Lady Battlecop

★★
Tired and dull Robocop clone. But after all, “women were made for tennis”…

At least, so claims one of the songs in this largely ineffective movie, about professional tennis starlet Kaoru – Anna Kournikova will be in the Hollywood remake, no doubt – who is transformed into a crime-fighting machine. This takes place after she is killed by the Cartel, a crime syndicate bent on taking over Japan, despite apparently having about seven members. They do, however, have a “psychic robot” called Amadeus, which is probably the sole original thought in the entire film, and the whole thing gets kicked up a notch during his battles. The interesting question of where he came from (apparently a NASA creation), is never explored. This is a shame, since it’d be rather more interesting than almost anything the film actually offers.

As it is, it quickly gets tedious after the first time we see Lady Battlecop walk unharmed through a hail of bullets. [When the Cartel find a weapon that actually hurts her, this behemoth of evil can apparently afford only one of them] Keita Amamiya, who’d later go on to direct better films of his own, such as the two Zeiram movies, designed the suit, and it’s not bad – I liked little touches such as the dangling ear-ring and what may be turn indicators – but either it or the actress are incapable of moving above walking pace. Or performing martial arts, stunts, or indeed, anything else that might provide much-needed entertainment.

Many scenes and even dialogue will strongly remind you of Paul Verhoeven’s classic, but where Robocop was sharp and satirical, this is bland and vacuous. There’s little attempt made to make the characters interesting, and the Cartel’s enforcers come across with more depth, even if they never do much beyond sneer and rant. The good guys (and gal) here are left to dream of getting emotive depth.

Dir: Akihisa Okamoto
Star: Azusa Nakamura, Keisuke Yamashita, Masaru Matsuda, Shiro Sano
a.k.a. Lady Battle Cop

Lara Croft, Tomb Raider: The Cradle of Life

★★
“Tomb for two, please.”

tomb2aThe first problem with the film is its title, a clunky mess apparently lacking in any punctuation – I’ve taken my best guess at what it should be above, even if it doesn’t line up with the first movie. But hey, new director, new grammar… Interestingly, Steven E. De Souza gets a screenplay credit this time round – he was one of the people who wrote a rejected script before the original film was made, and I wonder how much has been recycled here.

Certainly, a lot of what was said about the first film applies equally to the sequel; despite much affirmation that, this time, they’d really got hold of the character, the potential remains largely unfulfilled. Instead, we get something that (ironically, in the light of previous comments) nicks large chunks from Indiana Jones, adds a flavour of Mission: Impossible 2 and loses most of the more interesting elements from first time round.

The plot here concerns the search for what is, effectively, Pandora’s Box, which turns out to be a genuine artefact containing a deadly plague. Evil overlor…sorry, industrialist Jonathan Reiss (Hinds) wants possession, in order to sell it to the highest bidder as a biological weapon, and use the antidote to control who’ll be allowed to populate the post-plague world.

Though most of the film is concerned more with the struggle for possession of an amber orb, which points to the location of Pandora’s Box. This contest takes the participants from Greece to England to Kazakhstan to China to Hong Kong to Taipei and finally Kenya, though there’s so little local flavour it feels more like an episode of Alias, quickly establishing itself with stock exterior footage, before switching to an obvious sound-stage.

While Barrie and Taylor return as Lara’s sidekicks, they get given very little to do, which is disappointing, since their characters were entertaining elements first time up. Instead, Lara gets a sidekick, Terry Sheridan (Butler), a dubious character who first needs to be taken from a central Asian jail, and who was romantically entangled with Croft in the past. His fate is obvious.

Indeed, so is much of the movie, save the opening sequence, which instead opts to be so ludicrous as to defy belief. Lara lures in a shark with her own blood, then turns it into a jet-ski, before being picked up by her own personal F-sized submarine. Even for a video game, this is stretching it, and the sound you hear, is most of the movie’s credibility, heading shame-faced for the exit as it mumbles something about another appointment. What little is left, gets swamped in an orgy of product placement that rivals recent Bond movies.

tomb2bIt does give you plenty of time to wonder about little things like the wisdom of instigating a shoot-out in a germ warfare laboratory, how many years have passed since someone parachuting off a tall building ceased to be exciting, and the failure to make Sheridan a credible opponent for a fist-fight with Lara Croft. The finale does feature some interesting CGI creatures, though any explanation of their presence, lust for human flesh, or ability to melt into solid rock is notable by its absence. Jolie still is Lara Croft, to an almost uncanny degree, but even her Oscar-winning talents can do little when faced with a script of such limited means.

