The Rowdy Girls

★★★
“If Andy Sidaris directed a Western.”

rowdygirlsThe self-awareness of the film’s own silliness is clear, virtually from the start in which a singing cowboy – referred to in the credits as a minstrel – strolls through the countryside, crooning his ballad of the titular ladies. He pops up intermittently throughout to narrate, and it does a good job of setting the tone: clearly, this is not intended, in any way, to be a serious look at historical life in America. It is, very much, gyno-centric: beyond the leads, this was also written by two women, including India Allen, who was the 1988 Playmate of the Year. Not just a pretty face, then.

The three characters at the center have different stories, that all end up taking them to the same place. Velvet McKenzie (Tweed) has bailed out of her life in a bordello, with a travel-bag full of cash, and is travelling disguised as a nun. Sarah Foster (Brooks) is similarly making a break, fleeing an arranged marriage and heading for San Francisco, on the same wagon as Velvet. But in their way is Mick (Strain), member of an outlaw gang and the leader’s lover; the group rob the stagecoach, taking both Velvet and Sarah hostage. The attack is interrupted by the local sheriff, until Mick slides a knife between his ribs; that just sets his younger brother, Joe Pepper (Varga) on the trail of both the criminals and their captives.

No shortage of curvy nudity here, as you’d expect given the cast, though it certainly qualifies as being at the tasteful end of the spectrum. There is probably more of a plot than you would expect too, with loyalties and alliances shifting over the course of the 87 minutes, and despite its B-movie origins, the production values are better than certain Troma movies I could mention [though I’m not entirely sure about the credibility of some of the costumes, which appear more Victoria’s Secret than 19th-century Western America!] Strain is particularly fun to watch, not least because her 6’1″ frame towers over some of the male cast, and her attitude is equally imposing, but Tweed, well into her forties at the time, is by no means outclassed.

Sure, the makers of this have set their sights low, not appearing too interested in offering up much more than a soft-core exercise in historical inaccuracy. Adopting a tongue-in-cheek approach to the whole thing was thus likely a wise movie, effectively defusing most of the (numerous) critical arguments which could be made against it. Manage your expectations, therefore, and those expectations will be met. For as soft-core exercises in historical inaccuracy go, you could certainly do an awful lot worse. Below, courtesy of Troma, you’ll find the whole thing, so you can judge for yourself!

Dir: Steven Nevius
Star: Shannon Tweed, Julie Strain, Deanna Brooks, Richie Varga

Gunslinger Girl

★★★½
“Young and heavily-armed.”

gunslingergirlIf you want something more cerebral and family friendly than Kite – if a story about underage assassins can ever be family friendly! – then Gunslinger Girl is perhaps for you. Set in Italy, a shadowy government organization, the Social Welfare Agency, has a prototype project which takes young women from hospital beds, augments their strength, speed and agility with cybernetic accessories, and unleashes them as state-sponsored special agents, with a wide-ranging license to kill. Each has a handler, to maintain and direct their conditioning and act as backup. But these trained assassins are still little girls at heart, with a fondness for teddy bears and ice-cream, as well as forming disturbing attachments to their handlers, who become their only family.

Though probably the most disturbing thing here, is that these are the forces of good: this is your tax dollars (well, tax lira) at work, fighting against radical terrorists and organized crime. Does the end justify the means, in terms of both the physical and emotional costs paid by those who take part, especially those too young to offer any kind of informed consent? Perhaps wisely, the thirteen 22-minutes episodes don’t delve too far down that rabbit-hole, preferring to concentrate more on the relationships between the five girls who are the subjects of the project. There’s something of Ghost in the Shell here, with the heroines’ awareness of their own (now, largely mechanical) nature leading them to ponder what it is to be human, and whether they can even consider themselves as qualifying any more.

The action here is perhaps less frequent than you’d expect, each episode typically having one or two brief bursts of intense activity. This doesn’t soft-pedal the violence in any way, even if it doesn’t seem to have the emotional impact on its young subjects that you feel it might; this could well be the point, and may also be a side-effect of the amnesia which is induced in them. The technical aspects are solid, in particular the music which prefers a classical tone to the (over-used, to be honest) standard large helping of J-Pop tunes, and the show has been complimented for its attention to detail, particularly in the details of the weapons it depicts.

