Recompense, by Michelle Isenhoff

Literary rating: ★★★½
Kick-butt quotient: ☆☆☆

This is set around fifty years after “the Provocation”, a series of unsolved mass abductions which led to Capernica becoming a strictly-controlled hierarchical society of Uppers, Lowers and the Military. Orphan Jaclyn Holloway is a Lower, living in near poverty in the seaside town known as Settlement 56. The only way out for a Lower is to pass the stringent test which allows entry into the Military. On graduating from the local school, Jaclyn Holloway, known as Jack, narrowly fails to make the grade, but is visited by Willoughby who offers her instead a position in the Axis, a shadowy security organization. It turns out the abductions are starting up again, and Jack has a key role to play in finding who is behind the new wave, and stopping them.

There are chunks of this which are a little too Hunger Games. Most obviously, the authoritarian government and rigid class structure, with the heroine at the bottom. There’s also the (sigh…) love triangle, with Jack increasingly torn between hunky local boy Will, who did pass the Military test, and hunky sophisticate Ethan, her partner in the Axis. Is is just not possible for any YA heroine to remain in one, committed relationship for the duration of a series? Hell, a single volume? That’s the bad news. The good is… well, just about everything else, to be honest.

What I particularly liked was that it’s not the case that Lowers = good and Uppers/Military = bad. It’s easy for this kind of book to settle for simplistic black and white; Isenhoff doesn’t go that route, and it’s the better for it. The motivations of almost all the characters seem legitimate and well thought-out, though as yet, we don’t know much about the real antagonists here. For spoilery reasons, I can’t say a lot, but I imagine they are going to come out of the shadows much more in subsequent volumes. Jack’s ties to them [again, has there ever been an orphan in YA fiction without a dark secret hidden in their past?] weren’t a great surprise, yet help act as a counter-balance to her growing skill-set.

The physical action is quite low in quantity here, not least because the heroine is in training for a good chunk of this book. However, it’s well-handled, and to some extent, the restraint makes the moments that there are, more effective. Particularly notable was towards the end, with Jack scaling a 70-foot high grain elevator to help with a bit of impromptu demolition. Credit is also due to Isenhoff for getting balance right at the end, between tying up loose ends and holding the door open for the next episode. What you get here is fully satisfying, and if you’re not curious what happens next, you’re a tougher critic than I. If I didn’t have forty odd books already in the “to read” pile, I’d likely be interested in seeing where this goes.

Author: Michelle Isenhoff
Publisher: Amazon Digital Services, available through Amazon, both as a paperback and an e-book
1 of 5 in the Recompense series.

Girl Vs. by Xela Culletto

Literary rating: ★★★
Kick-butt quotient: ☆☆☆☆

While a quick read, at 205 pages, after slogging through a couple of what can only be described as “chonkers”, I really didn’t mind. It’s briskly-paced, hits the ground running and largely doesn’t stop thereafter. I have some concerns about where things might go in subsequent volumes, so will probably stop here, just to be safe. However, I enjoyed what I read well enough.

It opens with an alien invasion having taken place, and humanity not getting the best of the subsequent war. The Vela, as the creatures are called, have taken over most cities with brutal force, scattering the surviving population to remote areas. One of these is Rhyan, whom we first meet living in a cave, as part of a small group. She lost the rest of her family to the Vela, and hates them with a passion. Rhyan puts that into effect with her blades, getting rid of any aliens that stray too close to her hide-out. However, circumstance forces her on the road, and she ends up at Springfield, a human stronghold with plans to take the fight to the Vela.

It was only while writing this, that I realized I didn’t actually know much about what the aliens looked like. I know they have claws. But beyond that? Here’s about the only meaningful descriptive passage: “It looked the same as them all—four long legs, bent into a ‘z’, supported the plump abdomen. Rising above that was a middle section from which taut appendages shot forth long serrated claws. The swiveling head, with its unblinking black eyes, was perched on top.” It has to be said, they also die very easily – I lost count of how many a teenage girl took out of the course of the book, with even a dozen being dispatched in one fight – to the point you wonder how they managed to defeat Earth’s armies.

