Wonder Woman: Bloodlines

★★
“I wonder what they were thinking?”

Having enjoyed the previous animated Wonder Woman film, this was a significant disappointment. It doesn’t seem to fit in to any established universe and loos designed more as a quick cash-in on the success of the live-action version, than existing out of artistic desire. It begins with a broken, modern-day update of the latter’s opening, with the plane of Air Force pilot Steve Trevor (Donovan) making a crash-landing inside the bubble which has protected Themyscira  over the ages. He’s desperate to return to tell the world about the demonic entities which attacked him, and Diana (Dawson, who played Artemis in the previous animated version) rebels against her mother and the decision of the other Amazons to imprison Steve, going with him to the outside world.

Except, there’s basically no explanation as to Diana’s revolt, beyond a throwaway line about a prophecy. And in the next scene, Diana is sitting in the back of a cab on the way to house of historian Dr. Julia Kapatelis. Demonic entities? What are they? With those entirely forgotten, the film then focuses on the doctor’s daughter, Vanessa (Avgeropoulos), who turns bad, becomes Silver Swan, and eventually teams up with Doctor Poison and a slew of B-villains, of whom I’ve never heard, e.g. Giganta, Cheetah, Doctor Cyber. They plan to attack Themyscira and profit from its technology, and to that goal have revived and powered-up Medusa, who ends up becoming more of a Med-zilla.

This is all full of ridiculous and contrived circumstances. For instance, Diana “forgets” the location of Themyscira. But – what are the odds – there’s a fountain from which she can drink, which will restore her knowledge! And Julia discovered the location in her research! Or, the dispatch of Medusa will turn everyone whom she has petrified, back to being human again. Hmm, must have missed that bit in the mythology. It will certainly lead to some very confused ancient Greek warriors, who suddenly find themselves inhabiting the 21st-century… It feels as if the writers were making stuff up as they went along, and repeatedly painted themselves into corners, from which they could only fabricate escapes out of thin air.

All of which I could take, were the animation decent. When in motion, it’s okay, and some of the action scenes work moderately well. But otherwise, it’s painfully basic, with characters’ faces not moving, except for their mouths. Up until Medusa appears, there’s no indication that any of the antagonists are able to pose a genuine threat to our heroine. Their ludicrously-named group, “Villainy, Inc”, feels like something out of a superhero spoof like Mystery Men. While the initial set-up make it looks like Vanessa will become Diana’s main opponent, she just ends up just another faceless minion.  As someone familiar only with the various adaptations and not the source comic-books, this wasn’t worth my time. Heck, even the unaired TV pilot was more entertaining. 

Dir: Sam Liu, Justin Copeland
Star (voice):  Rosario Dawson, Jeffrey Donovan, Marie Avgeropoulos, Adrienne C. Moore

The Breadwinner

★★★
“Burka-to-back.”

Around the turn of the millennium, Parvana (Chaudry) is an 11-year-old girl living in Kabul, Afghanistan – then under the strict religious rule of the Taliban, in the aftermath of the Russian retreat. Her father is arrested and taken off to prison, leaving his wife and children without a male guardian. Which is kinda important, because under Taliban law, women are not allowed out in public unaccompanied. With no other option, Parvana cuts her hair and dresses as a boy in order to be able to get supplies for her family. Teaming up with another boy-who-isn’t, Shauzia (Bhatia), they find work. Parvana starts saving for the bribes necessary to see, and hopefully win the release of, her father; Shauzia is saving up for her long-held dream of seeing the ocean. Of course, it’s never that easy, especially post-9/11, when the country is invaded by America and its allies.

A well-drawn exercise in paradox, it’s interesting to see liberal Hollywood attempt to juggle two of its favoured topics: feminism and Islam. Though in the end, this more or less says “Screw it,” and comes down firmly on the side of the former. For if you didn’t hate Islam before this film… you probably will by the time it’s over. Technically of course, the villain here is fundamentalism, in the malevolent shape of the Taliban; yet, this is the only kind of religion depicted in the movie. It’s not even clear if Parvana and her family are Muslim; they certainly don’t go to a mosque, and their existence seems entirely secular. On that basis, I’m quite surprised the film hasn’t been called out for Islamophobia, but I guess those gatekeepers were probably too busy nodding approvingly at the message of feminist liberation.

