Assault Girls

★★
“20 minutes of acceptable entertainment gets stretched very thinly.”

A loosely-related sequel to Oshii’s last live-action film, Avalon, this is similarly set in a VR world, and muses on the relationship between real life and game life. This one is a lot less populated; there are only four people in it, roaming a desert landscape, with the targets being giant sandworms (think Dune) and the “boss” Madara, the mother of all sandworms, whom the game helpfully informs contestants, cannot be killed single-handed. The four get together to launch an attack on it, having agreed to split the game reward equally. Is that quite how things are going to turn out?

That’s it, plotwise: describing the story as “slight” would be an insult to slight things. Opening with a burst of the most pretentiously incomprehensible voice-over in cinema history, this is only 70 minutes long, but still manages to outstay its welcome. This is mostly due to horrendous pacing; we watch one character do nothing but sit and fry breakfast for several minutes, while there’s an interminable sequence in the middle, where the characters trudge around the game landscape and stare at a snail. I get the point: these are archetypes depicting different styles of game player. No, really: I get the point. Move on. Please. I was ready to gnaw off a limb to escape, by the time that ended. Matters are not helped by the characters largely speaking English, apparently phonetically, and without much grasp of meaning. I’m pretty sure I’d not win any Oscars performing in Japanese, and while one admires the effort, couldn’t Oshii have found actors with some ability in English as a second language?

Things do perk up in the final act, when Jager (Fujiki, the only male) and Gray (Kuroki), have a battle over how the spoils will be divided. She kicks his ass, to his increasing annoyance. And I certainly appreciated the visual style here, which is easily the best component on view. This, along with the potential in the idea, saves it from being a total waste of your time, and I would not be completely averse to a further installment. Just as long as someone else writes the script.

Dir: Mamoru Oshii
Star: Meisa Kuroki, Yoshikatsu Fujiki, Rinko Kikuchi, Hinako Saeki

Resident Evil: Afterlife

★★★
“Is There Life After Afterlife?”

Milla Jovovich, coming at you in three dimensions! Unfortunately, Chris and 3D movies do not play well with each other – as we discovered at Avatar, where the resulting motion sickness had her staring at the back of the seat in front, after the first twenty minutes. She understandably declined all invitations to see Afterlife in this mode, so please note that with regard to this review, we’re strictly discussing the 2-D version. Other reports generally indicate the 3-D is pretty spiffy, having actually been shot that way, rather than being some hacked conversion job like certain movies I could mention [cough-ClashoftheTitans-cough]. That said, we move on.

We keep bumping into the first Resident Evil movie, which has been on cable a lot lately, and I’m tending to think my 3 1/2-star review was an under-estimate. Maybe due to the underwhelming nature of the last couple of entries in the series, the original moves briskly, keeps a tight focus on proceedings, and has a nice character arc for Alice. I was hoping that the return of its creator, Paul W.S. Anderson, to writing and directing for this fourth installment would signal a return to this approach.

There’s really only one reason we bother with this series: to see Milla Jovovich kicking righteous ass. Everything else is – or should be – secondary. And for the first 15 minutes, it looked like this would indeed be a return to these basics, as Alice and an army of Alice-clones launched a righteous assault on the massive complex housing the Umbrella Corporation’s headquarters beneath Tokyo. It’s reminiscent of the lobby scene from The Matrix, with a swarm of Alice-alikes breaking in and hurling themselves against the guards like aggrieved lemmings, with no regard for their personal safety, as they try to take out Umbrella’s CEO’s Albert Wesker (Roberts).

It’s great: among the best scenes of the entire series, in fact. The bad news is, it’s also the best thing in the movie. The sequence would have made a great climax, but instead, everything thereafter feels like an anti-climax. Wesker escapes by helicopter, flipping the self-destruct switch and destroying the clones. However, the real Alice is aboard, and before the ‘copter crashes, he injects her with a serum that neutralizes the T-virus, rendering her human again. Boooooo-ring! Turns out they both survive the crash: quite why Wesker didn’t deal with her then, isn’t made clear. Alice heads to Alaska, in search of the haven called Arcadia where Claire Redfield (Larter) was heading at the end of the third film.

That turns out to be a red herring, but Alice does find Claire, albeit now controlled by an Umbrella device on her chest. Removing that, albeit at the cost of Claire’s memory, the pair fly back down the West coast, eventually locating a group of survivors bunkered down in an LA prison – Arcadia turns out to be the name of a boat, anchored just offshore. As the zombies break in, the survivors make their way towards the boat, with the help of a prisoner who turns out to be Chris (Miller), Claire’s brother. Reaching the Arcadia, they discover it’s a trap, designed to lure people to it for Umbrella’s research, with Wesker overseeing operations. He wants to assimilate (or “eat”) Alice; as the only person to successfully meld with the T-virus, he wants that ability to enhance his own superpowers.

