Literary rating: ★★½
Kick-butt quotient: ☆☆½
On the surface, Scala City is an idyllic, hi-tech world of prosperity, peace and morality, albeit at the cost of omnipresent surveillance of its residents. But there’s a dirty little secret. The Blind Spot is an area where surveillance is barred, and where the citizens of Scala City go to blow off their sordid steam. Its residents have cybernetically enhanced bodies, something rejected by Scala City, and a zero-tolerance policy for any kind of monitoring. It’s run by Wrench, who has kept his daughter Marcie Hugo under strict control since the death of her mother. However, like all teenagers, the 16-year-old Marcie is seeking to spread her wings, and has been making covert excursions into Scala City, with the aim of moving there some day soon.
The problem is, an escalating series of terrorist attacks have been occurring in the city, which it appears someone is trying to blame on the Blind Spot, in order to trigger a war between them and the city. After one of Marcie’s trips is caught on camera, the heat gets turned up, and she – along with the Blind Spot’s most infamous computer hacker – becomes the only person who can prevent a conflict that could lead to the destruction (at least in a digital sense) of both sides. She believes the perpetrators may have help from inside the Blind Spot, suspecting in particular a close accomplice of Wrench, who also happens to be the father of her best friend.
The world-building here is solid enough. As well as Marcie, events unfold through the sad eyes of Nick, an overweight and largely unloved Scala City resident. He’s addicted to the Wellbeing App, which records only the positive things people say about each other, sharing it with them. This is…scarily plausible, to be honest, though the split focus is a little unwieldy. No connection between this pair of story lines is established until about two-thirds of the way through the book, although they work well enough on their own terms. The idea of a city with a Jekyll and Hyde personality is also well-executed.
A bigger problem, for me, was the sudden reticence on Marcie’s end. Initially, we experience things through her eyes, knowing everything she knows. Then, at a certain point, we get cut out of the loop, from a narrative point of view, as she and her hacker pal begin their plot to track down and expose the real terrorists. We’re left on the outside, not knowing what’s going on – and when we do find out, there naturally being a grand reveal, it’s not very satisfying. It relies too much on the “all-powerful hacker” trope, and the identity of the traitor in their midst is also unconvincing. The story ends up being a swing and a miss, though with the book being free on Amazon, I probably can’t complain. Though it’d have to be at the same price point to get me to go any further into the series.
Author: Michael Robertson
Publisher: Self-published, available through Amazon, both as a paperback and an e-book
Book 1 of 6 in the Neon Horizon series.


As the above suggests, I was getting a strong manga influence, in particular from the works of Hayao Miyazaki: it feels like the script could have been something he’d have written on a gloomy Wednesday in January. Feisty teenage heroine? Check? Ecological message? Check. For this takes place after some kind of change in the world, which has left the bulk of the population clinging on to existence by their grubby fingernails, in a world now owned by bizarre flora. Vesper (Chapman) is one such, tending to her paralyzed father (Brake) whose consciousness has been transferred into a drone. She trades with her uncle, Jonas (Marsan), swapping blood for the seeds they need to survive.
As the title suggests, this is one of those literary mash-ups, similar to
This showed up as a bit of a surprise. Obviously, even the title suggested that the makers were looking for a sequel to
This SF novel takes place in the future where the human Commonwealth is engaged in a brutal space war against the militaristic Shrehari Empire – imagine Klingons on krack, perhaps. They have superior technology, but humanity’s ability to think outside the box and improvise has helped level the playing field. Siobhan Dunmoore has just survived – emphasis on “just” – a battle against the Imperial cruiser Tol Vakash of Captain Brakal, forcing him to retreat by attempting a kamikaze crash of her badly-damaged craft into his. As a “reward”, she is assigned command of the Stingray, a craft with a bad reputation. Its previous captain is now facing a Disciplinary Board, and the crew are barely even trying. It seems Dunmoore has been set up to fail, and she’ll need to overcome resistance from enemies both domestic and alien, as well as overt and covert, before she can even think about going another round with Captain Brakal.
This dystopian future takes place after the United States of America is no longer united, having fragmented into a group of disparate regions that exist in an uneasy piece with each other. The heroine is 14-year-old Caroline, who lives in a remote part of the Appalachians, her town loosely affiliated to the People’s Republic of Virginia. She’s a scout, and one day encounters forces from the Democratic Alliance. The population of her village who escape, head towards the state capital of Warrenville, pursued by the invading army. On the way, Caroline begins to come into startling abilities which were literally injected into her as a small child.
Roughly ten minutes into this, it was clear I’d made a terrible mistake. I’ve seen my share of wretched creature features in my time, and this is down near the bottom of the barrel. It does have an interesting, if totally ludicrous idea. Five women are invited to a remote hotel, to take part in a game-show, competing for a prize of £100,000. Among them is struggling single mother Sienna (Wunna) who, unable to find a baby-sitter, takes her two kids with her. As the cover ever so subtly suggests, the game has carnivorous dinosaurs roaming the hotel and grounds, and “winning” simply means not getting eaten. Naturally, Sienna’s two kids also disobey Mum’s instructions not to leave the room.
This is another entry in the sprawling Kurtherian Gambit universe, which must have well over a hundred books in it, by a slew of different authors. I’m gradually coming to a couple of conclusions: a) it’s a very loosely-tied series, and b) the quality varies. When you give your book a title like this, evoking the spirit of Judge Dredd, you are setting certain expectations. Unfortunately, this is a book which fails to meet them, with a heroine who never achieves the level of intensity necessary to live up to the series title: Judge, Jury, Executioner. It has reached 16 volumes, which suggests either there’s a market for it, or the author has too much time on their hands. No prizes for guessing my opinion.
A woman wakes up in a bedroom, with no knowledge of where she is, how she got there, or even who she is. Gradually, she (and the reader) find out the answers to at least some of those questions. Her name is Diya, and the bedroom is on Luna, which has now been settled and colonised by humanity. That’s the simple part. The rest? It’s complex. But is summary, she is a cyborg, created as part of a black budget research project by the NeuroDyne Corporation (Earth’s biggest employer – they basically own Iceland). An employee who had moral qualms about the scheme, smuggled Diya off-planet, stashing her with his blind sister Terry and a robot caregiver. But NeuroDyne aren’t letting their investment just walk away.
This is likely an admirable effort in terms of its budget. The IMDb estimates it costs $100,000 and it looks like Price squeezed every cent – or, since it’s British, penny – out of that. To give you some idea, also per the IMDb, “Sections of the film were shot during the Covid-19 United Kingdom lockdown with just the occupants of the director’s flat. The director’s girlfriend doubled for any actors and WhatsApp voice notes from cast members were used for any extra lines of dialogue.” This is the kind of thing that can only be respected. Which is why I feel a little bad about having to give this an underwhelming review, because… truth be told, it’s kinda boring.