Moving on from tdubious socio-political messages which I can take or leave, as an animated feature, I liked this rather better. It intertwines Parvana’s efforts, both to contact her father and simply survive, with her telling the folk-tale of The Elephant King – making its hero her brother, who was previously killed by a land-mine left over from the Soviet occupation. The two threads use different yet complementary styles of animation to separate the “real” world from Parvana’s story, and it’s an effective way of depicting them. Parvana, too, makes for a solid heroine: brave and loyal to her family, while being too innocent and young to know the awkward questions she isn’t supposed to ask e.g WHY women aren’t allowed to go out unaccompanied.

Twomey was co-director of Oscar winner The Book of Kells, and it’s nice to see some animation that isn’t intent on being 3D and photo-realistic, so much as serving the story and the characters. It is sometimes a little hard to put aside the obvious intent as social propaganda, but I’ve never been one who felt you had to agree entirely with a film’s politics, in order to admire its artistic qualities. The latter are decent enough here to make for a worthwhile, if slightly too earnest, viewing experience.

Dir: Nora Twomey
Star (voice): Saara Chaudry, Soma Bhatia, Noorin Gulamgau, Kawa Ada

Lady Death: The Movie

★★
“Death warmed up.”

My first viewing of this was on a day off from work, when I was down with some sinusy thing, and dosed up on DayQuil. So I chalked my losing interest and drifting off to the meds, and once I felt better, decided this deserved the chance of a re-view. However, the result was still the same: even as a bright-eyed and bushy-tailed viewer, I found attention lapsing. For this animated version of a mature comic, might as well be a He-Man and the Masters of the Universe episode. Which is a shame. I wanted to like it, since the creator of Lady Death, Brian Pulido, is something of a local comics legend here in my adopted home state of Arizona. This should have been better.

In 15th-century Sweden, Hope (Auten) is the daughter of Matthias (Kleinhenz), a mercenary who is actually an incarnation of Satan. When this is exposed, the innocent Hope is burned at the stake by religious zealots: there, she makes a literal deal with the devil, and agrees to re-join her father in Hell, where he has also taken her fiance, medical student Niccolo. However, once she is in the underworld, she rebels against his authority. With the aid of Satan’s former swordsmith, Cremator (Mungle), she obtains ‘Darkness’, a weapon Cremator had forged after slaying Asmodeus. Hope – or Lady Death, as she is now known – begins to amass an army and plot her demonic father’s overthrow.

All of which sounds considerably more interesting than the execution here, which is blandly uninteresting in just about every level, beginning with its depiction of hell. Even by the standards of 2004, this is low-quality animation. One of the strengths of the medium is it’s limited only by imagination: you don’t need to worry about the costs of building sets or whatever, it’s just what you draw. Yet there’s no indication here of any thought having gone into the setting. Hell is, apparently, a poorly-lit and generic cave system, populated by entities that look like Jabba the Hutt or Tim Curry in Legend. Much the same vanilla complaint can be leveled at voice-acting that’s desperately in need of more energy, save perhaps McAvin as Lucifer’s “jester,” Pagan.

But it’s perhaps the script which is the weakest element here – and considering the screenplay was written by Pulido, that’s especially disappointing. I’m only somewhat familiar with the comics, yet they seem to have a rich and fully-developed mythology. Could have fooled me based on this, where the Devil is basically an idiot, who has to make every mistake in the Evil Overlord handbook, to allow his adversary to triumph. Though this version of Lady Death appears considerably more heroic than in the source material, the question of why a “good girl” would want to reign over hell is never addressed. All that’s left is in an impressive bit of central character design, because there’s no doubt she is a striking creation. She’s someone who deserves a significantly better fate than this entirely forgettable prod with a blunt stick.

Dir: Andy Orjuela
Star (voice): Christine Auten, Mike Kleinhenz, Andy McAvin, Rob Mungle

Wonder Woman (2009)

★★★½
“A little short of truly Wonder-ful.”

Often forgotten in the critical acclaim for the live-action feature, is the animated film released by Warner Brothers in 2009. It wasn’t an enormous hit – plans for a sequel were scrapped due to its slow sales – but is worth a revisit in the the wake of Gal Gadot’s subsequent portrayal. There are some strong overlaps in the two films’ plots: in both, the crash-landing of pilot Steve Trevor (Fillion) kicks off the Amazons’ re-connection to mortal mankind, and Ares (Molina) is the common villain.

