Rumble Roses

★★★★
“Let’s Get Ready to Rumble…”

This is our first ever video game review on gwg.org, and just so you know I’m not making any of this up, here’s a synopsis of the storyline for this one, taken from IGN.com: “A sick and twisted half-naked scientist has decided to dress up like a nurse and hold an international wrestling tournament for the world’s greatest female grapplers. Once the women have entered, the evil doctor then takes samples of their DNA so that she can create a cyborg super-soldier to do her bidding for some unknown purpose. In the meantime, the mad puppeteer has also decided to brainwash all the contestants she’s met by turning them into an army of trashy, leglock-giving bad girls with skirts so short they should be called Smurfs.”

On the off-chance that you are not already whizzing out the door to your nearest electronics store to obtain this title, I’ll tell you more, but first a little background. I’m not a great computer game player, having completed precisely three in my life (Zork, Doom and Tomb Raider), but Chris bought me this for Christmas [how I love my wife!], so naturally I felt morally obliged to play it… The basic concept is straight out of Game Cliche Academy; a bunch of characters with various motives, get together to beat the crap out of each other in a range of interesting ways. See also Street Fighter II, Mortal Kombat, Dead or Alive, etc. etc. The key difference here that while most offer a token woman or two, here, every character is female, which may be a unique feature for a Western release [there was an AJW game for the Playstation, but it was Japan only]

It’s kinda hard to decide whether this is feminist or sexist. There’s no doubt that these are strong, independent women who can kick ass with the best of them. Yet they also wear outfits which would prove structurally unfeasible in real life, and you could say the same thing about physical attributes resembling a multiple Zeppelin pile-up. Then there’s “mud mode” (left), which is exactly what it sounds like. Of course, this cheesecake aspect is far from unheard of: Dead or Alive: Beach Volleyball took the female characters from the beat-em-up game and put them in swimsuits to play volleyball against each other. Yet, its roleplaying aspects made that one a favourite with our teenage daughter as much as our son. That’s unlikely here, shall we say.

On the other hand, the in-ring battles are still a step or two more credible than anything I’ve seen out of a regular all-woman federation in the US [I did enjoy the Heatwave show staged by IZW here in Phoenix, which was a one-off event], and approximately ten miles ahead of the farce that passes for woman’s wrestling in the WWE these days. Admittedly, in terms of personality, they’re from the shallow end of the character pool – teacher, nurse, punk rock chick, etc – but again, this compares not unfavourably with the sole flavour, Silicone Slut, available in the WWE.

My playing-style is your average button-masher, but it took me only an hour or so to beat the game with my first character – there are ten to choose from at the beginning, and playing through story mode in each one unlocks their alter-ego. Play through all 20, and you can be the bosses too, but be warned: the voice acting is horrible, and the storylines positively wince-inducing. In addition, you can play straightforward exhibition matches, and carrying out certain tasks, known as “vows” e.g. winning inside three minutes, can cause characters to switch from good to bad versions too. A problem here seems to be that you can’t have both alignments active simultaneously, so you’re not able to have Reiko Hinomoto (nice) take on Rowdy Reiko (naughty).

The controls are similar for all the characters, but they have different move sets, so that adds variety. Personally, I sorely wanted a practice mode (like Dead or Alive, for example); as is, the only way to learn is in actual matches, hardly the best way. I remain clueless about blocking attacks, but muddled through, despite some annoying occasions where my AI opponent seemed to perform a lengthy string of attacks that I could do nothing to counter. On offense, successful moves gradually fill up your meter (the yellow bar at the top); each completion gives you the chance to perform a lethal attack. Computer-controlled fighters tend not to use it immediately; don’t make that mistake, as a lethality, followed up if necessary by a pin attempt, is a good way to win.

The graphics kick ass. An awful lot of polygons (I believe around 10,000!) go into each character, with detailed hair, costumes, tattoos, backgrounds and other refinements that look good even on the biggest TV set. However, when the wrestlers run, it sometimes doesn’t work at all. The music is pretty lame J-Pop, so you’ll probably rapidly find yourself turning off the entrance videos too. On the down side, as well as practice mode, we could have used tag matches, survival mode, create-a-character, a bigger range of locations… The options present here are pretty sparse, though in gaming I suppose it’s usually better not to be a jack-of-all-trades.

