-constant stream of action, offering a relentless adrenaline buzz to the viewer, although less adrenaline would have been welcome during Alice’s final fight with nemesis, which degenerates into a choppily-edited mess. And, really: who decided it was a good idea to go through a cemetery during a zombie apocalypse? Still, between Alice and Jill, this remains a two-for-one action heroine special, and can only be appreciated as such. Current rating: holds steady at ****.

Resident Evil: Extinction (2007)

“Good thing I like a challenge.”

What we said then (3 stars). “S’ok. Mulcahy is no stranger to franchise cinema, having done the first couple of Highlander films, and the harsh desert lighting and exterior landscape is a nice contrast to the usual, dark, claustrophobic approach adopted by most Z-flicks. His experience is of particular use in the action sequences, where he does a better job of avoiding the cinematic excesses, in which Alexander Witt indulged, too frequently, last time up. The script is merely workmanlike: it feels too much like a series of cool set-pieces joined in the editing bay, rather than springing organically from the storyline.”

What we say now. I was confused by the opening, and wondered if I’d accidentally put the first film back in the DVD player. For I hadn’t seen this since its cinematic release, and it starts off by re-running the very beginning. Once that was established, we get Ian Glen as the villain – and he’s much needed, offering us a real human “villain” for the first time, and giving Umbrella a face of evil in Dr. Isaacs. The main problem is, Alice has now been imbued with superpowers. Speed and strength, I don’t mind, but telekinesis and the ability to block fire? What is this, X-Men: Extinction? Though clearly the main influence here is Mad Max, right down to Alice’s post-apocalypse chic of a long coat – plus, for no real reason beyond coolness, stockings and suspenders.

This film also absorbs the modern fondness for “fast zombies”, with the main set-piece taking on a slew of Umbrella-enhanced sprinters. While decent, and with an impressive depiction of Las Vegas, it’s likely placed too early in the movie, as nothing thereafter comes close. The only other sequence which might stick in the mind is an attack on a convoy of survivors by zombiefied crows, so I guess you can add The Birds to the list of influences here. I did like the “Pit O’ Millas”, the discards resulting from Dr. Isaacs’s experiments, and am surprised it took them three movies to use White Rabbit on the soundtrack, given its obvious Alice-ness. But Claire Redfield is disappointingly bland, and Alice’s increasing abilities cause way more problems than they solve. Current rating: dropped to **½, though likely a little above that, rather than below.

10 Iconic Sequences from Resident Evil 1-5

These are my picks for the most franchise-defining set pieces from each film. I aimed for two from each, but #3 was so weak, it could only manage a single entry (and that, barely!), so I pulled in an extra one from #4. These are not necessarily the “best” moments. For example, Alice’s fight against the zombie dogs in the original film, is memorable more because it’s the first time we’ve seen her kick ass. It was also that moment in the trailer which sold me on the movie. But having watched all five films in the last 24 hours, these are what stick in my mind.

  1. Alice enters the church (Resident Evil: Apocalypse)
  2. Alice vs. Zombie Dogs (Resident Evil)
  3. Million Milla March (Resident Evil: Afterlife)
  4. Alice vs. Jill (Resident Evil: Retribution)
  5. Tokyo sequence (Resident Evil: Retribution)
  6. Running down that wall (Resident Evil: Apocalypse)
  7. The laser corridor (Resident Evil)
  8. Roof-top escape (Resident Evil: Afterlife)
  9. Alice and Claire vs. the Axman (Resident Evil: Afterlife)
  10. Las Vegas ambush (Resident Evil: Extinction)

The play-list below includes all ten of these. Please enjoy. :)

Resident Evil: Afterlife (2010)

“Do you know who I am?”

What we said then (3 stars). “There’s way too much moving about in underground darkness here, and elements are lobbed in from the video game, which make no sense in the context of the movie… Nor is there much feeling of threat to the characters, who cheat death with blithe abandon – the sense of “anyone can die, at any time” present in the original is all but gone… [But] the action, is, as usual for the series, solid – meaning this is, overall, just worth the 92 minutes of your time it will take up.”