The most obvious difference is the time-frame; rather than the middle of World War I, this takes place in the present day. Additionally, Ares is initially in Amazon custody, escaping with the help of Persephone, an Amazon he has seduced to his side. Diana (Russell) is tasked with re-capturing the god before he can bring about  Zeus’s first goal is to remove the bracers, put on him by Zeus, which limit his powers. They can only be removed by another god, and he seeks the help of his uncle, god of the underworld Hades (Oliver Platt). That done, he raises an army, including the Amazonian dead, and attacks Washington, which causes the President to launch a nuke at Themyscira, believing it to be behind the attack. It’s up to Diana to stop Zeus, and to Steve to stop the missile.

There are chunks of this which are really good, not least the action. Those scenes had to be trimmed down to avoid an R-rating (rumblings of that version getting a release, have yet to be proven true), and what remains is beautifully animated, yet brutal at the same time. This perhaps reaches its peak with the battle through Manhattan between Diana and Ares’s warrior-son, Deimos (below), which for my money is the equal of anything in the live-action film. The relationship between Steve and Diana is another strong suit, helped by strong voice-work from both actors. I think the contemporary setting helps, too, avoiding the rather obvious gender politics angle shoehorned into the more recent film, in favour of more subtle consideration of such points [I was impressed that even the traitor Amazon is given a philosophical motive for her betrayal, and it offers pause for thought].

However, there are other aspects which seem very poorly thought-out. After defeating Deimos, who commits suicide rather than reveal anything, Diana gets a medallion off the corpse. Next scene, they’re sneaking into Ares’s lair. Uh, what? It feels almost as if there was a chunk missing, a feeling enhanced by the relatively terse 75-minute running time. Perhaps this also explained the whole “invisible jet” thing – something wisely abandoned entirely by the live-action film, since it never made much sense. Here, it shows up with no explanation, later firing invisible missiles.

The final battle also relies upon too much contrivance (oh, look: someone pulls a spell out of thin air to free the Amazonian zombies), though at least Ares here proves a worthy adversary, unlike in the live-action film, where he was close to the weakest link. Still, even if it’s perhaps aimed at a younger audience than your humble author, and was missing the sense of awe generated by Gal Gadot’s sword-swinging, this was entertaining and well-made. Worth a look.

Dir: Lauren Montgomery
Star (voice): Keri Russell, Nathan Fillion, Alfred Molina, Rosario Dawson

Vixen: The Movie

★★★½
“For fox’s sake..”

Having dipped my toe into the animated DC World with their 2009 version of Wonder Woman, I thought I’d scope out this more recent entry. It collects together both seasons of the Vixen web series, as well as new footage. The series began in 2015, with six five-minute episodes under Tucker, and six more followed the following year, directed by Geda. It’s a cross-over from the “Arrowverse”, with appearances from the Flash, Green Arrow and Black Canary, among others – some of the voices here are done by the same actors as the live-action TV shows.

The focus, however, is on Mari McCabe (Echikunwoke), a orphan from Africa who was brought up in Detroit by a foster family. Virtually all she has linking Mari to her original roots is a necklace, and this is no ordinary trinket. The totem allows the wearer to tap into animal spirits and gives them their powers, e.g. strength of a gorilla, speed of a cheetah, etc. This comes as a bit of a shock, not only to Mari, but also to the rest of the Arrowverse, who were under the impression superpowers were only the result of exposure to intense radiation.

Regardless, several problems result for Mari from this. Firstly, she has to try and figure out how to control and harness the potential abilities. Secondly, her older sister, Kuasa (Rose), feels the totem belongs to her, and their struggle for control forms the focus of season one. In the second series, we discover it is just one of five elemental artifacts, and when the “fire” totem is discovered, former general Benatu Eshu arrives in Detroit, intent on acquiring it, for… the usual reasons power-hungry former generals want to get their hands on relics of great import, I guess.