Still, with all the different characters, there would certainly be plenty to keep the dedicated completist playing. I’m not sure I’ll have quite the stamina to do that, and it’s more likely to be the kind of thing I pick up casually for half an hour. It is definitely a guys’ game – our aforementioned teenage daughter used the word “nasty” more than once while spectating – and contains enough elements to have Chris’s eyes rolling, such as the mud and gallery mode. But as a crass, shallow, mildly guilty pleasure, it’s great, and despite some obvious short-comings with the story and lack of variety, as a wrestling game, it’s actually pretty good. Now, if you’ll pardon me, I must go ice down my thumbs.

Dist: Konami
Platform: Playstation 2

Resident Evil: Apocalypse

★★★★
“Apocalypse NOW…”

The history of cinema has provoked many furious arguments as to which is better. Dracula or Frankenstein? Moore or Connery? Alien or Predator? And now we can add another to the list: tank-top or bustier? For we have not one, but two action heroines here, both finely-honed killing machines, with slightly different though similarly-slutty tastes in clothing. That really tells you all you need to know about this sequel, which never lets practical issues like plot – or costume – get in the way of the gratuitous violence.

Numerous reviews have complained about the lacklustre scripting, poor characterisation, etc to be found here. Hello! It’s based on a computer game! And a proper one, about shooting zombies, not wussy nonsense like finding jobs or raising children, fans of The Sims please note. Plus, it’s a sequel to boot, and if you expect sensitive drama from any film whose title contains the words “Evil” and “Apocalypse”, you simply need to get out more. It’s called expectation management, people.

The tactic here was simple and clear. Keep all the good stuff from the original, e.g. Milla Jovovich, zombie dobermans, and throw a few new elements in, this time including some stuff which, unlike Jovovich’s character, Alice, actually has a significant connection to the game. Hence, you get Jill Valentine (Guillory), a special forces chick who, in most other movies, would be the heroine, but is here largely to show you how Alice v2.0 has been improved beyond human. It’s reminiscent of how Ripley, by Alien Resurrection, had partly been transformed into what she was fighting, and Alice is now faster, stronger and cooler than she was last time – which is something of an achievement in itself.

The story more or less picks up immediately after the events of the original, with the zombiefying T-virus now loose in Raccoon City – hence an almost infinite supply of the undead. The Umbrella Corporation quarantine the place, but the daughter of their top scientist is still inside. He tracks down the human survivors inside and tells them if they rescue his offspring, he’ll get them all out of the city before it’s turned into a mushroom cloud. But just to spice things up, the top Umbrella creation, Nemesis, is now also loose in the city, using it as a testing ground.

There are, I will admit, absolutely no surprises in the plot at all. When someone comes up to “rescue” a small child who is facing resolutely away from the camera, you know that little girl will inevitably turn out to be a zombie. But guess what? I really wouldn’t have it any other way. Much like Shakespeare(!), this kind of film isn’t about unexpected twists in the plot, it’s about the execution, and that’s where this film delivers solidly.

Or at least, mostly solidly – let’s get the criticism out of the way first. Witt wants to stick the camera right in there, when what we want to do is fully appreciate the grace and athleticism of the heroines, not suffer from motion sickness. Also: hello, “R”-rating? Presumably this was for the language, topless undead hookers, and Milla’s scarily-large nipples (Chris pointed out they’re almost larger than her breasts), because it certainly wasn’t for the gore. These monsters were almost bloodless, even when shot through the head or exploded by hand-grenade – the latter would seem dangerous when you’re dealing with a highly-infectious, fluid-borne disease, but I’m quibbling here.