My main issue is the lack of any real story arc or escalation. You reach the end of the 13th episode and, while not ineffective (most of the girls sit out in a meadow, watching a meteor shower and singing Beethoven’s Ode To Joy, while one lies in a hospital bed), it would hardly pass for a satisfactory conclusion. This may well result from it being an adaptation of just the first two volumes, in a series actually running to fifteen. Given this, it might have been wise to cut down the characters; rather than splitting stories and characterization relatively evenly across the five, focusing on one or two in greater depth would potentially have been more successful. That said, I still appreciated its more thoughtful and leisurely pacing, and will certainly cover the sequel series in due course.

Dir: Hiroshi Ishidori
Star (voice): Eri Sendai, Yuuka Nanri, Kanako Mitsuhashi, Ami Koshimizu

The Frontier

★★
“A cash and grab story.”

Laine (Donahue) is on the run. From what isn’t immediately clear, but it seems to be something to do with the death of an oil executive. Whatever the reason, she’s staying off the highways and keeping to the back roads. One morning, she wakes up beside The Frontier, a diner/motel owned and operated by Luanne (Lynch), who offers Laine employment, in return for board and lodging. Laine initially rejects the offer, then discovers some other guests are apparently there in the aftermath of an armoured car robbery, which netted them two million dollars. Laine therefore decides it’s in her best interests to stick around, and begins a game of chess with the perpetrators, to see if she can end up walking away with their ill-gotten gains.

Opening in a shot of Laine, lighting a cigarette with her blood-stained hands, the story then unfolds in flashback. The style seems deliberately vague in terms of era; some aspects of this seem right out of the seventies, while others appear to be throwbacks to an earlier, film noir approach. There are definitely elements of David Lynch here – not just in the original title, Thieves’ Highway, also from the dialogue and a sense of lurking evil beneath a thin surface layer of everyday normality. Maybe The Hateful 8, with a group of players of uncertain agenda, forced to interact? You could even claim some Lars Von Trier here, in the way that the movie almost entirely takes place in a single location, often feeling like an adaptation of a play – perhaps one where the buildings are defined entirely by chalk lines, drawn on the stage.

Unfortunately, most of this fails to be as interesting as the sources it’s trying to imitate. The script makes the mistake of thinking that a sheer quantity of duplicity and double-crosses, will somehow make up for there being no particular reason to give a damn about most of the characters. Their obvious lack of honesty, everyone holding the cards close to their chest, makes it hard for the audience to get on board with any of them – particularly Laine, who is clearly intended to be the audience’s focus. Though Donahue, overall, isn’t bad in the role. She delivers an interesting mix of steely determination and street wit that, if not likeable, is always watchable, offering an acceptable twist on the typical femme fatale.

The rest of the cast feel more like standard tropes from that genre: the gruff, brutish thug; the ditzy moll; the fake “gentleman”, and so on, things you’ve likely seen far too often before, and neither the script nor their portrayals do enough to make them come alive. Things meander along to the entirely expected, bloody conclusion promised by that opening shot, and it feels longer instead of shorter than its relatively brisk 88 minute running-time. While there’s some promise here, and signs of talent, it would be a large stretch to say either are fulfilled.

Dir: Oren Shai
Star: Jocelin Donahue, Kelly Lynch, Jim Beaver, Izabella Miko

Double-Sided Magic, by McKenzie Hunter

Literary rating: ★★★
Kick-butt quotient: ☆☆

This is set in a world where various kinds of magic exist, alongside humans. The former include shapeshifters, vampires, faes (fairies), mages and the despised “Legacies”. The last-named cover the heroine, Levy Michaels, and that’s a bit of a problem. The reason for the hate, is because some of her kind were responsible, in previous generations, for a very nasty bit of spellcasting called “The Cleanse”; it was basically intended to cause occult genocide, and only narrowly avoided. Since then, Legacies have been harried and hunted by the other kinds. Levy’s late parents taught her to hide her abilities and pass as human, and she does so now, albeit occasionally having to handle those who track her down.

This mostly quiet, largely undercover existence is rudely ended when she suffers a blackout, only to regain consciousness standing over several very dead bodies, with absolutely no recollection of how she got there. Almost simultaneously, a relic called the NecroSpear, with which she was involved in a professional role, goes missing. This all brings her to the attention of Gareth, who heads the Supernatural Guild that are responsible for policing crimes involving magic. Again, a bit of a problem, since attention is the last thing an incognito and persona non grata creature like Levy needs. But it eventually becomes clear that someone equally powerful is out there, and she may be the only thing standing between humanity and an even bigger calamity than The Cleanse.