What we say now. This saw the return of Paul W.S. Anderson to the series, and wisely, opts rapidly to discard the angle which saw our heroine gaining ever-increasing superpowers. I totally loved the attack on Umbrella HQ by multiple Alice clones – what I call the Million Milla March – which lifts copiously from both The Matrix and the original Aeon Flux animations. Indeed, The Matrix is a source in other ways, not least Arnold Wesker (Shawn Roberts), who clearly is inspired heavily by Agent Smith. This and the other lifts here are a bit too obvious to work: the zombie dogs v2.0 are straight out of John Carpenter’s The Thing, and obnoxious asshole Bennett Sinclair (Kim Coates) is likely too close to Steve Marcus in the Dawn of the Dead remake. Even the use of a prison as a sanctuary from zombies was previously done a few years earlier, in The Walking Dead comics.

I note the walking pace of Evil‘s zombies continues to accelerate, here without any Umbrella tampering. But generally, this is on most solid ground when working with its own content, such as the Axman, who makes a ferocious foe for Claire and Alice (despite far too much slo-mo!). It was the first of the series to be made in 3D, and a lot of the shots used by Anderson make that very obvious, though I didn’t mind that too much. For someone supposedly back to being human again, Alice still seems to be insanely competent, best illustrated in an impressive escape off a roof-top infested with zombies. It even ends on the most hopeful note of any of the series so f… Er, never mind, scratch that. My mistake. Current rating: Upped to ***½; this was rather more impressive than I remembered it.

Resident Evil: Retribution (2012)

“Congratulations. You’re officially a badass.”

What we said then (4 stars). “This is the best Resident Evil movie in eight years. It may not be anything significant in the plot department. There are not hidden depths or great moments of character revelation. But it does contain entirely acceptable amounts of Milla Jovovich Kicking Righteous Ass, and succeeds as an entertainment spectacle, almost entirely due to this. Though actually, this is almost a “greatest hits” package, especially in terms of participants.”

What we say now. Feels like Anderson has largely given up in terms of trying to attract new fans, with a start that’s deliberately confusing, from an opening that plays out in reverse, through Alice’s new suburban life. It also introduces, without explanation, game elements such as characters Leon Kennedy and Ada Wong, and the Las Plagas parasites. But if you’ve been along for the ride since the beginning, this is a blast. It brings in new influences, most obviously Aliens (Alice protecting a pseudo-daughter) and Blade Runner (Ada telling her, “You were one of the 50 basic models”). It’s good to see favourite characters from earlier films return, such as Rain Ocampo or Carlos Olivera, and the cloning concept allows for nice variations. Not all Rains, for example, are on Alice’s side, though you know the concept of our heroine as a happy home-maker is not one built to last.

The scenario, involving a giant Umbrella testing area of different environments, seems a bit contrived, but there was something very similar in the Resident Evil: Underworld novel. I’ll let it slide, since this offers scope for a host of spectacular set-pieces. In terms of pure hand-to-hand fighting, the Tokyo sequence may be close to the best in the series, but the film likely sprays more rounds of ammunition around than any other entry too. It’s also great to see Alice go toe-to-toe against Jill Valentine, harking back to the “But I’m not that good” comment from Apocalypse. In some ways, the gap between the games and the movies has never been greater, with this abandoning almost all creepiness for loud, rambunctious battles. However, this is so solidly entertaining, I’d be hard pushed to call that any kind of a bad thing. Current rating: retains every bit of its ****.

So, what have we learned? Generally, to answer the question asked in the intro, the films have stood the test of time surprisingly well. Video-game adaptations remain problematic for Hollywood (Assassin’s Creed says hello), and the longevity and sheer number of Resident Evil films is almost unsurpassed. I think it’s because Anderson and his team have never felt under an obligation to be “true” to the games. While that may have alienated a chunk of the core fans, it has allowed the makers to focus on a more important task: making entertaining films, for there are aspects of the games which simply would not work on-screen, such as the puzzle-solving. They were also wise to concentrate heavily on practical effects, which tend to last better than CGI.