 Otherwise, the film takes the right pieces and puts them together in the right order, which is a good deal more than we’ve come to expect from any big-budget Hollywood action movie [Yes, I’m talking to you, Van Helsing and LXG]. The Nemesis monster is one creepy-looking dude, and Alice’s encounters with him are the stuff of nightmares. Another highlight is the return of the lickers, in a church through whose stained-glass windows Alice comes crashing on a motorbike, at the start of one very cool sequence. [Incidentally, to answer the “Why did she do that?” question raised by many reviewers, I assume she was attracted to the scene by the gunshots.]

As mentioned, the undead attack canines are also back, and just as bad as before; this time, it’s mostly Valentine who has to deal with them, at least until the end, when Alice effortlessly one-ups her rival yet again. We briefly muttered “catfight!” under our breath, and it’d certainly have been fun to see Jill and Alice go toe-to-toe, but the outcome of that would be so predictable – Alice would win, without even breaking sweat – that its omission is understandable. The supporting characters do their job adequately; Mike Epps is the comic relief, something not really present in the first film, and manages the tricky task of doing the job without becoming annoying. Oded Fehr is somewhat irrelevant as a soldier also after the scientist’s daughter, while Sandrine Holt, playing journalist Terri Morales, is understandably overshadowed by Jill and Alice. On the Umbrella side…blah evil corporate drone, blah misunderstood scientist blah, blah. We don’t care – and nor should we.

Looking around, there seemed to be two kinds of reviews for this: those who ‘get’ what’s intended here, and those who clearly don’t – partly, no doubt, powered by the fact that this wasn’t screened in advance for critics. Hell hath no fury like Roger Ebert forced to pay for his supersized bag of candy…  How you react to the film will likely be similarly split; given you’re on this site, I suspect the odds are in favour of Apocalypse, for its strong intuitive grasp of the ingredients necessary in a good action heroine, and its delivery thereof. Sure, the plot is some way short of perfect, and more/better-filmed fights would have been welcome, but the makers do a sound job of distracting you from the flaws, and there’s enough worthwhile stuff that will stick in your mind, to put it in the top quarter of this summer’s popcorn flicks.

Dir: Alexander Witt
Star: Milla Jovovich, Sienna Guillory, Oded Fehr, Mike Epps

Road Kill

★★½
“Woman Bites Dog.”

Advertised with the fetching slogan, “Guns don’t kill people – she does”, this is a film about a film, specifically the graduation documentary being made by Alex (Palladino), who has the good fortune to live opposite hitwoman, Blue (Rubin). She just happens to be going on her final job, and agrees to let him and sound-man Lars (Jayne) come along. On the way, however, things come out of the closet about Blue’s background, and Alex finds himself crossing the line between documentarian and instigator.

There are certainly good ideas here, but not enough to keep you interested – Alex is a bland, uninteresting character with little to reveal beyond him almost becoming a pro-baseball player. Blue is better, but the details and mechanism of her job, its origins and her motivations are never made clear either. Lars is actually the most interesting character, a flakey artist with lactose intolerance, who doesn’t believe in daylight saving time. Lovely. There’s also a loan shark who specialises in student loans and a barman missing a toe. Oh, if only Alex were half as entertaining.

Rubin, given the chance, does a good job, though it’s only in the final confrontational scene that we get to see what she is really capable of doing. Until then, the job of assassin seems little more interesting than that of a travelling salesman – she drives cross-country, pop-pop, and drives home again. It’s all rather too prosaic, making it hard to see why Alex (or, indeed, the viewer), would want to get so involved. It certainly isn’t the glamour or the excitement.

Dir: Matthew Leutwyler
Star: Jennifer Rubin, Erik Palladino, Billy Jayne

Red Sonja

★½
“Nice hats – shame about the movie.”

No, really. The milliner on this production deserves an Oscar, simply for providing the most amazing range of headgear I’ve ever seen. Everyone seems to have a different selection of pointy things to choose from; this civilization may have limited technology, but it’s clearly not short of hat-shops.

Unfortunately, this is largely the best thing about the movie. Nielsen, before getting buffed-up and implanted, doesn’t have the physical presence to carry off the role. On its own, this wouldn’t be fatal to the film, but she is woefully short on the emotional intensity which could have compensated (c.f. Hudson Leick) – she makes Arnie look like a talented thespian. The purpose for her revenge against Queen Gedren (Bergman – who turned down the title role, showing remarkable foresight perhaps) is glossed over so rapidly that it has no impact either, and the pointless and extremely annoying kid made me wish that the talisman stolen by Gedren would suck the entire universe out of existence. Way too many riding-riding-riding shots too, accompanied by one of Ennio Morricone’s less memorable scores.

