Literary rating: ★★★★
Kick-butt quotient: ☆☆☆☆

While the cover image is certainly striking, I should mention that it is inaccurate in one significant point. At no point do I recall the heroine ever wielding a gun. While such false advertising would normally be a sore point, in this particular case, we’ll give them a pass – since the reason she doesn’t, is because she is simply too bad-ass to need one. For Samantha Martin is an imp: a demon who has chosen to spend a chunk of her substantial life-span (measured in centuries) among us mortals, rather than in the underworld. Why? Largely because it’s more fun up here.
Who needs guns, when like Sam, you possess a broad range of powers, including regeneration, transformation and the ability to manipulate energy? However, she has to be very, very careful about their use, because her kind is not supposed to be prowling the Earth at all. To prevent this, angels are continually monitoring for signs that indicate demonic abilities, and enforce the prohibition with extreme prejudice. A large, glowing sword may be involved. So, Samantha keeps her talents in check and manages her property business, or hangs out by the pool, generally keeping a low profile.
Things are rudely interrupted, however, when her hellhound returns home, much the worse for wear. Turns out he had got into a fight with a werewolf living on a nearby farm, whom Sam ends up having to kill. The local lycanthropes are not happy about this, and demand a service from her as reparation. Turns out a rogue angel, Althean, has been carrying out a one-man program of genocide against the werewolves, and they need someone to stop him. Unfortunately, Sam’s efforts bring her to the attention of Gregory, the angels’ chief enforcer on Earth, who is also on Althean’s trail – but is none too happy to discover Sam’s presence.
This was a tremendous amount of fun to read, mostly because of the heroine, who is unorthodox, to put it mildly. Foul-mouthed and unrepentantly immoral, Sam is a big fan of both sex and violence, largely bemused by human notions such as loyalty and affection, and treats our species as an amusing plaything, put on Earth for her enjoyment. Yet, over the course of the book, it appears there’s more to her than this. The fact she prefers Earth to Hell is just one of the various hidden depths which emerge, and we get to learn about the back-story of this struggle – not least that the angels and demons are not as far apart as either might prefer to think.
While Sam is clearly the book’s core, with it all being told from her first-person perspective, I also enjoyed Gregory and his conflicts. He has issues of his own, with some among his kind endorsing Althean’s murderous mission, as they believe werewolves to be Nephilim, the offspring of angels with humans, and deserving of extermination. It’s all surprisingly complicated, and I’m highly curious as to where the series goes. Credit Dunbar too, for telling a complete and well-rounded story here, albeit with an epilogue to leave the reader intrigued.
This is comfortably R-rated, since Sam has absolutely no problem with using violence, though most of it is against other supernatural entities. Not out of any moral scruples, however, just because we humans aren’t worth the effort! I’d love to see this made into a movie, though given her fondness for nudity – partly for practical reasons resulting from energy transmutation, partly to wind up the more prudish members of society – it would require a particularly broad-minded leading lady. In the meantime, I’ll certainly be investing in further installments of the Imp Series, of which this is the first volume.
Author: Debra Dunbar
Publisher: Inked Entertainment, available through Amazon in both printed and e-book versions.



The blurb for this one reads, “Terra Cross is just your typical paranormal princess. She plays poker with goblins and leprechauns. She savors her morning muffin from the Pacific Sunrise Bakery in suburban California. She solves galactic crime cases. And on a particularly wild day, she can even see into the future.” It is somewhat inaccurate, at least as far as this novel goes. I don’t recall any poker at all, muffins appear once, and as for the crime-solving… Well, sorta but not really. There is, however, likely good reason, since the novel is a prequel to Summers’s “Sorcery and Science” series, in which I presume Terra does more of the above.
An interesting premise gets wasted, buried under a muddied writing style which sets up in one direction, then abandons it for another. Orphan Kalinda has been brought up by The Sisterhood in their remote temple in the mountains (kinda Indian, kinda Sumerian, annoyingly non-specific), training in the ways of a warrior – though others have far more talent in the era. Her life is upended when the local monarch, Tarek, visits the temple and selects Kalinda to be his next wife. Next, as in he already has 99, not to mention his additional courtesans. The problem for Kalinda is, this sets up a tournament in which she can be challenged by the other women, who seek to supplant her.
After breaking up with her boyfriend, Gloria (Hathaway) holes up in her middle-American hometown. She gets a job in a bar, run by her childhood pal, Oscar (Sudeikis) – not that this employment does much for Gloria’s burgeoning alcoholism. Meanwhile, over in Korea, the city of Seoul is being plagued by a giant monster, which will appear out of nowhere, behave oddly, and then vanish again. Gloria eventually figures out that when she goes through a particular spot – a local children’s playground – at a specific time, the creature appears in Korea, and its actions reflect hers. Turns out Oscar can do the same, manifesting in Seoul as a giant robot, and he may not be as benign with his new-found powers, as Gloria is attempting to be.