This is the first book in Hunter’s second series; her first, the Sky Brooks series, is about a werewolf who also has the unique (for her type) ability to do magic. This seems more like a slightly different variation on the same recipe, rather than a different meal, but a sai wielding heroine is always going to get my attention. Having her an uber-powered magic-user does initially seem a bit of a “Mary Sue”, but the constraints of Levy’s situation mean she has to survive as far as possible without using those skills. That said, she’s not exactly as reticent with them as I would have expected, and it’s fortunate everyone else appears to have a blind-spot with regard to her. She does wield those sais effectively; just not enough for my tastes.

It’s not exactly a finished story either, ending in a neo-cliffhanger way that appears largely designed to get the reader to part with their shekels for the upcoming book two. My other main qualm was Gareth: I rolled my eyes at the initial description of him as “sexy and dangerous” [which seems an archetype for Hunter, based on synopses from her other works, as well as some of the characters here] – and yeah, the sexual tension between him and Levy ran the entire gamut, from tiresome to cringeworthy. That’s a shame as Levy actually worked nicely as a standalone character, with a self-deprecating sense of wit that is quite appealing. But it appears almost obligatory to shoehorn in a romantic angle to this kind of book, whether it is necessary or not.

Hunter has put some obvious thought into the universe and its rules, making it certainly one with scope for development, though some additional exposition would have helped with certain aspects. I’m also not certain this is the best place to have started. Hearing about The Cleanse in a “previously, on…” kinda way, seems like a waste of an epic opportunity. There’s an origin story for Levy, which could well have been more interesting than the one actually told. Still, I wouldn’t be entirely averse to reading more of her adventures, though it would likely be a case of waiting for a 99-cent sale on Amazon, rather than paying full-price.

Author: McKenzie Hunter
Publisher: Through Amazon, only as an e-book.

Naam Hai Akira

★★★½
“Finally, a 21st-century successor to Fearless Nadia.”

akiraThis is the first “true” modern Bollywood action heroine film I’ve seen, and has to be appreciated as such. While we’ve covered a couple of Indian films before, these have either been from outside the mainstream e.g. Bandit Queen, or have carefully corralled the action into socially-acceptable avenues, such as sport in Mary Kom. Neither is the case here, though the ending certainly has its share of hypocrisy, with the heroine being more or less sidelined, “for the greater good”.

Akira (Sinha) establishes her “take no shit” attitude early, stopping a local bully – unfortunately, his influential family mean she spends three years in juvenile correction while the wheels of justice grind on. After her release, she moves to Mumbai and starts college, only to bump heads with the local mean girl, after refusing to take part in a school protest. Meanwhile, corrupt cop Govind Rane (Kashyap) is tidying up after finding a suitcase full of cash at a car accident – and by that, I mean killing off the driver. However, it kicks off a convoluted series of plot twists, in which evidence of his crimes is used to extort him, then is stolen, and ends up in Akira’s possession. Rane will do anything to ensure she won’t be able to use it, including framing her as a delusional paranoid and having her committed to an insane asylum, courtesy of a friendly doctor.

That’s a slimmed-down synopsis, and there’s a lot more going on here; probably too much, to be honest, and I think half an hour less than the actual 137-minute running time would have been a good thing all round. However, it goes with the territory: two hours is close to a minimum for Bollywood. One pleasant surprise was the lack of musical numbers; I’ve seen these shoehorned into just about every genre, including horror, and sometimes they just don’t fit. Here would likely have been one such case, so we were grateful for their absence. Also worth mentioning: this is a remake of a 2011 Tamil film, Mouna Guru, with the sex of its lead character changed.

Sinha is definitely better than expected in the action scenes: the standout sequences are a full-on brawl in the student cafeteria, after she absolutely destroys her tormentor with a potted plant [you can see a fragment in the trailer below; no subs, but if you’ve read the above, it’ll be clear enough], and her escape from the asylum through a series of unfortunate and ill-prepared guards. Again, given the running time, the action is perhaps a little on the infrequent side, yet there’s enough going on between times to keep you entertained. Particularly notable among the supporting cart was SP Rabia (Sharma), the honest cop trying to piece together the truth; both heavily pregnant and smartly competent, she reminded me to a large degree of Marge Gunderson from Fargo.

