Warchild: Pawn, by Ernie Lindsey

Literary rating: ★★★
Kick-butt quotient: ☆☆☆☆

This dystopian future takes place after the United States of America is no longer united, having fragmented into a group of disparate regions that exist in an uneasy piece with each other. The heroine is 14-year-old Caroline, who lives in a remote part of the Appalachians, her town loosely affiliated to the People’s Republic of Virginia. She’s a scout, and one day encounters forces from the Democratic Alliance. The population of her village who escape, head towards the state capital of Warrenville, pursued by the invading army. On the way, Caroline begins to come into startling abilities which were literally injected into her as a small child.

The collapse of the US is a concept which seems considerably more relevant now, than when the book originally came out in 2014; I was surprised to discover that it takes place several centuries into the future, rather than… oh, next Tuesday. This is the element which I think I found most interesting. While the story is a real page-turner, and I enjoyed it at the time, it’s one where I found myself stumbling into plot-holes when it came to writing the review. For instance, if you can get superpowers by syringe, why are there less than a handful of people so enhanced? I’d have expected the authorities to be all over that kind of thing, in particular the military. Instead, it seems almost to be like a post-apocalyptic version of winning the lottery.

Similarly, the way in which Caroline leads the refugees to Warrenville would have made more sense if she’d come into her powers first. That would plausibly help turn the teenager into a Joan of Arc-like figure. Instead, it seems rather contrived the way adults – even the fiercely independent and survivalist Republicons – defer to her, for no particular reason beyond Caroline being the heroine of the book. However, if you can get past that (and again, I didn’t really think about them while I was reading it), then you should be able to enjoy a fast-paced surge of a book, which tends to have something going on, more often than not.

Lindsey certainly doesn’t pull his punches. On more than one occasion a character meets an unexpected and brutal end, and this gives a sense of danger for the rest of them. Well, except Caroline, of course, who is fully engulfed in Heroine Armour, naturally. Still, there is a genuine character arc here, as her relatively pastoral existence is turned completely upside down, and she’s forced into maturity over the course of just a few days, after losing everything she knows. I would be tempted to read the next two volumes, just to see where the story goes: for instance, I’m curious about what happened to Crockett’s gang of Republicons, who just wandered off in the middle of the story. Though I’d need more of a “special offer” for the omnibus edition than the 49-cent saving it provides over buying parts two and three separately!

Author: Ernie Lindsey
Publisher: JCL Publishing, available through Amazon, both as a paperback and an e-book
Book 1 of 3 in the Warchild series.

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