Not to say there haven’t been mis-steps – the mid-series diversion giving Alice super-powers would be the worst of these. But at its best – and I’d order the series #5, #2, #1, #4, #3, from top to bottom – it is excellent entertainment, that looks far slicker than many films with far bigger budgets, and the focus throughout has generally been on what matters. Which is: a great heroine who kicks ass, with (The Hunger Games please note) no love-triangles and virtually zero romantic interest. It seems Milla Jovovich is certain the sixth movie will be her final chapter, at least. If so, it seems only appropriate to finish by saying: So long, Milla – and thanks for all the mayhem.

Resident Evil: The Final Chapter

★★★½
“Sometimes I feel like this has been my whole life.”

We’d skipped the last two installments at the movies, having been burned by part three, but after the excellent content of #5, and since this was likely to be our last chance, Chris and I made it a “dinner and a movie” thing on Saturday. Was disturbed by how many kids there were for this R-rated film – hell, even a couple of babes in arms, whom I’m sure loved the non-stop violence. I guess it was deemed kid-friendly by their parents, with this one getting its MPAA rating just “for sequences of violence throughout,” rather than anything truly corrupting, such as momentary Milla mammarage. Cutely, the feature was preceded by a quick personal message from director and star, thanking us for their support of the series. Yeah, it’s utterly meaningless, but nice to be appreciated.

Onto the movie, which I think probably would have been better received by us as a stand-alone entry, if we hadn’t watched parts 1-5 last weekend. #QuickPlug: re-reviews of all those to follow later this week. For there seems to be an awful lot of ret-conning going on, in particular for the Red Queen, played here by Milla’s daugher, Ever. Not only is her origin story drastically revised from Apocalypse, there’s also a new, Robocop-esque rule that she can’t harm Umbrella employees. [I note that Anderson even lifts the same escape clause used by Verhoeven] Must be Red Queen v1.1, because all the workers at the Hive she killed in the original movie, didn’t seem to benefit from this protection…

The story sees Alice (Jovovich) returning to Raccoon City, seeking the airborne antidote she discovers – from of all people, the Red Queen, little Miss Laser Corridor herself – was created by Umbrella. If Alice can release it into the wild, it will take out all the T-virus infected. Which is a bit of a problem since, don’t forget, the list includes our heroine herself. Standing in her way is Dr. Isaacs (Glen), who has set his plan in motion to exterminate the last remaining pockets of humanity and complete his apocalyptic vision thing, along with a massive swarm of zombies he’s leading back to the Hive. On Alice’s side are a few of those final survivors, including Claire Redfield (Larter) and Abigail (Rose), adding extra girls-with-guns firepower – as if it were really necessary here.

The main problem is this: editor Doobie White really should lay off the caffeine. I don’t think it’s Anderson’s problem, as Retribution was perfectly fine in this area, but the hand-to-hand fights look like they were edited by putting them through a highly enthusiastic wood-chipper. They stay just about on this side of incoherent, but you don’t so much watch these, as experience them on a subliminal level. Maybe it’s a result of protagonists Jovovich and Glen being in their forties and mid-50’s respectively: I know if I was appearing in an action movie, you’d certainly have to edit the hell out of me to look good! But it’s still annoying as hell. The best sequence is when the camera sits back a bit and we can actually appreciate Alice, dangling from an underpass, as she beats up a posse of hapless Umbrella drones (below).

Due to this, the film is at is most effective in other areas, mostly when going wide and giving us a look at the bigger picture, specifically the sheer scope of the devastation and conflict. There’s a couple of scenes where I think the zombie count may have surpassed World War Z, and that volume is undeniably impressive. It requires, naturally, equally large-scale defense and the sequence where the humans create multiple waterfalls of fire is startling and striking. An an aside, I note the film cost only $40 million, which is $25m less than last time, and little more than the price-tag for the original, 15 years ago. Anderson is clearly great at getting bang per buck, and if the box-office reception was lukewarm in North America, the film has already almost made its cost back in Japan alone.