Despite the heroine’s single-minded devotion to the cause, there are suggestions the aliens’ motives may be not as genocidal as they seem, with a theory they were looking to save the Earth from humanity by “thinning the herd.” I did notice the author’s page on Amazon says, “Aliens have always held her fascination, and she hopes to meet one someday,” which makes me wonder if these ones could indeed turn out to be benevolent-ish. To be honest, that’d kinda suck. I much prefer my alien invasions without moral ambiguity.

This is better when it’s not hinting at such things, with a laudable body count on the human side too, and a heroine who is easy to root for, even when some of her acts are morally dubious. There’s hardly a dull moment to be found, as we head to a climax where Rhyan and her colleagues are the only thing stopping a call for alien reinforcements going out. Bit of a helicopter ex machina there, yet I can’t complain about the heroine finally catching a break, after all she has been through to that point.

Author: Xela Culletto
Publisher: Amazon Digital Services, available through Amazon, both as a paperback and an e-book
1 of 2 in the Sinister Skies series.

Shadow Eclipse: Voyage, by E.M. Gale

Literary rating: ★★
Kick-butt quotient: ☆☆

After a brisk and entertaining start, this gets increasingly bogged-down in its own universe as it goes on. And, boy, does it go on. At a thousand pages in the print version, this became a severe slog, and ends in a unsatisfactory way. A second novel seems promised, but this came out in 2019, and has yet to be forthcoming. Maybe the writer got bored of the whole thing too?

As mentioned, it opens promisingly. Florentina Clarke (who hates her first name so much, she insists everyone just calls her Clarke) is having a really bad day. First, she has been turned into a vampire. Then, she and her grad student friends are thrown through time and space when an experiment misfires. They end up two hundred years in the future, on a far-off planet, and have to learn how to come to terms with a whole new way of life. Clarke is best-suited, and ends up getting them passage on a smuggling ship, where helped by her new vampire skills, she becomes part of the mercenaries who defend the ship. However, it turns out her future self – vampires being immortal – is rather famous and/or notorious, and she finds herself having to cope with that, and the resulting threats to her life.

Which all sounds considerably more exciting than it is. There’s a lot, and I mean a lot of agonizing over whether or not to look herself and her pals up in the history books, to see their fates. It’s a painfully responsible approach to time-travel  which really doesn’t do much for the reader. The same goes for her relentless angst about whether or not to tell her friends about her vampiric status. Do or don’t, then move on. Matters aren’t helped by a clunky structure in which it fells like every conversation becomes a three-way dance with Clarke’s internal thoughts chiming in after every single sentence. A long way before the end of the book, I was mentally screaming “STFU!” at her inner monologue.

The action components also seem to decline over the course of the book. There’s a point where the ship – which may not be quite what it initially appears – seems to be under almost constant attack, keeping Clarke and her merc colleagues very busy. However, this fades away and a vampire duel is about all it feels like the second half has to offer. I did like Gale’s world-building, with different races kinda-somewhat getting along, and some thought has clearly gone both into the vampires and the time-travel aspects. However, it’s not clear what Clarke’s eventual place in the universe is going to be, and her friends are also rendered increasingly irrelevant as the story progresses. It ends with her vampire boyfriend getting the chance for revenge he has been seeking, though this felt almost painfully foreshadowed and doesn’t provide much satisfaction in terms of tidying up the threads. Can’t say I’m too bothered whether or not volume 2 ever appears.

Author: E.M. Gale
Publisher: Lightbulb Works, available through Amazon, both as a paperback and an e-book
1 of, uh, 1 in the Shadow Eclipse series.

Claw

★★★
“Jurassic dog park”

Yeah, the scale here is a bit smaller than the Spielberg classic, to put it mildly. As in… there’s precisely one (1) velociraptor. For reasons that are a bit unclear, this is roaming a deserted Wild West attraction on the road to Los Angeles. Heading to LA are wannabe stand-up comic Julia (Walker) and her flamingly gay best friend, Kyle (Rennie). An accident forces them off the road, and with – what a surprise! – no cell signal, they are forced to seek help at the previously mentioned attraction, where Ray (Mede) is the only inhabitant, and is acting a bit odd. Turns out, there’s good reason for this, with a large, carnivorous prehistoric reptile roaming the facility, the work of a mad scientist (Mertz). Will Julia ever make it to Tinseltown?

