Arcane – League of Legends: Season 2

★★★
“Everything that goes up, must come down again.”

Note: Watching season 1 or at least reading Jim’s review of it is highly recommended. Spoilers will follow!

I never played the MOBA (multiplayer online battle arena) video game League of Legends. But I guess this was the case for many people, when they discovered the first season of the animated series based on it in 2021 on Netflix, and were surprised by its great quality. For Arcane – League of Legends was a show long in the making. That it finally came to fruition is probably mainly due to the persistence of producers Christian Linke and Alex Yee. The whole project had many creative problems to overcome, not least the indifference of Hollywood, where Riot first tried, unsuccessfully, to find a partner for a possible translation of their stories into a film version. It would probably never have seen the light of day if they hadn’t employed producer and writer Amanda Overton. She was able to see the dramatic potential of Riot’s fictive world Runeterra and take the needed steps for this to become a story.

The whole project was something absolutely new for all involved, because animated clips for games are not the same as an animated series. It spent a long time in development – production for the first season took seven years. Success could not be guaranteed, therefore needing another three for the second season to go into production without finished scripts for every episode, according to Variety. This resulted in a total budget of $250 million for the entire series. The first season cost $80m to produce; the second, $100m; the rest went into marketing the first season. This means every episode cost $13.9 million, the highest budget per episode of any animated series ever.

Given that, it’s no surprise to hear the rumoured three further seasons are not happening. However, the producers say that was just an inside joke: it was always intended for the story of the twin cities Piltover and Zaun to be finished with the second season. At least, it’s what they claim.  Watching the rushed events play out in season 2, with new, underdeveloped characters being introduced and old characters sometimes behaving inconsistently, and not necessarily in line with the way they were presented in season 1, make doubts about such statements absolutely justified.

In any case, here we go again! While normal watchers and fans had to wait 3 years for Arcane‘s second part. Season 2 continues its story immediately after the big bang, which we don’t get to see here, caused by Zaunite and gangster protégée Jinx, previously known as Powder. We get to discover which council members died and survived. That question seemed the most important one for many people, maybe only topped by the unresolved relationship issue between Jinx’s sister Vi and Piltoverian enforcer Caitlyn. Surprisingly, only half perished but Caitlyn’s mother, Cassandra, bit the dust, a potential catalyst for a revenge arc. But then, from the very beginning on, Arcane has followed much more complex storylines than your average Hollywood blockbuster.

For this show, it means what would be enough for your average action movie or TV series, is just the beginning. It’s what I think makes the series above average in general. It always gives more than you asked for, and at the same time surprises you with sudden twists, unexpected developments, plus nuanced characterizations and relationships that escape standard black-and-white. Well, at least the first season did.

Characters are flawed, not just good or evil. They try their best, or at least react in a way that is human and understandable. Yes, the road to hell is paved with good intentions. Sometimes your effort to do good is exactly what leads to society’s downfall. That theme was prominent in season 1; for season 2, it’s also about how the actions and intentions of different people can clash with each other. Also, Riot and its creative team seek to put things on their head, with unforeseen developments for their characters. Viktor becomes a kind of helpful messiah in Zaun; Jinx teams up with her former gangster-stepfather’s loyal lieutenant Sevika, with whom she was at odds before, and young girl, Isha; Jinx becoming the poster girl for what seems to be Arcane’s prepared re-enactment of the French revolution; and Caitlyn is de facto declared sole ruler by Ambessa Medarda. A fallout between Caitlyn and Vi puts their developing love story on ice and drives Vi into nasty underground fights. There’s a lot happening here and a lot to unpack, too; no review can cover it all, so I won’t even try.

The dreamlike quality of the animation is still overwhelmingly beautiful. Though in some scenes and moments, you may feel you already know French animation studio Fortiche’s shtick. Anything repeated can hardly retain a feeling of originality, though it still may look beautiful. Once again, the musical score is fine and offers something for everyone. When music and visuals come together, they very often make a fine combination, reminding me of MTV music videos of my youth.

Unfortunately, the songs are usually at the beginning of each episode. I preferred it the way season 1 did it – we didn’t know when a song would pop up. It could be the beginning, middle or the end of an episode, so it was a nice surprise. Also, while the previous season had around eleven songs, here there might be twice as many. After a while, the constant interruptions of the story for another music sequence can start to feel quite a bit distracting if not outright annoying.

Is this season better or worse than season 1? It depends on what is important for you. What I liked very much of the first season, was it being character-focused and psychologically deeper than you would normally expect from your average entertainment product. Also, the realistic depiction of characters and their conflicts with each other made me buy into the more fantastic elements of the story. I got the strong impression that, in contrast to many Hollywood creators today, those in charge had actually read books on screenwriting and building dramatic conflicts, as well as believable characters.

Season 2 is different: focus appears to be elsewhere. It seems there is so much the writers feel the need to tell, and by wanting to introduce more of the game’s lore, it sometimes becomes too much for its own good. There are many new developments, arcs, characters, etc. Don’t get me wrong: characters are still likable, but they and their developing relationships had much more time to breath in the previous season. Here, things seemed to go a bit too quickly, and I couldn’t escape the impression characters were sometimes turning 180° within minutes. Very often events or explanations are kind of summarized in montages with music put underneath. Of course, you can do that. But you shouldn’t do it all the time.

A clear minus point in my book: things that felt logically had to happen based on season 1, are discarded in favor of other story decisions out of nowhere. You can say while the first season was character-orientated, the second wants to bring in boatloads of lore. Didn’t Jinx kill Sevika’s boss Silco just a day ago? And now they are teaming up? Really? A kiss finally confirms the love between Caitlyn and Vi, which can be probably counted as pure fan service for the lesbian community. But then there is a breakup a few minutes later, and Caitlyn, who was introduced as a shy and sexually unaware person in season 1, is shown in bed with fellow officer, Maddie Nolan. That’s a new character, and we don’t get any explanation why and how they became a couple. Where did that come from? How convenient it happened between episode 3 and 4, which saw another time-skip of unknown length.

The same is true for the revolution of Zaun against Piltover. It seemed to be just about to break out but is skipped over, too. Suddenly we have a Zaun held in check by Ambessa’s Noxian troops. I guess it relieved the animators from the burden of drawing extensive large battle scenes here between Enforcers, Zaunites and Noxian soldiers. All we get is a small demonstration led by Sevika, that’s immediately put down. Nor are we given an explanation why Jayce thinks that the Hexcore could save Viktor – how badly was he injured? While we can assume why Viktor leaves his friendship with Jayce behind, he never really states a specific reason.

Why should the council accept Caitlyn as a new member, given she is only the daughter of Cassandra? Are political positions inherited in Piltover? If so, I’m not astonished the twin cities are having so many problems. Ambessa makes Caitlyn de facto commanding officer of the city and Caitlyn takes that position, only to backpedal an episode later. Why? If you want to tell an Emperor Anakin story, do so. But then go the full mile and show me her devastating actions, as well as the resulting impact. What is a story decision worth when you have no intention to make something out of it, and reverse it a couple of episodes later? It’s like starting to tell a story, then suddenly deciding against it.

Other things didn’t make sense, as if the writers lost track of their own story. How come Ambessa knows Vi? She is virtually a total stranger to her. How does she know Vi and Caitlyn were close? And why should she be glad when Caitlyn fakes the capture of Vi, since she has little or no meaning for her? I do get that Linke & co. are in favor of “show don’t tell”, and prefer visuals and the intelligence of the audience to deduce things, instead of showering them in spoken info-dumps. But these things don’t appear logical anymore and demand explanations that are not given here. As someone who doesn’t know the game, I also had quite some problems understanding what was happening with the Hexcore, especially at the end.