While more or less your standard superhero origin story, there is an underlying awareness, occasionally bordering on self-mockery. This certainly helps, given I’m no real fan of the superhero genre in general, so seeing this poke fun at itself – albeit gently – basically beat me to the punch. Some of the background characters were occasionally an issue for a novice like me, who is almost entirely unaware of the Arrowverse. I imagine most viewers will not be in that boat, but I felt it worked better when concentrating directly on McCabe, and exploring her background and development.

The animation seems cut from the same cloth as Wonder Woman, which means it makes for nicely fluid action. Although in some of the more talky sequences, I was occasionally distracted by the absence of movement anywhere except the lips. They do a good job of crafting a feature out of something episodic, even if the join between the two seasons is fairly obvious. Fans of Arrow should stick around for the post-credits sequence which (I’m informed!) ties into Echikunwoke’s subsequently appearance in a guest role as Vixen in Arrow. Yet even for someone like me, outside that group, this was a character I liked, and wouldn’t mind seeing more of – whether in animation or live-action.

Dir: James Tucker + Curt Geda
Star: Megalyn Echikunwoke, Anika Noni Rose, Neil Flynn, Sean Patrick Thomas

Red Sonja: Queen of Plagues

★★
“A not-so-animated feature”

The rating here is largely based on my (I’d say, not unreasonable) expectation going in, that this would be actual animation. It isn’t. This appears to be, what I’ve since learned is called, a “motion comic”: think of it more as an illustrated radio play, with voice actors playing the parts in front of somewhat animated panels. And when I say, “somewhat”, I mean there is typically no more than one thing moving on them e.g. a character’s mouth. I can see comics for which this approach would work; unfortunately, a heavily action-oriented story such as Red Sonja is not among them.

It’s a shame, as the story and voice acting are both quite well-done. Sonja (Lee) and another prisoner are rescued by King Dimath, from a dungeon where they had been forced to fight other captives for the amusement of their captors. Years later, Dimath sends Sonja a call for help. His kingdom has fallen prey to a plague, and a horde is about to sweep through it, intent on salting the earth to prevent the disease spreading. And, wouldn’t you know it, commanding that horde is Annisia (Strom) – who just so happens to be Sonja’s co-captive from her time in the dungeon. Her experiences have pushed her into quite a different psychological path, shall we say.

It reminds me more than a little of the Xena: Warrior Princess arc which pitted Xena against her own blonde nemesis from the past, Callisto. That’s not a bad thing, and there’s no shortage of strong female characters, such as the bow-wielding bodyguards Dimath dispatches to stand alongside Sonja. Admittedly, they are more used to taking out rabbits – which may or may not be a Holy Grail reference. Yet what they lack in combat experience, they more than make for in the effusive complimentary terms by which they address Sonja, e.g. “your radiant ladyship,” “majestic blade mistress,” “our glorious sword princess” or even “she of the excellent cleavage”!

Lee certainly gives it her all, and so do the rest of the cast. It’s just that this needs a far greater range of motion than it gets here. These should be epic battle scenes, drenched wall-to-wall in blood and flying body parts – not still panels, with maybe an arm holding a sword moving slowly across the frame. If this had been the full-on animated feature I was expecting, all the other pieces are in place for it to have surpassed, by far, the woeful Brigitte Neilsen movie. It’s a damn shame the approach taken, instead robs all these aspects of their vitality and energy. What you’re left with falls short of reading the comic, because you have someone else turning the pages.

It’s barely an adequate place-holder for the proposed live-action version. That feature has been circling development hell since it was announced in 2008, with names as diverse as Rose McGowan, Megan Fox and Amber Heard linked to it. Last I heard was Feb 2015, when a new writer came on board. At this point, I’m certainly not holding my breath…

Dir: Gail Simone
Star (voice): Misty Lee, Becca Strom, Shannon Kingston, Tyler Nicol

RWBY

rwby★★★★
“Harriet Potter and the F-sized Weapon”

There are occasionally times where our book reviewer Werner’s “split scale” of grades for both artistic merit and action, would come in handy. This is one of those times. For the action scenes here are as glorious as you would expect from the man behind Dead Fantasy, virtuoso symphonies of exquisite hyper-violence, meted out and absorbed by characters and monsters without fear or bias, in ways limited only – and not very much, at that – by the creator’s imagination. Probably inevitably, this overshadows a fairly perfunctory plot, and characters whose characterization is largely defined by the shade they wear. On a split scale, this would merit five stars for both the quantity and quality of action, but likely three or three and a half for artistic merit.