There’s way too much moving about in underground darkness here, and elements are lobbed in from the video game, which make no sense in the context of the movie. For instance, some zombies now have their faces split open and become all tenticular: why, is never explained, and the CGI used here is less effective than the effects used for a similar concept in Blade II, almost a decade ago. There’s also the Executioner, a giant creature wielding an even-larger weapon: again, its presence from a cinematic perspective is completely unexplained. In short, the film just doesn’t make much sense, though admittedly, between the battles, there was precious little of interest going on to hold my attention.

Nor is there much feeling of threat to the characters, who cheat death with blithe abandon – the sense of “anyone can die, at any time” present in the original is all but gone. A case in point would be the leader of the survivors, who vanished from the film entirely as they make their way out of the prison, only to reappear, right at the end, to no point whatsoever. Chris Redfield is an almost entirely superfluous character; like the monsters mentioned above, he is apparently there, just so that fans of the game can go “Look! It’s Chris Redfield!” The rest of us…not so much. The whole subplot of Alice’s humanity being restored doesn’t go anywhere either; that may well be fortunate. In any case, by the end, she seems completely back to normal. Well, “normal” in the way we want to see, anyway.

Which brings me nicely to the action, and it is, as usual for the series, solid, meaning this is, overall, just worth the 92 minutes of your time it will take up. I think due to the 3-D, the editing is more restrained than it has been of late; indeed, there’s probably as much slow-motion as anything else. I particularly liked Alice’s fondness for loading her shotgun with coins – again, I suspect largely for 3-D purposes. There’s a nice tag-match between her, Claire and the Executioner, but the final face-off versus Wesker is largely forgettable. As usual, the film ends on an interesting note: this time, it’s the return of a character last seen in Apocalypse, who makes a cameo early in the end-credits, and I wouldn’t mind seeing them return.

Despite the 3-D, the movie was only a mediocre success here, but a much greater hit overseas. For perspective, the percentage of total box-office coming outside North America for the first three entries was fairly constant, at 61%, 60% and 66% respectively. Afterlife got an astonishing 80% of its takings in foreign territories, grossing $236 million there, compared to only $60m in the US, barely recovering its budget. That’s one of the highest ratios of the year, and has only been surpassed a handful of times this decade, by films with a broad Stateside release. It’s this success abroad which means a fifth installment is all but certain. And as long as they keep making them, we’ll keep watching, hoping the potential, seen in flashes, might be more fully realized. A script which makes sense on its own terms, and doesn’t bother pandering to gamers, would be a good start.

Dir: Paul W.S. Anderson
Stars: Milla Jovovich, Ali Larter, Wentworth Miller, Shawn Roberts

Street Fighter: The Legend of Chun-Li

★½
“Street-fighting Tears”

I usually have no problem going on about GWG movies at some length. Hell, I even managed 750 words on DOA: Dead or Alive, and for that one, I had to re-read my review to remember what it was about. But when I got to the end of Street Fighter: The Legend of Chun-Li, my first thought was, “What the hell am I going to write about this?” It seemed likely the only way I’d get to 750 words, would be by repeating the title one hundred and twenty-five times. For the film is ill-conceived, poorly cast, badly written and directed by the man who managed to make Jet Li look bad, not once but twice, in Romeo Must Die and Cradle 2 the Grave.

I am not a difficult man to satisfy, especially in the area of Hollywood action heroine flicks. I’m so pleased they are making the effort at all, that as long as it is in focus, and the dialogue largely audible, I am generally a happy camper. Not so here, because SF:TLoC-L [I trust you appreciate how I am not gratuitously padding my word-count?] commits the cardinal sin for the genre. It’s boring – to the extent that I actually dozed off for a bit about two-thirds of the way in. So, full disclosure: this review is based on only about 90% of the movie. It’s possible the ten minutes I missed were sublimely good, so amazing they redeemed the entire rest of the movie. However, I would be inclined to bet against that outcome, as somewhat unlikely.

I think my major issue is that the movie seems to be aimed at a mentally-challenged eight-year old. There’s way too much voiceover, which is usually the sign of a director who can’t trust the script or his skills to put over the necessary content or emotion. And it also insists on Spelling Out Everything For The Audience, which is equally irritating. Case in point. Chun-Li (Kreuk) helps a guy being beaten up on the subway: he has a mysterious cobweb tattoo. Then, later, when she’s going through Chinatown searching for someone to translate a scroll, she encounters a man in the street with the same tattoo. Not two minutes later, the same design shows up on the scroll, but Bartkowiak insists on flashing back to both the subway and street guys and their tattoos. Well, duh

The plot starts with Chun-Li growing up, and her father is abducted by Bison (McDonough) to help with his plans for… whatever. World domination, prob’ly. As an adult, Chun-Li is now a pianist, though the scenes of her in concert are incredibly badly-faked. The arrival of the mysterious scroll has her heading off to Bangkok, where she links up with Gen (Shou), who completes her training. Conveniently, Bison has just returned to Bangkok, where he grew up, and is now planning to take over a large swathe of the city, regardless of the views of the inhabitants. Interpol agent Nash (Klein) and local cop Maya (Moon Bloodgood) are out to stop him, and find Chun-Li’s presence as much a distraction as a help.