Good stuff? Er…the fight between Sonja and Gedren at the end is actually pretty good, and you wish Sonja hadn’t spent the first 90% of the movie having to be rescued all the time. The only other saving grace is that it isn’t quite as bad a comic-book adaptation as Tank Girl. But how could it be?

Dir: Richard Fleischer
Star: Brigitte Nielsen, Arnold Schwarzenegger, Sandahl Bergman, Paul L. Smith

Run Lola Run

lola★★★★★
“She’s got legs… And she knows how to use them.”

The term “action heroine” moves into a whole new dimension with this movie: no gun-battles, no fight-scenes, no explosions, but it still maintains a breathless pace for almost the entire 81 minutes. Lola (Potente) needs to find DM100,000 in 20 minutes, after her boyfriend Manni (Bleibtreu) loses a bag of money he was supposes to deliver to a highly dubious character. All this is set up in about five minutes, and then Lola is off, sprinting to try and get the cash.

The key twist is the film depicting three parallel stories; all start with her leaving her apartment, but they gradually diverge, and end in three radically different conclusions. One of the film’s myriad delights is seeing how they interweave, with the differing fates of the various characters, and how tiny changes in the decisions we make can have massive consequences.

Right from the start, when Lola lobs a phone in the air and it lands spot-on the cradle, we know she has unusual powers. Her screams can shatter glass, and there’s one moment, in the casino, when she turns to the manager and looks at him. “Just one more game”, she says, and as portrayed by Potente (an amazing performance, with “future star” written through it), her gaze comes across as a force of nature more powerful than a typhoon. Lola is someone absolutely determined to have what she wants – “love conquers all”, if you like – and she even seems capable of rewinding time through sheer will, when the results go against her.

Yet, curiously, certain experiences appear to carry forward: in run #1, she is shown how to use a gun, in run #2, she needs no such tuition. A security guard we see clutching his heart in #2, is met in an ambulance in #3. Tykwer sees no need to explain any of this (is it merely being played out in Lola’s mind?), yet spotting these things are part of what makes the film so incredibly rewatchable. Even after half-a-dozen viewings, I’m still finding new facets e.g. the number she bets on in the casino, 20, is also the number of minutes she has to save Manni, since there’s simply so much crammed in.

lola2Special mention needs to be made of the soundtrack, a pumping mix of techno co-created by Tykwer, which helps drive the film along at a blistering pace, and is one of the few soundtracks I will listen to on their own. Yet there are also tender moments (probably essential to prevent the audience from hyperventilating and going into shock), which Tykwer handles with skill and aplomb. Lola is something of an aberration in his filmography, stylistically: his other work such as Winter Sleepers are much more languidly-paced, but do cover similar themes of randomness and its effects. The end result is a film which manages to be shallowly entertaining and deeply satisfying at the same time. You can enjoy it purely on a “what happens next?” level, or appreciate it as something with so much depth that it can even be viewed as a retelling of the myth of Orpheus (the evidence pointing to such an interpretation is too lengthy to go into here). Truly a film with something for everyone, and for some, like myself, it has everything.

Dir: Tom Tykwer
Stars: Franka Potente, Moritz Bleibtreu, Herbert Knaup, Nena Petri

Return to Savage Beach

★★★½

This was Sidaris’s last film, and after the disappointment of Warrior, it’s nice to see him return to a more straightforward approach, with little of the post-modernity attempted there. It is largely a sequel to Savage Beach, with a raid on the LETHAL offices puzzling Willow (Strain) and her agents, because the only thing accessed was the files on that case, which have long been closed. However, it turns out the villain there, Rodrigo (Obregon) did not die in a fiery, explosive-tipped crossbow bolt explosion as thought, and now sports a nifty mask, apparently lifted from a production of Phantom of the Opera. He sends his blonde minion in her submarine(!), along with his ninjas(!!), back to the island to claim a priceless Golden Buddha buried there, and it’s up to Cobra (Smith), Tiger (Marks) and their himbo colleagues, to stop him.