It takes place in the world of Remnant, in a three-cornered struggle between humanity, the monstrous Creatures of Grimm, and the Faunus, who are part-animal, part-human, and largely perceived as second-class citizens, despite their own talents. There’s a substance called “Dust” which has magical powers, and an academy where young men and women train as Hunters and Huntresses, to do battle with the Grimm. The focus is on four teenage girls who are part of this year’s new intake, and who end up forming team RWBY [pronounced “Ruby”]: Ruby Rose, Weiss Schnee, Blake Belladonna and Yang Xiao Long: the last is yellow-themed, you should be able to figure out the others. The main nemesis is Roman Torchwick, a terrorist who is working with a group fighting for Faunus’ rights, yet who had entirely his own agenda – as well as some high-powered minions and skills of his own.

Originally a web series, the first and second seasons have now been collected into feature-length collections, and while their episodic nature is occasionally apparent, they probably work better that way. The opening takes a little while to hit its stride, as it has to create the world, introduce the characters and establish the situations. The animation style takes some getting used to: it’s done in CGI, but trying to look like traditional cel animation; some of the resulting movement is almost too smooth, and I find the lack of noses on some of the characters, a bit unsettling. However, the script is well-written, sometimes sharp and witty, occupying a good place between self-awareness and parody. Even the characters that are largely superfluous – and some of the hunters in training could be so described – are less irritating than they might be.

It is, however, all about the action, and it’s clear that all of the other aspects – the plot, the participants and the world they inhabit – exist merely to facilitate the fight scenes, which is where all the work, imagination and energy become truly apparent.  The highlight, for me, in volume one, was a battle at a temple against a series of Grimm, while the second part climaxes with a running fight in, on and around, a train as it hurtles toward the capital city. You forget they are animated, while simultaneously wishing someone would throw $200 million at the studio behind it, Rooster Teeth, and let them make a live-action version. Sadly, creator Oum died of a severe allergic reaction in February this year, although it has been announced that Volume Three of the series will continue. Hopefully, the quality will not suffer, and will be a fitting monument to Oum’s sadly-missed talents.

Dir: Monty Oum
Star (voice): Lindsay Jones, Kara Eberle, Arryn Zech, Barbara Dunkelman

Heavenly Sword

★★
“Not even deserving a console-ation prize.”

heavenlyswordI wasn’t aware this was based on a video-game, until I started watching it and saw a Sony Playstation credit. In fact, I wasn’t particularly aware that it was animated. Neither would necessarily have made much difference, I guess, but forewarned is forearmed. Maybe knowing the game would make this better? Or maybe not, since that wouldn’t address either of the two main problems here: a storyline crafted entirely from bad pulp fantasy, and animation that works very nicely for action scenes, but is useless at portraying any kind of emotion. To start with the former, there’s a drinking game to be played here: take a swig every time a clichéd story element shows up. On second thoughts, I like my readers unencumbered by alcohol poisoning.

There’s an all-powerful sword, which is guarded by a tribe. Evil king Bohan (Molina) wants the sword, because it, in the hands of the ‘Chosen One’, is prophesied to be the only thing that can destroy him. He attacks the tribe, scattering them to the winds: Noriko (Torv) is given the task of protecting the sword, and bringing it to her half-brother, Loki (Jane) who is the intended bearer. Except, of course, he isn’t where he’s supposed to be, having left his village to become – oh, the irony – a blacksmith in the massive fortress complex belonging to Bohan. So, Noriko, along with sister Kai (Ball), who refers to herself in an irritating third-person way like Gollum with cat-ears, have to head into the heart of enemy territory, with Bohan in hot lukewarm pursuit. However, the ‘Chosen One’ turns out not to be who we’ve been told at all.

This is my unsurprised face.

I don’t like the CGI style here: for too much of the time, this like watching a cut scene from a video game. There are occasional interludes of more-traditional animation and this works rather better: I’d prefer to have seen the whole thing done that way, to be honest. However, I will admit that, when in motion, the flaws are much less obvious, and the final battle, pitting Noriko against an army is impressive; it’s actually credible that she could kick their ass, more or less by herself. The ending does go in a different direction from what was expected, and has a certain poignancy, albeit spoiled by an unnecessary sequel-generating scene during the end titles. Torv and the other voice actors do what they can, but that isn’t much, given their characters’ faces express about as much emotion as an anaesthetized Shaolin monk. The late Roger Ebert once famously said that video games “can never be art.” While I disagree with him, for a number of reasons not relevant here, watching this, I can kinda see from where he was coming.