And I believed Street Fighter II was a fighting game. Silly me. It’s far too talky: all mouth and no trousers, to borrow a good ol’ British phrase. The fights themselves, choreographed by Dion Lam, aren’t bad, though the welding of some of the Street Fighter moves into the game doesn’t work – Chun-Li’s Spinning Bird Kick, for example, just looks silly. But otherwise, they aren’t awful; there’s a nice brawl in a bathroom between our heroine and Bison’s henchwomen. However, particularly in the first hour, there just aren’t enough of them, and what should be a fast-paced slugfest becomes bogged down as Chun-Li meanders her way, with a somewhat concerned expression, around the slums of Bangkok [which actually look surprisingly liveable. You want real slums, try Mumbai].

However, the casting executive who thought a member of the Black-Eyed Peas was suitable to play Vega should be taken out and flogged mercilessly. This is not sarcasm. It’s not someone who looks like a member of the Black-Eyed Peas. It is a member of the Black-Eyed Peas. His martial arts skills are almost as unconvincing as Chun-Li’s piano-playing. Almost. Klein is equally inept as Nash – the witty banter between he and Maya hits the floor with a resounding clunk, due to the complete lack of chemistry between the two actors. Similarly, McDonough has none of the charisma necessary for Bison. Say what you like about the Van Damme Street Fighter movie, and the venom is probably dripping from your lips there, it did at least have Raul Julia.

In fact, this movie pretty much makes the original look Oscar-worthy in most ways. The best depiction of the game still remains the manic sequence in Jackie Chan’s City Hunter where he and Gary Daniels went toe-to-toe in a variety of epically-silly costumes. Chan made a much better Chun-Li than Kreuk could ever hope to, and any future list of “10 Crappiest Video-game Adaptations of All Time” (admittedly, the main issue here is stopping after just ten) will be judged largely on how highly this ranks. Is that 750 words yet?

Dir: Andrzej Bartkowiak
Star: Kristin Kreuk, Chris Klein, Neal McDonough, Robin Shou

Bloodrayne II: Deliverance


“Ah, this is why people hate Uwe Boll.”

Look, I speak as one of the few people on the planet who found the original Bloodrayne other than unwatchable dreck. So when I say that the sequel is a soporific, poorly-constructed, badly-executed waste of time and effort for all concerned, including the viewer – for God’s sake, listen to me. There is simply no rhyme or reason present here, right from the setting which goes from Middle Ages Europe to the Wild West without any credible explanation. Billy the Kids (Ward) is a vampire, kidnapping the local kids, in some kind of half-baked plot device that makes no sense, involving him waiting for the railroad to reach town, to spread his curse. I guess going to a town that already has trains would be too much work. Rayne has to round up a posse to take on Billy and his blood-sucking cronies. Y’know? For the kids….

Malthe is not an adequate replacement for Kristanna Loken. While there are some settings in which she would make an appropriate Rayne, this isn’t it. I can do no better than reproduce goatdog’s limerick on this issue:
She’s entirely too soft-spoken.
She pales next to Kristanna Loken.
She’s not half as pretty,
her accent is shitty,
and her ass-kicking skills appear broken.

Beyond that, even my usually forgiving nature kept stumbling into holes of logic. For instance, Rayne’s posse is mostly there because she blackmailed or threatened them, yet this apprarently creates immediate loyalty, to the point they are prepared to die on behalf of a cause they know basically nothing about. Similarly, there’s a newspaper reporter (Coppola): his third scene explains his presence, yet mostly makes you wonder exactly what he was doing in his first two scenes. The film doesn’t even have consistency of vampire lore: can they, or can they not, be killed with regular bullets? The film says no, but then…

It’s not just a bad vampire movie. Probably worse, it’s a bad Western. Overall, it’s just bad: I generally have more time for Boll than most people [National Treasure was much, much worse than House of the Dead], but even I cannot defend this on any level. The original had a lunatic sensibility, heaving everything at the screen it could find: it may not have made much sense, but you did remember it. The sooner I can forget this, the better-off I will be.

Dir: Uwe Boll
Star: Natassia Malthe, Zack Ward, Michael Pare, Chris Coppola

DOA: Dead or Alive

★★★½
“Fists of Fury”

I think it’s safe to say that I came into this with low expectations. That’s despite the presence behind the camera of Corey Yuen, who has made some great films in the past; he’s best known in the West for The Transporter, but Savior of the Soul is a personal favorite, and Yuen is no strange to the action-heroine genre, having also directed Yes, Madam and She Shoots Straight. Still, this was utterly buried on its theatrical release – it lasted a whole week at the cinema – and then consigned to ‘Exclusive to Blockbuster’ DVD oblivion. Almost two years after its originally-scheduled US release of August 2006, and 13 months after finally escaping, the movie finally made it onto the screens at GWG Towers.