Caitlyn in particular has a lot to answer for: she changes so often this season, that she could be called the poster child for inconsistent character writing. It’s as if the makers were preparing certain things, then didn’t want to follow through or got scared of their own boldness. Where is the bloody revolution, the big civil war that loomed all over season one, and whose ending seemed to be so unavoidable? I have to shake my head in disbelief at the storytellers, obviously preparing a love story between two main characters, only to chicken out for want of not having them come together too early, meaning they bond physically just shortly before the finale. Unfortunately, when said scene finally happens, it feels very much “too little, too late”. [Did they really do it on the floor of a dirty prison cell, while the climactic battle was simultaneously brewing outside?]

It should be noted that the series is not a Netflix product; Netflix was just offered the show as a distributor. Riot Games, its creator, financed the series themselves and had French animation studio Fortiche produce it. It might explain why the usual “propaganda” we see in a lot of Netflix-productions is less obviously present in this. This show mainly abandons lectures in favour of its narrative. Though it’s fair to stress the story is focused on strong, powerful women. Male characters appear either as weak and emasculated (Viktor, Salo, Heimerdinger, Caitlyn’s father), negatively portrayed (Silco, Singed, Marcus, Finn, Smeech), non-intimidating boyfriend material (Jayce, Ekko) or – and this becomes almost a dead horse – dead/absent father figures (Silco, Vander and Marcus).

If you are an imposing strong man, here it is usually as a supporting character without any agency of his own (such as “The Scowler”, Loris or Riktus, Ambessa’s muscular right-hand man). If you had told this story a few years ago, Jayce and Caitlyn would have become an adored couple – an idea the first season seemed to toy with for a moment, then quickly discarded. But as we live in ‘enlightened times’, the show sees the sensitive Jayce being seduced by powerful black leader Mel Medarda, and Caitlyn is revealed as a lesbian.

Disappointingly, the expected big final fight between Vi and Jinx is not to be found here: instead, they get along again after a bit of a brawl. Jinx the psycho? She seems quite normal again, after playing surrogate mother to the mute Isha for a couple of episodes. That’s far from any normal psychological reality. The screenwriters aren’t even above shamelessly milking nostalgia by giving us a flashback to Vander, Silco and the mother of Vi and Jinx sitting in “The Last Draw” – in a way it’s even repeated later again. Cheap, cheap, cheap!

Certain developments feel hasty, rushed and insufficiently explained. If I didn’t look it up, I’d have no idea about the meaning of the Black Rose. Maybe the Ambessa novel coming out next year might make things clearer? Fans may know what this is about; but it’s not how you present a story to people who have no prior knowledge of the game’s lore. By doing things like this you essentially exclude them from the show. I will say, it becomes better in later episodes. Episode 7 function as some kind of alternative universe story, that works as a stand-alone. Episode 8 finally gives us information we could have used earlier, when the characters have some much needed discussions with each other. Unfortunately, the last episode opts for a finale akin to a typical Tolkien adaptation by Peter Jackson, with what appears to be the villain from Avengers 2: The Age of Ultron, and partly falls prey to esoteric mumbo-jumbo.

Also, newly introduced characters such as Isha, Loris or Mattie are never developed. What can we really say about them? What is the sense of introducing an admittedly cute little girl into the story, having her do or say little of significance, only to kill her off a few episodes later? Yeah, I know, it has shock value when a child dies. But “kill the cutie” is one of the cheapest cliches. I did not expect the makers would fall to the level of George R. R. Martin, after the screenwriting skills they demonstrated in season one. [But there might be a simple explanation: I read that four of the screenwriters in season one were not part of the writing committee for season two.] For me these things indicate a rushed, not thought through screenwriting process. Obviously having “only” three years for the second season, compared to seven for the first, led to a tangible loss of quality in the careful construction of scripts and characters.

The first season’s story built up, with logical progression, and you could quickly identify with the characters’ psyches and what drove them. Don’t get me wrong, the show is still very good and entertaining, but would have been much better served if this edition had more time to breath and been spread over two or maybe even three seasons, instead of just one. Too often you feel that there are scenes or needed explanatory dialogues missing, as if they had to be cut or were never written. Consequently, while I would easily have given season one 4 stars, season two lands with only 3.

Also, there is a slight change in style. While it’s still a drama, this season seems to skew a bit more horror-orientated. Body modification (see Viktor) plays a role here, as well as the frightening abilities of the “Hexcore”, which seems to develop like a living organism. We get enforcers hunting Jinx with gas into the deep mines, and unscrupulous scientist Singed creating Warwick, a kind of werewolf-ian monster, predicted by some LoL fans after seeing the last scene of season 1. The show as a whole gets more fantastic, compared to the more retro-SF leanings of the first season.

That said, the story arcs started three years ago are brought to an end, and that doesn’t necessarily mean a happy end for all. You have to deal with the new developments, regardless if you might have wished the show to develop in a different direction. The series is still the best in its specific genre – I guess that would be animated steampunk fantasy? – and market segment, though potential new competitors like Blue Eye Samurai are lurking around the corner.

Piltover looks very much Art Deco to me while Zaun is influenced by the style of Art Nouveau. I sometimes feel the twin cities remind me of a fantastic, retro-version of Paris at the beginning of the 20th century. Or maybe a bit earlier, around 1870 and the Belle Epoque – which makes sense, considering animation studio Fortiche has its headquarters in Paris. There is a clear commitment of Fortiche to artistry; there is hardly a frame that is not incredibly beautiful or fascinating. You could easily cover your whole living room wall with pictures of the show. Any complaints I have, are not about them: they did their work. They already are working on animated movie Penelope of Sparta (about Odysseus’ wife in Greek mythology). If it has half of the technical quality of Arcane, consider my ticket bought!

I liked season 2 but I didn’t love it. The action is still great, as are the visuals, in combination with a captivating soundtrack. You still care for the characters – though sometimes you just want to slap them right and left in the face, to get them to their senses or make up their minds. The show is complex and deals with modern but also timeless themes underneath its entertaining facade such as social injustice, the advantages and dangers of new technologies (if you want you can read “Hextech” as a metaphor for nuclear energy, environment endangering industrial processes in general, weapons of mass destruction, body modification or politics that are lead by economical interests only), and the corruption and ignorance that power creates.

But there are also psychological and social themes of conflict: emotion versus intellect, safety versus liberty, preservation of the status quo versus progress by destruction of the existing system. These are best represented in sisters, Jinx and Vi, whose already shaky patchwork family has been torn into pieces by these battles. Yet it also shaped them, and put them on a collision course against each other. Or so it seemed, since the final confrontation is between Jayce and Viktor, while Jinx is given an unnecessarily bland, sacrificial death to save her sister – although the creators hint at the end that she may have survived. You could argue the character’s potential has been entirely wasted in the attempt to reshape her into a more positive protagonist in season two. I repeat: it feels absolutely weird. Looking at the titles of the first season I always expected the final fight to be between Jinx and Vi, and it feels like another broken storytelling promise.

