★★★
“Croft Original?”
I’m rarely going to find animated action as impressive as “live action”. Something done by an actual human will always seem more real than anything CGI or traditional hand-drawn animation can achieve. That’s true even if the former is arguably as fake, between stunt doubles, green screen and no small amount of CGI itself. Maybe it’s just me. While I have given multiple animated films our Seal of Approval previously, including Mulan, Aeon Flux and Battle Angel, these have been won on the basis of other elements beyond action. A live-action film can get there purely on those merits, despite clear deficiencies elsewhere e.g. In the Line of Duty IV. I don’t think animation can do that.
Hence, I suspect that I would look more kindly on this were it another live adaptation. It wouldn’t have to do much to be an improvement over the Alicia Vikander version, though to be honest, the Angelina Jolie versions were only adequate and borderline bad respectively. Maybe the makers would be better taking a Resident Evil approach, and not worrying about being faithful to the video-games. I did play the original – it remains one of only a few I ever completed – but care not about accuracy. Films and games are different, and need to be. Plot and character matter more on screen, not playability. Here, those elements are alright: they feel functional rather than organically inspired. For instance, it feels less a story than a series of levels.
We begin with a prologue which sees Lara (Atwell) in Chile retrieving a box, alongside her mentor, Conrad Roth. Three years later, Roth is dead and Lara blames herself for that. She’s about to sell off all the family’s treasures, when the Chilean box is stolen by Charles Devereaux (Armitage). Turns out the stone it contains is the first in a series of four, which when combined will destroy the precarious balance under which the world operates. Along with sidekicks Jonah (Baylon) and Zip (Maldonado), Lara criss-crosses the globe, from China to Turkey to France, and back to China, trying to stop Devereaux from completing the set and unleashing the power they contain.
From subsequent reading, I suspect you probably need to have played the specific games on which this is based (I believe it’s the “Survivor timeline”), to understand the significant of the apparent trauma through which the character has gone. None of this is depicted in the film, so I had no clue why I should be bothered by the off-screen death of Conrad, someone I’d only known for about five minutes. Also, Lara seems a bit gay here. Quite why a video-game character should be given specific sexuality escapes me. Shame they didn’t have the courage of their apparent convictions, to do more than hint heavily. To quote Yoda, “Do. Or do not.” Give us hot cartoon babes making out, or don’t bother bringing it up.
Of course, an old white guy is the villain, in comparison to the young, ethnically diverse group in Lara’s camp, and there are a couple of other jabs along those lines. But in general, it’s light enough with the messaging. The eight episodes probably total just under three hours, by the time you trim off the credits, so not all that much more than The Cradle of Life‘s 117-minute running time. You could probably get through it in a single sitting: it’s not difficult viewing. The animation is mid-tier, but does the job, and I liked the performance of Atwell (well-known here for her depiction of Agent Carter), who comes over as a serious, almost solemn, heroine – yet one with whom it’s still easy to empathize. Her supporting cast though, feel superfluous and don’t make much impression.
Within the limitation of animated action discussed above, what you get here isn’t bad. There are some good set pieces, and a couple of occasions where I almost forgot I wasn’t watching actual people, and held my breath. Key word there though, is “almost”. There’s an overall air of competence surrounding the production, and no obvious elements at which I can point a critical finger. Yet there is also not much to cause me to recommend this actively to anyone, who isn’t already a fan of the games. A second series hasn’t been confirmed: there are reports it received a two-season order out of the box, although it doesn’t appear to have received the critical acclaim given to Arcane. But if Lara does return, she probably falls into the “If I’ve nothing else to do” category.
[Jim]
Looking at some of the harsh reviews for the show, I get the impression a lot of it comes from, “I wanted the show to be this but it was that.” It’s a bit unfair because as a show, the series is good, standard adventure animation. Those who expected the show to be somewhat like Arcane: League of Legends, for example, were setting expectations very high. It’s true, that there are “two Laras”. The original by Eidos was invented in 1996, and the “modernized version” came out with the new games of Crystal Dynamics in 2013, and influenced the 2018 reboot movie, with Alicia Vikander. The original Lara could be described as a rich but goodhearted sociopath: watch the Angelina Jolie version, she really got it. Lara was a female Indiana Jones, living in a Bruce Wayne-like mansion, while the modern version seemed inspired by the Lisbeth Salander character from the Millennium Trilogy.