Clearly, you have to understand that this is a low-budget entity, and not expect the kind of spectacle provided by larger dinosaur movies. That said, if you stick with it – and the 30 minutes it takes for the lizard mayhem to kick in, seems a lot longer – this isn’t without charm. Once it gets going, there is a fairly non-stop degree of energy, and there’s an interesting role reversal to the typical dynamic of couples in these movies. Kyle is the one who spends much of the time cowering in a corner; it may be stereotypical in its portrayal of homosexuality, but not gratingly so, and it allows Julia to become a bit more pro-active than normal.

If she is not exactly Ellen Ripley, to be sure, we are starting from a considerably lower level to begin with, and that does make her a bit more relatable. Most of what she does, is stuff that you or I could do (okay… probably just you. Getting out of bed is a battle, personally!), rather than any kind of superhuman feat. Between the writing and the performances, the film does a good job of making the characters seem like real people, to a better degree than most cheap B-movies. There’s a lengthy coda, after the film basically ends not past the hour mark, with several unnecessary scenes apparently added to reach feature length. It is probably just worth staying around, purely to hear Julia perform her velociraptor-themed stand-up routine.

The dinosaur is mostly CGI, and is integrated adequately enough into proceedings, though its actual interaction with any physical people or things, is limited to put it mildly. On the other hand, it manages to avoid the frequent pitfall of movies shot at night, where most of the action here takes place. You can actually tell what’s happening, without straining your eyes to peer into an underlit darkness. This positive is less common than you might think. Again, I cannot stress enough that it offers small-scale carnage, at best. However, I was still entertained more than I expected, and was left willing to give this the benefit, of the more than considerable doubts I had going in.

Dir: Gerald Rascionato
Star: Chynna Walker, Richard Rennie, Mel Mede, Ken Mertz

The New Prometheus, by Andrew Dobell

Literary rating: ★★★
Kick-butt quotient: ☆☆☆½

The setting is a dystopian version of London, which has become separated into two distinct halves, and classes of residents. It’s a world in which cybernetic enhancements are common. But they come at the cost of a debt – sometimes, virtual enslavement – to the powerful corporations who supply and maintain them. Frankie has resisted these, preferring to retain her humanity, and journeys into the dangerous undercity, to help those less fortunate. But on one such trip, she’s shot and left for dead. Rescued by the renegade Doctor Xenox, she wakes to find herself in a new, artificial and highly-powered body. She’s not too happy about it. Things get worse, for the doctor’s erstwhile corporate employers,  Psytech, consider Frankie v2.0 as their property, and will stop at nothing to get her under control. As a result, with the help of the Doctor, and cop Gibson, she has to fend off the assembled forces of Psytech.

From the title and the lead character’s name, I was expecting more of a Frankenstein theme, but that appears mostly a surface patina. A bigger influence – and this is openly acknowledged in the blurb – would be the likes of Battle Angel Alita, with its young heroine seeking her own identity and self-determination, after having the “benefits” of technology imposed on her. Though the adjustment to her new form is super easy – barely an inconvenience – to the point that I’d be leaving a five-star review on Amazon for the cybernetic implants, and maybe even signing up for that extended warranty. Indeed, there’s disappointingly little internal conflict at all, and that’s where it differs from the various cyberpunk heroines cited as inspiration. Towards the end, there’s a sequence where Psytech hacks its own customers, turning them into meat puppets they can use against Frankie and her allies. Having something like this attempted against her would have helped negate the strong sense she’s over-powered. She largely breezes through her various conflicts, with little if any credible sense of threat to her.

Against this, the world building is pretty good – though, again, the separation into over- and under-class bears more than a slight resemblance to Alita. The concept of “Neo-London”, however, is a nice riff on Akira‘s post-nuclear Neo-Tokyo. I’d liked to have heard more about how it operated, and exactly how the corporations became so seemingly all-powerful. Maybe some more British flavour, too? Although, on the other hand, the ability of one young woman to stand against and defeat everything they throw at her does defuse Psytech’s omnipotence. It does escalate nicely, to a grandstand and action-packed finale after Psytech take over Gibson’s police station. and Dobell does a good job of balancing the need to wrap things up, with opening the door to further volumes. If there’s not an enormous amount new here, and little depth either (it’s not exactly Ghost in the Shell), it’s still well-enough executed to be an adequately entertaining read.

Author: Andrew Dobell
Publisher: Amazon Digital Services, available through Amazon, both as a paperback and an e-book
1 of 4 in the New Prometheus series.