And…it’s not as bad as we feared it might be. Admittedly, I am not the best person to judge its merits in comparison to the video-game from which it was adapted. While I’ve mashed buttons on it and got my ass kicked by our son occasionally (and, somewhat oddly, Dead or Alive Xtreme Beach Volleyball, despite being a jiggle-fest of epic proportions, was a great favourite of our daughter), I don’t care one whit for how accurate the movie is to the game. The fact that Character X does not have the right colour hair, or Character Y’s kung-fu is from a different school, does not bother me in the slightest.

No-one is ever going to mistake any of the supermodel participants as great, unsung martial-arts talents, but between the editing, wirework, doubling and occasionally impressive moments from the actresses themselves, Yuen does a credible job of putting things together. There are certainly no shortage of action scenes, and while the editing is, of necessity, from the rapid-fire school, it does manage to retain coherence – thereby putting it above many action films, which really ought to know better. Particularly memorable is the introduction of jewel-thief Helena (Valance), who beats up a few of Interpol’s finest, unencumbered by clothing. It’s sufficiently tongue-in-cheek to come across as fun, rather than sleazy, and captures the spirit of the original nicely.

It remains, however, a movie based on a video-game, and almost inevitably this means the storyline is absolute pants. Yet another martial-arts tournament, sponsored by a rich ne’er-do-well; has nobody ever seen Enter the Dragon? [Actually, there are a couple of nods to suggest the writers have indeed done so] In this case, the particularly ludicrous Donovan (Roberts) intends to capture the skills of the participants using nanobots, and turn them into a pair of nifty sunglasses which give him all their fighting abilities. As you do. However, Kasumi (Aoki) is seeking her brother, who vanished at the same tournament last year – but because she left her clan, an assassin (Natassia Malthe) is on her trail. And so on, and so on.

The weakest link in the film is likely Roberts. Not only does he sport an embarrassing pony-tail, he may also be the least convincing martial-arts star since Julian Sands in The Tuxedo, and even Yuen is hard-pushed to make him look even slightly-convincing. When Jamie Pressly has got better moves than you, it may be time to rethink your choice of roles. One yearns for someone with genuine skill to show up as an adversary for our heroines: about the closest we get to it, outside the stunt doubles, are Robin Shou, star of Mortal Kombat, who bookends the film as a pirate. Another issue is it is often difficult to tell Tina, Christie and Helena apart, especially when they are playing beach-volleyball in bikinis. That is my excuse, anyway, for why I was playing particularly close attention during those scenes. :-)

Characterization is about as deep as you’d imagine: not very. Helena is the only one who comes over as having more personality than could be scrawled on the back of a console cartridge. This really isn’t much of a problem, since no-one involved with the project is under any illusions about why the viewer is watching this, and it isn’t for subtle character studies – any more than that’s why we play the game. That’s really the key to getting the most out of the sugary confection, thinly disguised as a cinematic experience, to be found here. If the film is eminently forgettable, that will just make it all the more entertaining the next time you watch it.

Dir: Corey Yuen
Star: Jamie Pressly, Devon Aoki, Eric Roberts, Holly Valance

Resident Evil: Extinction

★★★
Extinction event.”

Has it really been three years since the last installment? Guess so. Therefore, about time for the most durable of the video-game to movie franchises, to pop up with another entry. Things continue to go from bad to worse as far as Planet Earth is concerned, with the T-virus, which spread from the complex to Raccoon City last time, now infecting the entire world. A few survivors roam the wastelands, such as in a convoy led by Claire Redfield (Larter), unable to stay in one place too long, because the zombies will locate them. Meanwhile, Dr. Isaacs (Glen) is working on reversing the virus, or at least making the zombies docile – though his approach to scientific teamwork leaves a little to be desired, shall we say. He also has a pit where he disposes of his raw material, an aspect that reminded me of the original Aeon Flux short films.

Into this comes Alice (Jovovich), who vanished off the grid, when she realised the Umbrella Corporation were tracking her. She gets lured in by a fake distress call, but after disposing of some zombie dobermans, eventually joins Redfield’s crew, just in time to save them from an attack by zombie crows [Mulcahy clearly having been inspired by The Birds, though I can’t help wondering how they got the cool contact lenses into the avian predators’ eyes.] They hear rumours of sanctuary in Alaska, and decide to head there – that requires a refuelling stop in what’s left of Vegas. However, Umbrella have been alerted by Alice’s burgeoning psychic powers and have left a nasty surprise…

S’ok. Mulcahy is no stranger to franchise cinema, having done the first couple of Highlander films, and the harsh desert lighting and exterior landscape is a nice contrast to the usual, dark, claustrophobic approach adopted by most Z-flicks. His experience is of particular use in the action sequences, where he does a better job of avoiding the cinematic excesses, in which Alexander Witt indulged, too frequently, last time up. The script is merely workmanlike: it feels too much like a series of cool set-pieces joined in the editing bay, rather than springing organically from the storyline.

The main problem, I feel, is that giving Alice mental powers detracts from the physical side of action, which has always been a major part of this series’s appeal: watching Jovovich kick zombie butt. The Las Vegas battle is unquestionably the highlight of the film as far as that goes, with Alice adopting a no-nonsense, slice-and-dice approach, that’s a gleeful joy to watch. After it, however, things go somewhat wonky: the entire Redfield subplot is airily waved away, and then there’s the inevitable boss level fight – this time against the Tyrant [if you’ve played the games, you probably know what that is, which puts you one-up on me], a somewhat rubbery, tenticular beast that is not among Patrick Tatopoulos’s best work.

