Literary rating: ★★★
Kick-butt quotient: ☆☆½
Claire is the official “court assassin” to Mab, who is the Winter Faerie Queen. Her realm lies in a world parallel to ours, but separate from it, and inhabited by a slew of creatures we humans know only from myth, who can travel back and forth to the mortal world. Mab traffics in “Dream”, which is somewhere between a food, a drug and currency for her citizens, and the product of human emotions, particularly in group settings such as concerts or other shows. However, someone is muscling in on her turf, with the intent of controlling the Dream, and she unleashes Claire to track down the culprit, who turns out to be the ‘Pale Queen’ of the title.
Claire is actually human: she was taken as a child, replaced by a changeling, and brought up by Mab in a palace of ice, not even knowing her real last name. But she’s more used to tasks that require blunt application of force, and is increasingly troubled as her investigation brings her past back out of the shadows – in particular, the apparent involvement of her biological mother with the Immortal Circus, which seems to serve as a front for the illicit trade. There’s also Roxie, a mortal singer who has signed a contract giving her the fame she seeks, in exchange for being a conduit through which Dream can be harvested – and to whose allure Claire is not immune.
Takes a little bit for the situation here to become clear. It wasn’t until a good way in that I figured out the details of what “Dream” was; since this is kinda important to the plot, it should likely have been laid out from the get-go. For an assassin, it has to be said, Claire really doesn’t do much assassin-ing in this volume and that, too, needed to be more effectively established. Anyone can proclaiming themselves an assassin. She does have some moderately bad-ass magical skills, and solid hand-to-hand combat talents, and she needs both of these, as well as help from her own allies, when going up against the Pale Queen’s minions, who have abilities of their own. More likely needed, however.
The heroine has a nicely sarcastic approach to life that is endearing, and Kahler has crafted a world with plenty of potential. However, it feels like a lot of that potential was left dangling. For instance, early on, Claire says, “Monsters can come from anywhere with a flat surface.” At least in this book, that intriguing premise is left unexplored. Most of the time, too, Claire is apparently meandering round in the human world, only popping back occasionally to the, likely more interesting, faerie realm. It may be the case that this works better if you’ve read the author’s previous series, which focuses on the Immortal Circus. As a standalone, however, this is no more than alright, and ends in the unsatisfactory “buy the second volume” way, which I’m increasingly discovering appears to be a thing with e-books.
Author: A.R. Kahler
Publisher: 47North, available through Amazon, both as an e-book and in a printed edition.


The rating here is largely based on my (I’d say, not unreasonable) expectation going in, that this would be actual animation. It isn’t. This appears to be, what I’ve since learned is called, a “motion comic”: think of it more as an illustrated radio play, with voice actors playing the parts in front of somewhat animated panels. And when I say, “somewhat”, I mean there is typically no more than one thing moving on them e.g. a character’s mouth. I can see comics for which this approach would work; unfortunately, a heavily action-oriented story such as Red Sonja is not among them.
Given the cover, you might reasonably have expected one of the above, but if you saw the rest coming, you’re a better judge of cinematic dreck than I am. It’s hard to work out exactly who would form an overlap between the various potential audience sections here. And even someone not averse to any of the categories (I’d probably qualify) might well be turned off by the poor production values and overall shoddy quality of this.
I think it was only as the end credits were rolling, that I perhaps appreciated this series fully. Sure, in many ways, these films have been a poor man’s Lord of the Rings knock-off, with a disparate band of hardy adventurers on a quest to stop Ultimate Evil (TM) from taking over. But, dammit, I found myself enjoying them, appreciating their smaller-scale charms and actually liking the characters – possibly even more than Frodo. While this finale doesn’t sustain the non-stop pace of its most recent predecessor, it does a good job of tying up all the loose ends. And if you’ve watched all five, and don’t have a slight moistness around the eyes at the end, you’ve a harder heart than I.
Shanti is a bad-ass. Not that you’d know it when we first encounter her, staggering through the wilderness on the edge of death, after an ill-considered choice of route as she escapes from… Something. We’ll get back to that. Fortunately, she is found by Sanders, a career soldier from a nearby city, out on a training mission with a band of raw recruits. They take her back to their town, where she’s nursed back to health – then the awkward questions begin, concerning where she was going and precisely why she was carrying weapons. But the key turns out to be Captain Cayan, who possesses the same psionic warfare capabilities as Shanti; except, he’s all but unaware of it, a sharp contrast to her finely-honed and practiced expertise.
This will be a slightly shorter review than usual. For there’s not much to say about a film which runs only 77 minutes, yet still somehow managed to feels both confused and full of unnecessary padding. “Well done”, maybe? Certainly, as a model of what
I initially thought I had a fairly good handle on where the first book in the Immortal Vegas series (currently at six entries, plus a prequel) was going, with a Lara Croft-esque lead, who specializes in locating and recovering ancient artifacts. You can also throw in fragments of The Da Vinci Code, since she is hired to retrieve a relic from the secret basement beneath the Vatican, and is going up against a cult of religious, Catholic fanatics. But it somehow ends up taking a sharp right-turn, ending up in a version of Las Vegas where, just out of phase with the casinos and hotels, lurks a hidden dimension of other venues, populated by…
This is set in a world where various kinds of magic exist, alongside humans. The former include shapeshifters, vampires, faes (fairies), mages and the despised “Legacies”. The last-named cover the heroine, Levy Michaels, and that’s a bit of a problem. The reason for the hate, is because some of her kind were responsible, in previous generations, for a very nasty bit of spellcasting called “The Cleanse”; it was basically intended to cause occult genocide, and only narrowly avoided. Since then, Legacies have been harried and hunted by the other kinds. Levy’s late parents taught her to hide her abilities and pass as human, and she does so now, albeit occasionally having to handle those who track her down.
This 1982 Taiwanese flick proves that, if you can’t afford to go big, you might as well go… Actually, you might as well go on regardless, because with enough enthusiasm, the surreal results can sometimes be thoroughly entertaining, albeit certainly not in a way any normal viewer would call “good”. I was still thoroughly amused, albeit more often
Dull, it ain’t, and was clearly a work of love for Ling, who wrote, directed