A minor complaint I have is, all these problems are shown, but a real solution isn’t offered for them. Yes, there are many good-hearted people here. who want the best for everyone, all fighting on different fronts, But in the end these eternal conflicts that mankind has suffered from since its existence are not really solvable. It’s kind of a downer when it comes to this original, very ambitious story. So, is season 2 what The Last Jedi was to The Force Awakens? Naah. It’s more what The Matrix sequels were to the first Matrix. Less a major disappointment than an unnecessary continuation of a perfect original. Honestly, I could have done without all the new fantastic elements and story arcs. I just wanted to see the resolution of the story the first season promised me.

Expectations set by the first season were maybe too high, but could have been at least partly fulfilled. The first gave us some kind of Greek tragedy in a fashionable modern dress, this feels more like just another fantasy show, with added modern “diversity”. The end of season one, though an open one, felt logical and justified. In a way, we could imagine the results of the final action and it didn’t really demand a sequel. The ending here feels kind of average and is unsatisfying as storytelling, perhaps partly due to already preparing another new show, probably set in Noxus. While still an entertaining series, the sad thing is that might be it for the time being.

While further TV and movie projects are planned, it appears the TV and film department of Riot has been disbanded and the team members moved to other departments in the studio, according to media reports. With a $3 million license fee per episode from Netflix and another $3 million from a Chinese distributor, do the math yourself. The show will not really be profitable, despite its popularity, though it may try to recover some costs from merchandise, the release of season one on Blu-Ray this year, selling skins for their game. But it has been reported, the best they can hope for is to break even, which is not a recommendable business model, understandably. Therefore, I’m quite astonished to hear producer Christian Linke talking about another project already in preparation since last year.

Personally speaking, it would be a shame if this is the last story we see from the League of Legends universe outside of the game. The screenwriters and producers would just have to be given enough time to develop something of a similar dramatic quality to season one. Focus on characters, not so much on lore. One story at a time is enough; we don’t have to know them all immediately. But who knows? Maybe one day it might come back due to popular demand, and because someone puts enough money on the table. Films of yesteryear (like right now: Gladiator) get sequels decades later, and TV shows I last saw when I was a hopeful 30-something return all the time. Why shouldn’t that be possible for this series, too?

Creators: Christian Linke and Alex Yee
Star (voice):Hailee Steinfeld, Ella Purnell, Kevin Alejandro, Katie Leung

Tomb Raider: The Legend of Lara Croft

★★★
“Croft Original?”

I’m rarely going to find animated action as impressive as “live action”. Something done by an actual human will always seem more real than anything CGI or traditional hand-drawn animation can achieve. That’s true even if the former is arguably as fake, between stunt doubles, green screen and no small amount of CGI itself. Maybe it’s just me. While I have given multiple animated films our Seal of Approval previously, including Mulan, Aeon Flux and Battle Angel, these have been won on the basis of other elements beyond action. A live-action film can get there purely on those merits, despite clear deficiencies elsewhere e.g. In the Line of Duty IV. I don’t think animation can do that.

Hence, I suspect that I would look more kindly on this were it another live adaptation. It wouldn’t have to do much to be an improvement over the Alicia Vikander version, though to be honest, the Angelina Jolie versions were only adequate and borderline bad respectively. Maybe the makers would be better taking a Resident Evil approach, and not worrying about being faithful to the video-games. I did play the original – it remains one of only a few I ever completed – but care not about accuracy. Films and games are different, and need to be. Plot and character matter more on screen, not playability. Here, those elements are alright: they feel functional rather than organically inspired. For instance, it feels less a story than a series of levels.

We begin with a prologue which sees Lara (Atwell) in Chile retrieving a box, alongside her mentor, Conrad Roth. Three years later, Roth is dead and Lara blames herself for that. She’s about to sell off all the family’s treasures, when the Chilean box is stolen by Charles Devereaux (Armitage). Turns out the stone it contains is the first in a series of four, which when combined will destroy the precarious balance under which the world operates. Along with sidekicks Jonah (Baylon) and Zip (Maldonado), Lara criss-crosses the globe, from China to Turkey to France, and back to China, trying to stop Devereaux from completing the set and unleashing the power they contain.

From subsequent reading, I suspect you probably need to have played the specific games on which this is based (I believe it’s the “Survivor timeline”), to understand the significant of the apparent trauma through which the character has gone. None of this is depicted in the film, so I had no clue why I should be bothered by the off-screen death of Conrad, someone I’d only known for about five minutes. Also, Lara seems a bit gay here. Quite why a video-game character should be given specific sexuality escapes me. Shame they didn’t have the courage of their apparent convictions, to do more than hint heavily. To quote Yoda, “Do. Or do not.” Give us hot cartoon babes making out, or don’t bother bringing it up.

Of course, an old white guy is the villain, in comparison to the young, ethnically diverse group in Lara’s camp, and there are a couple of other jabs along those lines. But in general, it’s light enough with the messaging. The eight episodes probably total just under three hours, by the time you trim off the credits, so not all that much more than The Cradle of Life‘s 117-minute running time. You could probably get through it in a single sitting: it’s not difficult viewing. The animation is mid-tier, but does the job, and I liked the performance of Atwell (well-known here for her depiction of Agent Carter), who comes over as a serious, almost solemn, heroine – yet one with whom it’s still easy to empathize. Her supporting cast though, feel superfluous and don’t make much impression.

Within the limitation of animated action discussed above, what you get here isn’t bad. There are some good set pieces, and a couple of occasions where I almost forgot I wasn’t watching actual people, and held my breath. Key word there though, is “almost”. There’s an overall air of competence surrounding the production, and no obvious elements at which I can point a critical finger. Yet there is also not much to cause me to recommend this actively to anyone, who isn’t already a fan of the games. A second series hasn’t been confirmed: there are reports it received a two-season order out of the box, although it doesn’t appear to have received the critical acclaim given to Arcane. But if Lara does return, she probably falls into the “If I’ve nothing else to do” category.

[Jim]


Looking at some of the harsh reviews for the show, I get the impression a lot of it comes from, “I wanted the show to be this but it was that.” It’s a bit unfair because as a show, the series is good, standard adventure animation. Those who expected the show to be somewhat like Arcane: League of Legends, for example, were setting expectations very high. It’s true, that there are “two Laras”. The original by Eidos was invented in 1996, and the “modernized version” came out with the new games of Crystal Dynamics in 2013, and influenced the 2018 reboot movie, with Alicia Vikander. The original Lara could be described as a rich but goodhearted sociopath: watch the Angelina Jolie version, she really got it. Lara was a female Indiana Jones, living in a Bruce Wayne-like mansion, while the modern version seemed inspired by the Lisbeth Salander character from the Millennium Trilogy.

She instead became a guilt-stricken trauma survivor: I remember a trailer for one of the modern games, where she was talking with a psychiatrist and her whole body shook while remembering her previous experiences. The relentless adventurer who just enjoyed the journey seems to be out; the pain-stricken and emotive heroine is in. Still, she does all the action you would expect from her. This Lara just comes with emotional baggage; she has to learn to value her friends and understand that people are more important than the things she hunts. In a way it’s like modern and old James Bond. Once upon a time, he was a superhero we all loved and adored. Today, he has been cut down in size to make the character “more human”. For Lara, it makes her more relatable, for sure – but arguably less interesting. I’m not sure it’s the best way to present the character.

Filmed versions of Lara always seem to have her suffering from the loss of her father. This is the third such, after the Jolie and Vikander live-action versions. It should be noted this was not originally part of her imagined biography, which has changed several times over the years. Originally, she fell out with her family, when she decided to make adventure her lifestyle, earning her living as a travel writer, instead of marrying the Earl her parents had chosen for her. Her big defining moment was surviving alone for two weeks in the Himalayas after a plane accident. It was only after the Jolie films and the reboot games, it became that she had lost both parents.

