★★★
Zeiram and its sequel, Zeiram 2, both concern a creature which combines all the most unpleasant and lethal features of The Thing with The Terminator. It’s humanoid, at least in the number of functioning limbs, but its head appears almost mushroom shaped – though it’s hard to tell where Zeiram ends and its hat begins, for there’s a second face, embedded in the hat. This is capable of extending on a tentacle, to attack victims, taking in nourishment, and there’s evidence to suggest that it can absorb their DNA and use it to create monsters. Oh, and the rest of it is almost impossible to destroy.
However, trying to do exactly that is Iria (Moriyama), an interstellar bounty hunter, who has laid a trap to take Zeiram into an alternate, uninhabited dimension, in order to deal with him in a way that will pose no threat to the local population. However, she reckons without the arrival of electrical techs Kamiya (Hotaru) and Teppei (Ida), who have been dispatched by the power company to investigate the power-drain resulting from Iria’s tech. Through an unfortunate series of events, they end up in the alternate dimension with Zeiram, while Iria is largely stuck in our world, trying to keep them alive until she can fix her portal and get in there to help them.
The problems here are largely two-fold. Kamiya. And Teppei, There are few things less appealing than comic relief characters whose antics and mugging are supposed to be endearing or amusing, but fail miserably on both fronts. They bring very little to proceedings except for running time, and that’s a shame, because there is no shortage of bizarre inventiveness on view. And when the pair stop trying to be characters, shut the hell up, and simply team up with Iria to kick alien arse, it’s a lot better, because whatever they do to Zeiram, he/she/it just keeps mutating into another form and fighting back. You get the sense being fed through a wood-chipper would only be a minor inconvenience.
This also helps cover up Moriyama’s somewhat limited set of fighting skills. Admittedly, it’s possible she had to slow things down in order to fight a giant mushroom, but the hand-to-hand combat here is choreographed at about the speed of a Strauss waltz. She does have screen presence, however, and looks decent enough firing a gun. To a casual eye – that’d be my wife’s, wandering through the living-room – this could look like an episode of Amemiya’s Power Rangers, and it’s not surprising he would go on to direct some Kamen Rider films. But it’s too uneven to succeed: for every moment where you go, “Cool!”, there’s another where you’ll roll your eyes, or just go “Eh?”. For instance, the section where Zeiram squeeze out goo onto the ground, which grows into a half-man that has a burbling conversation with Zeiram, before getting its head stomped on. Altogether, now: eh?
The sequel, which came out three years later, restores the “i” in the title, which was inexplicably removed from the original for it US release by Fox Lorber. This installment starts off as if it’s going to go in some radically different directions, even if all the main players are back. Iria is seeking an ancient artifact called the Carmarite, and additionally, has a new assistant, but he turns out to be untrustworthy. Meanwhile, a shadowy group has succeeded in regenerating Zeiram as a cyborg warrior (which makes a lot more sense if you’ve seen the anime, and know its origins), bending its will to their needs and turning it into a weapon. While initially successfully, this works about as well as most plans usually do, and it’s not longer before Zeiram is much more a menace than an ally.
However, just when you think the film is going into new and interesting territory… Well, I’m not quite show how it happened, but before long we were back in more or less the same situation as the original. Blah blah irritating comic relief blah another dimension blak Iria unable to help (this time because she gets herself locked in a room), etc. You’re looking at something which borders on being a remake of the original, and unlike something like Terminator 2, which upped the ante significantly, while telling a largely similar story, there isn’t any real sense of progression or development. Much as before, things do get better when things move into action, and Zeiram is again, a shape-shifting nightmare that won’t stay dead. And this time, not even a cute dog which strays into proceedings is off the menu.
It also helps that, this time around, Moriyama has a better handle on the action angle. Previously, it was very much a case of kick, pause, punch, pause, move, but she is a good deal more fluid here, and makes for a more credible heroine as a result. However, her strength is still more in the “looking cool with a gun” department, because her punches still look like they might be troubled by a damp paper-bag. On balance, the sequel’s lack of invention is approximately balanced by the overall improvement in Iria’s character and the slightly better overall production values – it still looks like you could fund it from your bedside table change – and it’s as worth watching as the first part. Which would be “somewhat”: call both of them a rent (or more likely these days, a download), rather than a buy.
Dir: Keita Amemiya
Star: Yûko Moriyama, Mizuho Yoshida, Kunihiro Ida, Yukijirô Hotaru


“Z is for Zeiram”
Though released several years later, this is a prequel to the two Zeiram movies, telling the story of the first encounter between Iria (Hisakawa, who was also Sailor Mercury) and Zeiram. At the time, she was an apprentice bounty-hunter, working alongside her brother Gren. They take a mission to rescue a VIP and recover the cargo from a stranded space-ship. However, once there, they discover the “cargo” is actually the alien Zeiram, which a corporation is interested in using as a weapon. The result leaves her brother apparently dead, and Iria now the target for the corporation, who want to hush up their thoroughly-dubious plan, by any means necessary. Fortunately, as well as her own skills, our heroine has the assistance of former rival bounty-hunter, Fujikuro (Chiva), endearing urchin Kei (Kanai), and Bob (Ikeda), a colleague whose consciousness has been turned into an AI.