Astrid’s War: Attack on the USS Valley Forge, by Alan Householder

Literary rating: ★★½
Kick-butt quotient: ☆☆☆☆

It’s the year 2369, and Astrid Amundsen is an officer in training, in her fourth year at the Annapolis Naval Academy [we’re talking space navy, obviously]. As part of her education, she and four other recruits are assigned as midshipmen on the USS Valley Forge, for what is supposed to be a calm and untroubled mission, twelve light years from Earth. Except, where would the fun, from a literary point of view, be in that? So, it’s not long before the severely out-numbered and out-gunned training ship finds itself under attack by an enemy fleet of Kerleegan craft. Not helping matters, Captain Jefferson appears to be cracking under the strain and making curious decisions. Should Astrid follow orders, even if she honestly feels they imperil the ship? Or should she side with the cadre of officers and their… Well, “mutiny” is such an ugly word.

I certainly can’t argue with the pace of this. It’s very much one peril after another, as Astrid and her allies have to fend off attack craft, boarding attempts and even figure out what to do with an enemy nuclear weapon which has been welded to the floor of the Valley Forge. There’s no doubt it’s a non-stop procession of problems for Astrid to handle, and her cool approach to coming up with solutions is an impressive characteristic. The main problem for me, was the lack of much context here. It would have been useful to have known, for example, how this war against the Kerleegans started, and what it was over. About all we get is, “They seemed to be one of those spacefaring nations, that loves to roam about the galaxy demonstrating what they perceived to be their ascendancy over all other sentient life.” Hmm, seems not unlike what we see of humanity on Earth.

So there’s no real motivation provided for Astrid’s decision to join the Navy (she apparently wants to join the Marines after graduation), and the battle seems to be largely “because they’re rare.” While self-defense and survival are legitimate reasons for most of Astrid and her colleague’s actions, there doesn’t appear to be any kind of Geneva Convention in space, with summary execution of wounded opponents the norm, which I found a bit jarring. The other main issue I had is, the way everyone up to and including the Captain, seems to be very considerate of, indeed almost deferential to, Astrid’s opinion, and she gets a lot of leeway in terms of independent action. Surely – and I speak as someone with no military experience – she’s little more than a raw recruit? She surely would be taking orders, not giving them? All told, to put the flaws of this book in movie terms, Householder appears to be a better action choreographer than a scriptwriter or a director. More work needed on the latter elements, I feel.

Author: Alan Householder
Publisher: None listed, but available through Amazon, both as a paperback and an e-book
1 of 4 in the Astrid Amundsen Military Science Fiction series.

Shadow Corps, by Justin Sloan

Literary rating: ★★½
Kick-butt quotient: ☆☆☆☆

After a brisk start, this fades into mediocrity, half space opera (that would include the “space dragon”) and half LitRPG. The latter was particularly unexpected, and poorly integrated into the rest of the story. I mean, you’re supposed to be fighting with the fate of the galaxy at stake. Why do you need to level up in order to get abilities? It’s like recruiting the best fighters from across the universe, then sending them into battle unarmed, because they don’t have the necessary experience points yet. No. You should give them all the best tools, right from the get-go, simply because it will help them survive. It just doesn’t make sense.

Anyway, this begins in better shape, with an alien invasion of Earth already well under way, and it largely under the heel of The Syndicate. The LRR – Last Remaining Resistance – are trying to fight back, and among their members is Samantha, a sixteen-year-old girl who can barely remember a time when she wasn’t fighting from her life. However, she is snatched off Earth by Hadrian, to become part of an elite team, comprised of multiple different intergalactic races. For The Syndicate are basically small fry compared to the true Big Bad, who have already destroyed many worlds and races, including Hadrian’s. Earth is among the planets now coming up on their “to do” list.

It kinda reads like a more serious version of Guardians of the Galaxy, with Samantha in the Star-Lord role. She ends up becoming appointed leader of the group, despite her lack of age and experience, and has to meld the disparate personalities into a cohesive whole. Though, to be honest, she doesn’t really do much “leading.” and everyone more or less just does their thing. Indeed, I’d be hard pushed to point out much in the way of Samantha’s development as a character over the course of the book. Well, apart from the obvious levelling-up that occupies a chunk in the middle. If my teenage self had been vacuumed up off Earth and dropped in the middle of an interstellar conflict, I suspect it would likely have changed me, just a bit.