Compared to the fight against the Nemesis in Apocalypse, this is a major disappointment, largely consisting of them hurling psionic shock-waves at each other. I’m sorry. This isn’t the Resident Evil I signed up for. I signed up for the one with the knock-down, drag-out punchfests, not the Harry Potter-esque BS. There’s a nice sense of symmetry, in that the battle ends in the corridor with the laser protection system, but the mechanism with which it ends is disappointing, rather than having Alice beat the Tyrant. Certainly, the lamest climactic battle of the three films.

Things do perk up at the very end. As in the first two films, there’s a grand final shot, which leaves you eagerly anticipating the next part – in this case, presumably called Resident Evil: Globapocarnarmagediediedie. Certainly, I wouldn’t be averse to seeing a fourth installment, though I would be inclined to send the makers a stiff memo before they begin production. Item #1. Try and come up with some ideas of your own. As well as the above-mentioned Hitchcock thievery, the film also borrows wholesale from Day of the Dead, Mad Max 2 and Mad Max 3, plus Alien: Resurrection. #2. After the apocalypse, the survivors will have plenty of Sony products with which to work. Really. Ease off on the unsubtle product-placement.

#3. Where was Jill Valentine? Okay, we’re kind of fond of Oded Fehr (he’s very good in Sleeper Cell), who does return as Carlos Olivera. And Larter, whom you’ll recognise from the first couple of Final Destination films, isn’t bad in her role, with a couple of kick-ass moments (left); there’s a possibility RE4 may concentrate on her. However, Sienna Guillory was better than either of them, and her unexplained absence this time is disappointing. Guess she asked for too much money or something. Finally, and most importantly, #4: skip the mental telepathy nonsense, no matter how much Milla Jovovich may want to wrinkle her forehead and lob psychic blasts at things. Just make her kick ass. The ending does give plenty of scope for development: without giving too much away, Alice could become the Swiss Army Knife of dispatching undead, with a variety of useful options. Overall, while some way short of perfect, this isn’t bad – and after some serious disappointments in recent years, it’s just good to see an action heroine back at the top of the box-office.

Dir: Russell Mulcahy
Star: Milla Jovovich, Iain Glen, Ali Larter, Oded Fehr

Rumble Roses

★★★★
“Let’s Get Ready to Rumble…”

This is our first ever video game review on gwg.org, and just so you know I’m not making any of this up, here’s a synopsis of the storyline for this one, taken from IGN.com: “A sick and twisted half-naked scientist has decided to dress up like a nurse and hold an international wrestling tournament for the world’s greatest female grapplers. Once the women have entered, the evil doctor then takes samples of their DNA so that she can create a cyborg super-soldier to do her bidding for some unknown purpose. In the meantime, the mad puppeteer has also decided to brainwash all the contestants she’s met by turning them into an army of trashy, leglock-giving bad girls with skirts so short they should be called Smurfs.”

On the off-chance that you are not already whizzing out the door to your nearest electronics store to obtain this title, I’ll tell you more, but first a little background. I’m not a great computer game player, having completed precisely three in my life (Zork, Doom and Tomb Raider), but Chris bought me this for Christmas [how I love my wife!], so naturally I felt morally obliged to play it… The basic concept is straight out of Game Cliche Academy; a bunch of characters with various motives, get together to beat the crap out of each other in a range of interesting ways. See also Street Fighter II, Mortal Kombat, Dead or Alive, etc. etc. The key difference here that while most offer a token woman or two, here, every character is female, which may be a unique feature for a Western release [there was an AJW game for the Playstation, but it was Japan only]

It’s kinda hard to decide whether this is feminist or sexist. There’s no doubt that these are strong, independent women who can kick ass with the best of them. Yet they also wear outfits which would prove structurally unfeasible in real life, and you could say the same thing about physical attributes resembling a multiple Zeppelin pile-up. Then there’s “mud mode” (left), which is exactly what it sounds like. Of course, this cheesecake aspect is far from unheard of: Dead or Alive: Beach Volleyball took the female characters from the beat-em-up game and put them in swimsuits to play volleyball against each other. Yet, its roleplaying aspects made that one a favourite with our teenage daughter as much as our son. That’s unlikely here, shall we say.

On the other hand, the in-ring battles are still a step or two more credible than anything I’ve seen out of a regular all-woman federation in the US [I did enjoy the Heatwave show staged by IZW here in Phoenix, which was a one-off event], and approximately ten miles ahead of the farce that passes for woman’s wrestling in the WWE these days. Admittedly, in terms of personality, they’re from the shallow end of the character pool – teacher, nurse, punk rock chick, etc – but again, this compares not unfavourably with the sole flavour, Silicone Slut, available in the WWE.