All told, this was surprisingly accessible to our Western eyes, though some cultural aspects had to be taken on trust: for example, acid attacks are, apparently, an everyday thing in Akira’s hometown. Bollywood still has some catching up to do; while decent enough, no-one will exactly mistake Sinha for Milla Jovovich or Zoë Bell. However, this is a solid step in the right direction, and will hopefully pave the way for others to follow.

Dir: AR Murugadoss
Star: Sonakshi Sinha, Anurag Kashyap, Konkona Sen Sharma, Ankita Karan Patel 

The Monster

★★
“Less would be more.”

monsterThere is a time when a film-maker needs to fall out of love with their script, and approach the resulting movie with a cold, critical eye, analyzing every scene with a single question in mind: Is it essential to the story being told? And if the answer isn’t “Yes”, then the scene needs to be ruthlessly excised. If you don’t, then what results is this film, where a good idea, which could have been lean, mean survival horror at its most stripped-down, becomes instead a cumbersome exercise in social drama.

Single mother Kathy (Kazan) is driving teenage daughter Lizzy (Ballentine) to her father, when they hit a wolf that has run out into the middle of the road on a remote country stretch of highway. While injuries are relatively minor, the car is unable to continue, and they have to hang out and wait for a repair truck to show up. However, when it does, and the mechanic is at work beneath their vehicle, the wolf’s corpse vanishes. Lizzy tracks it down in the woods, only to discover it shows signs of having been eaten, leaving her and her mother to wonder: what was bad enough that it could make a wolf run? They’re about to meet the answer.

It’s all the film needs, and when it concentrates on this, Bertino (who directed above-average home-invasion film, The Strangers) crafts a taut, effective work, as mother and daughter have to put aside their differences in the name of fending off the creature. The problem is the film’s insistence on inserting entirely unnecessary flashback scenes. They’re unnecessary because the dysfunctional nature of Kathy is established perfectly well before they have even left the house; everything thereafter is superfluous, and had me suppressing an urge to yell, “Enough, already! We get it!” at the screen.

I also get that the creature is intended to be a metaphor – though whether it’s intended to represent Kathy’s addiction-affected personality or Lizzy’s issues with trust and abandonment, is likely open to discussion. Either way, the mother is the monster in this interpretation; but again, it’s the kind of thing which works best when left for the audience to figure out or not, offering bonus depth if you want it. Here, Bertino seems to prefer whacking the viewer over the head with his subtext, to the point I had to undergo concussion tests.

On the plus side, Ballentine makes for an engaging young heroine, and the monster was laudably done with practical effects rather than CGI; given the relatively small budget, it looks decent enough. If you liked The Babadook – and I wasn’t particularly impressed with that either – then you might look more kindly on this attempt to merge the cerebral and the visceral. Only the latter half worked for me, the former providing more of an annoying distraction than offering any enhancement to the story.

Dir: Bryan Bertino
Star: Zoe Kazan, Ella Ballentine

The Muthers

★★½
“Jolly rogered.”

This is a strange cross-breed between a blaxploitation flick, a pirate movie and a women-in-prison film. Then again, a lot of the seventies films coming out of the Philippines tended to be at least somewhat bizarre, and this is likely no exception. The titular gang are pirates, led by Kelly (Bell) and Anggie (Katon), who roam what appears to be the Caribbean, going by the mention of Santo Domingo, but is actually in the Eastern hemisphere, boarding and robbing unsuspecting vessels, and fighting with a rival band of brigands using their kung-fu skills. However, Kelly’s sister goes missing, and is tracked down to a coffee farm belonging to the evil Monteiro (Carreon), which he runs in the manner of a pre-Civil War Southern plantation. Our heroines go undercover, only to discover getting out will be tougher than getting in.

It starts off in fine form, coming over as a modern, urban version of a sixties swashbuckler, and it’s a shame it didn’t stick to this premise, which would have offered something rather innovative. Instead, from the time Kelly and Anggie – yes, there is apparently an extra “g” in there – show up on the farm, it goes down too well-worn a path, with sadistic guards, fellow inmates who cozy up to their captors, and showers. Lots of showers. After the expected breakout attempts, recaptures and punishments, things eventually end in an equally expected riot, enlivened somewhat by the unexpected return appearance of the rival pirates, as allies of Monteiro,

muthersBoth Bell and Katon had worked with Santiago before, in T.N.T. Jackson and Ebony, Ivory & Jade respectively, and make a decent impression here. I’ve read a few other reviews that rip into this for poor-quality action, yet I can’t say I hated that aspect too much. Sure, there are times, particularly for any acrobatic moments, where the doubling is not exactly well-concealed. But there are other times where they’re putting in their fair share of effort, and should be appreciated for that. It is, if not quite tame, rather less sleazy than some on Santiago’s offerings. At first, I thought this was because I was watching it on Turner Classic Movies (yes, a refreshingly broad definition of “classic”!), but turns out to be fairly mild. Mind you, Bell’s ultra skin-tight top doesn’t exactly leave much to the imagination there!