I can’t argue about the action here, and Sloan does have a better handle on this than the characters. Despite my slightly mocking tone above, the space dragon actually sounds pretty bad-ass, though you only get to read about it in full effect, at the end. It perhaps should have been more like the Death Star: destroy a planet or two, to establish its credentials. Despite the copious amount of firefights and hand-to-hand battles, I never felt particularly concerned about the safety of Samantha, or any of the team. Maybe one or two minor characters could have been killed off to give a sense of danger which seemed oddly lacking, given the copious amounts of collateral damage? But the lack of emotional investment would still likely have capped any connection.

Author: Justin Sloan
Publisher: Elder Tree Press, available through Amazon, both as a paperback and an e-book
1 of 4 in the Shadow Corps series.

Enhanced

★★½
“X Offender”

The German title for this is, apparently, Mutant Outcasts, and that perhaps gives you a better insight than the official, relatively generic title. There’s more than a hint of X-Men to this, though the superpowered members of humanity in question here, are artificial constructions, created as part of a secret research project by the military-industrial complex. They are now out in the world with the regular population, but are being recaptured by operative George Shepherd (Tchortov) and his squad. Their latest target is Anna (Bale), who had been living quietly as a car mechanic, until she’s forced to use her powers after a gang of thugs show up. That gets her on George’s radar – but also that of David (Mark). While initially, he seems on Anna’s side, turns out he has been killing the superpowered citizens, and absorbing their powers into himself.

There’s a nice mix of grey here, in that George shifts sides as he realizes the truth. But the authorities, such as his boss Captain Williams (Holmes) are not “evil,” as such, but genuinely believe the escapees present a serious threat to the rest of the population. To some extent, he’s not wrong, as the potential for their powers in the wrong hands e.g. David’s, is very significant. It might have been nice if he had been one of them too, for balance; the actual explanation is, I must admit, rather implausible, even in a film about vat-grown mutants with paranormal abilities. It all builds in a rather predictable way to the face-off at the headquarters of Military-Industrial Incorporated, where David walks in, and starts tossing bodies about like rag-dolls.

The director’s background is in the stunt world, and you can tell this, with plenty of scenes of his colleagues throwing themselves around enthusiastically. I was rather disappointed with the lack of screen-time given to Anna’s powers, though this is somewhat redeemed by a good hand-to-hand battle between her and David which forms the film’s climax. To that point, I was seriously wondering whether this should even be reviewed here, but it managed to push the needle over the necessary red line. Most of the time, this is adequately entertaining, though comes off more as an upper-tier SyFy original movie: workmanlike, rather than memorable.

Indeed, I watched it less than an hour ago, and already found myself having to Google certain points like character names. Bale does make a reasonably good impression; she comes over a little like a low-rent version of Tatiana Maslany. The rest of the cast, however, struggle to create any significant impact; the line between them and the generic stuntmen that go flying around is a thin one. There is definitely a strong sense of deja vu in the overall concept: if you’ve not seen several films or series about poor, unfortunate superheroes being persecuted, you’re clearly not trying! But this is reasonably well-executed as to just about get over the red line as passable entertainment too.

Dir: James Mark
Star: Alanna Bale, George Tchortov, Chris Mark, Adrian Holmes

Planet Dune

★★★
“Tremors in Space.”

On the one hand, this is obviously The Asylum’s mockbuster version of Dune, and that carries with it weightily low expectations. But, dammit if I didn’t actually enjoy this more than Denis Villeneuve’s ponderous epic. This is about seventy minutes shorter, for a start, with considerably better pacing and rather more of what we wanted to see: sandworms. Admittedly, the sandworms here are sometimes very poorly-animated – the sandworm riding scene… yeah, they should probably not have bothered. But it has energy, and the characters appear to care considerably more than Paul Atreides, for whom simply getting out of bed seemed like a chore.