My playing-style is your average button-masher, but it took me only an hour or so to beat the game with my first character – there are ten to choose from at the beginning, and playing through story mode in each one unlocks their alter-ego. Play through all 20, and you can be the bosses too, but be warned: the voice acting is horrible, and the storylines positively wince-inducing. In addition, you can play straightforward exhibition matches, and carrying out certain tasks, known as “vows” e.g. winning inside three minutes, can cause characters to switch from good to bad versions too. A problem here seems to be that you can’t have both alignments active simultaneously, so you’re not able to have Reiko Hinomoto (nice) take on Rowdy Reiko (naughty).

The controls are similar for all the characters, but they have different move sets, so that adds variety. Personally, I sorely wanted a practice mode (like Dead or Alive, for example); as is, the only way to learn is in actual matches, hardly the best way. I remain clueless about blocking attacks, but muddled through, despite some annoying occasions where my AI opponent seemed to perform a lengthy string of attacks that I could do nothing to counter. On offense, successful moves gradually fill up your meter (the yellow bar at the top); each completion gives you the chance to perform a lethal attack. Computer-controlled fighters tend not to use it immediately; don’t make that mistake, as a lethality, followed up if necessary by a pin attempt, is a good way to win.

The graphics kick ass. An awful lot of polygons (I believe around 10,000!) go into each character, with detailed hair, costumes, tattoos, backgrounds and other refinements that look good even on the biggest TV set. However, when the wrestlers run, it sometimes doesn’t work at all. The music is pretty lame J-Pop, so you’ll probably rapidly find yourself turning off the entrance videos too. On the down side, as well as practice mode, we could have used tag matches, survival mode, create-a-character, a bigger range of locations… The options present here are pretty sparse, though in gaming I suppose it’s usually better not to be a jack-of-all-trades.

Still, with all the different characters, there would certainly be plenty to keep the dedicated completist playing. I’m not sure I’ll have quite the stamina to do that, and it’s more likely to be the kind of thing I pick up casually for half an hour. It is definitely a guys’ game – our aforementioned teenage daughter used the word “nasty” more than once while spectating – and contains enough elements to have Chris’s eyes rolling, such as the mud and gallery mode. But as a crass, shallow, mildly guilty pleasure, it’s great, and despite some obvious short-comings with the story and lack of variety, as a wrestling game, it’s actually pretty good. Now, if you’ll pardon me, I must go ice down my thumbs.

Dist: Konami
Platform: Playstation 2

Resident Evil: Apocalypse

★★★★
“Apocalypse NOW…”

The history of cinema has provoked many furious arguments as to which is better. Dracula or Frankenstein? Moore or Connery? Alien or Predator? And now we can add another to the list: tank-top or bustier? For we have not one, but two action heroines here, both finely-honed killing machines, with slightly different though similarly-slutty tastes in clothing. That really tells you all you need to know about this sequel, which never lets practical issues like plot – or costume – get in the way of the gratuitous violence.

Numerous reviews have complained about the lacklustre scripting, poor characterisation, etc to be found here. Hello! It’s based on a computer game! And a proper one, about shooting zombies, not wussy nonsense like finding jobs or raising children, fans of The Sims please note. Plus, it’s a sequel to boot, and if you expect sensitive drama from any film whose title contains the words “Evil” and “Apocalypse”, you simply need to get out more. It’s called expectation management, people.

The tactic here was simple and clear. Keep all the good stuff from the original, e.g. Milla Jovovich, zombie dobermans, and throw a few new elements in, this time including some stuff which, unlike Jovovich’s character, Alice, actually has a significant connection to the game. Hence, you get Jill Valentine (Guillory), a special forces chick who, in most other movies, would be the heroine, but is here largely to show you how Alice v2.0 has been improved beyond human. It’s reminiscent of how Ripley, by Alien Resurrection, had partly been transformed into what she was fighting, and Alice is now faster, stronger and cooler than she was last time – which is something of an achievement in itself.

The story more or less picks up immediately after the events of the original, with the zombiefying T-virus now loose in Raccoon City – hence an almost infinite supply of the undead. The Umbrella Corporation quarantine the place, but the daughter of their top scientist is still inside. He tracks down the human survivors inside and tells them if they rescue his offspring, he’ll get them all out of the city before it’s turned into a mushroom cloud. But just to spice things up, the top Umbrella creation, Nemesis, is now also loose in the city, using it as a testing ground.

There are, I will admit, absolutely no surprises in the plot at all. When someone comes up to “rescue” a small child who is facing resolutely away from the camera, you know that little girl will inevitably turn out to be a zombie. But guess what? I really wouldn’t have it any other way. Much like Shakespeare(!), this kind of film isn’t about unexpected twists in the plot, it’s about the execution, and that’s where this film delivers solidly.

Or at least, mostly solidly – let’s get the criticism out of the way first. Witt wants to stick the camera right in there, when what we want to do is fully appreciate the grace and athleticism of the heroines, not suffer from motion sickness. Also: hello, “R”-rating? Presumably this was for the language, topless undead hookers, and Milla’s scarily-large nipples (Chris pointed out they’re almost larger than her breasts), because it certainly wasn’t for the gore. These monsters were almost bloodless, even when shot through the head or exploded by hand-grenade – the latter would seem dangerous when you’re dealing with a highly-infectious, fluid-borne disease, but I’m quibbling here.

