★★★½
“Princess Die”
To some extent, this was the film which “broke” Miyazaki in the West, being his first feature to receive an unedited theatrical release in America. It wasn’t a huge commercial success, taking only about $2.4 million in North America. But it was very well-received, Roger Ebert listing it among his top ten films of 1999. It likely opened the door for the success of Spirited Away, which would win Miyazaki the Oscar for Best Animated Feature at the 75th Academy Awards. But if I’m being honest, I don’t like it as much as many of his movies. While there’s no denying the imagination and enormous technical skill here, it doesn’t resonate emotionally with me in the same way. I think it’s probably the central character, who is relatively bland and uninteresting, even compared to other characters in the movie.
Firstly though: no, there’s no-one called “Mononoke” in this. It’s not a name, but a Japanese term describing a supernatural shape-shifting creature. Though even this seems ripe to cause confusion, because there are no shape-shifting princesses to be found either. And despite the title, the protagonist is Ashitaka (Matsuda), a prince of the Emishi tribe in medieval Japan, whose arm becomes infected after an encounter with a demon-possessed wild boar. As happens… Seeking a cure before the rest of his body follows suite, despite the superhuman strength it gives him, Ashitaka heads into the Western lands, and straight into the middle of an ongoing battle.
On one side is Lady Eboshi (Tanaka), the ruler of Irontown, a progressive and industrial settlement, in need of the resources which can be found in and under the nearby forest. On the other is San (Ishida), a young woman raised by wolves, who has vowed to protect the woods and their inhabitants, including the Great Forest Spirit. It’s their conflict which is really the core of the film, with Ashitaka’s quest to get his demonic arm fixed, taking a back-seat for most of the (lengthy, at 133 minutes) running-time here. Probably for the best, since he is, as mentioned, perhaps the least charismatic or engaging protagonist in the entire Miyazaki canon. His arm is easily the most interesting thing about him – and that keeps wanting to strike out on its own. When your own limb wants to go solo, you might be the problem… To quote Lady Eboshi, “I’m getting a little bored of this curse of yours, Ashitaka. Let me just cut the damn thing off.” #ImWithTeamEboshi
But enough of him. Let’s focus on what works here, which would be San and Eboshi. The first time we see San, her face is smeared in blood which she has sucked up and spat out, from a wound in the side of a gigantic white wolf. [This is certainly the most hardcore of Miyazaki’s films, with decapitations and limbs being lost at a rate closer to an entry in the Lone Wolf & Cub franchise.] She’s relentlessly aggressive in attitude, going so far as to stage a one-woman assault on Irontown in an attempt to assassinate her enemy. She tells Ashitaka, “I’m not afraid to die. I’d do anything to get you humans out of my forest.” That said, she’s still considerably less creepy than the forest apes who want to eat him.
Eboshi, on the other hand, is a complete contrast to the near-feral San, and remarkably progressive, especially considering the era and location. Her town is a haven for the disenfranchised and those society considers “untouchables”, including both lepers and prostitutes, the latter whose contracts she bought out and who now work in her iron mill. Her citizens and their welfare are what she cares about, above all, and she’s completely fearless about who she has to go through for that purpose. “She’s not even afraid of the gods, that woman,” says one of Irontown’s residents about their ruler, admiringly. They aren’t wrong, for she subsquently tells her warriors, “I’m going to show you how to kill a god, a god of life and death. The trick is not to fear him.” It’s remarkably easy to envisage a version where the roles are reversed, and she is the heroine. The fact she’s a gun enthusiast, is just a bonus!

Ashitaka’s role is largely to act as a middleman between the two worlds: somewhat more than human, yet less than divine. That remains the case even at the end, as he agrees to spent part of his time in the forest with San, and part of it working alongside Lady Eboshi in Irontown. It’s potentially an awkward and unsatisfying compromise, storywise, yet Miyazaki makes it work better than you feel it should. But there are a couple of perplexing missteps too. For one, when the animals of the forest are talking, there’s zero effort to make their lips synch up. It’s bizarre and distracting. And in the Japanese version, the voice of San’s wolf mother, Moro is a man. Someone known in Japan as a drag queen, admittedly – but a man none the less, a weird choice which confused the heck out of me [score one for the dub, at least, which had Gillian Anderson as the character]
The overall result is undeniably beautifully animated, and epic in its scope and invention. As ever, Miyazaki excels at creating a world which is like our own, yet simultaneously completely alien. However, it all gets rather wearing, especially at the length depicted here. My attention simply ran dry during the second half, as the multiple different factions began hacking or gnawing away on each other, with the personal and intense quality of the Eboshi/San conflict getting lost in the bigger picture. It’s in putting over the intensely personal elements of large stories, that Miyazaki is unsurpassed – never mind just in animation, among film-makers as a whole. This isn’t the best demonstration of his talents in that area.
Dir: Hayao Miyazaki
Star: Yōji Matsuda, Yuriko Ishida, Yūko Tanaka, Kaoru Kobayashi


