Literary rating: ★★
Kick-butt quotient: ☆☆½
“Cara Loft, Room Trader…”
This book comes with a fairly lengthy note at the end, in which the author explains how he came to the idea here. Five words are all that were necessary: “I ripped off Lara Croft.” Because this is the closest I’ve yet seen to the literary version of an Asylum mockbuster movie, such as Tomb Invader. Globe-trotting locator of lost artifacts? Check. Remarkable gymnastic abilities? Check. Orphan? Check. I think it was when I read “Simone started to tie her hair into two braids”, that the eye-rolling began in earnest.
The story begins with her discovery of a lost city in Cambodia. While Simone Cassidy is recovering from that, she is recruited by a secretive quasi-governmental organization, to help them recover the titular blade. This ancient Aztec dagger is laden with legendary mystical energy, and the government want to stop it from falling into the wrong hands, those who would misuse its powers [not something a government would ever do, of course…] Initially reluctant, our heroine is lured into joining up with the promise of information about her parents – who, wouldn’t you know it, were also treasure hunters, before their untimely death. Cue more eye-rolling.
Naturally, they’re not the only ones after it. There is also Heather Severn and her colleagues at SWANN. Do not ask me what that stands for, because we are never told. We don’t learn much about their aims and motivations either, other than that they are “A private organization skilled in tactical combat.” They work for Felix Enderhoff, a private collector of artifacts who wants the Fang… because for him, it appears to be like Pokemon, and you gotta catch ’em all. When word seeps out that a clue to the location of the blade has been found in Mexico, he dispatches Heather and her team, aiming to beat Simone and her quasi-governmental colleague, Lincoln and April, to the punch.
From there, it’s a race through Mexico City to the clue, some gratuitous library-fu, then off into the jungle, and on towards the goal. The main thing we discover is that SWANN are actually more than a bit crap at tactical combat, failing on numerous occasions to take out Simone and her team, despite heavily out-numbering them, and Simone having virtually no fighting experience. Though her psychological qualms about using violence are actually one of the book’s few redeeming merits, and certainly fit in better than her pathological fear of… automobiles? While a result of the car crash which killed her parents 25 years earlier, all I could think of was an Indiana Jones-like line: “Cars. Why did it have to be cars…”
It’s all not very interesting, with little here you won’t have read or seen before. You don’t get much insight into either Simone’s character or the world which Mullaney wants to build. The Fang is no more than a McGuffin, and even when its powers are revealed [Felix, like all megavillains, simply has to be there at the denouement], they’ll provoke little more than “is that it?”. The book itself will probably do the same.
Author: Ryan Mullaney
Publisher: Sunbird Books, available through Amazon, only as an e-book.
Book 1 of 3 in the Treasure Huntress series.