Trese

★★★½
“Come get your Phil…”

While undeniably anime influenced, this originates from the Philippines, rather than Japan. It’s based on a graphic novel of the same name, by Tan and Baldisimo, and was made by Netflix’s anime branch. The six x 30-minute episodes were released with English, Filipino and Japanese language tracks. I went for the “original” Filipino, though there’s not a particular case for that. It just seemed to fit the setting better [this isn’t a hard and fast rule. I watched Gunsmith Cats: Bulletproof in Japanese, even though it’s takes place in Chicago].

In this version of Manila, there are a host of creatures from the country’s apparently rich folklore present alongside humans. Most of them I hadn’t heard of beyond the aswang, but they include everything from fire demons to electric entities. I’m sure this partly explains the show’s greater success in its native land; Westerners should probably just accept it all and go with the flow. There is a fragile truce between them and humanity, and on our side, Trese (Soberano) is charged with keeping the peace. Her family has been in this business for generations, and she works alongside twins Crispin and Basilio (dela Cruz), whom she used to “baby-sit”.

The episodes work as stand-alone entities, but there is also an over-riding arc of something malicious bubbling up from the underworld. It seems to be related to corrupt local official, former Mayor Sancho Santamaria (Tandoc). Trese faces off against him in the first show, and he’s sent to prison – but continues his occult manipulations from there, forcing her to confront him further. At which point, the real power behind the throne comes out, for a face-off in the final episode. Not all of them work equally well. There’s a fairly crap one in the middle about a film actress who spawned a pack of goblins or something, that years later came back to take revenge on her and her plastic surgeon. Yeah. I don’t think that was quite thought through to the same extent as the overall concept.

But when it works, it works really well. Some of the episodes deserve expansion to feature length, such as the one where a horde of zombies are unleashed to attack the local police-station. It plays like a cross between Night of the Living Dead and Assault on Precinct 13, and crams more action into its 30 minutes than many full-length movies.The series also does a good job of shading in  grey; across the creatures of folklore, some are friendly to humanity, while others are not, and some shift allegiance over the course of the show.

This is at its best when going its own way, rather than when, as sometimes happens, it becomes a bit Buffy-esque. The whole “heritage” thing is a little overplayed, with her family history dribbled out in little parcels at the start of each part. It’s better when simply focusing on Trese being the bad-ass she is certainly capable of being. Here’s to more of than in any subsequent seasons.

Creators: Budjette Tan, Kajo Baldisimo
Star (voice): Liza Soberano, Simon dela Cruz, Apollo Abraham, Rene Tandoc

To Your Last Death

★★★
“Death does a do-over”

Miriam DeKalb (Lennon) and the rest of her siblings are estranged from their arms dealer father, Cyrus (Wise), after their exposure of his dysfunctional nature ended his political career. Which is why it’s a surprise when they are all invited to his company’s headquarters. It doesn’t end well, with most of them murdered. and Miriam – found at the scene with an ax – tagged as their killer. However, she gets a second chance when visited in hospital by a mysterious figure called the Gamesmaster (Baccarin), who makes Miriam an offer. She’ll get to go back in time 24 hours, knowing what she does now. Will she be able to do better? For the GM runs an event on the astral plane (or somewhere), in which entities bet on the outcome of humans given a second chance at a pivotal moment, and Miriam is her latest subject. So can she change the outcome?

This is an interesting, if obviously entirely contrived scenario – not least for the Gamesmaster reserving the right to come in and tweak things, should she deem things not being sufficiently interesting for her players. For example, she arbitrarily decides that Miriam is not allowed to leave the building and contact the authorities. Effectively, it reduces the heroine to a piece on a board, whose actions and the resulting outcomes are constrained: there is no true “free will” to be found in this case. I also found the animation style somewhat off-putting: it looks very much the same approach as Archer. Particularly when people were talking, I found the mouth movements incredibly distracting, and it made me realize why most animation tends to keep it simple.