Dir: Gun Ho Jang
Star (voice): Anna Torv, Alfred Molina, Ashleigh Ball, Thomas Jane

Hullabaloo: Animated steampunk action heroine seeking your support

hullabaloo2Currently running on IndieGogo is this campaign to assist in the funding of an animated feature, Hullabaloo, which hopes to resurrect the virtually dead art of traditional, 2-D, hand-drawn animation. Even Studio Ghibli, the home of animation deity Hayao Miyazaki, seems to be heading that way, and it’s easy to understand why: it’s an astonishingly intensive process. The president of Ghibli once estimated that all his company’s resources, going full bore, could produce five minutes of feature-quality animation a month. No wonder the trend is increasingly toward CGI. This isn’t necessarily a bad thing: the best works of Pixar show that story and characterization are more important than medium. But the loss of cel animation takes a tool away from the storytellers, and I personally find CGI still falls short when it comes to depicting human emotions accurately.

Hullabaloo was created by James Lopez, with animation by Bruce Smith, both long-time veterans of the industry, who worked on some of Disney’s classics, including The Lion King, Tarzan and The Emperor’s New Groove. Now, they’ve gone independent, and are looking to raise money for this project – it has really taken off, with the campaign already having raised more than three times its initial goal, with almost three weeks still left. But why is it of interest here? Well, if the pic on the right hasn’t given that away, because it promises to kick the arse of most Disney – or, indeed, most animated – films, in terms of its strong heroine. Here’s the synopsis, which sounds more than slightly like Adele Blanc-Sec, in terms of atmosphere and settings:

Hullabaloo is the story of Veronica Daring, a brilliant young scientist who returns home from an elite finishing school to find her father–the eccentric inventor Jonathan Daring–missing without a trace! The only clue left behind points Veronica toward Daring Adventures, an abandoned amusement park used by her father to test his fantastical steam-powered inventions. There she discovers a strange girl named Jules, a fellow inventor who agrees to help Veronica in locating her missing father and discovering the secrets of his work.

Together, Veronica and Jules learn that Jonathan Daring has been kidnapped by a mysterious group of influential persons, who seek to use his latest invention for nefarious purposes. These villains are wealthy and influential and neither Veronica nor Jules can stop them openly. But determined to save her father and holding true to the family creed that technology should be used for the good of all, not the greed of some, Veronica assumes the secret identity of “Hullabaloo”, a goggled crusader who uses wits and science to combat evil and oppose the nefarious conspiracy that has taken her father.

Got to love a story which also appears to be pro-science, as well as intent on providing a strong female role model for kids, something which isn’t as common as it should be [and even when it appears, can end up going off the rails – see Brave for example, which started an awful lot stronger than it finished]. Yeah, latching on to the steampunk trend does perhaps seem a little too bandwagon-jumping. But if you’re going to use an “antique” style like cel animation, then it does perhaps make more sense to put it into a period setting. And, it has to be said, there hasn’t been a “true” steampunk feature released for a while: there have been some with steampunk elements e.g. Sherlock Holmes, or even the version of The Three Musketeers made by Paul W.S. Anderson. But this seems a good deal more full-on, and can only be applauded as such. Of course, there’s a long way to go from where they are now, with the quarter of a million raised a drop in the bucket compared to the cost of the full feature. Hopefully, it’ll end up both getting made, and looking as cool as it has the potential to be.
hullabaloo

Brave

★★★
Brave, but too much heart?”

I was immensely stoked for Brave on a number of levels. First, Pixar kicks ass. With the exception of the underwhelming Cars and its pointless sequel, the quality of their work speaks for itself: Monsters, Inc is close to the finest animated movie of all time. Secondly, genuine action heroine films for the whole family are rare, to the point that they can probably be counted on the fingers of one hand over the past 25 years. Thirdly, it’s Scotland. Y’know, where I’m from. It’s the bit at the top of England. I feel I should mention this, because Pixar had originally tabbed Reese Witherspoon to voice the teenage, Scottish heroine, Merida. Fortunately, scheduling prevented this, and Pixar ended up with an all-Scottish lead cast.