 Otherwise, the film takes the right pieces and puts them together in the right order, which is a good deal more than we’ve come to expect from any big-budget Hollywood action movie [Yes, I’m talking to you, Van Helsing and LXG]. The Nemesis monster is one creepy-looking dude, and Alice’s encounters with him are the stuff of nightmares. Another highlight is the return of the lickers, in a church through whose stained-glass windows Alice comes crashing on a motorbike, at the start of one very cool sequence. [Incidentally, to answer the “Why did she do that?” question raised by many reviewers, I assume she was attracted to the scene by the gunshots.]

As mentioned, the undead attack canines are also back, and just as bad as before; this time, it’s mostly Valentine who has to deal with them, at least until the end, when Alice effortlessly one-ups her rival yet again. We briefly muttered “catfight!” under our breath, and it’d certainly have been fun to see Jill and Alice go toe-to-toe, but the outcome of that would be so predictable – Alice would win, without even breaking sweat – that its omission is understandable. The supporting characters do their job adequately; Mike Epps is the comic relief, something not really present in the first film, and manages the tricky task of doing the job without becoming annoying. Oded Fehr is somewhat irrelevant as a soldier also after the scientist’s daughter, while Sandrine Holt, playing journalist Terri Morales, is understandably overshadowed by Jill and Alice. On the Umbrella side…blah evil corporate drone, blah misunderstood scientist blah, blah. We don’t care – and nor should we.

Looking around, there seemed to be two kinds of reviews for this: those who ‘get’ what’s intended here, and those who clearly don’t – partly, no doubt, powered by the fact that this wasn’t screened in advance for critics. Hell hath no fury like Roger Ebert forced to pay for his supersized bag of candy…  How you react to the film will likely be similarly split; given you’re on this site, I suspect the odds are in favour of Apocalypse, for its strong intuitive grasp of the ingredients necessary in a good action heroine, and its delivery thereof. Sure, the plot is some way short of perfect, and more/better-filmed fights would have been welcome, but the makers do a sound job of distracting you from the flaws, and there’s enough worthwhile stuff that will stick in your mind, to put it in the top quarter of this summer’s popcorn flicks.

Dir: Alexander Witt
Star: Milla Jovovich, Sienna Guillory, Oded Fehr, Mike Epps

Lara Croft, Tomb Raider: The Cradle of Life

★★
“Tomb for two, please.”

tomb2aThe first problem with the film is its title, a clunky mess apparently lacking in any punctuation – I’ve taken my best guess at what it should be above, even if it doesn’t line up with the first movie. But hey, new director, new grammar… Interestingly, Steven E. De Souza gets a screenplay credit this time round – he was one of the people who wrote a rejected script before the original film was made, and I wonder how much has been recycled here.

Certainly, a lot of what was said about the first film applies equally to the sequel; despite much affirmation that, this time, they’d really got hold of the character, the potential remains largely unfulfilled. Instead, we get something that (ironically, in the light of previous comments) nicks large chunks from Indiana Jones, adds a flavour of Mission: Impossible 2 and loses most of the more interesting elements from first time round.

The plot here concerns the search for what is, effectively, Pandora’s Box, which turns out to be a genuine artefact containing a deadly plague. Evil overlor…sorry, industrialist Jonathan Reiss (Hinds) wants possession, in order to sell it to the highest bidder as a biological weapon, and use the antidote to control who’ll be allowed to populate the post-plague world.

Though most of the film is concerned more with the struggle for possession of an amber orb, which points to the location of Pandora’s Box. This contest takes the participants from Greece to England to Kazakhstan to China to Hong Kong to Taipei and finally Kenya, though there’s so little local flavour it feels more like an episode of Alias, quickly establishing itself with stock exterior footage, before switching to an obvious sound-stage.

While Barrie and Taylor return as Lara’s sidekicks, they get given very little to do, which is disappointing, since their characters were entertaining elements first time up. Instead, Lara gets a sidekick, Terry Sheridan (Butler), a dubious character who first needs to be taken from a central Asian jail, and who was romantically entangled with Croft in the past. His fate is obvious.

Indeed, so is much of the movie, save the opening sequence, which instead opts to be so ludicrous as to defy belief. Lara lures in a shark with her own blood, then turns it into a jet-ski, before being picked up by her own personal F-sized submarine. Even for a video game, this is stretching it, and the sound you hear, is most of the movie’s credibility, heading shame-faced for the exit as it mumbles something about another appointment. What little is left, gets swamped in an orgy of product placement that rivals recent Bond movies.

tomb2bIt does give you plenty of time to wonder about little things like the wisdom of instigating a shoot-out in a germ warfare laboratory, how many years have passed since someone parachuting off a tall building ceased to be exciting, and the failure to make Sheridan a credible opponent for a fist-fight with Lara Croft. The finale does feature some interesting CGI creatures, though any explanation of their presence, lust for human flesh, or ability to melt into solid rock is notable by its absence. Jolie still is Lara Croft, to an almost uncanny degree, but even her Oscar-winning talents can do little when faced with a script of such limited means.