However, there is also a lot here that I enjoyed, not least the (literally) full-blooded approach taken. This is unashamedly gory and hard-R rated stuff, including Cyrus’s devices to dispose of his treacherous offspring, which appear to have strayed in from the Saw franchise. For instance, to handle a daughter with a fondness for cutting herself, she is strapped into device with a scale. This requires her to shed a certain amount of blood every minute, or her head will go snicker-snack. Chainsaws and axes are also put to enthusiastic and energetic use, by the heroine and others.

The story, too, ends up going in ways that I didn’t expect. Rather than being able to save her siblings in the do-over, they end up being perhaps the biggest threat to Miriam’s survival the second time. It’s from guaranteed that her go-around will end in a better situation than the first. Certainly, the pacifist scruples she espouses going into the evening – which largely caused her to reject her father and his business – prove to be utterly unsustainable, which is always nice. The message appears to be: sometimes violence is not just the solution, it’s the only solution, a philosophy which is certainly different. However, I can’t help wishing this had been a live-action gorefest; it’s one case where being animated definitely dilutes the impact.

Dir: Jason Axinn
Star (voice): Dani Lennon, Ray Wise, Morena Baccarin, Bill Moseley

Raya and the Last Dragon

★★
“Pretty, but pretty problematic.”

It had been close to five years since I saw my last Disney animated feature (Finding Dory, should you be interested). But the trailer for Raya got me intrigued. This seemed a genuinely kick-ass heroine, something absent from their output since Brave. Sadly, while I have to say the action is impressive and it looks good, these elements aren’t enough to overcome weaknesses, most obviously in the story department. It felt very much like it was written by a committee that had been handed a set of required talking points. And, lo, the end credits reveal the story was by eight different people, with four directors. I’m just glad I did not pay the House of Mouse’s $29.99 fee, or my disappointment would probably turn into annoyance. 

It’s set in the fictional country of Kumandra, a world inspired by various Southeast Asian cultures. [This hasn’t stopped Disney from being the target of PC critics, e.g. for casting voice actors outside that region… yeah, as inhabitants of a fictional country. When you start feeding  the woke monster, never expect its appetite to be satisfied] Aided by dragons, Kumandra had lived in peace until attacked by the Drune, evil spirits that turn their victims to stone. They are eventually defeated, but at the cost of the dragons, and the land fractures into five separate countries. 500 years later, the bickering territories fight for control of the orb containing the dragons’ magic. It’s broken in the struggle and the Drune return. It’s up to orb guardian, Raya (Tran) to reassemble the pieces, with the help of final surviving dragon, Sisu (Awkwafina).

A straightforward quest would have been perfectly fine, the heroine facing an escalating series of exciting challenges as she retrieves each fragment. But the film instead dumps so much extra on top, that this actual core becomes almost irrelevant. In many cases, recovering a fragment is super easy, barely an inconvenience, because the film has to hurry back to all the other things on its to-do list. For example, it’s considerably more interested in promoting a “one world” ethos, in which the countries must be made to unite. There’s no room here for alternative opinions, such as the possibility that, after five centuries of independence, they have their own cultural identities and might not necessarily be best served by forced amalgamation, at the point of a dragon. 

It also has to handle too many supporting characters. Things are fine early on, when it’s just Raya and Sisu. They have a relationship that’s fun to watch, even if it’s derivative of the Mulan/Mushu one. But the film throws in sidekick after sidekick. Boun, their 10-year-old boat captain (guess Disney has no issues with child labour…). Little Noi and her gang of monkeys. Tong, a Warrior from the Spine land. It’s all too much. On the other hand, there’s no real antagonist. Disney has had some great villains in the past, from Cruella de Vil to Scar. But here the Drune don’t work at all, being nothing more than smokelike entities. You might as well try to make COVID-19 your bad guy.

Some may argue a case for Namaari (Chan), a princess from the Fang tribe, whose deceit of Raya leads to the shattering of the orb. However, it seemed painfully obvious. almost from the get-go, that there was eventually going to be a face turn in her future. That became particularly clear after she started questioning her mother (Sandra Oh). However, I think it was fairly apparent, simply by her character design. From the haircut to her clothes, Namaari  could not have been more LGBTQIA+ friendly if they’d given her Birkenstocks and a box-set of The L Word. Not that there’s anything wrong with that, but Woke Disney is never going to have a genuine villain who looks so utterly gay.