Here, Hayley Atwell gives our favourite tomb raider a very good voice, and you wonder why film makers seem so resistant to casting a British actress as real-life Lara, with the previous actresses being American and Swedish. After all, Lady Lara Croft is as quintessential British as Sherlock Holmes, James Bond or Emma Peel. [Jim: be careful what you wish for, Dieter. You now have to deal with Sophie Turner as Lara in Amazon Prime’s adaptation!] In Charles Devereaux, this show offers Lara a villain who gives her the old, “You and me are actually very much alike” speech, as heard from Belloq in Raiders of the Lost Ark and Scaramanga in The Man with the Golden Gun, to emphasize the darker side of a hero. Nothing new here on this front.

A lot of effort goes into giving Lara a circle of friends, something less a factor in the games. But as every Bond has his Felix Leiter, every Indiana his Sallah, it’s only fair Lara also get her sidekicks! Interestingly, Lara’s arc is as an emotional vulnerable character, who finds her way back to humanity, in contrast to the villain who seems to lose his more and more. But the “coolness” of the original character, as seen in the early games and movies, has perhaps been lost in favour of her becoming a team player. It’s indicated that what prevents Lara from falling to her more negative instincts, is that she has friends who care for her, and help cope with her pain and grief. Devereaux is essentially alone, with no reason for him to overcome his anger, pain and wish for revenge. Richard Armitage gives a believable performance there. Yet she is still constantly trying to save her enemy. I suspect that “old Lara” would just have killed him when he attacked her, of that I’m quite sure.

There are a lot of small nods to previous games and films if you pay attention, beyond Lara doing parkour, reflecting her running and jumping around in the games. Things like a mention of the Trinity group, which appears in the Alicia Vikander movie, or her hallucinations of demons with a striking resemblance to the stone gargoyles that came alive in the first Jolie adventure. However, the show delivers only standard adventure, neither great nor bad; like so many things, it’s in the middle, just average. If you can cope with that, the show should entertain – no less, no more, with animation which similarly is fairly standard but satisfying enough. It provides the action and adventure I would expect from this genre. The one real flaw I see, is that it lacks the kind of humour, fun and levity I’d also deem essential elements of the Tomb Raider franchise. Lighten up a bit next time, Lara.

[Dieter]

Showrunner: Tasha Huo
Star (voice): Hayley Atwell, Earl Baylon, Richard Armitage, Allen Maldonado

Blue Eye Samurai

Jim: ★★★
Dieter: ★★★★
“You can’t die. You don’t know how.”

Plot. Mizu (Erskine) has a grudge. She’s a mixed-race young woman living in 17th-century Japan, a position which leaves her at the bottom of society. But she has dragged herself up to become an onna-musha, a warrior with ferocious sword skills, courtesy of Master Eiji (Cary-Hiroyuki Tagawa), the blind swordsmith who raised her. Now, she’s on the hunt to take revenge on the man she believes is her father, Abijah Fowler (Branagh). He’s an Irish smuggler, who is upsetting the delicate balance of Japanese society, closed to foreigners, by importing firearms. He’s involved in planning a coup to overthrow the current shogun.

[Editor’s note: the original plan was for Dieter and I to review it independently, then combine the two pieces. But Dieter went into rather more detail! So most of what follows is his opinion, with my thoughts sprinkled as garnish, in italics]

I have to admit my opinion on this show has changed a couple of times while watching it. First, there was the enthusiasm of a Japan-based-action series with a female main character. After that I thought about the “wokeness” of the show (after all, it’s Netflix), something that hardly can be overlooked. And finally, I recognized the strong effort that went into the storytelling, the visual beauty, and small details of the show and realized that while definitely a “woke” story, these elements are neither too strong nor too dominant to destroy the genuine pleasure I had when watching it.

I liked this, but it’s probably fair to say I didn’t love it. I tend to have a blind-spot with regard to animated action. Personally, I find it’s a medium that dilutes the intensity of fight scenes, because it applies a distancing effect to it. I’m always aware that I’m watching drawings or pixels beating the heck out of each other, which is intrinsically going to be less impressive than people “really” doing so. If this had been live-action, and equally gory, it could have been awesome. There’s also a weird visual choice here in that Mizu’s nose is typically shadowed. This has the unfortunate effect of making her look to me either as if she has a bad head cold, or if she is a habitual alcoholic.

But first things first: despite its title and the location (Japan in 1657 in the Edo era) Blue Eye Samurai is – an American product, so certain allowances have to be made. While I do love a story of female persistence, this 8-part show pushes the limits of believability. We have to accept that, at a time when foreigners are forbidden to be in Japan, not only there is such a person living there, but also this man fathered a daughter. This means she is half-Caucasian, half-Japanese and therefore considered a “demon”, harassed by pure-blood Japanese who have never seen such a stranger in their country. She will then become a trained “samurai” – quotes used advisedly, as we’ll see – with the appropriate sword skills.

It’s a stretch, though still in the reign of possibility, since there have been, real swordswomen in Japan. That woman then going on a rampage, hell-bent on revenge for… well… her own creation? This does not make much sense to me. After all, should we not all be happy we exist? But then, my own life, like most, has been peaceful and harmonious. In contrast, the main character, Mizu, has led a life of misery, constantly been harassed, pursued with hatred, endangered and betrayed. It’s not difficult to imagine, if you grew up that way, you would sooner or later start to hate the man responsible for your very existence. Though strangely, she doesn’t seem to hold a similar grudge against the mother who gave birth to her,

Mizu’s path leads her to Ringo, the son of a innkeeper, who has no hands (remember, this is Netflix!). After being saved by her, he becomes her servant. There’s also Taigen, a samurai-in-training, who once lived in the same town as Mizu and almost succeeded in killing her as a child. After she beat him in battle, he feels his honour is insulted and follows Mizu to challenge her to a rematch. But his revenge has to wait. A further complication arises in Japanese noblewoman Akemi, who is in love with Taigen and would like to marry him. Though her father has other marriage plans and Taigen is not ready to marry her until he has regained his honor. None of them know (yet) that Mizu is a woman. And as Mizu mercilessly pursues her path of revenge, Ringo and Taigen become her allies, with some indication of a mutual attraction between Mizu and Taigen.

Blue Eye Samurai is a French-American animated show by Blue Spirit for Netflix, created by Michael Green (the screenwriter for Logan and Blade Runner 2049) and Amber Noizumi. They were inspired by their daughter, who was born 15 years ago with blue eyes. Noizumi spoke about how she, herself biracial, wondered what it would have been like to lived as a biracial person in 17th-century Japan, when Japan’s borders were closed to the outside world and strangers from abroad would have no chance to be accepted in society. Another, unconfirmed inspiration might be British navigator William Adams who travelled to Japan in 1600, and was called “the blue-eyed samurai”. He also inspired the ever-popular series Shogun, which Netflix just remade. What a coincidence.

Other influences, according to Noizumi, were movies such as Kill Bill, Lady Snowblood, and… Yentl, Barbara Streisand’s musical about a Jewish woman who wants to study and has to take on a male identity. It has been confirmed by Noizumi that Mizu was inspired by Clint Eastwood’s break-out Man with No Name role in the famous Dollars trilogy by Sergio Leone, This fits, because the show often reminded me less of a typical Japanese jidaigeki (historical drama) or chanbara (sword-fighting movie with a historical background), but more a Western in disguise. If the mix between East and West was intended, whether this makes it “the best of two worlds” or a travesty is up to you. But it’s not really the first of its kind, considering Tom Cruise’s The Last Samurai.