She instead became a guilt-stricken trauma survivor: I remember a trailer for one of the modern games, where she was talking with a psychiatrist and her whole body shook while remembering her previous experiences. The relentless adventurer who just enjoyed the journey seems to be out; the pain-stricken and emotive heroine is in. Still, she does all the action you would expect from her. This Lara just comes with emotional baggage; she has to learn to value her friends and understand that people are more important than the things she hunts. In a way it’s like modern and old James Bond. Once upon a time, he was a superhero we all loved and adored. Today, he has been cut down in size to make the character “more human”. For Lara, it makes her more relatable, for sure – but arguably less interesting. I’m not sure it’s the best way to present the character.
Filmed versions of Lara always seem to have her suffering from the loss of her father. This is the third such, after the Jolie and Vikander live-action versions. It should be noted this was not originally part of her imagined biography, which has changed several times over the years. Originally, she fell out with her family, when she decided to make adventure her lifestyle, earning her living as a travel writer, instead of marrying the Earl her parents had chosen for her. Her big defining moment was surviving alone for two weeks in the Himalayas after a plane accident. It was only after the Jolie films and the reboot games, it became that she had lost both parents.
Here, Hayley Atwell gives our favourite tomb raider a very good voice, and you wonder why film makers seem so resistant to casting a British actress as real-life Lara, with the previous actresses being American and Swedish. After all, Lady Lara Croft is as quintessential British as Sherlock Holmes, James Bond or Emma Peel. [Jim: be careful what you wish for, Dieter. You now have to deal with Sophie Turner as Lara in Amazon Prime’s adaptation!] In Charles Devereaux, this show offers Lara a villain who gives her the old, “You and me are actually very much alike” speech, as heard from Belloq in Raiders of the Lost Ark and Scaramanga in The Man with the Golden Gun, to emphasize the darker side of a hero. Nothing new here on this front.
A lot of effort goes into giving Lara a circle of friends, something less a factor in the games. But as every Bond has his Felix Leiter, every Indiana his Sallah, it’s only fair Lara also get her sidekicks! Interestingly, Lara’s arc is as an emotional vulnerable character, who finds her way back to humanity, in contrast to the villain who seems to lose his more and more. But the “coolness” of the original character, as seen in the early games and movies, has perhaps been lost in favour of her becoming a team player. It’s indicated that what prevents Lara from falling to her more negative instincts, is that she has friends who care for her, and help cope with her pain and grief. Devereaux is essentially alone, with no reason for him to overcome his anger, pain and wish for revenge. Richard Armitage gives a believable performance there. Yet she is still constantly trying to save her enemy. I suspect that “old Lara” would just have killed him when he attacked her, of that I’m quite sure.
There are a lot of small nods to previous games and films if you pay attention, beyond Lara doing parkour, reflecting her running and jumping around in the games. Things like a mention of the Trinity group, which appears in the Alicia Vikander movie, or her hallucinations of demons with a striking resemblance to the stone gargoyles that came alive in the first Jolie adventure. However, the show delivers only standard adventure, neither great nor bad; like so many things, it’s in the middle, just average. If you can cope with that, the show should entertain – no less, no more, with animation which similarly is fairly standard but satisfying enough. It provides the action and adventure I would expect from this genre. The one real flaw I see, is that it lacks the kind of humour, fun and levity I’d also deem essential elements of the Tomb Raider franchise. Lighten up a bit next time, Lara.