Positives? As mentioned, there’s a rich visual style, and the animation is incredibly fluid. The action scenes are particularly well-done, not least the battles between Namaari and Raya. Animated fights often lack impact; that certainly isn’t the case here. In particular, the artists take advantage of the ability to make things quicker than humans could possibly be, without it ever seeming like the film has been sped-up. Some of the jokes work well, with Awkwafina’s comic timing particularly good. There were moments when Sisu reminded me of Dory, in her scatterbrained nature, and there are few higher compliments I can offer than that.

Yet the impact diminished the longer it went on, with every moral lecture and additional character thrown into the mix. The ending is clearly intended to be some kind of stirring emotional climax, yet left me entirely cold, perhaps because there’s no real threat. We’re told at the start that when the Drune were defeated, the people they petrified return to life. So even seeing Raya turn to stone seems, again, barely a temporary inconvenience. Still, at least there were no crappy songs until the end credits. I guess that’s something for which I should be grateful.

Dir: Don Hall, Carlos López Estrada, Paul Briggs, John Ripa 
Star (voice): Kelly Marie Tran, Awkwafina, Gemma Chan, Izaac Wang

Wonder Woman: Bloodlines

★★
“I wonder what they were thinking?”

Having enjoyed the previous animated Wonder Woman film, this was a significant disappointment. It doesn’t seem to fit in to any established universe and loos designed more as a quick cash-in on the success of the live-action version, than existing out of artistic desire. It begins with a broken, modern-day update of the latter’s opening, with the plane of Air Force pilot Steve Trevor (Donovan) making a crash-landing inside the bubble which has protected Themyscira  over the ages. He’s desperate to return to tell the world about the demonic entities which attacked him, and Diana (Dawson, who played Artemis in the previous animated version) rebels against her mother and the decision of the other Amazons to imprison Steve, going with him to the outside world.

Except, there’s basically no explanation as to Diana’s revolt, beyond a throwaway line about a prophecy. And in the next scene, Diana is sitting in the back of a cab on the way to house of historian Dr. Julia Kapatelis. Demonic entities? What are they? With those entirely forgotten, the film then focuses on the doctor’s daughter, Vanessa (Avgeropoulos), who turns bad, becomes Silver Swan, and eventually teams up with Doctor Poison and a slew of B-villains, of whom I’ve never heard, e.g. Giganta, Cheetah, Doctor Cyber. They plan to attack Themyscira and profit from its technology, and to that goal have revived and powered-up Medusa, who ends up becoming more of a Med-zilla.

This is all full of ridiculous and contrived circumstances. For instance, Diana “forgets” the location of Themyscira. But – what are the odds – there’s a fountain from which she can drink, which will restore her knowledge! And Julia discovered the location in her research! Or, the dispatch of Medusa will turn everyone whom she has petrified, back to being human again. Hmm, must have missed that bit in the mythology. It will certainly lead to some very confused ancient Greek warriors, who suddenly find themselves inhabiting the 21st-century… It feels as if the writers were making stuff up as they went along, and repeatedly painted themselves into corners, from which they could only fabricate escapes out of thin air.

All of which I could take, were the animation decent. When in motion, it’s okay, and some of the action scenes work moderately well. But otherwise, it’s painfully basic, with characters’ faces not moving, except for their mouths. Up until Medusa appears, there’s no indication that any of the antagonists are able to pose a genuine threat to our heroine. Their ludicrously-named group, “Villainy, Inc”, feels like something out of a superhero spoof like Mystery Men. While the initial set-up make it looks like Vanessa will become Diana’s main opponent, she just ends up just another faceless minion.  As someone familiar only with the various adaptations and not the source comic-books, this wasn’t worth my time. Heck, even the unaired TV pilot was more entertaining. 

Dir: Sam Liu, Justin Copeland
Star (voice):  Rosario Dawson, Jeffrey Donovan, Marie Avgeropoulos, Adrienne C. Moore

The Breadwinner

★★★
“Burka-to-back.”