I also was glad to see Glen back, and just as in #3, he brings a human face to the evil corporation. [Yes, he died at the end of that one. No, it’s not a problem.] I envisage a long career for him, in the mode of Charles Dance and Alan Rickman, being the go-to guy whenever a film needs a solidly British villain. Here, he gets to show a couple of facets, both coldly calculating and manically psychotic, and is fun to watch in both. But, of course, it’s Milla’s show, and she also gets to do a bit more than you might expect: if you ever wondered what she’ll look like in her seventies, this movie will answer your question. Though going by how little she seems to have changed over the decade and a half of the series, if she looked exactly the same at that age, I wouldn’t be surprised.

Otherwise, she has become Alice, adopting a world-weary stare here, reminiscent of our cat when we annoy him. It seems to say, “I could get violent, but you’re just not worth the effort,” while she re-enacts some of the series’s greatest hits, such as the laser corridor, or a whole pack of zombie dogs (well, more dog-shaped things, to be honest). Is there closure for Alice? Yes, although not as much as I would have liked. The film had a chance to draw a line under itself in permanent marker, and allow Milla to go off into the happy suburban life her character briefly enjoyed in #5. Sadly, the script doesn’t quite have the courage to do that; let’s just say, if Mr. and Mrs. Anderson need an extra wing on the mansion the franchise’s profits has bought them, it won’t be impossible.

All told, if you’ve got this far in the series, you’re not likely to be disappointed, except by the over-active editing. If you haven’t, this is certainly not going to convince you of its merits. And that’s okay too.

Dir: Paul W.S. Anderson
Star: Milla Jovovich, Ian Glen, Ali Larter, Ruby Rose

Resident Evil: Retribution

★★★★
“Games without frontiers.”

While being (again) largely disappointed by the previous entry, Afterlife, I wrote: “There’s really only one reason we bother with this series: to see Milla Jovovich kicking righteous ass. Everything else is – or should be – secondary.” And that’s why this is the best Resident Evil movie in eight years. It may not be anything significant in the plot department. There are not hidden depths or great moments of character revelation. But it does contain entirely acceptable amounts of Milla Jovovich Kicking Righteous Ass, and succeeds as an entertainment spectacle, almost entirely due to this.

Though actually, this is almost a “greatest hits” package, especially in terms of participants. Not seen since the first film, are Rain Ocampo (Michelle Rodriguez) and James Shade (Colin Salmon). Apocalypse brought us Jill Valentine (Sienna Guillory) and Carlos Olivieira (oded Fehr), while Extinction introduced the audience to Claire Redfield (Ali Larter) and K-Mart (Spencer Locke). Finally, Afterlife was the debuts of Luther West (Boris Kodjoe) and Chris Redfield (Wentworth Miller). But they are all present for this fifth edition: though the focus is kept, as it should be, on Alice (Jovovich). The others all play their parts – notably Valentine, who is now a brainwashed toy of the Umbrella Corporation, out to hunt Alice down – but it’s the MJKRA show, all the way.

The series has had a tendency to end its entries with a wallop, right from the original, with Alice discovering the infection has escaped the Hive. Part 4 was no exception, with Alice and assorted survivors on a supertanker, only for an F-sized swarm of attack helicopter to hove into view, commanded by Valentine. This takes off from there, but begins with Alice plunging into the water, only to rewind in slow-motion to the arrival of the helicopters, then playing forward again. It’s a striking sequence, that certainly hits the ground running. It ends with Alice waking to find herself in a suburban house, with a husband and daughter…or is she? Turns out it’s all an Umbrella simulation: she has been captured, and they still want her, even if she’s no longer the superhuman she was.

There’s an unlikely ally, who releases Alice, and tells her she has two hours to meet up with a rescue team coming in to the under-Siberian complex from the outside, and get out of the place before it all goes boom. To do so, both she and they have to make their way through the various simulated arenas, designed to demonstrate the T-virus effects in Tokyo, Moscow, suburbia, etc. All the while, naturally, Valentine and her many, many Umbrella minions are on their respective tails. It could hardly be a more video-gamesque storyline, and is pretty scant. Still, in an action pic, it’s better to be too simple than too clever (I recently watched both The Raid: Redemption and Universal Soldier: Day of Reckoning, and will take dumb over aspirations to smart, any day!), providing you use the room freed up for plenty of MJKRA.

