★★★
“Extinction event.”
Has it really been three years since the last installment? Guess so. Therefore, about time for the most durable of the video-game to movie franchises, to pop up with another entry. Things continue to go from bad to worse as far as Planet Earth is concerned, with the T-virus, which spread from the complex to Raccoon City last time, now infecting the entire world. A few survivors roam the wastelands, such as in a convoy led by Claire Redfield (Larter), unable to stay in one place too long, because the zombies will locate them. Meanwhile, Dr. Isaacs (Glen) is working on reversing the virus, or at least making the zombies docile – though his approach to scientific teamwork leaves a little to be desired, shall we say. He also has a pit where he disposes of his raw material, an aspect that reminded me of the original Aeon Flux short films.
Into this comes Alice (Jovovich), who vanished off the grid, when she realised the Umbrella Corporation were tracking her. She gets lured in by a fake distress call, but after disposing of some zombie dobermans, eventually joins Redfield’s crew, just in time to save them from an attack by zombie crows [Mulcahy clearly having been inspired by The Birds, though I can’t help wondering how they got the cool contact lenses into the avian predators’ eyes.] They hear rumours of sanctuary in Alaska, and decide to head there – that requires a refuelling stop in what’s left of Vegas. However, Umbrella have been alerted by Alice’s burgeoning psychic powers and have left a nasty surprise…
S’ok. Mulcahy is no stranger to franchise cinema, having done the first couple of Highlander films, and the harsh desert lighting and exterior landscape is a nice contrast to the usual, dark, claustrophobic approach adopted by most Z-flicks. His experience is of particular use in the action sequences, where he does a better job of avoiding the cinematic excesses, in which Alexander Witt indulged, too frequently, last time up. The script is merely workmanlike: it feels too much like a series of cool set-pieces joined in the editing bay, rather than springing organically from the storyline.
The main problem, I feel, is that giving Alice mental powers detracts from the physical side of action, which has always been a major part of this series’s appeal: watching Jovovich kick zombie butt. The Las Vegas battle is unquestionably the highlight of the film as far as that goes, with Alice adopting a no-nonsense, slice-and-dice approach, that’s a gleeful joy to watch. After it, however, things go somewhat wonky: the entire Redfield subplot is airily waved away, and then there’s the inevitable boss level fight – this time against the Tyrant [if you’ve played the games, you probably know what that is, which puts you one-up on me], a somewhat rubbery, tenticular beast that is not among Patrick Tatopoulos’s best work.
Compared to the fight against the Nemesis in Apocalypse, this is a major disappointment, largely consisting of them hurling psionic shock-waves at each other. I’m sorry. This isn’t the Resident Evil I signed up for. I signed up for the one with the knock-down, drag-out punchfests, not the Harry Potter-esque BS. There’s a nice sense of symmetry, in that the battle ends in the corridor with the laser protection system, but the mechanism with which it ends is disappointing, rather than having Alice beat the Tyrant. Certainly, the lamest climactic battle of the three films.
Things do perk up at the very end. As in the first two films, there’s a grand final shot, which leaves you eagerly anticipating the next part – in this case, presumably called Resident Evil: Globapocarnarmagediediedie. Certainly, I wouldn’t be averse to seeing a fourth installment, though I would be inclined to send the makers a stiff memo before they begin production. Item #1. Try and come up with some ideas of your own. As well as the above-mentioned Hitchcock thievery, the film also borrows wholesale from Day of the Dead, Mad Max 2 and Mad Max 3, plus Alien: Resurrection. #2. After the apocalypse, the survivors will have plenty of Sony products with which to work. Really. Ease off on the unsubtle product-placement.