Director De Bont can direct action, as was shown in Speed – since then it’s been downhill. Twister, Speed 2, The Haunting, and now this, which has almost nothing worth mentioning as far as thrills go. It’s nice to see Hong Kong veteran Simon Yam as a smuggler, and his fight with Croft in a cave full of terracotta warriors is kinda cool, but the rest is distinctly mediocre, relying too much on doubles or CGI. The film desperately needs a tent-pole sequence to make you go “Wow!”, like the training robot or bungee-ballet from part one.

Not the worst big-budget, girls-with-guns pic of the summer (that’d be Charlie’s Angels: Full Throttle), but it’s significantly below the first film, which was flawed enough in itself. The harsh truth is, there is nothing here that justifies keeping the franchise going, and that’s really sad.

Dir: Jan De Bont
Star: Angelina Jolie, Gerard Butler, Ciaran Hinds, Noah Taylor

Lara Croft: Tomb Raider

★★★
“Tomb with a view.”

tomb12.jpgAfter a tortuous journey (about which, see elsewhere), Lady Croft finally made it. The end result is wholly satisfactory in some ways, yet severely deficient in others. First up, the good news: Angelina Jolie is Lara, so much so that you can’t imagine anyone else in the part. [Other suggestions included Elizabeth Hurley, Catherine Zeta-Jones, Peta Wilson and even – ick! – Anna-Nicole Smith. Paragraph break for shuddering, here.]

Helped by Jolie’s reported willingness to do pretty much any stunt, this is crucial, and allows the film to hit the ground running – as well as jumping, climbing, and swinging around, with a gun in each hand. The first half an hour is everything you could hope for, beginning with a sequence where Lara fights a robotic monster, looking more than slightly like ED-209 from Robocop. It turns out to be just a training device, but there’s an edge to it, and even an almost sexual element as the beast drives between Lara’s open legs. PG-13? Hmmm… Her sidekicks are only slightly less satisfying; tech wiz Bryce (surely a nod to the nerd of the same name in Max Headroom), and stuffy butler Hilary are exactly the sort of people you’d expect Lara to have around.

Unfortunately, the further you go from Croft, the lamer things get, with her chief opponent for much of the movie being mid-level henchmen Manfred Powell (Glen), rather than the Illuminati who are apparently running things. To draw a parallel, it’s as if Austin Powers was taking on Mini Me, rather than Dr. Evil, and Powell falls well short of being an adequate villain. Describing the overall plot as weak would be charitable. It’s the quest for various pieces which, when put together, will create a device allowing the holder to control time, rule the world, and presumably, get pizza delivered before they actually order it. There’s also a deadline, due to an imminent planetary alignment which only happens once every 5,000 years.

 This is more an excuse than anything coherent, almost as if the many writers operated on alternate pages, without being able to communicate with each other. It also suffers from an overdose of meaningless exotic locations, leaping from Venice to SE Asia to Siberia, without any real purpose or sense of location ever being present. The theme, according to director West, is time, but you need this pointed out to you, as it never goes beyond the painfully obvious, for example, time lost between Lara and her father. Ah, yes: Lara’s father. The stunt casting of Jolie’s real father, Jon Voight, deserves points for gall, but doesn’t come off as it should. You’re too busy trying to work out whether anyone in the film is actually using their real accent, what that hairy thing on Voight’s lip is, and whether you have enough time to hit the bathroom before the next action sequence.

tomb1.jpgOnly in motion do you sense what might have been. It’s highlighted by the ‘bungee ballet’, when Croft’s mansion is attacked by minions seeking an artefact in Lara’s hands. She starts, swinging from the ceiling on elastic ropes – contrived, yes, but such fun to watch that we easily forgive it – before moving to the garage and back to the main hall. Croft uses everything to hand, and it’s the closest the movie comes to the game’s inventiveness. Jolie even did the bungee-work herself, allowing West (and action director Simon Crane, who deserves his own movie some day) largely to avoid obvious stunt-doubles. [Red Dwarf fans will also appreciate Rimmer stalking around with a shotgun!]

The previously mentioned opening, and the sequence involving a massive rotating orrery replicating the solar system, also work very nicely. But if the final battle with Powell feels like a tacked-on late addition, that’ll be because it was a tacked-on late addition, according to West’s commentary on the DVD. One wonders if much else was changed on the fly, as this would go some way towards explaining the inadequacies in the film’s storyline and villains. Overall, it still ranks well-above average as a video-game adaptation – albeit largely because there have been so many inept ones. Standing alone, it succeeds to a smaller extent, with some truly great sequences, and an excellent lead performance. But there’s way too much padding in a very weak script, and it’s this which prevents it achieving Indiana Jones-like greatness.

Dir: Simon West
Stars: Angelina Jolie, Ian Glen, Noah Taylor, Daniel Craig