Literary rating: ★★★
Kick-butt quotient: ☆☆☆☆
This dystopian future takes place after the United States of America is no longer united, having fragmented into a group of disparate regions that exist in an uneasy piece with each other. The heroine is 14-year-old Caroline, who lives in a remote part of the Appalachians, her town loosely affiliated to the People’s Republic of Virginia. She’s a scout, and one day encounters forces from the Democratic Alliance. The population of her village who escape, head towards the state capital of Warrenville, pursued by the invading army. On the way, Caroline begins to come into startling abilities which were literally injected into her as a small child.
The collapse of the US is a concept which seems considerably more relevant now, than when the book originally came out in 2014; I was surprised to discover that it takes place several centuries into the future, rather than… oh, next Tuesday. This is the element which I think I found most interesting. While the story is a real page-turner, and I enjoyed it at the time, it’s one where I found myself stumbling into plot-holes when it came to writing the review. For instance, if you can get superpowers by syringe, why are there less than a handful of people so enhanced? I’d have expected the authorities to be all over that kind of thing, in particular the military. Instead, it seems almost to be like a post-apocalyptic version of winning the lottery.
Similarly, the way in which Caroline leads the refugees to Warrenville would have made more sense if she’d come into her powers first. That would plausibly help turn the teenager into a Joan of Arc-like figure. Instead, it seems rather contrived the way adults – even the fiercely independent and survivalist Republicons – defer to her, for no particular reason beyond Caroline being the heroine of the book. However, if you can get past that (and again, I didn’t really think about them while I was reading it), then you should be able to enjoy a fast-paced surge of a book, which tends to have something going on, more often than not.
Lindsey certainly doesn’t pull his punches. On more than one occasion a character meets an unexpected and brutal end, and this gives a sense of danger for the rest of them. Well, except Caroline, of course, who is fully engulfed in Heroine Armour, naturally. Still, there is a genuine character arc here, as her relatively pastoral existence is turned completely upside down, and she’s forced into maturity over the course of just a few days, after losing everything she knows. I would be tempted to read the next two volumes, just to see where the story goes: for instance, I’m curious about what happened to Crockett’s gang of Republicons, who just wandered off in the middle of the story. Though I’d need more of a “special offer” for the omnibus edition than the 49-cent saving it provides over buying parts two and three separately!
Author: Ernie Lindsey
Publisher: JCL Publishing, available through Amazon, both as a paperback and an e-book
Book 1 of 3 in the Warchild series.


Roughly ten minutes into this, it was clear I’d made a terrible mistake. I’ve seen my share of wretched creature features in my time, and this is down near the bottom of the barrel. It does have an interesting, if totally ludicrous idea. Five women are invited to a remote hotel, to take part in a game-show, competing for a prize of £100,000. Among them is struggling single mother Sienna (Wunna) who, unable to find a baby-sitter, takes her two kids with her. As the cover ever so subtly suggests, the game has carnivorous dinosaurs roaming the hotel and grounds, and “winning” simply means not getting eaten. Naturally, Sienna’s two kids also disobey Mum’s instructions not to leave the room.
This is another entry in the sprawling Kurtherian Gambit universe, which must have well over a hundred books in it, by a slew of different authors. I’m gradually coming to a couple of conclusions: a) it’s a very loosely-tied series, and b) the quality varies. When you give your book a title like this, evoking the spirit of Judge Dredd, you are setting certain expectations. Unfortunately, this is a book which fails to meet them, with a heroine who never achieves the level of intensity necessary to live up to the series title: Judge, Jury, Executioner. It has reached 16 volumes, which suggests either there’s a market for it, or the author has too much time on their hands. No prizes for guessing my opinion.
A woman wakes up in a bedroom, with no knowledge of where she is, how she got there, or even who she is. Gradually, she (and the reader) find out the answers to at least some of those questions. Her name is Diya, and the bedroom is on Luna, which has now been settled and colonised by humanity. That’s the simple part. The rest? It’s complex. But is summary, she is a cyborg, created as part of a black budget research project by the NeuroDyne Corporation (Earth’s biggest employer – they basically own Iceland). An employee who had moral qualms about the scheme, smuggled Diya off-planet, stashing her with his blind sister Terry and a robot caregiver. But NeuroDyne aren’t letting their investment just walk away.
This is likely an admirable effort in terms of its budget. The IMDb estimates it costs $100,000 and it looks like Price squeezed every cent – or, since it’s British, penny – out of that. To give you some idea, also per the IMDb, “Sections of the film were shot during the Covid-19 United Kingdom lockdown with just the occupants of the director’s flat. The director’s girlfriend doubled for any actors and WhatsApp voice notes from cast members were used for any extra lines of dialogue.” This is the kind of thing that can only be respected. Which is why I feel a little bad about having to give this an underwhelming review, because… truth be told, it’s kinda boring.
This is set around fifty years after “the Provocation”, a series of unsolved mass abductions which led to Capernica becoming a strictly-controlled hierarchical society of Uppers, Lowers and the Military. Orphan Jaclyn Holloway is a Lower, living in near poverty in the seaside town known as Settlement 56. The only way out for a Lower is to pass the stringent test which allows entry into the Military. On graduating from the local school,
While a quick read, at 205 pages, after slogging through a couple of what can only be described as “chonkers”, I really didn’t mind. It’s briskly-paced, hits the ground running and largely doesn’t stop thereafter. I have some concerns about where things might go in subsequent volumes, so will probably stop here, just to be safe. However, I enjoyed what I read well enough.
After a brisk and entertaining start, this gets increasingly bogged-down in its own universe as it goes on. And, boy, does it go
Yeah, the scale here is a bit smaller than the Spielberg classic, to put it mildly. As in… there’s precisely one (1) velociraptor. For reasons that are a bit unclear, this is roaming a deserted Wild West attraction on the road to Los Angeles. Heading to LA are wannabe stand-up comic Julia (Walker) and her flamingly gay best friend, Kyle (Rennie). An accident forces them off the road, and with – what a surprise! – no cell signal, they are forced to seek help at the previously mentioned attraction, where Ray (Mede) is the only inhabitant, and is acting a bit odd. Turns out, there’s good reason for this, with a large, carnivorous prehistoric reptile roaming the facility, the work of a mad scientist (Mertz). Will Julia
The setting is a dystopian version of London, which has become separated into two distinct halves, and classes of residents. It’s a world in which cybernetic enhancements are common. But they come at the cost of a debt – sometimes, virtual enslavement – to the powerful corporations who supply and maintain them. Frankie has resisted these, preferring to retain her humanity, and journeys into the dangerous undercity, to help those less fortunate. But on one such trip, she’s shot and left for dead. Rescued by the renegade Doctor Xenox, she wakes to find herself in a new, artificial and highly-powered body. She’s not too happy about it. Things get worse, for the doctor’s erstwhile corporate employers, Psytech, consider Frankie v2.0 as their property, and will stop at nothing to get her under control. As a result, with the help of the Doctor, and cop Gibson, she has to fend off the assembled forces of Psytech.