Around the turn of the millennium, Parvana (Chaudry) is an 11-year-old girl living in Kabul, Afghanistan – then under the strict religious rule of the Taliban, in the aftermath of the Russian retreat. Her father is arrested and taken off to prison, leaving his wife and children without a male guardian. Which is kinda important, because under Taliban law, women are not allowed out in public unaccompanied. With no other option, Parvana cuts her hair and dresses as a boy in order to be able to get supplies for her family. Teaming up with another boy-who-isn’t, Shauzia (Bhatia), they find work. Parvana starts saving for the bribes necessary to see, and hopefully win the release of, her father; Shauzia is saving up for her long-held dream of seeing the ocean. Of course, it’s never that easy, especially post-9/11, when the country is invaded by America and its allies.

A well-drawn exercise in paradox, it’s interesting to see liberal Hollywood attempt to juggle two of its favoured topics: feminism and Islam. Though in the end, this more or less says “Screw it,” and comes down firmly on the side of the former. For if you didn’t hate Islam before this film… you probably will by the time it’s over. Technically of course, the villain here is fundamentalism, in the malevolent shape of the Taliban; yet, this is the only kind of religion depicted in the movie. It’s not even clear if Parvana and her family are Muslim; they certainly don’t go to a mosque, and their existence seems entirely secular. On that basis, I’m quite surprised the film hasn’t been called out for Islamophobia, but I guess those gatekeepers were probably too busy nodding approvingly at the message of feminist liberation.

Moving on from tdubious socio-political messages which I can take or leave, as an animated feature, I liked this rather better. It intertwines Parvana’s efforts, both to contact her father and simply survive, with her telling the folk-tale of The Elephant King – making its hero her brother, who was previously killed by a land-mine left over from the Soviet occupation. The two threads use different yet complementary styles of animation to separate the “real” world from Parvana’s story, and it’s an effective way of depicting them. Parvana, too, makes for a solid heroine: brave and loyal to her family, while being too innocent and young to know the awkward questions she isn’t supposed to ask e.g WHY women aren’t allowed to go out unaccompanied.

Twomey was co-director of Oscar winner The Book of Kells, and it’s nice to see some animation that isn’t intent on being 3D and photo-realistic, so much as serving the story and the characters. It is sometimes a little hard to put aside the obvious intent as social propaganda, but I’ve never been one who felt you had to agree entirely with a film’s politics, in order to admire its artistic qualities. The latter are decent enough here to make for a worthwhile, if slightly too earnest, viewing experience.

Dir: Nora Twomey
Star (voice): Saara Chaudry, Soma Bhatia, Noorin Gulamgau, Kawa Ada

Lady Death: The Movie

★★
“Death warmed up.”

My first viewing of this was on a day off from work, when I was down with some sinusy thing, and dosed up on DayQuil. So I chalked my losing interest and drifting off to the meds, and once I felt better, decided this deserved the chance of a re-view. However, the result was still the same: even as a bright-eyed and bushy-tailed viewer, I found attention lapsing. For this animated version of a mature comic, might as well be a He-Man and the Masters of the Universe episode. Which is a shame. I wanted to like it, since the creator of Lady Death, Brian Pulido, is something of a local comics legend here in my adopted home state of Arizona. This should have been better.

In 15th-century Sweden, Hope (Auten) is the daughter of Matthias (Kleinhenz), a mercenary who is actually an incarnation of Satan. When this is exposed, the innocent Hope is burned at the stake by religious zealots: there, she makes a literal deal with the devil, and agrees to re-join her father in Hell, where he has also taken her fiance, medical student Niccolo. However, once she is in the underworld, she rebels against his authority. With the aid of Satan’s former swordsmith, Cremator (Mungle), she obtains ‘Darkness’, a weapon Cremator had forged after slaying Asmodeus. Hope – or Lady Death, as she is now known – begins to amass an army and plot her demonic father’s overthrow.