On the whole though, I’d have preferred if it had stuck with the pirate theme present at the beginning, which was a good deal fresher than the rote WiP fodder served up in the middle. Maybe I’m just grumpy because I did lose a bet with the wife: on seeing a guard tower overlooking the workers’ huts, I predicted it would later explode in a giant fireball, as a guard falls from it. I am disappointed to report that this simple pleasure was with-held from me. Sheesh, what is the world coming to, when a film from the golden age of Phillsploitation can’t even deliver on this expectation?

Dir: Cirio H. Santiago
Star: Jeannie Bell, Rosanne Katon, Trina Parks, Jayne Kennedy

The Darkest Dawn

★★½
“Illegal aliens”

darkestdawnThis is apparently a sequel to a previous movie about an alien invasion of Earth (and, specifically, the United Kingdom) from the same director, Hungerford. While I haven’t seen it, this likely didn’t impact things too much here; I sense it’s perhaps closer to a separate story, unfolding in the same universe, than a true sequel. It’s the story of teenage sisters Chloe (Leadley) and Sam (Wallis), with the former getting a video camera for her birthday – just in time for said invasion to kick off, with their family being separated in the ensuing chaos. Toting her camera, Chloe and her sibling take shelter, then scurry through the blasted landscape, facing the threat not just of the extra-terrestrials, but renegade bands of survivors. For it also turns out Chloe, specifically her blood, is a key to the resistance. What are the odds?

There’s a strong sense of Cloverfield here, with the alien threat glimpsed more in passing than directly. The major difference is probably the human element, since the sisters are in peril from other people, as much if not more than from the invaders. Of course, the whole “found footage” thing has been utterly done to death since Blair Witch – and I think even that was vastly over-rated. Here, it adds precious little to proceedings, and there’s not much which could have been done equally as well (or, arguably, better), with an external viewpoint. It has all the usual issues of the genre; most obviously, why the lead character keeps filming, when on multiple occasions common sense and survival instinct would dictate dumping the camera and legging it. But then, a more conventional approach probably would have led to the production costing a great deal more than £40,000 (approx. 1/500th that of Cloverfield).

The two leads are, I believe, YouTube stars rather than professional actresses, and that’s a bit of a double-edged sword. They do have a natural and unaffected quality, which helps their characters avoid falling into the irritating teenager trap. But they don’t have much more, and any time there is actual acting required – rather than reacting – then they come up short. While the script does give Chloe a decent arc, going from a typically self-obsessed teenage girl into a focused and determined young woman, the climax feels somewhat undercooked. It does not offer the viewer much in the way of resolution, I suspect because writer-director Casson perhaps wants to return to the same milieu in future.

While I wouldn’t be averse to that, I hope Casson (dear God, I just realized he’s only 22 and has already made and had released two cinematic features) stretches his talents into more than the found footage genre, since too often this is merely a crutch for low-budget film-makers, used to excuse away shaky camerawork and improvised dialogue. There’s some evidence of talent visible here, on both sides of the camera – providing you can get past the likely motion sickness this may cause.

Dir: Drew Casson
Star: Bethan Mary Leadley, Cherry Wallis, Stuart Ashen, Drew Casson

Angels With Golden Guns

★½
“Virgin on the ridiculous.”

The beautifully lurid sleeves above and below probably give you some idea of why this one fell across my TV. They probably also explain the sarcasm dripping from Chris’s lips, during the three minutes she remained in the room. I can’t really argue with her on this one: it’s an entirely incoherent mess, though I have to say, I was entertained somewhat more than the one and a half star rating above would imply. The latter is a reflection of quality, and that I could only recommend this, even in the loosest of terms, to fans of bad movies who are feeling significantly masochistic.