It might be wise for Jovovich to contemplate retirement from the series. After all, she turned 37 earlier this month, and there are few things sadder than an action hero/ine desperately clinging on, past their prime (see also, Universal Soldier: Day of Reckoning). She’s not quite there yet, being still capable of holding her own, but there does seem to be rather more wirework and greenscreen-fu here than in previous editions. Director Anderson. a.k.a. Mr. Milla Jovovich distracts us by putting his wife in a costume whose S/M inspiration is so obvious, even another character comments on it. On the other hand, we could probably have done without the efforts to imbue Alice with some kind of maternal instincts [inevitably inviting comparisons with Aliens].

The net result is something which doesn’t so much need to be watched, just simply pass in front of a receptive pair of eyeballs. As mentioned, there is not much new here, Anderson happy to recycle the best characters and monsters from the first four movies [though, regrettably, there are no zombie canines for Milla to engage in thigh-powered neck-snapping]. Certainly, it’s lazy film-making, but actually, that’s less of an insult than it sounds. It’s more like going round a friend’s house and he knows, without asking, to provide chips and beer. Sure, it can legitimately be described as lazy hospitality – but when this is just what you want, somehow it seems churlish to complain.

A sixth entry is already mooted, and Miila says that will be her last in the series [hang on: didn’t see say that after part 2?], with a reboot being considered by the producers beyond that. This decision may come as a surprise, if you look at the distinctly underwhelming US box-office figures: only $42 million, barely more than the original, even with a decade of inflation plus the cost of 3D tickets in its favor. However, as noted last time, the meat here is not North America, but overseas. This racked up more than $175 million there, easily enough to justify a further sequel. And, for the first time in a while, I am actually enthusiastic about the prospect: hopefully, Jovovich will go out with a bang like this one, not a whimper like the preceding two.

Dir: Paul W.S. Anderson
Star: Milla Jovovich, Sienna Guillory, Michelle Rodriguez, Ali Larter

Bloodrayne 3: The Third Reich

★★½
“Probably just about the best of the series to date. Take that as you will.”

After the abomination that was Part 2, I’d filed the third entry under ‘watch whenever I have time’, until a spirited debate on its merits (or otherwise) broke out on over oun our GWG forums. That got this one fast-tracked, and I am here to pronounce the official word is… it’s alright, I s’pose. Malthe has improved markedly since she took over the role from Kristanna Loken. In #2, she was little more than a clothes-horse, but now possesses some genuine charisma, though in terms of fighting skills, still leaves a good chunk to be desired. The makers, apparently realizing this, offer distraction in the way of ample cleavage shots, and some gratuitous nudity – which, if your luck is like mine, is exactly when your wife will walk in. Admittedly, telling her I was going to be watching Schindler’s List was probably a mistake, in hindsight…

As you can likely surmise from the title, this takes place in World War II – if you’re playing along at home, that’s three different centuries for the movies now, so I guess the next one will have to be ‘Bloodrayne in Space’ [Uwe, send payment for this idea to the PO Box, please]. During an attack on a train taking ‘undesirables’ to the death camps, Rayne sinks her fangs into the local Kommandant (Pare). However, she doesn’t kill him, and with the help of the local resistance, has to clean up the resulting mess, before Der Kommandant and his mad doctor (Howard) can get to Berlin and turn Hitler into Der VampireFuehrer.

The main problem is that runs only about 70 minutes before the very slow end-credit crawl, and feels like a good hour is missing somehow, as the storyline leaps about, and rushes through a finale that seems completely unsatisfying and badly under-written. The result is a movie where the individual scenes are decent enough, yet you reach the end and find yourself thinking, “Is that it?” and wondering if you had dozed off someehere in the middle. The sense of unfulfilled expectations are likely down to this. If the movie is certainly a clear upgrade on its immediate predecessor, it’s hard to see how it could be otherwise. Still, I’d like to see what Malthe can do in a less apparently-hurried production.

Dir: Uwe Boll
Star: Natassia Malthe, Michael Pare, Brendan Fletcher, Clint Howard

Onechanbara: Vortex

★★
“…and now, everything bad about a movie based on a video game.”