#3. Where was Jill Valentine? Okay, we’re kind of fond of Oded Fehr (he’s very good in Sleeper Cell), who does return as Carlos Olivera. And Larter, whom you’ll recognise from the first couple of Final Destination films, isn’t bad in her role, with a couple of kick-ass moments (left); there’s a possibility RE4 may concentrate on her. However, Sienna Guillory was better than either of them, and her unexplained absence this time is disappointing. Guess she asked for too much money or something. Finally, and most importantly, #4: skip the mental telepathy nonsense, no matter how much Milla Jovovich may want to wrinkle her forehead and lob psychic blasts at things. Just make her kick ass. The ending does give plenty of scope for development: without giving too much away, Alice could become the Swiss Army Knife of dispatching undead, with a variety of useful options. Overall, while some way short of perfect, this isn’t bad – and after some serious disappointments in recent years, it’s just good to see an action heroine back at the top of the box-office.
Dir: Russell Mulcahy
Star: Milla Jovovich, Iain Glen, Ali Larter, Oded Fehr


This dates back to 1986, which is a little odd, as the sport was pretty much in one of its down-turns at the time – the excesses of RollerGames were still a couple of years away at that point. This isn’t probably the best place for a novice to start, as there’s no explanation at all about the sport, since it assumes you know what’s going on, how bouts are staged, scored and what the rules are . There’s a little about the history (including a cute song from the 1940’s), but it’s mostly action featuring the Los Angeles T-Birds.
★★★★
This is our first ever video game review on gwg.org, and just so you know I’m not making any of this up, here’s a synopsis of the storyline for this one, taken from
It’s kinda hard to decide whether this is feminist or sexist. There’s no doubt that these are strong, independent women who can kick ass with the best of them. Yet they also wear outfits which would prove structurally unfeasible in real life, and you could say the same thing about physical attributes resembling a multiple Zeppelin pile-up. Then there’s “mud mode” (left), which is exactly what it sounds like. Of course, this cheesecake aspect is far from unheard of: Dead or Alive: Beach Volleyball took the female characters from the beat-em-up game and put them in swimsuits to play volleyball against each other. Yet, its roleplaying aspects made that one a favourite with our teenage
My playing-style is your average button-masher, but it took me only an hour or so to beat the game with my first character – there are ten to choose from at the beginning, and playing through story mode in each one unlocks their alter-ego. Play through all 20, and you can be the bosses too, but be warned: the voice acting is horrible, and the storylines positively wince-inducing. In addition, you can play straightforward exhibition matches, and carrying out certain tasks, known as “vows” e.g. winning inside three minutes, can cause characters to switch from good to bad versions too. A problem here seems to be that you can’t have both alignments active simultaneously, so you’re not able to have Reiko Hinomoto (nice) take on Rowdy Reiko (naughty).
The graphics kick ass. An awful lot of polygons (I believe around 10,000!) go into each character, with detailed hair, costumes, tattoos, backgrounds and other refinements that look good even on the biggest TV set. However, when the wrestlers run, it sometimes doesn’t work at all. The music is pretty lame J-Pop, so you’ll probably rapidly find yourself turning off the entrance videos too. On the down side, as well as practice mode, we could have used tag matches, survival mode, create-a-character, a bigger range of locations… The options present here are pretty sparse, though in gaming I suppose it’s usually better not to be a jack-of-all-trades.
★★★★
The tactic here was simple and clear. Keep all the good stuff from the original, e.g. Milla Jovovich, zombie dobermans, and throw a few new elements in, this time including some stuff which, unlike Jovovich’s character, Alice, actually has a significant connection to the game. Hence, you get Jill Valentine (Guillory), a special forces chick who, in most other movies, would be the heroine, but is here largely to show you how Alice v2.0 has been improved beyond human. It’s reminiscent of how Ripley, by Alien Resurrection, had partly been transformed into what she was fighting, and Alice is now faster, stronger and cooler than she was last time – which is something of an achievement in itself.
Or at least, mostly solidly – let’s get the criticism out of the way first. Witt wants to stick the camera right in there, when what we want to do is fully appreciate the grace and athleticism of the heroines, not suffer from motion sickness. Also: hello, “R”-rating? Presumably this was for the language, topless undead hookers, and Milla’s scarily-large nipples (Chris pointed out they’re almost larger than her breasts), because it certainly wasn’t for the gore. These monsters were almost bloodless, even when shot through the head or exploded by hand-grenade – the latter would seem dangerous when you’re dealing with a highly-infectious, fluid-borne disease, but I’m quibbling here.
