★★★½
“Battle Angel Nausicaa”
As the above suggests, I was getting a strong manga influence, in particular from the works of Hayao Miyazaki: it feels like the script could have been something he’d have written on a gloomy Wednesday in January. Feisty teenage heroine? Check? Ecological message? Check. For this takes place after some kind of change in the world, which has left the bulk of the population clinging on to existence by their grubby fingernails, in a world now owned by bizarre flora. Vesper (Chapman) is one such, tending to her paralyzed father (Brake) whose consciousness has been transferred into a drone. She trades with her uncle, Jonas (Marsan), swapping blood for the seeds they need to survive.
Yet there’s also elements of Battle Angel Alita, with a sharp delineation between the haves and the have-nots. The latter live privileged lives in Citadels, served by artificial lifeforms called “jugs”, and as suppliers of the seeds, hold everyone else in their control. One day, a Citadel craft crashes near Vesper’s home, and she rescues Camelia (McEwen) from the wreckage. She promises to take Vesper and her father back to her home. Yet it eventually becomes clear that Camelia is not being 100% honest about her own situation either. On the other hand, she is potentially the key to liberating everyone from under the thumb of the Citadels, and ending their monopoly on the resources necessary for survival. It’s not something the rulers will give up easily, however.
This is rather ponderous in its progress, running close to two hours, and is clearly content to take its time getting to any of its points. If you’re willing to accept that, there’s a lot to appreciate here, not least some great visual style and world-building. This has to be one of the most fully convincing post-apocalyptic landscapes I’ve seen, a remarkable achievement considering its budget was a mere five million Euros. Vesper is a heroine right out of the Nausicaa playbook: someone who is smart and brave, rather than physically strong, devoted to her family, and who has an inherent affinity for the natural world. Her mother left the family, under circumstances best described as murky, and Camelia is a surrogate, to some extent.
It does feel as if the makers fell in love with their creation a little more than I did, and wanted to wallow in the imagination, at the expense of developing the plot. No-one seems in a particular hurry here, and for every scene which moves the story forward, there’s another that seems to exist purely as a visual showcase. I think it might work better at 90 minutes than 120 – or alternatively, expanded beyond the confines of a feature film. This is the kind of thing I could certainly imagine HBO developing into a series. The ending came close to toppling into “Eh?” territory, before a final shot where it made sense, and wrapped things up on easily the most optimistic note we’d heard. Miyazaki would likely approve.
Dir: Kristina Buozyte, Bruno Samper
Star: Raffiella Chapman, Rosy McEwen, Eddie Marsan, Richard Brake


As the title suggests, this is one of those literary mash-ups, similar to
This showed up as a bit of a surprise. Obviously, even the title suggested that the makers were looking for a sequel to
This SF novel takes place in the future where the human Commonwealth is engaged in a brutal space war against the militaristic Shrehari Empire – imagine Klingons on krack, perhaps. They have superior technology, but humanity’s ability to think outside the box and improvise has helped level the playing field. Siobhan Dunmoore has just survived – emphasis on “just” – a battle against the Imperial cruiser Tol Vakash of Captain Brakal, forcing him to retreat by attempting a kamikaze crash of her badly-damaged craft into his. As a “reward”, she is assigned command of the Stingray, a craft with a bad reputation. Its previous captain is now facing a Disciplinary Board, and the crew are barely even trying. It seems Dunmoore has been set up to fail, and she’ll need to overcome resistance from enemies both domestic and alien, as well as overt and covert, before she can even think about going another round with Captain Brakal.
This dystopian future takes place after the United States of America is no longer united, having fragmented into a group of disparate regions that exist in an uneasy piece with each other. The heroine is 14-year-old Caroline, who lives in a remote part of the Appalachians, her town loosely affiliated to the People’s Republic of Virginia. She’s a scout, and one day encounters forces from the Democratic Alliance. The population of her village who escape, head towards the state capital of Warrenville, pursued by the invading army. On the way, Caroline begins to come into startling abilities which were literally injected into her as a small child.
Roughly ten minutes into this, it was clear I’d made a terrible mistake. I’ve seen my share of wretched creature features in my time, and this is down near the bottom of the barrel. It does have an interesting, if totally ludicrous idea. Five women are invited to a remote hotel, to take part in a game-show, competing for a prize of £100,000. Among them is struggling single mother Sienna (Wunna) who, unable to find a baby-sitter, takes her two kids with her. As the cover ever so subtly suggests, the game has carnivorous dinosaurs roaming the hotel and grounds, and “winning” simply means not getting eaten. Naturally, Sienna’s two kids also disobey Mum’s instructions not to leave the room.
This is another entry in the sprawling Kurtherian Gambit universe, which must have well over a hundred books in it, by a slew of different authors. I’m gradually coming to a couple of conclusions: a) it’s a very loosely-tied series, and b) the quality varies. When you give your book a title like this, evoking the spirit of Judge Dredd, you are setting certain expectations. Unfortunately, this is a book which fails to meet them, with a heroine who never achieves the level of intensity necessary to live up to the series title: Judge, Jury, Executioner. It has reached 16 volumes, which suggests either there’s a market for it, or the author has too much time on their hands. No prizes for guessing my opinion.
A woman wakes up in a bedroom, with no knowledge of where she is, how she got there, or even who she is. Gradually, she (and the reader) find out the answers to at least some of those questions. Her name is Diya, and the bedroom is on Luna, which has now been settled and colonised by humanity. That’s the simple part. The rest? It’s complex. But is summary, she is a cyborg, created as part of a black budget research project by the NeuroDyne Corporation (Earth’s biggest employer – they basically own Iceland). An employee who had moral qualms about the scheme, smuggled Diya off-planet, stashing her with his blind sister Terry and a robot caregiver. But NeuroDyne aren’t letting their investment just walk away.
This is likely an admirable effort in terms of its budget. The IMDb estimates it costs $100,000 and it looks like Price squeezed every cent – or, since it’s British, penny – out of that. To give you some idea, also per the IMDb, “Sections of the film were shot during the Covid-19 United Kingdom lockdown with just the occupants of the director’s flat. The director’s girlfriend doubled for any actors and WhatsApp voice notes from cast members were used for any extra lines of dialogue.” This is the kind of thing that can only be respected. Which is why I feel a little bad about having to give this an underwhelming review, because… truth be told, it’s kinda boring.
This is set around fifty years after “the Provocation”, a series of unsolved mass abductions which led to Capernica becoming a strictly-controlled hierarchical society of Uppers, Lowers and the Military. Orphan Jaclyn Holloway is a Lower, living in near poverty in the seaside town known as Settlement 56. The only way out for a Lower is to pass the stringent test which allows entry into the Military. On graduating from the local school,