There are plenty of elements to provoke amusement here, witting and unwitting. The former would include a response to an agent’s description of her revealing dress as “Just something I threw on”, which is basically, “Looks like you missed low.” The latter? Their ‘Lacrosse’ satellite, which they use to track bad guys, but whose footage is clearly not taken from anything like overhead. There’s also the return of the remote-controlled toys, used to dispatch more than one guy, Ava Cadell’s reprise as the bikini-clad radio host of KSXY (along with the co-creator of the Teenage Mutant Ninja Turtles as her engineer Harry the Cat!), and how all the heroines and villainess are inevitably caught right when they are changing. I also enjoyed the nuclear countdown, which doesn’t just countdown, but does so in ever more hysterical tone.

There are still some negatives: in terms of drama, the movie effectively ends with that countdown, but there’s still 20 minutes to go. So it’s mostly filled with a rambling explanation by Rodrigo of everything that has happened to him in the decade since…which turns out to be completely irrelevant [“How many endings does this story have?” asks one character, with justification]. It’d also have been really nice if they’d brought back not just Obregon, but also the female stars of the original Savage Beach, Dona Speir and Hope Marie Carlton, rather than just use stock footage; their IMDB credits don’t show them as exactly having been busy. Still, with lines like “Now, what about that swim?” – and, oh look, their tops have come off – this is a fitting memorial to Sidaris, containing all the elements which made his films what they were.

Dir: Andy Sidaris
Star: Julie Strain, Shae Marks, Julie K. Smith, Rodrigo Obregon

Resident Evil

resevil1★★★½
“Alice in Underland”

Interestingly, in the past year, all three of the computer-game to movie adaptations have had heroines: Lara Croft, Aki (Final Fantasy), and now, Resident Evil‘s Alice, who wakes up one day with a splitting headache and no memory. I’ve had mornings like that too. However, I never found myself kidnapped by a SWAT team and dragged into the Hive, an underground complex populated by the walking dead (human and canine), a peeved computer, and a mutated computer graphic monster called the Licker. My stepson somewhat gleefully informed me that, in the game, the last-named’s method of attack is to wrap its tongue round your head and pull it off. The movie doesn’t go so far – it just kinda nibbles on its victims. I felt somewhat disappointed at this display of taste and restraint, not least because it ran contrary to much of the rest of the movie. This is not a subtle movie, relying heavily on things leaping in from outside the frame, while the soundtrack goes “Boo!”.

 Of course, that doesn’t make it a bad movie. Nor do the obvious plot-holes. Here are a few examples:

  • Why would an assault team choose to take a pair of amnesiac security guards on the mission with them?
  • Zombie humans shamble along at classic Romero speed. Zombie dogs can run like greyhounds.
  • Security lasers in a corridor zip along with a variety of heights/patters, before finally switching to an inescapable grid-pattern. Why didn’t they do that to start with?

These are forgivable – the first is necessary to the plot, and Anderson (a veteran of game/movies, having done Mortal Kombat) uses the other flaws to stage satisfyingly cool sequences, with the security lasers perhaps the highpoint of the film. It’s a shame this represents about the extent of the Hive’s defenses; I’d have liked to have seen more ingenuity of this sort. The rest of the story revolves around the T-virus, being developed by the corporation that runs the Hive – when the virus is stolen and released, the Hive goes into lock-down, with the central computer (the Red Queen, personified by a little girl hologram with a nice line in not-so-idle threats) killing all the personnel inside. Bad move, for the T-virus reanimates them, turning them into hungry cannibals, which adds an extra frisson to the assault team’s mission.