All of which sounds considerably more interesting than the execution here, which is blandly uninteresting in just about every level, beginning with its depiction of hell. Even by the standards of 2004, this is low-quality animation. One of the strengths of the medium is it’s limited only by imagination: you don’t need to worry about the costs of building sets or whatever, it’s just what you draw. Yet there’s no indication here of any thought having gone into the setting. Hell is, apparently, a poorly-lit and generic cave system, populated by entities that look like Jabba the Hutt or Tim Curry in Legend. Much the same vanilla complaint can be leveled at voice-acting that’s desperately in need of more energy, save perhaps McAvin as Lucifer’s “jester,” Pagan.

But it’s perhaps the script which is the weakest element here – and considering the screenplay was written by Pulido, that’s especially disappointing. I’m only somewhat familiar with the comics, yet they seem to have a rich and fully-developed mythology. Could have fooled me based on this, where the Devil is basically an idiot, who has to make every mistake in the Evil Overlord handbook, to allow his adversary to triumph. Though this version of Lady Death appears considerably more heroic than in the source material, the question of why a “good girl” would want to reign over hell is never addressed. All that’s left is in an impressive bit of central character design, because there’s no doubt she is a striking creation. She’s someone who deserves a significantly better fate than this entirely forgettable prod with a blunt stick.

Dir: Andy Orjuela
Star (voice): Christine Auten, Mike Kleinhenz, Andy McAvin, Rob Mungle

Wonder Woman (2009)

★★★½
“A little short of truly Wonder-ful.”

Often forgotten in the critical acclaim for the live-action feature, is the animated film released by Warner Brothers in 2009. It wasn’t an enormous hit – plans for a sequel were scrapped due to its slow sales – but is worth a revisit in the the wake of Gal Gadot’s subsequent portrayal. There are some strong overlaps in the two films’ plots: in both, the crash-landing of pilot Steve Trevor (Fillion) kicks off the Amazons’ re-connection to mortal mankind, and Ares (Molina) is the common villain.

The most obvious difference is the time-frame; rather than the middle of World War I, this takes place in the present day. Additionally, Ares is initially in Amazon custody, escaping with the help of Persephone, an Amazon he has seduced to his side. Diana (Russell) is tasked with re-capturing the god before he can bring about  Zeus’s first goal is to remove the bracers, put on him by Zeus, which limit his powers. They can only be removed by another god, and he seeks the help of his uncle, god of the underworld Hades (Oliver Platt). That done, he raises an army, including the Amazonian dead, and attacks Washington, which causes the President to launch a nuke at Themyscira, believing it to be behind the attack. It’s up to Diana to stop Zeus, and to Steve to stop the missile.

There are chunks of this which are really good, not least the action. Those scenes had to be trimmed down to avoid an R-rating (rumblings of that version getting a release, have yet to be proven true), and what remains is beautifully animated, yet brutal at the same time. This perhaps reaches its peak with the battle through Manhattan between Diana and Ares’s warrior-son, Deimos (below), which for my money is the equal of anything in the live-action film. The relationship between Steve and Diana is another strong suit, helped by strong voice-work from both actors. I think the contemporary setting helps, too, avoiding the rather obvious gender politics angle shoehorned into the more recent film, in favour of more subtle consideration of such points [I was impressed that even the traitor Amazon is given a philosophical motive for her betrayal, and it offers pause for thought].

However, there are other aspects which seem very poorly thought-out. After defeating Deimos, who commits suicide rather than reveal anything, Diana gets a medallion off the corpse. Next scene, they’re sneaking into Ares’s lair. Uh, what? It feels almost as if there was a chunk missing, a feeling enhanced by the relatively terse 75-minute running time. Perhaps this also explained the whole “invisible jet” thing – something wisely abandoned entirely by the live-action film, since it never made much sense. Here, it shows up with no explanation, later firing invisible missiles.

The final battle also relies upon too much contrivance (oh, look: someone pulls a spell out of thin air to free the Amazonian zombies), though at least Ares here proves a worthy adversary, unlike in the live-action film, where he was close to the weakest link. Still, even if it’s perhaps aimed at a younger audience than your humble author, and was missing the sense of awe generated by Gal Gadot’s sword-swinging, this was entertaining and well-made. Worth a look.

Dir: Lauren Montgomery
Star (voice): Keri Russell, Nathan Fillion, Alfred Molina, Rosario Dawson

Vixen: The Movie

★★★½
“For fox’s sake..”