The plot, and I used the term loosely, focuses on a white slavery ring, that seems to specialize in the bulk abduction of models who, in between being rented out to sleazy individuals. are then held in a remote jungle compound, from which there is no escape. We know there is no escape, because they try – quite why the captives don’t wait until the rather more escape-friendly location of their renting-out, is never clear. But, hey, this gives the warden who oversees them the chance to yell a lot, and there is also the opportunity for what may well be the biggest cat-fight in cinema history, so that’s nice. Meanwhile, a detective is also investigating the gang from the other direction – when not pretending to be gay, in a disco sequence which is either extremely tolerant or very homophobic, I’m not sure which.

According to what I’ve read, producer Joseph Lai inherited a film studio which had a lot of abandoned movies in various states of completion, and made his career out of finishing them – usually with little regard for continuity or logic – and marketing the results by focusing heavily on the sizzle. I can’t vouch for the veracity of this, yet it certainly goes a long way towards explaining the results here, which includes a strip version of Play Your Cards Right (Wikipedia advises me that US visitors should read that as Card Sharks). Matters are not helped by English dubbing that seems to have assigned accents at random, and music stolen from other, much better movies – I’m fairly certain Goblin didn’t give Lai permission to use chunks of their score from Suspiria, anyway.

Not that it’s an inappropriate choice, for this does capture a similarly incoherent, dreamlike quality – I suspect less through artistic vision, more a result of scenes that appear completely out of nowhere, bear exactly no relation to anything that has happened, then vanish without any further reference to them or their participants. If Andy Sidaris was Chinese, and entirely out of his gourd on magic mushrooms, this might be the sort of thing which would result. Just do not take that as any kind of recommendation.

Dir: “Pasha” (Shan Pa)
Star: Eva Bisset, Gigi Bovee, Emma Yeung, Hok Nin Lau
a.k.a. Virgin Apocalypse
or Terror in a Woman’s Prison
or, entirely inexplicably, Anger

Resident Evil: The Novels, by S.D. Perry

I will cheerfully confess to never having played any of the Resident Evil video-games at all. Everything I know about its universe, I learned from the films starring Milla Jovovich. It was thus something of a surprise to learn that her character, Alice, was entirely created for the films, and doesn’t appear in the game series at all. That said, there’s a reason why Paul Anderson opted to make his hero a heroine. The series has been emphatic about being thoroughly equal-opportunity in its carnage since 1996. It was then the first game came out, as Biohazard in Japan, offering players a choice between playing as either Chris Redfield or Jill Valentine.

With the film series coming to an end (supposedly!), it seemed like a good point to dip into the more “authentic” parts of the universe. I don’t have the time or enthusiasm for the games, but figured the novels, written by S.D. Perry, would fit my lifestyle nicely. There are seven of these, with five being novelizations based on the first five games, along with two original stories, which take place between #1 and #2, and #2 and #3 respectively. While they’re not as thoroughly heroine-centric as the movies, they’re no less equal-opportunity than the games, with Valentine leading a swathe of solid and strong female characters.

resnovel1

The Umbrella Conspiracy

In the opening book, we follow members of  the S.T.A.R.S. task force, investigating a series of brutal murders on the outskirts of Raccoon City, only to be trapped in a manor house. This turns out to be a research facility for the Umbrella Corporation, abandoned after an accidental release of T-virus and now inhabited by zombies and other unpleasant creatures. These include cannibalistic plants and the “Big Bad”, the Tyrant, the end result of prolonged exposure to the virus.

In terms of spirit, this isn’t dissimilar to the first film, which similarly had a group of soldier types exploring a research complex infested with both monsters and traps, albeit a far larger one. The book’s origins as a game are sometimes clunkily obvious here, with traps and puzzles showing up in the prose here, in ways that would only make sense in a Playstation context. It’s also a little heavy on minute details, such as getting very specific on the layout of the house, which really doesn’t deserve as many words.

There’s a multi-threaded storyline, focusing on Redfield and Valentine, but also involving the other members of the S.T.A.R.S. team, and this works better than you might expect. Perry keeps all the balls in the air effectively, and things converge nicely on a rather Aliens-esque finale, the team rushing to escape the facility before it self-destructs. Which probably makes sense, as Perry also wrote several entries based on the Dark Horse Comics Aliens series

resnovel2

Caliban Cove

The second book takes place between the first and second entries in the game series, rather than being an adaptation. Despite this, it feels similar to the first novel, with another S.T.A.R.S. team – this one not officially sanctioned – investigating another Umbrella facility gone awry. In this case, however, it’s not the result of an accident, but deliberate malfeasance. Rogue biochemist, Dr. Nicholas Griffin, has created a virus which turns humans into zombies, and now is preparing to unleash that virus on the world.