If the original film was a pleasant surprise, being shallow entertainment and mayhem of the most fluffy kind, the sequel is a real disappointment. It doesn’t help that it behaves entirely as if the first movie hadn’t happen at all. Different director, different cast, and the story here fails to acknowledge anything that happened previously, dead people being resurrected with no explanation. Not that some of this makes all that much difference – one Japanese actress swinging a sword in a fur-trimmed bikini and cowboy-hat, is much the same as another. But the story is laid out here with a horrific lack of clarity that makes it perhaps the most confusing zombie film of all time. Yeah: it takes a special kind of talent to screw up “Dead come back, hungry, so we have to kill them.” Instead of focusing on essentials, the movie lobs in a bunch of tedious guff about Himiko, a new threat, who is seeking to use the blood of Aya and her sister to… mumble something mumble. If they ever explained it clearly, by that stage, I’d lost interest.

However, far and away the film’s biggest single mis-step is the director’s total obsession with splashing digital blood on the lens. Once or twice, it can be cute, in a ‘breaking the fourth wall’ kinda way. But here, every slice leads to you having to peer through a red fog for a bit. It gets old after about five minutes, and after 10, you’re wishing desperately for a pair of digital windscreen-wipers. Rarely has a visual trick been so badly mis-applied, through monstrous over-use. The only thing keeping the movie going is the basic concept, but the film proves that, yes, even with a film about a bikini-clad zombie-slayer, it is possible to go badly wrong. Chris may have snorted during the original, but only once: for the pseudo-sequel, it felt like the living-room had been invaded by a herd of buffalo, and I am largely with the derision being expressed. If they ever make a third, I’m only interested if the original director, etc. come back.

Dir: Tsuyoshi Shoji
Star: Chika Arakawa, Kumi Imura, Rika Kawamura, Akari Ozawa

Onechanbara: Zombie Bikini Squad

★★★★
“Because nothing says post-apocalyptic zombie killer like a maribou-trimmed bikini and a cowboy hat.”

The Japanese title Onechanbara [variously Oneechanbara], is a portmanteau word, combining “onee-chan”, which means “big sister”, and “chanbara”, the term for sword-fighting movies. But, since this aspect would be lost on a Western audience, who can blame US distributors Tokyo Shock for adding the helpful subtitle, “Zombie Bikini Squad”. Y’know, in case the sleeve left doubts in this area. It’s based on a very popular series of Japanese video games, which consists of the heroines, in a variety of costumes, slicing and dicing their way through an apparently endless line of the living dead. With admirable faithfulness to the source material, the movie also consists of the heroines, in a variety of costumes, slicing and dicing their way through an apparently endless line of the living dead.

There’s Aya (Otugoro), the stoic sword-wielding one seen on the poster, and Reiko (Hashimoto), the leather-clad one with the infinite-ammo shotgun. Along with fat sidekick Katsuji (Waki), they’re looking for Aya’s sister, Saki – and also Dr. Sugita (Suwa), the mad scientist responsible for the zombie outbreak which has swept the world, setting sister nibbling on brother, daughter on mother, etc. On the way to their goal, they meet other survivors, a zombie version of GoGo Yubari from Kill Bill, and several million gallons of digital blood, including a good chunk sprayed onto the camera lens. Now, I’ve never played the game at all, so can only assume everything makes perfect sense in that universe. Still, as adaptations go, this seems to capture the inherent spirit of mindless slaughter admirably, with Aya’s power-up the most devastating video-game weapon since the Defender smart bomb. I just dated myself horribly, didn’t I?

Anyway. Is it any good? Not by objective standards, no. But it is a hell of a lot of fun, soundly kicking the ass of the last two Resident Evil movies there. While the characterization is, of necessity, composed of broad strokes, that’s forgivable, and it touches all the necessary zombie bases e.g. a character who gets nibbled and has to be put down as a result. An escalating series of encounters helps provide copious action, and despite the clear CGI, this is well-staged and edited, with the actresses doing a more than credible job. Besides, Chris’s snort of disbelief when Aya threw off her cloak to reveal the fur-trimmed bikini was priceless.

Dir: Yohei Fukuda
Star: Eri Otoguro, Tomohiro Waki, Taro Suwa, Manami Hashimoto