★★★½
But the central idea is the one of Ripley now being something more than human, and Weaver has a great deal of fun with that, playing as if she’s half a beat ahead of everyone else, and completes her transition by no longer being scared of the aliens. It’s them who need to be scared of her, and again, I’m reminded of Milla Jovovich in the RE series: more than human, and yet, less than human at the same time. There’s even a creature with the proportions the other way round – monster with a touch of human – like Nemesis from RE: Apocalypse, and it was no surprise to read that Paul W.S. Anderson was one of the many directors considered for this (Danny Boyle, Peter Jackson, Bryan Singer and David Croneberg beinh among the others). I briefly drifted off to speculate on the possibility of an Alien vs. Resident Evil cross-over; would probably have been a lot more fun than anything involving Predators.
★½
Right from the get-go, the script basically junks its predecessor. An emergency on the spacecraft bringing Ripley, Newt, Hicks and Bishop home causes it crash-land, with Ripley apparently the only survivor. It’s a near-derelict former prison planet, which was about to be decommissioned, but the inhabitants, under spiritual leader Dillon (Dutton), opted to stick around, under minimal supervision. They’re none too happy to have a woman dropped into the middle of their society, and a message is sent to request Ripley be removed as soon as possible. Needless to say the Weyland-Yutari Corporation are more than happy to oblige. However, it soon becomes clear that Ripley was not the only living thing to escape the crash, as local residents start turning up “diced.” When it’s confirmed, through Ripley re-activating Bishop, that there was indeed an alien present: destroying it is necessary, not only to survive, but also to stop it from falling into the hands of Weyland-Yutari.
Agent Delilah (Cattrall) is undercover investigating arms dealer Alec Kasharian (Voyagis), and his connection to Palestinian terrorists [this was 1993, when people were concerned about such things]. At the behest of her handler Paul (Zane), she copies a floppy-disk containing vital information [I repeat, this was 1993, when an entire arms dealer’s business would apparently fit on a floppy!], but she’s discovered, shot multiple times, and left for dead. Paul drags her Swiss cheese-like body back to a secret government lab, where she is repaired, upgraded and generally enhanced in terms of speed, power and other abilities.
I think I am officially over the whole Japanese uber-splatter thing. Either that, or I just don’t like Nishimura’s approach. He has been behind the last couple of examples I’ve seen (this and Tokyo Gore Police) and neither have reached the heights of te better genre entries. At 117 minutes, this is even more overlong than TGP and, to be blunt, I fell asleep before the end. Oh, there’s no lack of stuff going on, as we’ll shortly see, and certainly no shortage of arterial spray. However, neither of them make any significant impression, on either the emotional or visceral levels.
Ok, it has become the biggest-grossing action heroine film
In the near-future, Japan is plagued by “engineers” – criminals who have voluntarily undergone genetic modifications, which not only mutate their bodies in bizarre ways, but give them near superpowers and the ability to sprout weapons from their wounds. To combat this, the privatized Japanese police force under their chief (Benny) has an absolutely no-holds barred policy of shoot first, ask questions… Well, don’t bother asking questions. Their top “engineer hunter” is Ruka (Shiina, whom you may recognize from Audition), the daughter of a police officer who was killed in the line of duty while she was just a young girl. She is tracking down the scientist behind the engineers, known as “Key Man” (Itao) because of the key-shaped tumours which trigger the mutations. But when they meet, he infects her – and also reveals the truth behind the deaths of both their fathers.
In a dark, grim future, Michelle (Ling) is an assassin, taking out DNA hackers for pay. However, her income is drained as fast as she earns it by her Jackie (Shen), her brother, who has a gambling addiction. To try and pay off his mob debts, he breaks into the apartment of their next-door neighbour, Christian (Newman), a renegade DNA hacker himself, and steals a device on which he was working. The “transcoder” can take a subject’s DNA and, more or less, rewrite it, thereby having the potential to end disease – yet it could also be turned into an enormously destructive weapon. Needless to say, when word gets out that Jackie has this device, everyone wants to get their hands on it.
A loosely-related sequel to Oshii’s last live-action film, Avalon, this is similarly set in a VR world, and muses on the relationship between real life and game life. This one is a lot less populated; there are only four people in it, roaming a desert landscape, with the targets being giant sandworms (think Dune) and the “boss” Madara, the mother of all sandworms, whom the game helpfully informs contestants, cannot be killed single-handed. The four get together to launch an attack on it, having agreed to split the game reward equally. Is that quite how things are going to turn out?