As mentioned, the undead attack canines are also back, and just as bad as before; this time, it’s mostly Valentine who has to deal with them, at least until the end, when Alice effortlessly one-ups her rival yet again. We briefly muttered “catfight!” under our breath, and it’d certainly have been fun to see Jill and Alice go toe-to-toe, but the outcome of that would be so predictable – Alice would win, without even breaking sweat – that its omission is understandable. The supporting characters do their job adequately; Mike Epps is the comic relief, something not really present in the first film, and manages the tricky task of doing the job without becoming annoying. Oded Fehr is somewhat irrelevant as a soldier also after the scientist’s daughter, while Sandrine Holt, playing journalist Terri Morales, is understandably overshadowed by Jill and Alice. On the Umbrella side…blah evil corporate drone, blah misunderstood scientist blah, blah. We don’t care – and nor should we.
Advertised with the fetching slogan, “Guns don’t kill people – she does”, this is a film about a film, specifically the graduation documentary being made by Alex (Palladino), who has the good fortune to live opposite hitwoman, Blue (Rubin). She just happens to be going on her final job, and agrees to let him and sound-man Lars (Jayne) come along. On the way, however, things come out of the closet about Blue’s background, and Alex finds himself crossing the line between documentarian and instigator.
Rubin, given the chance, does a good job, though it’s only in the final confrontational scene that we get to see what she is really capable of doing. Until then, the job of assassin seems little more interesting than that of a travelling salesman – she drives cross-country, pop-pop, and drives home again. It’s all rather too prosaic, making it hard to see why Alex (or, indeed, the viewer), would want to get so involved. It certainly isn’t the glamour or the excitement.
No, really. The milliner on this production deserves an Oscar, simply for providing the most amazing range of headgear I’ve ever seen. Everyone seems to have a different selection of pointy things to choose from; this civilization may have limited technology, but it’s clearly not short of hat-shops.


This was Sidaris’s last film, and after the disappointment of Warrior, it’s nice to see him return to a more straightforward approach, with little of the post-modernity attempted there. It is largely a sequel to Savage Beach, with a raid on the LETHAL offices puzzling Willow (Strain) and her agents, because the only thing accessed was the files on that case, which have long been closed. However, it turns out the villain there, Rodrigo (Obregon) did not die in a fiery, explosive-tipped crossbow bolt explosion as thought, and now sports a nifty mask, apparently lifted from a production of Phantom of the Opera. He sends his blonde minion in her submarine(!), along with his ninjas(!!), back to the island to claim a priceless Golden Buddha buried there, and it’s up to Cobra (Smith), Tiger (Marks) and their himbo colleagues, to stop him.
This is to…er, well, I think it was to disarm the computer, but I’m not certain about that. Mind you, I’m not certain about quite a lot in this movie. The characterisation is so woeful, I managed to combine two opposing characters into one for the entire film. And it still made sense – indeed, even after Chris enlightened me, I felt my version was better. My version would also have discarded the clock countdown, or used it as the basis for an exciting race against time through the tunnels. What’s the point of a countdown, if you don’t see it in the last ten minutes? There’s also maddeningly shallow nods to Lewis Carroll: the heroine is called Alice, who goes down a “rabbit hole”, while the computer is the Red Queen with a fondness for lopping off peoples’ heads. You should either do this stuff to the hilt, or not at all.
So, not as good as it
The above quote, from one essay in this collection of pieces on “violent women in the movies”, perhaps sums up its main problem. I cheerfully admit that my writing is skewed heavily towards the former point of view, but even so, too many of the authors here seem concerned with squeezing meanings out of films that were never intended to be there. This over-analytical approach results in the book swinging between thought-provoking and infuriating on almost every page.