[Dieter]
Showrunner: Tasha Huo
Star (voice): Hayley Atwell, Earl Baylon, Richard Armitage, Allen Maldonado


Well, this is a spectacular mess. Except, the word “spectacular” implies something of interest, and that’s far from anything this delivers in its boring trudge towards a predictable ending. It demonstrates the perils when you, as a film-maker, decide to take your story and fragment the timeline. This only works if the script is able to maintain coherence around the jumps back and forth. This painfully fails on that count, beginning in the middle, but then bouncing back and forth to the point you know little and care less about any of the participants, or what happens to them. How bad is it? It gets the rare honour of me starting on the review, when there’s still half an hour to go.
There’s an old joke about bad movies: “This film wasn’t released, it escaped.” It seems disturbingly appropriate here, however, considering the shooting of this finished in October 2021, and it has been part of our annual previews for 2022, 2023 and 2024. Quite why Netflix sat on the end product close to three years, I don’t know. But having watched it, I can confidently say: it wasn’t long enough. This is the kind of movie that left me feeling actively more stupid by the end of it. Alba plays Parker, a soldier who returns to her hometown in rural New Mexico after her father is killed in a mile accident. Only, of course [and that whirring sound is my eyes rolling], it turns out not to be an accident.
This certainly wastes no time. Malina (Martens) regains consciousness to find herself in the trunk of a car stopped at a petrol station. Things get worse, as she discovers her legs are paralyzed, and she has a nasty wound in her lower abdomen. How did she get there? And more importantly, what can she do to escape her predicament? It’s certainly one hell of a hook, and in the way it hits the ground running – as well as its Germanic origins, almost real-time approach and the plucky heroine with a sketchy boyfriend, forced to survive on her own – reminded me of
Great poster. Solid trailer. In the light of those, unfortunately, the film can only be described as a significant disappointment. While it’s good, and occasionally
For a Lifetime Original Movie, this is actually close to the best of its kind I’ve seen., but it is surely docked points for being a thoroughly shameless knock-off of a certain Liam Neeson movie, all the way down to the title. As there, we have an American abroad, searching for a teenage daughter who has been kidnapped by even more foreign sex-traffickers. They will stop at nothing –
I was disappointed by the lack of tentacles. However, there were certainly no shortage of teeth in this post-apocalyptic tale, which takes place decades after the arrival of monsters, from an uncertain source, has led to the collapse of civilization on Earth. The survivors are left to scratch out a fragile existence, trying to dodge the many kinds of lethal new fauna which inhabit the landscape. Askari is a young woman who forms part of one such nomadic group, but finds herself increasingly questioning the strict rules by which they operate. As punishment for breaking these laws, is sent by elders of her tribe on a hazardous mission into a long-abandoned urban area.
Yeah, if the above line of subtitled dialogue makes sense, this film then ups the ante, with white subs on a frequently white background, and which frequently appear to be making a bid to escape from the bottom of the picture. It’s safe to say that a decent presentation of this, perhaps with a print which doesn’t look like it was left in someone’s pocket when their suit went to the cleaners, might merit a half-star more. A few more fight sequences would help too: the ones there are, don’t lack in quality. There’s just a bit too much farcical comedy for my taste.
This blandly inspirational tale from Australia is based on real events. In 2009, sixteen-year-old Jessica Watson (Croft) set sail out of Sydney Harbour, intending to become the youngest person ever to sail around the world solo and unassisted. 210 days later, she returned to Sydney safely. There: I’ve spoiled it for you. Oh, alright: in between departure and arrival, stuff happens. There is also some stuff which happens before she leaves, with certain parties questioning whether she is fit to carry out such a dangerous voyage, citing her lack of age and ocean-going experience. A close encounter between Jessica’s boat the Pink Lady and a freighter, while on a test sailing trip, only seemed to confirm there was good reason for concern.
This bio-pic of aviator Amy Johnson appeared in British cinemas a scant eighteen months after she disappeared over the River Thames. That put its release squarely in the middle of World War II, and explains its nature which, in the later stages, could certainly be called propaganda. There’s not many other ways to explain pointed lines like “Our great sailors won the freedom of the seas. And it’s up to us to win the freedom of the skies. This is first said during a speech given by Johnson in Australia, then repeated at the end, over a rousing montage of military marching and flying. I almost expected it to end with, “Do you want to know more?”