I personally don’t like it when words like “emancipation” or “discrimination” are thrown around in relation to a show mainly meant to entertain. But in this case, they are justified given the very basis of the show, in medieval Japan. This setting is different to current Western countries, being one with a mostly homogeneous population, traditional conservative values and what feminists nowadays like to call “patriarchal”, as a background for a story of female emancipation and racist discrimination. You may question what “woke propaganda” Netflix is tossing at an innocent viewer this time. But it’s a relief that any messaging comes, not in heavy-handed preaching, as is typical for many Netflix shows, but mostly carefully integrated into the show, rather than feeling like they were bolted on.

The show certainly ticks all the diversity check-boxes with its characters. We have a biracial female who taught herself everything, a repressed (though in the context of the era “spoiled” might be more accurate?) lord’s daughter, a helpful assistant born with no hands, a blind sword-maker, while an old white man is the perverse, cruel villain, and women have no say in society, serving as servants or prostitutes. Did I forget anything? Despite it all, this feels acceptable given the time and place in which the story occurs.

As noted, in choosing this kind of story, time and place, the creators often stretch the limits of believability. In particular, with Akemi, the daughter of a powerful lord who wants to marry her to the son of the shogun. She is in love with Taigen, so absolutely resists that idea. Akemi comes across the entire series as enormously stubborn, resisting advice and always wanting to get her way. I have to shake my head in disbelief, knowing that the idea of “marriage for love” was in those times rare both in Japan and Europe (Historians say the idea of what we call today “romantic love” was born around 1850). People married due to sharing social class, to keep property within a circle of families, or because their business-partnered parents decided so, sometimes even before they were born.

Even more unbelievable for the time, is the idea a Japanese woman would have been allowed to voice her wishes or opinion in the blunt manner depicted here. Quite honestly, I think if any woman would have behaved so disrespectfully to an older man, giving strong, vocal objections or even slapping the shogun’s son, she would have immediately been beheaded or drowned in the nearest pond. The wish of the creators to have another strong female character in the show backfires here. Akemi is what you would expect a modern, Western young woman to be, not a Japanese woman from the Edo era. This is fan-fiction at best, bad research at worst.

Probably my least favourite aspect was this significant side-plot involving noble samurai Taigen (Barnet), and his true love, the Princess Akemi (Branda Song), who is about to be married off against her will. Neither of those characters seemed significant, and it felt like this sometimes became an excuse for male-bashing. Brothel madam Kaji (Ming-Na Wen) was the worst for that: look, nobody is keeping you a prostitute. Get out of the profession or quit complaining about your customers. Oh, and if men are bad, white men as embodied by Fowler are the absolute worst.

A word of warning to the uninitiated. The show does not hold back in the depiction of violence. The slicing-off of extremities sometimes made me wonder if the victims’ bodies were made out of styrofoam, and I also found a bit excessive, the arterial blood spray. How many litres does the human body contain? The same goes for sexuality, though less often. I personally have seen more extreme things, but this is Western animation, and the audience may not be quite prepared for the graphic content. But I guess anyone going to watch the show would probably know beforehand it is not a show for children. You wouldn’t expect kid-friendly content from an Akira Kurosawa samurai movie, wouldn’t you?

This was not a problem for me. Indeed, I would have been disappointed had it been any other way! The “garden hose” approach to blood has long been a mainstay of Japanese cinema, certainly back as far as the early seventies and the Lone Wolf & Cub films – a staple of Western VHS stores under the title of Shogun Assassin. Realism isn’t a factor, and this is an area where animation can really push the pedal to the metal, being unconstrained by the limits of latex and Karo syrup.

Ah, yes… samurai, that’s a key word: after all, it’s in the title and is mentioned several times. I should stress here, Mizu definitely is no samurai by the traditional definition. He would usually act in service of a daimo, a feudal landlord serving the shogun. This usually comes with certain obligations and behaviour that would be seen as a code of honor. Mizu quite definitely doesn’t fit the description. However, many of Kurosawa’s “samurai” don’t either, including The Seven Samurai or the character Toshiro Mifune plays in Yojimbo and Sanjuro (which, cycling back, served as inspiration for Eastwood’s Man with No Name). But the writers of the show were really smart, and address it within the story. When Ringo complains she doesn’t act like a samurai would, she turns and angrily shouts: “I never said I am one.” It’s a sign of well thought-out screenwriting, and I like it very much. Kudos to the storytellers: now, will they make the show eventually deliver what the title promises?

I was less impressed with the music. More than once the people responsible seemed to think, “As long as it’s cool, everything is fine” – an attitude I personally don’t agree with at all. For example, in a training montage of Mizu, the famous “Battle Without Honor Or Humanity” by Tomoyasu Hotei plays. Sure, a cool tune from a Japanese composer. But it’s modern music and – though first used somewhere else – so closely associated with Kill Bill, it really felt like a misstep. Other popular pieces, e.g. by the Black Cats or Metallica, have even less justification. You tell a story in 17th century Japan, please apply music that fits the time period. And partly the show feels like a check-list of everything you ever heard or saw in the West about classic Japanese culture, from bunraku (classical puppet theatre) through geishas, samurai, Zen-like philosophy, sword-making, kimonos, calligraphy and so on and on. You name it, they have it.

With regard to the cultural depictions, I wasn’t happy with the fact these obviously Japanese characters were speaking in English, to the point I even checked for a Japanese dub option (no luck). It felt like the creators sent out a casting call for any Hollywood voice talent with somewhat Asian origins, e.g. Song, born in California to Thai parents, and having Kenneth Branagh putting on a dodgy Irish accent doesn’t help. Were all genuinely Celtic actors unavailable? 

Episode 6 really knocked my socks off. It played virtually like a computer game: think Tomb Raider’s Lara Croft going through different levels of the game, plus elements from Resident Evil for good measure. I’m not saying it was bad. so much as unexpected. It’s also a point when it became harder to suspend my disbelief concerning Mizu’s abilities. I mean, how many people can you still fight, after one of your feet gets perforated? Or fighting a dozen-plus armed men without a weapon? Or carrying a man on her back, hanging from her sword on a stone wall, then climbing with said sword in her mouth (!) to safety on higher ground? Are we really sure she is not the child of a supernatural monster? I’m willing to believe this woman is exceptional, but this was a bit much. Mizu gets dangerously close to the superheroes of popular comic-book movies who can do anything, and usually do.

Part 6 was my favourite of the entire show, because it removed all the extraneous elements (hello, Taigen, Ringo and Akemi!), leaving it a blow-dart episode – all it had was point, simply Mizu fighting her way inexorably towards her goal. Which was what I came here to see, frankly.

What saves the character’s depiction again and again, is the makers never make it easy for her. She bleeds a lot over the course of the story. Mizu is shown making mistakes, and is not a hero since, as much as you sympathize with her goal, it is in the end selfish. I attribute the fact she survives this season to her remarkable physical skills, absolute die-hard dedication to her self-set cause, the help of her (very often smarter) allies and an enormous portion of luck. Which… works for me, though I’d have wished for a bit more realism in a show that explicitly is not fantasy. What is impressive is the visual style. A lot of work went into the landscapes, the backgrounds, and probably researching how ancient Japanese houses, buildings and temples looked. There are a lot of little details that you may overlook when watching the show for the first time. Also, as expected, the voice performances by actors such as Erskine, Takei, Branagh, Tagawa and many others are excellent.