This is to…er, well, I think it was to disarm the computer, but I’m not certain about that. Mind you, I’m not certain about quite a lot in this movie. The characterisation is so woeful, I managed to combine two opposing characters into one for the entire film. And it still made sense – indeed, even after Chris enlightened me, I felt my version was better. My version would also have discarded the clock countdown, or used it as the basis for an exciting race against time through the tunnels. What’s the point of a countdown, if you don’t see it in the last ten minutes? There’s also maddeningly shallow nods to Lewis Carroll: the heroine is called Alice, who goes down a “rabbit hole”, while the computer is the Red Queen with a fondness for lopping off peoples’ heads. You should either do this stuff to the hilt, or not at all.

On the plus side, we do have Milla Jovovich as Alice, and Michelle Rodriguez as the Vasquezesque Rain, who are about the only easily identifiable characters. The former drives the plot along as her memory slowly returns at convenient intervals, along with her ability to kick butt. Most notable is the kung-fu vs. zombie Dobermann battle seen in the trailer, though she does the same neck-snap with the thighs thing that Famke Janssen did in Goldeneye. It’s a further step on for Jovovich, who showed action potential in The Fifth Element, yet there isn’t enough here to truly satisfy. Rodriguez, too, is underused, marching through her third straight film (Girlfight, Fast and the Furious) with the same expression. I thought I saw her smile once, near the start, but it was probably a digital effect added in post-production.

So, not as good as it could have been, with even the most undemanding viewer able to imagine improvements. Yet, as an action/SF/horror film goes, it’s not bad at all, with very little slack or let-up. The virus is released in the first two minutes, and it’s pretty much non-stop from there on, with plenty going on. Jovovich looks the part, and the final shot has me anticipating the sequel, in a kind of Evil Dead 2 way, with her character getting totally medieval on the zombies’ asses. We can but hope.

Dir: Paul W.S. Anderson
Star: Milla Jovovich, Michelle Rodriguez, Eric Mabius, James Purefoy

Reel Knockouts, edited by Martha McCaughey + Neal King

★★★
“Text and Violence.”

“The challenge…is to find a middle ground between cinematic enjoyment and cultural critique.”

The above quote, from one essay in this collection of pieces on “violent women in the movies”, perhaps sums up its main problem. I cheerfully admit that my writing is skewed heavily towards the former point of view, but even so, too many of the authors here seem concerned with squeezing meanings out of films that were never intended to be there. This over-analytical approach results in the book swinging between thought-provoking and infuriating on almost every page.

My opinion is that truth and the movies are almost mutually exclusive. Reality is rarely cinematic, and is likely to be an early casualty – see any “true story” for an example of how facts are modified and sacrificed in the name of art. Cinema is thus no more an accurate mirror of society, than it is any other area. An alien trying to learn history, say, from Hollywood, would believe America defeated Hitler single-handed, before going on to glorious victory in Vietnam.

Nor do I feel that movies influence society. The editors suggest that female action heroines are a self-defence tool, in that they might make men think twice about attacking a woman for fear of retaliation. It’s an interesting idea, but how many rapists went to see Enough? And even if they did, the result might be more violence, in order to pre-empt a response. The net impact, however, is likely to be negligible.

There is also an assumption in several places that all violent women are male fantasies, which – for about the only time in the book! – is over-simplistic. The concept of heroes and villain is non-gender specific, and no violent woman could come to the screen without the explicit collusion of at least one female, the actress playing her. Not that this satisfies some contributors, who seem unhappy whether a heroine shows feminine attributes (cliched weakness!) or not (she’s just a man in drag!).

It’d be unfair to cover such a disparate collection with one review, so I’d like to cover each article separately, albeit not in as much depth as some of them deserve. If you just want a quick overview, feel free to skip the section between the lines, since I sense this is no longer going to end up in the “short review” section!