Having dipped my toe into the animated DC World with their 2009 version of Wonder Woman, I thought I’d scope out this more recent entry. It collects together both seasons of the Vixen web series, as well as new footage. The series began in 2015, with six five-minute episodes under Tucker, and six more followed the following year, directed by Geda. It’s a cross-over from the “Arrowverse”, with appearances from the Flash, Green Arrow and Black Canary, among others – some of the voices here are done by the same actors as the live-action TV shows.

The focus, however, is on Mari McCabe (Echikunwoke), a orphan from Africa who was brought up in Detroit by a foster family. Virtually all she has linking Mari to her original roots is a necklace, and this is no ordinary trinket. The totem allows the wearer to tap into animal spirits and gives them their powers, e.g. strength of a gorilla, speed of a cheetah, etc. This comes as a bit of a shock, not only to Mari, but also to the rest of the Arrowverse, who were under the impression superpowers were only the result of exposure to intense radiation.

Regardless, several problems result for Mari from this. Firstly, she has to try and figure out how to control and harness the potential abilities. Secondly, her older sister, Kuasa (Rose), feels the totem belongs to her, and their struggle for control forms the focus of season one. In the second series, we discover it is just one of five elemental artifacts, and when the “fire” totem is discovered, former general Benatu Eshu arrives in Detroit, intent on acquiring it, for… the usual reasons power-hungry former generals want to get their hands on relics of great import, I guess.

While more or less your standard superhero origin story, there is an underlying awareness, occasionally bordering on self-mockery. This certainly helps, given I’m no real fan of the superhero genre in general, so seeing this poke fun at itself – albeit gently – basically beat me to the punch. Some of the background characters were occasionally an issue for a novice like me, who is almost entirely unaware of the Arrowverse. I imagine most viewers will not be in that boat, but I felt it worked better when concentrating directly on McCabe, and exploring her background and development.

The animation seems cut from the same cloth as Wonder Woman, which means it makes for nicely fluid action. Although in some of the more talky sequences, I was occasionally distracted by the absence of movement anywhere except the lips. They do a good job of crafting a feature out of something episodic, even if the join between the two seasons is fairly obvious. Fans of Arrow should stick around for the post-credits sequence which (I’m informed!) ties into Echikunwoke’s subsequently appearance in a guest role as Vixen in Arrow. Yet even for someone like me, outside that group, this was a character I liked, and wouldn’t mind seeing more of – whether in animation or live-action.

Dir: James Tucker + Curt Geda
Star: Megalyn Echikunwoke, Anika Noni Rose, Neil Flynn, Sean Patrick Thomas

Red Sonja: Queen of Plagues

★★
“A not-so-animated feature”

The rating here is largely based on my (I’d say, not unreasonable) expectation going in, that this would be actual animation. It isn’t. This appears to be, what I’ve since learned is called, a “motion comic”: think of it more as an illustrated radio play, with voice actors playing the parts in front of somewhat animated panels. And when I say, “somewhat”, I mean there is typically no more than one thing moving on them e.g. a character’s mouth. I can see comics for which this approach would work; unfortunately, a heavily action-oriented story such as Red Sonja is not among them.

It’s a shame, as the story and voice acting are both quite well-done. Sonja (Lee) and another prisoner are rescued by King Dimath, from a dungeon where they had been forced to fight other captives for the amusement of their captors. Years later, Dimath sends Sonja a call for help. His kingdom has fallen prey to a plague, and a horde is about to sweep through it, intent on salting the earth to prevent the disease spreading. And, wouldn’t you know it, commanding that horde is Annisia (Strom) – who just so happens to be Sonja’s co-captive from her time in the dungeon. Her experiences have pushed her into quite a different psychological path, shall we say.

It reminds me more than a little of the Xena: Warrior Princess arc which pitted Xena against her own blonde nemesis from the past, Callisto. That’s not a bad thing, and there’s no shortage of strong female characters, such as the bow-wielding bodyguards Dimath dispatches to stand alongside Sonja. Admittedly, they are more used to taking out rabbits – which may or may not be a Holy Grail reference. Yet what they lack in combat experience, they more than make for in the effusive complimentary terms by which they address Sonja, e.g. “your radiant ladyship,” “majestic blade mistress,” “our glorious sword princess” or even “she of the excellent cleavage”!