I also note the somewhat troubled production: despite two names getting directorial credit, this wasn’t a co-direction. Mark Andrews replacing Brenda Chapman as a result of what Chapman called “creative differences.” This was certainly an embarrassment to Pixar, who had long been criticized for their very male-dominated output, and had made a big fuss about Brave, not just featuring a female heroine, but also written and directed by a woman. The problem, according to Andrews, was that the story was unfocused. He said, “Whose story it was – whether it was Merida or her mom’s story or Merida choosing which parent she was going to be more like – these things weren’t working.” Chapman was unimpressed, telling the NY Times, “To have it taken away and given to someone else, and a man at that, was truly distressing on so many levels.”

Does this impact the final movie? It’s hard to see how it couldn’t, either through a compromise of the original vision, or as a result of the realization, mid-way through production, that it wasn’t working. Not that it’s alone – many Pixar movies have had bumpy journeys to the screen. But in this case, the end result was greeted with muted box-office success. It seems odd to describe a movie that grossed $235 million as a disappointment, but Brave showed a lot less “legs” than most Pixar films. Almost all have gathered total US box-office receipts four times or better than their opening “wide” weekend. Brave’s multiplier, of 3.56, is ahead of only the woeful Cars 2 (2.89) in studio history.

Not to say it’s bad, because it certainly isn’t. Pixar have an absolute and complete handle on the technical aspects: even in 2D, this is the best-animated (if not necessarily the “best animated”) film of 2012. The landscapes are lush to the point of seeming photographic, the characters are richly-detailed, down to the last red-haired ringlet on Merida’s head, and in motion, you remember why Pixar is #1. And there are plenty of moments where everything comes together. Witness the sequence below, depicting a contest between three suitors to win the hand of Merica. It is filled with 100% pure awesome, climaxing with the heroine’s declaration, “I am Merida, and I’ll be shooting for my own hand,” before she literally bursts out of the confines of princessly expectations.

The problems are more with plotting – basically, the issue described above by Chapman is still present. The story starts in one direction, looking suitably action-oriented. It’s difficult to provide any specifics without giving spoilers – there’s a major plot-point not even hinted at in the trailers, which certainly surprised me. But I can see that it abruptly changes direction in the middle, going in a much less satisfactory direction, that seems almost to push Merida into the background of her own story. Even the climax relies less on any innate abilities of our heroine, such as her much-touted archery, or even her temperament, more the fortuitous toppling of a large geological entity [I doubt the film would have sold quite as well had it been named “Lucky”].

This conclusion is set up by the sort of happy compromise that is only deemed acceptable by both sides in fairy stories – anyone who has had a teenage daughter can vouch for this. I also have some qualms about the arranged marriage subplot that drives the first half of the film, which is depicted as little more than a “You’re going to do your homework, young lady, whether you like it or not” kind of way, which seems facile and dubious, even for a Disney-produced cartoon. And the introduction of “magic”, for the first time in a Pixar film, allows for the sort of convenient story developments that does nothing but weaken the overall structure. It’s not even a magical universe, instead, it’s more or less a one-shot deal, necessary to the plot.

It does fairly well in avoiding the Scottish clichés: one haggis joke, a random act of indecent exposure, and a soundtrack which oozes wannabe tartan are about it. The lack of any romantic love interest for the heroine is delightfully refreshing, and the lead actors all do a very, very good job in their roles, bringing their characters to life beautifully, to a degree that you can’t imagine any other voices coming out of their mouths. [I repeat: Reese Witherspoon?] It’s not boring. but fails to engross in the way that the better Pixar movies invariably succeed in doing. I got to the end entertained, but without any real sense of investment in Merida or her fate. Put bluntly: I just didn’t care about her, and the film succeeded mostly as a commercial for the Scottish Tourist Board. As a dramatic entity on its own merits, this falls somewhere between Brother Bear and Freaky Friday.

Dir: Mark Andrews + Brenda Chapman
Star (voice): Kelly Macdonald, Emma Thompson, Billy Connolly, Julie Walters