There have been two (or perhaps three) subsequent comic-book incarnations. First was Battle Angel Alita: Last Order, originally published from 2001-14 in Japan. Then came Battle Angel Alita: Holy Night and Other Stories, though this was a collection of four side-stories – hence the “perhaps three”! Most recently, we had Battle Angel Alita: Mars Chronicle (2015-17). Two of the volumes from the first incarnation were adapted into a pair of 30-minute OVAs (Original Video Animation), released in June 1993. Rumblings of a live-action version have been around almost as long, with James Cameron securing the rights to the comic in 1999, having been introduced to the property by Guillermo Del Toro. By the mid-2000’s, a script had been created, but after developing the project in parallel with Avatar, Cameron decided to devote his efforts to that instead, and Alita went on the back-burner.
I used to read a
wever, there’s still an amazing amount going on in terms of story-line and universe-building. You can easily see how the feature film will only be able to cover perhaps one-quarter of the series. I presume it will begin with the origin story, in which Ido finds the head of Alita in the scrapyard beneath the floating city of Tiphares, and gives it a cybernetic body. He’s a part-time bounty hunter, only to find out quickly, the combat abilities of his new charge far surpass his own. Unfortunately, she has little or no memory of her prior life; where she got these skills and how she ended up in the scrapyard is only revealed well into the series.
Watching this after having read the manga version, it feels like the anime version can do little more than scratch the surface of the world of Tiphares, in the barely fifty minutes it has to work with across its two OVA (Original Video Animation) volumes. The stories here, originally released in 1993, cover the first two section of the manga, and it looks like much of what we see here will also be included in the live-action film next February. Slightly confusing matters, is the way this uses the original Japanese names. So Tiphares becomes Zalem here, and Hugo is Yugo. Most oddly, the heroine is not called Alita – hence the absence of her name from the title – but Gally. To avoid further confusion, I’m going to be consistent with our other articles on the topic, and stick to the translated ones for what follows.
★★★½
If she were the only candidate, this might end up being a bit of a borderline entry, but over the 24 episodes in the two series (there’s another five-episode arc I haven’t seen, Roberta’s Blood Trail, which came out in 2010), Revy is joined by a number of other, morally ambiguous women, all of whom are more than comfortable with firearms:

★★★★
Over the course of the four episodes, she recruits others whose names will be familiar. For example, ex-Ranger Batou (Sabat), comes aboard after initially being part of a team working against Kusanagi, who are trying to prove government complicity in war crimes. This is an interesting change, compared to the previous versions, which always seemed to join Section 9 “in progress,” and provides some intriguing insight into what makes – literally, to some extent – the Major the way she is. For, in this incarnation, we discover that she has been in her prosthetic body since birth, and has never known any other way of life.
This is largely included purely for completeness: if this had been a stand-alone film, it likely wouldn’t have qualified, not reaching the mandatory minimum quota of action heroineness. For in this sequel, Major Kusanagi (Tanaka) has abandoned even her artificial physical form, for life entirely inside the Internet. Her presence in this is therefore more spiritual, with Batou (Yamadera) referring to her as his “guardian angel”, and her impact is more felt than seen – particularly in its ramification for Batou, whose degree of cybernetic enhancement is not much lower than hers. She only returns to a tangible persona in the final scene, where Batou has to take on a near-endless stream of combat-reprogrammed sex robots. My, that’s a phrase I never thought I’d be writing…
Despite the critical and commercial success of the original film, it took a while for anything further to emerge from the GitS universe. Over the seven years after the movie, the only adapted media to be released was a 1997 video-game. This hiatus came to an end in October 2002 when Stand Alone Complex took the air on Japanese satellite station SKY PerfecTV!. This was a 26-part series, each episode lasting 25 minutes, and was followed in 2004 by S.A.C. 2nd GIG, which had the same format. In turn, the first season was adapted into both a feature-length version, The Laughing Man, and two manga volumes, while the second was also edited down into a feature-length edition, Individual Eleven.
While the feature focused directly on the Major and her quest for identity, the series also uses its greater freedom to become more of an ensemble piece. The Major is clearly still the leader and boss, with skills that surpass everyone else – they defer to her, and it’s entirely understandable. But over the course of these 52 episodes, the spotlight turns at one point onto just about everyone else, from her hulking second-in-command, former Army Ranger Batou, through to Togusa, the member of Section 9 who has undergone the least amount of cybernetic enhancement. This allows it to explore their history. For example, the (somewhat notorious, due to its graphic violence) “Jungle Cruise” episode, had Batou hunting down an ex-military colleague who has become a serial killer.
A rather clunky title for an OAV (original animation video), which came out in September 2006, about 18 months after the end of season two. It’s also two years after the events depicted, with Major Kusanagi (Tanaka) having quit her job as Section 9, and largely dropped off the grid. Batou (Ōtsuka) has taken over her position as S9’s top field operative, with Togusa (Yamadera) the. After a series of suicides exposes a plot for a bioterror attack, the group is on the hunt for a hacker called the Puppeteer, apparently behind it. But the investigation finds the apparent attack was almost a diversion, and uncovers a massive child abduction ring that may be responsible for as many as 20,000 kidnappings.
Renowned for its influence on just about every subsequent cyberpunk entity, from The Matrix to Westworld, this also remains one of the classic anime movies, more than two decades after its release. The main problem though, is the translation of a densely-packed and heavily notated manga series by Masamune Shirow, into an 82-minute action feature. You’re left with something forced to cram the philosophical aspects into a couple of indigestible lumps – an approach certainly also adopted by the Wachowski Brothers.
If you want something more cerebral and family friendly than