The main heroine is Rebecca Chambers, the teenage biochemist who is the only significant player here carried forward from Book #1. So, I guess she’s playing the Ripley in Aliens role. The “puzzles” the team need to solve barely register: “As I was going to St. Ives…”? Really? Guess Perry didn’t see Die Hard With A Vengeance. The other weakness is the author’s struggles with the action sequences; while these are fine when it’s one-on-one, the depiction of anything involving more participants becomes hopelessly jumbled and confusing.

There are some positive aspects. One perspective provided in the book is that of someone infected by the virus, which is chilling in its depiction of the inexorable loss of control. Some of the monsters are also nicely done, particularly the aquatic Leviathans, whose understated descriptions are quite Lovecraftesque.  Otherwise, though, this feels too much like a retread of its predecessor, in both style and content.

City of the Dead

A novelization of the second game, this introduces two major characters. Along with Claire Redfield, who arrives in Raccoon City seeking her brother, the other hero is Leon Kennedy, a newly-assigned cop. Both are understandably disturbed to find it the epicentre of a zombie outbreak, and have to survive those and a bevy of even nastier monstrosities. There’s also Ada Wong, an independent agent, who has been sent in to obtain a sample of the G-virus, the even more twisted successor to the T-virus.

This is a relatively straightforward tale, simply and effectively told. That said, the Aliens aspects are almost overwhelming. Monster which crawls down your throat, gestates for a bit and then comes out? Check. [The book even calls it, “A chest-bursting parasitic creature. straight out of a sci-fi movie”…] Heroine who ‘adopts’ a little girl who has been scurrying around, trying to survive and hide from the monsters? Check. Frenzied rush to escape, as the location counts down towards complete immolation? Check.

Otherwise, though, it’s not bad at all, even if I could probably also have done without the clunky romantic tension between Kennedy and Wong. I definitely wish they had made this into a movie; Redfield and Wong provide enough action heroine-ness to go around, and the chief human antagonist is also female, Umbrella researcher, Annette Birkin. Perry delivers a solid page-turner, engaging in spectacularly moist prose to describe the creatures now roaming Racoon City.

Underworld

Sadly, not the hoped-for crossover featuring Milla Jovovich and Kate Beckinsale. Instead, it sees a five-person team of former S.T.A.R.S. sent to Utah, where the mysterious Trent tells them a simple retrieval mission awaits. Needless to say, it proves to be anything but, with the team separated. Three members are stranded up top, facing Umbrella security, while two are stuck below, to run a gauntlet through four test areas, stocked with some of Umbrella’s most lethal creations [It’s a little like the simulations in Resident Evil: Retribution, but with different terrain types, rather than different cities]

Indeed, this was disappointingly heroine-light: Leon and John Andrews do most of the heavy lifting, as the pair trapped in the underground complex. Rebecca and Claire are both left up top, and the former is wounded while trying to hide from the security team, so is more an encumbrance than an asset to her colleagues. That only leaves Claire; while brave and resourceful, she’s a civilian, with a civilian’s skill-set, and the ass-kicking which results is inevitably limited in its scope.

Like Caliban Cove, this is a standalone work rather than an adaptation of a game, though the structure of the test areas certainly has the feel of stages, with the “Fossil” at the end undeniably Boss-level. I did enjoy the “first-monster” perspective section, telling events from Fossil’s point of view; it’s a somewhat chilling angle, since its life is “Eat. Sleep. Repeat.” But overall, this would likely have been significantly improved if there had actually been considerably more Selene.

Nemesis

I was surprised to discover in the course of this one, the short time frame over which this all takes place – it’s only about six weeks since the events of the first novel, and we’re already into the fifth installment, based on the third computer game. The central characters here are Jill Valentine, returning from The Umbrella Conspiracy, and new hero, Carlos Olivera, an Umbrella operative who is unaware of the company’s secrets.

The latter is dropped into Raccoon City on a supposed rescue mission, really intended to provide data to the corporation, and it’s not long before he’s the sole survivor of his platoon. Meanwhile, Valentine seeks her own way out, having abandoned her humanitarian efforts, but is trailed by the Nemesis, a particularly unstoppable Umbrella creation programmed to hunt and kill S.T.A.R.S. members. The human villain is another Umbrella soldier Nicholai Ginovaef, a psychopath with his own agenda.