I am a sucker for bulk-buying. Regular readers will know this, since one of the first things reviewed here was the
This certainly doesn’t waste any time, starting in the middle of a brutal pitched battle between the kingdom of Yatres, and their mortal enemies, the Nyhans. Among the Fae – basically, elves – in the former army is the warrior Caeda, and it’s her side that emerges victorious. But the price paid by the fallen on both sides is an ugly one. Their souls are absorbed through a magical sword, wielded by the Fae known as the Soul-Reaper, and fed to an artifact called the Bone. The trinity of Bone, sword and Reaper have helped sustain Yatres’s power down the centuries.
I’m not sure if the problems here are a result of there being two authors credited on this story. It could certainly explain them. For rather than providing a single coherent vision, this feels like both its universe and characters are being pulled in too many different directions. It’s overstuffed with ideas and, instead of them being developed fully, scurries from one to the next, as if the writers were competing to have the final word. This comes to an end in a rather ludicrous finale. There, the entire plot takes a right turn, with the biological weapon which has formed much of the early focus all but discarded.
Petra is a teenage Roman slave at around the birth of Christ. She is completely under the thumb of her sadistic master, Clarius, until a strange conjunction of events and a poisonous herb with mystical qualities changes the power dynamic entirely. Both of them, together with her lover, Lucius, attain immortality. But it’s an immortality which requires the two men to drink from Petra annually, or they will degenerate into sub-human monsters. Neither is happy with the arrangement: Clarius is not used to being reliant on anyone, least of all his former property, and Lucius hates the fact Petra agreed to submit to their ex-master, in order to save him. As the centuries stretch into millennia, Petra begins, slowly, to put together a group people who will be capable of defeating Lucius and the immortals he has recruited, allowing her to live in eternal peace with Lucius.
This initially seemed like a borderline entry, which I kept reading purely for entertainment. It’s about an exploratory star-ship, the Gemini, out on the very edge of known space, which comes across a giant barge, packed with nuclear waste and populated by a race of rat-humanoids, the Raetuumak. The Gemini is an appropriate name for the craft, as it’s effectively two separate ships, each with their own captain and very different approaches. Maggie Antwa, commander of Gemini Right, is a cautious scientist who abhors violence in any form, and was compelled to take on this mission after being involved in a environmentalist rebellion against the ruling Empire. Over in Gemini Left, on the other hand, Skip Sutridge is a square-jawed believer in shooting first and asking questions… well, never, to be honest. He has been sent to the fringes, probably to try and keep him out of trouble.
I will confess to a little post-read confusion here. Amazon calls this Volume 2 in the author’s Rogue Galaxy series – but I could find no information, there or elsewhere, regarding Volume 1. I suspect Amazon and Goodreads are wrong, and this is actually the first entry, as stated in the Dominion Rising collection. It certainly
If you thought “Alice in Wonderland was okay, but it really needed more air-ships,” then this book is for you. It’s a steampunk take on Lewis Carroll’s classic tale, set in an alternate universe version of Victorian London. Specifically, 1851, when the renowned Great Exhibition took place in Hyde Park. Though it doesn’t actually feel particularly “alternate”; this angle lives mostly in its trappings, such as people using air-ships to get around, or clockwork cats, rather than in elements necessary to the plot. But that’s okay, because at its core, the story is strong enough to stand on its own.
Almost all the action heroine novels I’ve read of late have been Volume 1 in a series. While not necessarily a bad thing, this does tend to lead to a sense of unfulfilled resolution. “Happy ever after” is frequently replaced by a semi-cliffhanger, intend to separate the reader from their cash for Volume 2. It rarely works, and is more likely to annoy me. After all, I’ve invested significant quantities of time (if not perhaps money; these introductory items tend to be of the 99-cent variety, so I guess the buyer should beware) in each tale, and to be left dangling is frustrating. That’s why it was especially nice to read a book like this, which tells a complete story, with a beginning, a middle and a solid, satisfactory end.
Taryn St. Giles is an out of work archaeologist, who has taken up bounty hunting in order to pay the overdue rent, after the untimely death of her current patron. However, her latest target turns out to be considerably more than she can handle. For Alric is a master of both disguise and hand-to-hand combat, and Taryn’s pursuit of him rapidly entangles the heroine in a deepening web of magic and intrigue. The titular artifact – which doesn’t actually show up until well into the second half – is a potential gate, which could open a doorway and leave this world a thoroughly unpleasant place for just about everyone. Fortunately, Taryn has friends both academic and physically-inclined on her side, as well as a trio of semi-domesticated fairies. Though the last-named are engaged in their own war, with a local family of squirrels.