I agree, the animation was great, especially in the action scenes, which were probably as good as anything I’ve seen this side of a Miyazaki movie. Fluid, and assembled in a way that certainly seemed cinematic. It was often easy to forget you were watching animation, and that’s close to the highest praise I can give the medium. Plot-wise, the main storyline was also excellent. I loved the fact that Mizu is single-mindedly focused on her revenge. That it might help avoid the Shogun being overthrown is utterly irrelevant to her.

It must be said that Mizu herself is a character ‘work in progress’. As mentioned, less a hero, than driven by years of abuse, mistreatment, non-acceptance, anxiety and sheer hatred. I guess any little boy with red hair and glasses who was harassed in class can understand her. The feeling of not being part of society or a group, of being rejected due to just being how you are, is something many people will identify with. Though again: does it justify a violent rampage on a merciless one-woman war against the person that fathered you? Hardly. The feeling is softened by the fact Abijah Fowler, who may be her biological father, is a real piece of abhorrent trash. He is a disgusting, almost inhuman, pervert, who deserves his just deserts.

Interestingly, the final fight between Mizu and Fowler is the catalyst for the fire of 1657 which devastated Edo (today’s Tokyo). Perhaps the message here is, if you follow only your own egotistic trail – Mizu’s wish for revenge and Fowler’s to take over Japan – you risk turning into a destructive force that causes more harm than good. I hope Mizu might realize her thirst for revenge is not the best motive, but rather acting to prevent the mayhem Fowler and his people would bring to the world if allowed to run it. This would make Mizu a real heroine and earn her my respect. Perhaps indicators for such a development can be spotted when Mizu decides to save her “frenemy” Taigen from death. If the show is willing to follow this developing character trait, it could evolve into something very beautiful and extra-ordinary. We will see.

It ends on something of a cliff-hanger, without much resolved. Yet where it’s going has me genuinely interested, and it’s quite possible the (already announced) second season may end up addressing most of the issues. In particular, some of the more annoying characters look likely to be left behind!

In a time where female protagonists get everything they need or want on a platter, without having to do the hard work, make difficult decisions or sacrifices, a character like Mizu feels different. She has character flaws, feels pain and has to become a better person, not just to achieve her own goals, but better the world around her. That is what popular fiction needs right now, and Hollywood screenwriters should take notice. That’s how you should write a character: flawed, not perfect. If your character can already do everything and is perfect you end up with boring, bland characters like Rey or Captain Marvel. So, while still a bit too superwoman and “Xena-ish” for me, Mizu is a big step in the right direction. Despite some complaints, the show as a whole exceeds the large majority of current female-centered TV and films. I hope it might inspire other producers to learn from its example. This is how you do female empowerment right, without hitting both sexes of your audience on the head with messages or propaganda.

Creators: Amber Noizumi and Michael Green
Star (voice): Maya Erskine, Masi Oka, Kenneth Branagh, Darren Barnet

Barbie Spy Squad

★★
“Imagination, life is your creation”

Ah, the things I watch for you people. Safe to say, this probably hit new heights of “I am not the target demographic”, but it’s hard to argue it is outside the remit of the site. To the film’s credit, this is not as bad as I feared it might be. If I had an eight-year-old daughter – such a shame this turned up about 25 years too late! – there would be far worse things to have inflicted on me. Not that I’ll exactly be chasing down any of the other thirty-nine entries in the franchise, mind you. There will be no Barbie & Her Sisters in The Great Puppy Adventure review here. But as lightly amusing, just about tolerable to an adult spy pastiches go… this was lightly amusing and just about tolerable.

Unsurprisingly, the heroine is Barbie (Lindbeck) and her two friends, who are so blandly forgettable I can’t even remember their names. The trip spend all their spare time doing gymnastics, until recruited by Aunt Zoe (Weseluck) to become agents in a covert organization, accessed through a secret door in the HOLLYWOOD sign. They are to put their acrobatic skills to use, catching a cat-burglar who is accumulating gems that will be used in an electromagnetic pulse weapon by the villains. [If you have not figured out the real identity of the cat-burglar inside the first five minutes, I am concerned for you.] There will be training missions! Adorable robo-sidekicks! Many, many gadgets! Valuable life lessons!

In other words, this is absolutely what you would expect: entirely safe, wholesome entertainment for those to whom Barbie is an aspirational role-model (albeit one radically toned down in physique from the original’s 36-18-33 figure). It plays mostly like a G-rated version of Charlie’s Angels, with the trio getting into and out of scrapes, while exchanging witty banter. There are moments where it appears to teeter on the edge of genuine satire, such as Aunt Zoe sternly warning the trio that this is a covert mission… while they roar through the city streets on their lurid trio of super-powered motorcycles. However, I’m not convinced this was intentional, with most of this apparently taking itself seriously. Well, as seriously as a movie about secret agent Barbie ever could be.

The sheer predictability of this does become grinding, to the extent you barely need to watch this to follow the plot. The morality on view is rarely subtle, though there are certainly worse concepts to promote than believing in yourself and supporting your friends. The animation is mid-tier: there’s not much in the way of facial expression here, though since this is replicating plastic dolls, I guess that makes sense. However, the action is reasonably well-done, even if I did find myself thinking a live-action version would have been preferable. On the other hand, I saw the live-action Kim Possible movie, which started from a much stronger foundation, yet still came up well short. Best leave Barbie in the world of imagination, I suspect.

Dir: Michael Goguen, Conrad Helten
Star (voice): Erica Lindbeck, Stephanie Sheh, Jenny Pellicer, Cathy Weseluck

Omega1

★½
“Motion without emotion. “

It probably didn’t help that I watched this the same day as I finished off the slick, well-animated and occasionally downright beautiful Arcane. This is… not any of those. Well, that’s a bit unfair. The artwork in this “motion comic” is actually not bad (the cover, right, is certainly striking, if not exactly representative!). But being taken off the printed page diminishes the impact considerably, especially when combined with some genuinely terrible voice acting. The setting here is… let’s be honest, it’s Johnny Mnemonic, a good cyberpunk novel by William Gibson that became a not-so-good Keanu Reeves movie. In both worlds, data is now transferred in the heads of human couriers, this being deemed safer than online methods which are vulnerable to hackers. Megan is one such courier, capable of defending her cargo with extreme prejudice.

Except, it turns out there’s considerably more to her past than even she knows, as becomes clear after a client tries to assassinate her. Thereafter, things get increasingly complex, with a host of friends, enemies, enemies pretending to be friends, and a slew of Alphas, which are clones based on the DNA of Meg, a.k.a. Omega. It’s all a) rather confusing, and b) not very interesting. Though it’s a bit of a vicious cycle. b) triggers an attention deficit, which acts as a force multiplier on a), then this feeds back into b). I actually did give up about two-thirds of the way through. But much like Battered, the short running time (53 mins here) was its saving grace. Realizing there were barely 15 mins left, I put it back on. Though I will not be taking questions on plot developments in that final section. 