Director De Bont can direct action, as was shown in Speed – since then it’s been downhill. Twister, Speed 2, The Haunting, and now this, which has almost nothing worth mentioning as far as thrills go. It’s nice to see Hong Kong veteran Simon Yam as a smuggler, and his fight with Croft in a cave full of terracotta warriors is kinda cool, but the rest is distinctly mediocre, relying too much on doubles or CGI. The film desperately needs a tent-pole sequence to make you go “Wow!”, like the training robot or bungee-ballet from part one.

Not the worst big-budget, girls-with-guns pic of the summer (that’d be Charlie’s Angels: Full Throttle), but it’s significantly below the first film, which was flawed enough in itself. The harsh truth is, there is nothing here that justifies keeping the franchise going, and that’s really sad.

Dir: Jan De Bont
Star: Angelina Jolie, Gerard Butler, Ciaran Hinds, Noah Taylor

Lara Croft: Tomb Raider

★★★
“Tomb with a view.”

tomb12.jpgAfter a tortuous journey (about which, see elsewhere), Lady Croft finally made it. The end result is wholly satisfactory in some ways, yet severely deficient in others. First up, the good news: Angelina Jolie is Lara, so much so that you can’t imagine anyone else in the part. [Other suggestions included Elizabeth Hurley, Catherine Zeta-Jones, Peta Wilson and even – ick! – Anna-Nicole Smith. Paragraph break for shuddering, here.]

Helped by Jolie’s reported willingness to do pretty much any stunt, this is crucial, and allows the film to hit the ground running – as well as jumping, climbing, and swinging around, with a gun in each hand. The first half an hour is everything you could hope for, beginning with a sequence where Lara fights a robotic monster, looking more than slightly like ED-209 from Robocop. It turns out to be just a training device, but there’s an edge to it, and even an almost sexual element as the beast drives between Lara’s open legs. PG-13? Hmmm… Her sidekicks are only slightly less satisfying; tech wiz Bryce (surely a nod to the nerd of the same name in Max Headroom), and stuffy butler Hilary are exactly the sort of people you’d expect Lara to have around.

Unfortunately, the further you go from Croft, the lamer things get, with her chief opponent for much of the movie being mid-level henchmen Manfred Powell (Glen), rather than the Illuminati who are apparently running things. To draw a parallel, it’s as if Austin Powers was taking on Mini Me, rather than Dr. Evil, and Powell falls well short of being an adequate villain. Describing the overall plot as weak would be charitable. It’s the quest for various pieces which, when put together, will create a device allowing the holder to control time, rule the world, and presumably, get pizza delivered before they actually order it. There’s also a deadline, due to an imminent planetary alignment which only happens once every 5,000 years.

 This is more an excuse than anything coherent, almost as if the many writers operated on alternate pages, without being able to communicate with each other. It also suffers from an overdose of meaningless exotic locations, leaping from Venice to SE Asia to Siberia, without any real purpose or sense of location ever being present. The theme, according to director West, is time, but you need this pointed out to you, as it never goes beyond the painfully obvious, for example, time lost between Lara and her father. Ah, yes: Lara’s father. The stunt casting of Jolie’s real father, Jon Voight, deserves points for gall, but doesn’t come off as it should. You’re too busy trying to work out whether anyone in the film is actually using their real accent, what that hairy thing on Voight’s lip is, and whether you have enough time to hit the bathroom before the next action sequence.

tomb1.jpgOnly in motion do you sense what might have been. It’s highlighted by the ‘bungee ballet’, when Croft’s mansion is attacked by minions seeking an artefact in Lara’s hands. She starts, swinging from the ceiling on elastic ropes – contrived, yes, but such fun to watch that we easily forgive it – before moving to the garage and back to the main hall. Croft uses everything to hand, and it’s the closest the movie comes to the game’s inventiveness. Jolie even did the bungee-work herself, allowing West (and action director Simon Crane, who deserves his own movie some day) largely to avoid obvious stunt-doubles. [Red Dwarf fans will also appreciate Rimmer stalking around with a shotgun!]

The previously mentioned opening, and the sequence involving a massive rotating orrery replicating the solar system, also work very nicely. But if the final battle with Powell feels like a tacked-on late addition, that’ll be because it was a tacked-on late addition, according to West’s commentary on the DVD. One wonders if much else was changed on the fly, as this would go some way towards explaining the inadequacies in the film’s storyline and villains. Overall, it still ranks well-above average as a video-game adaptation – albeit largely because there have been so many inept ones. Standing alone, it succeeds to a smaller extent, with some truly great sequences, and an excellent lead performance. But there’s way too much padding in a very weak script, and it’s this which prevents it achieving Indiana Jones-like greatness.

Dir: Simon West
Stars: Angelina Jolie, Ian Glen, Noah Taylor, Daniel Craig