It’s decent enough, and good to see Valentine again, who kicks ass solidly. Its origins as a game occasionally remain too obvious – the laser cannon sure is convenient! – though at least the puzzle aspects are more restrained. Ginovaef is a nasty piece of work, especially disturbing since much of it is told from his perspective. Something of a shame he doesn’t get the deserved comeuppance, at the hands of Jill, since the game is played largely from her perspective (Olivera being a helpful NPC). Though Perry probably should have skipped the feeble attempt to explain her tube-top and miniskirt costume. “Mobility”? Suuuuuure…

Code: Veronica

Looked like earlier entries in the series were building toward a raid by the ex-S.T.A.R.S. on Umbrella’s European headquarters. But this entry leaps over it entirely, and the subsequent capture of Claire Redfield, and begins with her locked up on Rockfort Island, a remote corporation outpost in the Southern Hemisphere. The facility descends into chaos after a T-virus outbreak, and she is set free by a sympathetic employee, to fend for herself among the weaponized creatures roaming the isle. They’re overseen by Alfred Ashford, who’d be described by any passing psychiatrist as “batshit crazy”; she teams up with another prisoner, the even younger Steve Burnside. Cue romantic tension…

You sense even Perry is becoming jaded by the repetitive nature of the source material. Early on, Claire quips to herself, “What’s a biohazardous disaster without a crazy or two?”, and later, Steve wonders, “Keys and emblems and proofs and submarines; it was a wonder [Umbrella employees] ever got shit done.” However, Redfield’s return is as welcome as Valentine’s was – pity the game makers never saw fit to team them up. And if the nature of Alfred’s insanity will come as absolutely no shock to anyone who has seen Psycho, the story here then layers an additional level of horror on top, rescuing it from the over-obvious.

It felt like the novel is going to end at the 3/4 point, but the plot suddenly diverts to Antarctica for a final section. Claire’s brother, Chris, shows up at Rockfort in search of her, then ends up near the South Pole as well, where we get the grand finale, which seems tacked on. Again, hard to blame Perry for this, and likely not her fault either that, despite being the last novel chronologically, it offers very little in the way of a true conclusion.

Zero Hour

Hang on, didn’t you say Code Veronica was the last novel? Ah, important word there: “chronologically”. For Perry finished off the series with another novel, which comes at the beginning; it covers the first S.T.A.R.S team to come into contact with the results of the T-virus, whose ‘chopper goes does in the woods near Raccoon City. In particular, it’s the story of Rebecca Chambers, then on her first mission. She comes across a train which has been attacked by persons or creatures unknown, and also Billy Coen, a prisoner and former soldier who escaped while being taken to an impending execution.

On balance, I should probably have read this one in its position at the beginning. If there’s not much lost, I was aware Rebecca survived to appear in the subsequent entries, and Coen is nowhere to be found, so there wasn’t much tension here. However, the small cast – there is hardly anyone else present – does mean Perry has the chance to give the characters more depth than some entries in the series. The Coen/Chambers pairing is a good one too, matching up brawn and brains respectively, and I didn’t even mind the inevitable unresolved sexual tension too much.

What I particularly liked was the sense of vulnerability that we get from Chambers. She isn’t an unstoppable ass-kicking machine – frankly, after the preceding novels have left the score S.T.A.R.S 6, Umbrella 0, that’s a refreshing breath of fresh air. It left me wishing I’d seen more of her in the series.

All told, even as someone who has never so much as picked up one of the games, I generally found the novels entertaining. They’re a fast, easy read: my main criticism would be they’re too loyal to the puzzle-solving aspects. These may be an intrinsic part of the game experience, but fail to transfer at all well on to the printed page. But the books do offer a potential route forward for the film franchise, if they decide to continue with it, on past the “final chapter”.

Perhaps the main criticism from existing fans is the way they diverted from the games, but these novels do show, a more faithful adaptation can work as entertainment. There would still need to be some adjustments – tone down the puzzle solving and probably find out a way to limit the need for multiple perspectives too. But there’s little doubt that the characters, situations and monsters offer plenty of cinematic scope, and CGI has improved enough since the original movie in 2002, it is now capable of doing the creatures justice. If Sony opt to reboot, they could go back to Zero Hour, introducing Rebecca, then move into The Umbrella Conspiracy for the rest of the S.T.A.R.S. team. It would be a seam of fresh material, and one potentially also embraced by those “long-suffering” game fans.