The structure here is also off-putting, with the story separated into episodes, no longer than five minutes, which interrupts the flow in an annoying and pointless fashion. Just tell the damn story. But my biggest gripe was the voices, though Andrei as Omega isn’t the problem. It’s a supporting cast who could, almost universally, be replaced by a speech-to-text program, with positive results. And that’s not even mentioning the bad, fake foreign accents, e.g. Russian (or maybe it was French. Hard to tell) and Spanish. Considering there’s not even lip-synching to consider, in this unanimated format, it’s a poor effort indeed.

Maybe it’s just me. Perhaps I need to watch one of these every few years, to be reminded of how crappy the motion comic concept is. For on the basis of this, it seems to combine the worst elements of both comic books and animation. However, it may not be fair to judge the whole medium, on the basis of what seems a badly executed example. There were a couple of moments where the conversion process was reasonabe, and the effect of the comic panels came through as adequately realized. But overall, this was a poor excuse for entertainment. The “To be continued” caption at the end, seemed more like a threat than a promise. 

Dir: Mark Edward Lewis
Star (voice): Alina Andrei, Mark Edward Lewis, Jan Shiva, Teresa Noreen

Wolfwalkers

★★★
Mononoke Hime, with potatoes…”

Ok, that’s a little harsh. But this very definitely does feel like an Irish take on Princess Mononoke, Hayao Miyazaki’s epic fantasy. This begins with the technical aspects, both animated films rejecting CGI in favour of a more traditional, hand-drawn style. In 1997, when Mononoke came out, that wasn’t so radical: the first fully CGI feature, Toy Story, had come out less than two years earlier. But in 2020, the dominance of CGI is such that Wolfwalkers seems a total throwback; after all, Disney went fully CGI after Winnie the Pooh in 2011. This is a very different style, and if you’re used to the hyper-realistic approach of Pixar, may take some getting used to.

The similarities don’t stop there. Both take place in medieval times, and have a settlement on the edge of the woods in a struggle with nature and its spiritual forces – in particular, as marshaled by a young girl. Another young person ventures into the woods, eventually befriending the girl, and the pair team up to prevent the destruction of the forests in the name of “civilization.” For rural Japan, read rural Ireland in the mid-17th century. For Lady Eboshi in charge of the modern forces, read England’s Lord Protector, Oliver Cromwell (McBurney). This adds a touch of colonialism to the general ecological message here, with Cromwell seeking to subdue the wolves, partly as a demonstration of power over the local population.

There are other differences, too. The heroine here is Robyn Goodfellowe (Kneafsey), the daughter of hunter Bill (Bean), who has come to Ireland to control the wolf population. Robyn wants to help her father, but he’s having none of it. That doesn’t stop her from sneaking into the woods where she meets Mebh Óg MacTíre (Whittaker). She and her mother are wolfwalkers, whose spirits leave their bodies and turn into wolves when they are asleep. They also control the local native canine population. A bite from Mebh turns Robyn into one as well, but Cromwell has captured Mebh’s mother in her wolf form, sending her into a sleep from which she can’t awaken. Robyn tries to convince her father of the existence of wolfwalkers, and broker a peaceful resolution. Neither he nor Cromwell are having any of it, setting up a final confrontation in the forest.

On its own terms, this might have merited a slightly higher score. The problem for me was, it simply reminded me of the strengths of Mononoke. That was considerably more subtle about its message, making Eboshi a much more sympathetic character than Cromwell, who is positively cartoonish in both looks and demeanour. [Spoiler: I’m also fairly sure he wasn’t pushed to his death off a precipice by an Irish lycanthrope]. The approach here is  simplistic in comparison, especially the deeper we get into the story. which probably makes it more appropriate for a younger audience than adults. I still enjoyed it, but doubt there’s much rewatchability to be found here.

Dir: Tomm Moore and Ross Stewart
Star (voice):  Honor Kneafsey, Eva Whittaker, Sean Bean, Simon McBurney

Arcane – League of Legends: Season 1

★★★½
“A tale of two sisters.”

I’ve never played League of Legends, but the good news is, you don’t need to, in order to enjoy Arcane. While that may provide some extra depth, it works perfectly well on its own. There is a degree of over-familiarity with the high-level scenario, which is Generic Fantasy Plot #3. Per Wikipedia’s premise, “Amidst the escalating unrest between the advanced, utopian city of Piltover and the squalid, repressed undercity of Zaun…” Yeah, it’s class war time again, cut from the same basic stamp as Mortal EnginesAlita: Battle Angel and The Hunger Games. To this series’s credit, it does show more nuance than some, with good and bad on both sides of the divide. Perhaps a bit too much though, as there were points where it felt like new characters were being thrown at the viewer, even late into the nine-episode series, when the time might have been better spent developing existing ones.

The central pair are sisters Vi (Steinfeld) and Powder (Purnell), orphaned after a failed rebellion. They’re brought up by the leader of the rebellion, and subsequently get entangled in the web of crime, politics, magic and science which powers both sides of the divide. There’s a lot going on here: simply summarizing it would fill the rest of the article. But there are a couple of key points. Powder becomes estranged from her sister, changes her name to Jinx, and goes to work for crime lord Silco (Spisak). Scientist Jayce Talis (Alejandro) creates a technology called Hextech: this (Generic Fantasy Plot #7…) allows for the control of magical energy, which can used for good or evil. It also does… well, whatever the plot needs, from curing illness to blowing things up. Intrigue ensues. A great deal of intrigue.

I did appreciate the script’s complexity, which stands in contrast to most video-game adaptations. I think the greater length (9 x 40-ish minutes) than a movie, gives the writers time to explore things in more depth, and I can’t complain at all about the overall world-building, either in story or artwork. Its French origins perhaps explain the look, which sometimes resembles a bande dessinee. Indeed, the show does almost all the big things right, from animation that’s top-notch, through good voice-acting, and some very well-constructed fight scenes. Vi does not mess around, and proves more than capable of going toe-to-toe with the biggest and baddest both Piltover and Zaun have to offer. Animated combat often lacks the impact of live-action – it’s an almost inevitable result of the medium – but that is not the case here. Blows pack a real punch, if you see what I mean. 

However, there were a number of elements which did hamper the show, and for me, left it short of Seal of Approval level. I mentioned above the reliance on over-familiar tropes. This extends to dialogue which sometimes topples over into clichés, e.g. Vi telling Powder, “What makes you different makes you strong.” Pardon me if I roll my eyes and quote Chuck Pahluniak in response, “You’re not a beautiful and unique snowflake. You’re the same decaying organic matter as everything else.” I also didn’t like the use of indie rock and rap music, finding it too distracting and not a good fit for the environment. I like Imagine Dragons as much as the next person, but… This felt too much like a soundtrack CD in search of a film. Contrast the fight at the end of episode 7 (I think?), accompanied instead by orchestral music, which is perhaps the best in the entire show.

Still, there are absolutely no shortage of strong female characters, even past the sisters. For example, Caitlyn Kiramman, the daughter of a noble family who taken on the difficult job of policing the streets, or Mel Medarda and her mother. While the society portrayed in the show has its issues, gender (and race) don’t appear to be among them, rarely even cropping up. I’ve tended to skip a lot of the Netflix animated shows, for one reason or another, but this definitely was not a waste of time. The way it finishes though… I can’t discuss it in depth for spoiler reasons. But if they hadn’t already announced a second series is coming, I would be severely peeved. I hate that kind of ending in books, and it works no better in a TV show. Do better next time, please.