  • Wendy Arons’ piece on Hong Kong films is severely flawed on a number of levels. She admits to never having been there, yet attempts to shoehorn product primarily aimed at a local market, into American culture and points of view. She also concentrates on the extremes, devoting much space to Naked Killer and ignoring the mainstream where female martial artists are neither ugly harridans nor nymphomaniacs e.g. the In the Line of Duty series. With unsupported statements like “where violent women do appear as villains, their gender often marks them as more evil than their male accomplices,” I was left shaking my head sadly.
  • Jeffrey Brown writes about stripper movies, and feels they “enact the threat of castration anxiety”. So that’s why guys watch them! Being fair, he does admit disparagingly that the “naked babes, dude! Lots of naked babes!” are a factor, but prefers to diminish its importance in favour of his own brand of questionable psychobabble. He seems – as far as I can tell – to be suggesting masochism is at work. Some people who saw Showgirls might agree with him.
  • Carol Dole’s topic is female lawmen, and traces the evolution of the genre from early attempts where the women were hardly different from men, to more complex efforts such as Copycat and Fargo. This aspect is revealing, but she also equates every transfer of a firearm with castration, rather than accepting it as a plot device. As Freud almost said, sometimes a gun is just a gun.
  • After this, Suzanna Walters comes as a relief. Women in prison movies are among the least-subtle of genres, and she wisely makes little attempt to impose hidden depths on works which are usually as shallow as a bird-bath. She does point out their revolutionary nature, with heroines who have been screwed by the system and destroy it from within. I also felt there was genuine enthusiasm, something too often missing from this book, where most writers apparently regard film as a tool rather than entertainment.
  • Sharon Stone is the subject for Susan Knoblach, although I’m not quite sure what her hypothesis was. It seems to be “sometimes Stone acts well, sometimes she doesn’t” – which I can agree with. But then she suggests that even Stone’s bad acting is a deliberate choice, and I’m less convinced by that. More likely, it seems to me, is that she needs careful direction. And the suggestion that in Total Recall, she was “Quaid’s blameless wife, onto whom his own nightmare projects his own anger and violence,” goes against all the evidence.
  • The second half of the book moves from genres to discussion of specific films, opening with Laura Grindstaff on Dolores Claibourne. Even though I’ve seen (and quite liked) the movie, this was the only piece in the book I couldn’t bring myself to finish. It was simply 24 pages, plus footnotes, of highly turgid prose.
  • Kimberly Springer does a much better job, even though neither Waiting to Exhale or Set It Off are familiar to me. She looks at the evolution of Black stereotypes (in this book, “Black” gets a capital, but “white” doesn’t) and I found myself disagreeing with very little of it – though as one of those darn WASP males, I’m not really in a position to do so. Springer was the source for the quote at the top, and she does a better job of meeting her own challenge than most of the authors.
  • Barbara Miller has come up with an entirely new genre: “gun-in-the-handbag” films, such as Guncrazy and feminist favourite Thelma and Louise, in which a housewife leaves her domestic sphere and becomes an outlaw. By itself, this would be fine, but her piece degenerates into an orgy of sentences such as, “Thelma shifts from what Fredric Jameson calls a modernist’s notion of a centered subject to a postmodernist’s sense of multiple personalities.” Pass the popcorn.
  • Tiina Vares’ piece was perhaps the high-point, since she demonstrated the wide range of meanings viewers can ascribe to a film. She interviewed various groups of women, from martial arts followers to peace campaigners, regarding Thelma and Louise, and the interpretations showed convincingly the breadth of “truth” which can be found, even in a single movie. Narrower still, the same person can read a film differently the first and second time. I would say this flexibility in interpretation renders much of film theory redundant; who’s to say what is correct?
  • The final article is by Judith Halberstam, a reprint of an essay originally written at the time of the L.A. riots, reflecting on the potential political implications of fantasy violence. Surprisingly, given its title of “Imagined Violence/Queer Violence”, it also includes a spirited defence of Basic Instinct. Halberstam does perhaps exaggerate the impact of cinema – let’s face it, how many movies ever change anything in the real world?

It’s nice occasionally to read a book that does provoke thought, and while often a hard slog (and one that’ll likely have readers reaching for the dictionary), I’m always happy to see a more cerebral approach to the girls with guns genre. While I may disagree – often enormously – with the majority of what’s said here, I welcome it being said at all. A broader range of views would certainly have helped though. Still, it’s probably no more than you would expect, given that the editors work in the fields of Women’s Studies and Sociology.

Editors: Martha McCaughey and Neal King
Publisher: University of Texas Press