Lee certainly gives it her all, and so do the rest of the cast. It’s just that this needs a far greater range of motion than it gets here. These should be epic battle scenes, drenched wall-to-wall in blood and flying body parts – not still panels, with maybe an arm holding a sword moving slowly across the frame. If this had been the full-on animated feature I was expecting, all the other pieces are in place for it to have surpassed, by far, the woeful Brigitte Neilsen movie. It’s a damn shame the approach taken, instead robs all these aspects of their vitality and energy. What you’re left with falls short of reading the comic, because you have someone else turning the pages.

It’s barely an adequate place-holder for the proposed live-action version. That feature has been circling development hell since it was announced in 2008, with names as diverse as Rose McGowan, Megan Fox and Amber Heard linked to it. Last I heard was Feb 2015, when a new writer came on board. At this point, I’m certainly not holding my breath…

Dir: Gail Simone
Star (voice): Misty Lee, Becca Strom, Shannon Kingston, Tyler Nicol

RWBY

rwby★★★★
“Harriet Potter and the F-sized Weapon”

There are occasionally times where our book reviewer Werner’s “split scale” of grades for both artistic merit and action, would come in handy. This is one of those times. For the action scenes here are as glorious as you would expect from the man behind Dead Fantasy, virtuoso symphonies of exquisite hyper-violence, meted out and absorbed by characters and monsters without fear or bias, in ways limited only – and not very much, at that – by the creator’s imagination. Probably inevitably, this overshadows a fairly perfunctory plot, and characters whose characterization is largely defined by the shade they wear. On a split scale, this would merit five stars for both the quantity and quality of action, but likely three or three and a half for artistic merit.

It takes place in the world of Remnant, in a three-cornered struggle between humanity, the monstrous Creatures of Grimm, and the Faunus, who are part-animal, part-human, and largely perceived as second-class citizens, despite their own talents. There’s a substance called “Dust” which has magical powers, and an academy where young men and women train as Hunters and Huntresses, to do battle with the Grimm. The focus is on four teenage girls who are part of this year’s new intake, and who end up forming team RWBY [pronounced “Ruby”]: Ruby Rose, Weiss Schnee, Blake Belladonna and Yang Xiao Long: the last is yellow-themed, you should be able to figure out the others. The main nemesis is Roman Torchwick, a terrorist who is working with a group fighting for Faunus’ rights, yet who had entirely his own agenda – as well as some high-powered minions and skills of his own.

Originally a web series, the first and second seasons have now been collected into feature-length collections, and while their episodic nature is occasionally apparent, they probably work better that way. The opening takes a little while to hit its stride, as it has to create the world, introduce the characters and establish the situations. The animation style takes some getting used to: it’s done in CGI, but trying to look like traditional cel animation; some of the resulting movement is almost too smooth, and I find the lack of noses on some of the characters, a bit unsettling. However, the script is well-written, sometimes sharp and witty, occupying a good place between self-awareness and parody. Even the characters that are largely superfluous – and some of the hunters in training could be so described – are less irritating than they might be.

It is, however, all about the action, and it’s clear that all of the other aspects – the plot, the participants and the world they inhabit – exist merely to facilitate the fight scenes, which is where all the work, imagination and energy become truly apparent.  The highlight, for me, in volume one, was a battle at a temple against a series of Grimm, while the second part climaxes with a running fight in, on and around, a train as it hurtles toward the capital city. You forget they are animated, while simultaneously wishing someone would throw $200 million at the studio behind it, Rooster Teeth, and let them make a live-action version. Sadly, creator Oum died of a severe allergic reaction in February this year, although it has been announced that Volume Three of the series will continue. Hopefully, the quality will not suffer, and will be a fitting monument to Oum’s sadly-missed talents.

Dir: Monty Oum
Star (voice): Lindsay Jones, Kara Eberle, Arryn Zech, Barbara Dunkelman