Dir: Pascal Charrue, Arnaud Delord
Star (voice): Hailee Steinfeld, Ella Purnell, Kevin Alejandro, Jason Spisak

Kung Fu Mulan

★★★
“Disney gets some of their own medicine”

Going into this, I was expecting it to be really terrible. After all, this Chinese animated version seemed to be little more than a mockbuster, riding on the trails of Disney’s live-action version of the Mulan story. That is a little unfair, since this film began production back in 2015, five years before its Chinese release in October 2020. But it’s that timing – less than a month after Disney’s version came out – which inevitably invited comparison, and the local reaction was utterly scathing, despite an advertising tagline of “Real China, real Mulan.” It was compared unfavourably to a Western version of Chinese food, and lasted only three days in cinemas before being pulled, not taking in even one-tenth of its relatively small $15 million budget.

This is why I was braced for something at the level of pre-school stick figures. The reality, however, is nowhere near that bad. The animation is, it must be admitted, functional rather than impressive, but matters are helped significantly by decent voice acting and a plot which doesn’t appear tailored towards 12-year-olds. We join Mulan (Guest) already in progress, with her in the army and going on a mission to assassinate the prince of an invading army from the Northern grasslands, who are attacking the Central plains. Except, nobody mentioned there are two princes. She stumbles across the young one, and refuses to kill him.

While escaping, she ends up falling off a cliff with the older one, her actual target, Arke (Lee). As they make their way back to civilization, they fall for each other, partly because he conveniently forgets to mention the whole royalty thing. Needless to say, her superiors are not impressed with the failure to complete the mission. But there is a possibility of her marriage to Arke bringing peace between the two kingdoms, though there are some who are not in favour of that possibility either, and intend to use Mulan a pawn towards their own ends. I will say, there’s simply more plot going on here than in Disney’s version, and if the visual side is considerably plainer, the lack of ill-defined superpowers for its heroine is definitely a plus.

However, it doesn’t take advantage of the freedom which animation provides. While there are occasionally pretty moments, it falls short of capturing the majestic grandeur of China, and animated martial arts is always going to be less impressive than the live-action version. Though the dubbing is solid, with Guest in particular bringing her character to life, any cartoon version of Mulan is always going to end up being compared to Disney’s animated one, and this is just not as good. The main deficit here is the inability to make an emotional connection to the viewer. I never cared about the fate of Mulan or her country in the way I did while watching the classic edition. But considering my expectations going in, this was far better than I feared. Then again, I quite like the Western version of Chinese food. :)

Dir: Wallace Liao
Star (voice): Kim Mai Guest, Allan H. Lee, Vivian Lu, Greg Chun

Trese

★★★½
“Come get your Phil…”

While undeniably anime influenced, this originates from the Philippines, rather than Japan. It’s based on a graphic novel of the same name, by Tan and Baldisimo, and was made by Netflix’s anime branch. The six x 30-minute episodes were released with English, Filipino and Japanese language tracks. I went for the “original” Filipino, though there’s not a particular case for that. It just seemed to fit the setting better [this isn’t a hard and fast rule. I watched Gunsmith Cats: Bulletproof in Japanese, even though it’s takes place in Chicago].

In this version of Manila, there are a host of creatures from the country’s apparently rich folklore present alongside humans. Most of them I hadn’t heard of beyond the aswang, but they include everything from fire demons to electric entities. I’m sure this partly explains the show’s greater success in its native land; Westerners should probably just accept it all and go with the flow. There is a fragile truce between them and humanity, and on our side, Trese (Soberano) is charged with keeping the peace. Her family has been in this business for generations, and she works alongside twins Crispin and Basilio (dela Cruz), whom she used to “baby-sit”.

The episodes work as stand-alone entities, but there is also an over-riding arc of something malicious bubbling up from the underworld. It seems to be related to corrupt local official, former Mayor Sancho Santamaria (Tandoc). Trese faces off against him in the first show, and he’s sent to prison – but continues his occult manipulations from there, forcing her to confront him further. At which point, the real power behind the throne comes out, for a face-off in the final episode. Not all of them work equally well. There’s a fairly crap one in the middle about a film actress who spawned a pack of goblins or something, that years later came back to take revenge on her and her plastic surgeon. Yeah. I don’t think that was quite thought through to the same extent as the overall concept.

But when it works, it works really well. Some of the episodes deserve expansion to feature length, such as the one where a horde of zombies are unleashed to attack the local police-station. It plays like a cross between Night of the Living Dead and Assault on Precinct 13, and crams more action into its 30 minutes than many full-length movies.The series also does a good job of shading in  grey; across the creatures of folklore, some are friendly to humanity, while others are not, and some shift allegiance over the course of the show.

This is at its best when going its own way, rather than when, as sometimes happens, it becomes a bit Buffy-esque. The whole “heritage” thing is a little overplayed, with her family history dribbled out in little parcels at the start of each part. It’s better when simply focusing on Trese being the bad-ass she is certainly capable of being. Here’s to more of than in any subsequent seasons.

Creators: Budjette Tan, Kajo Baldisimo
Star (voice): Liza Soberano, Simon dela Cruz, Apollo Abraham, Rene Tandoc

To Your Last Death

★★★
“Death does a do-over”

Miriam DeKalb (Lennon) and the rest of her siblings are estranged from their arms dealer father, Cyrus (Wise), after their exposure of his dysfunctional nature ended his political career. Which is why it’s a surprise when they are all invited to his company’s headquarters. It doesn’t end well, with most of them murdered. and Miriam – found at the scene with an ax – tagged as their killer. However, she gets a second chance when visited in hospital by a mysterious figure called the Gamesmaster (Baccarin), who makes Miriam an offer. She’ll get to go back in time 24 hours, knowing what she does now. Will she be able to do better? For the GM runs an event on the astral plane (or somewhere), in which entities bet on the outcome of humans given a second chance at a pivotal moment, and Miriam is her latest subject. So can she change the outcome?

This is an interesting, if obviously entirely contrived scenario – not least for the Gamesmaster reserving the right to come in and tweak things, should she deem things not being sufficiently interesting for her players. For example, she arbitrarily decides that Miriam is not allowed to leave the building and contact the authorities. Effectively, it reduces the heroine to a piece on a board, whose actions and the resulting outcomes are constrained: there is no true “free will” to be found in this case. I also found the animation style somewhat off-putting: it looks very much the same approach as Archer. Particularly when people were talking, I found the mouth movements incredibly distracting, and it made me realize why most animation tends to keep it simple.

However, there is also a lot here that I enjoyed, not least the (literally) full-blooded approach taken. This is unashamedly gory and hard-R rated stuff, including Cyrus’s devices to dispose of his treacherous offspring, which appear to have strayed in from the Saw franchise. For instance, to handle a daughter with a fondness for cutting herself, she is strapped into device with a scale. This requires her to shed a certain amount of blood every minute, or her head will go snicker-snack. Chainsaws and axes are also put to enthusiastic and energetic use, by the heroine and others.

The story, too, ends up going in ways that I didn’t expect. Rather than being able to save her siblings in the do-over, they end up being perhaps the biggest threat to Miriam’s survival the second time. It’s from guaranteed that her go-around will end in a better situation than the first. Certainly, the pacifist scruples she espouses going into the evening – which largely caused her to reject her father and his business – prove to be utterly unsustainable, which is always nice. The message appears to be: sometimes violence is not just the solution, it’s the only solution, a philosophy which is certainly different. However, I can’t help wishing this had been a live-action gorefest; it’s one case where being animated definitely dilutes the impact.

Dir: Jason Axinn
Star (voice): Dani Lennon, Ray Wise, Morena Baccarin, Bill Moseley