The heroine here is Astrid (Killian), a pilot in the Space Force who gets cashiered after disobeying orders, and rescuing a Russian astronaut. As punishment, she’s assigned a crappy ship, with a crappier crew, and sent on a crappy mission to a crappy planet to pick up a craft with which contact has been lost. Of course, it turns out to have been preyed upon by sandworms, making Astrid’s mission considerably trickier, as these worms feed on iron, can smell your blood and are hungry as all get out. Fortunately – and this is just the first of many similarities to Tremors – they can’t get you if you’re on rocky terrain. You’ll certainly be forgiven, when Astrid starts making home-made explosives, for muttering “A few household chemicals in the proper proportions…”

If this is Dune, it has had all the political and religious overtones removed, and stripped down to a pure slice of action SF. I can’t say I mind too much, since what’s gone was probably my least favourite aspect of the bigger movie. I also have to respect the great way in which nobody makes a fuss about how, including Astrid, three-quarter of her new crew are women, along with her commanding officer (Young, looking a bit puffier than when she appeared in David Lynch’s Dune. Mind you, that was 37 years ago. I’m a bit puffier myself than I was in 1984). This is the way gender equality should be in the future: completely unremarkable. Again, an improvement over Dune which is as archetypal a example of male saviour complex as you could want.

There’s certainly an extraordinary amount of running about (Sean Young excepted…), to the level of a particularly energetic Doctor Who episode, and I liked Killian as a heroine: she’s very tenacious, and doesn’t let bureaucracy get in the way of doing the right thing. While the worms may not have been all that, some of the space effects were actually perfectly serviceable – likely as good as anything The Asylum have ever produced. If you are expecting Dune, you are clearly going to be massively disappointed. Hell, even if you are expecting Tremors, you’ll be underwhelmed. But as a cheap, B-movie slice of pulp SF, I found this perfectly fine. I just wish Astrid had yelled after taking care of one of the worms, “Broke into the wrong goddamn space-ship, didn’t you, ya bastard!”

Dir: Glenn Campbell, Tammy Klein
Star: Emily Killian, Anna Telfer, Manny Zaldivar, Sean Young

Perilous Waif, by E. William Brown

Literary rating: ★★★
Kick-butt quotient: ☆☆☆

In the future, humanity has spread across much of the universe, but has also adopted all manner of enhancements, with androids and other artificial creations likely outnumbering the people. This section of the galaxy has become a vast cosmic melting pot of cultures with worlds occupied by everything from religious cults to yakuza gangs. Alice Long is an orphan on the strait-laced planet Felicity, but clearly doesn’t fit in, possessing an unusual range of those enhancements, to go with her leaning towards delinquency. Running away from the orphanage, she rescues a woman from attack, and in exchange for her help, becomes one of the crew of the slightly grey-market Square Deal, under Captain Sokol. However, as Alice blossoms, it becomes clear her obscure heritage has blessed her with artificial talents far outstripping Alice’s new colleagues. 

Initially, I really liked this, appreciating the enormous amount of thought which has gone into the universe here. That’s clear from the multiple appendices, explaining technical aspects of how everything from interstellar travel to artificial intelligence works in this setting. I was greatly looking forward to seeing Alice rising from a lowly cabin girl to… well, wherever her skills might take her. Except, it didn’t quire work that way. Her rise is, in fact, super easy, with any impediments barely an inconvenience. For example, this is a universe in which fabricators can be used to make anything for which there’s a recipe, and Alice becomes increasingly over-powered due to all her enhancements. No matter what the situation, it seems she has an app for that. She’s certainly the smartest person in the book, and may well be the strongest, fastest and most lethal as well. Then there’s her heritage, best described as unique. And even if she were to be killed, it’s established that people can get restored from backups into a new body. Death, where is thy sting?

It’s an issue of which the author does seem to be aware, with a mention in one of the appendices of “post-scarcity society”. That seems to be the situation which we have here. Brown spent so much time on the dazzling infrastructure, he forgot to come up with the equally dazzling threats necessary, in a world whose inhabitants calmly discuss the possibility of them surviving a multi-gigaton nuclear blast. There’s absolutely no shortage of action, in particular a final third where Alice has to fight her way off a massive, derelict starship after betrayal by the people they are supposed to be helping. But, while this is currently a stand-alone book, it also has too many loose strands left dangling at the end. My overall feeling is that, while this is a fascinating universe that could serve as the basis for many great stories, Alice Long’s just isn’t one of them. Or, at least, she needs an antagonist of comparable ability and power.

Author: E. William Brown
Publisher: Independently published, available through Amazon, both as a paperback and an e-book.