Zero Woman: Final Mission

★★★½

Probably the least accurate title of any film ever – at least Friday the 13th put out a few movies before using “final” – you definitely should begin here if you’re looking for much coherence. Rei (Iijima) is now partly employed as secretary to the head of Section Zero, but also takes out criminals for whom traditional channels of law enforcement aren’t enough, for one reason or another. She also pals around with Takako (Fukuoka), a detective from another section and a girl he helped bring out of delinquency, in what’s vaguely intimated as a love triangle. One night, they witness a hit and run, and discover the perpetrator (Suzuki) is the daughter of a powerful economic figure. Despite encountering official resistance, Rei and Takako persist with their investigation and, inevitably, this brings out more robust sanctions.

This does take some time to get going: it’s probably about 25 minutes before the car-micide in question, really kicks things off, and the film is more or less in a holding pattern until then. Still, Iijima certainly looks the part, and unlike some of the other occupants of the position, you don’t get the sense she got the role purely for her willingness to disrobe. Indeed, she manages even to take a shower and gun down an intruder without straying much beyond the boundaries of PG-13. Not that there’s exactly a shortage of nudity in this production, most of it coming from Suzuki, who is portrayed as being kinda depraved and heavily into S/M. Indeed, this seems the case for the director, as Rei spends a far too large chunk of the second half, tied up and being tormented by what can only be described as a cackling sex dwarf [literally half his lines must have been, “Bwahahahaha!”]. Quite what this says about Enokido’s predilections, is probably best glossed-over.

There’s a cool colour palette used here, mostly blues and grays, and a couple of scenes which will certainly stick in the mind. One is the previously mentioned shower-ambush, and the other is one where Rei is on the phone to Takako, when their conversation is rudely interrupted on his end: gradually, she realizes that something is very, very wrong. It’s expertly crafted, with good performances from both ends of the telephone line, and you can’t help wondering that more of this, rather than so much of the Laughing Gnome, would have elevated this to a classic. Instead, it’s merely hints at greatness, and settles for being solid and effective, starting the franchise in a way of which the original movie could only have dreamed.

Dir: Koji Enokido
Star: Naoko Iijima, Takako Fukuoka, Misayo Haruki, Miho Suzuki

Zero Woman: Red Handcuffs

★★½

When the series started in 1974, it originally appeared to be trying to take on the Female Convict Scorpion series at its own game – both were inspired by Toru Shinohara manga series. However, going by the fact it took more than two decades for a second entry in the series, I can only presume the commercial returns weren’t anywhere near as strong. This starts off well, with policewoman Rei (Sugimoto) luring in, and then blowing away, the man responsible for torturing and killing another woman. Turns out the perpetrator was a diplomat and in the resulting scandal, Rie is sent to jail. Her chance at redemption comes when a gang of thugs stumble into the kidnapping of the daughter of a politician (Tamba): to avoid a scandal, Rie is offered a pardon if she infiltrates the kidnappers and kills them all. Initially, all goes to plan, with the first member taken out quickly, but it soon becomes clear the other members are rampaging psychos, and the situation rapidly spirals out of control, to the point where the politician yanks his support and orders the deaths of everyone, in the name of damage limitation – including both his daughter and Rie.

The promising beginning is a bit of a con, as the majority of the film has Rei not doing much more than sitting around, waiting for the gang to destroy itself. Occasionally, she will prod them in a certain direction, but generally, they don’t exactly need much encouragement and she’s mostly passive rather than the vengeful fury for which I hoped. Now, there’s certainly plenty of tbe “fury” bit, with some of the most enthusiastic arterial spray I’ve seen for its time, and some of the torture scenes are close to unwatchably brutal (the cops are every bit as bad as, and perhaps worse than, the criminals in this area). However, Rei just isn’t as interesting a character as Sasori, despite sharing the same terse approach; she does fit in pretty well, to a cast of characters who all seem to possess few human or sympathetic qualities.

Things escalate particularly nicely at the end, when the police discard the “softly, softly” approach [which in seventies Japan, appears to mean “not actually killing people yourself“] and go after the gang, who have moved on to take a bunch of other hostages. This leads to a chase and shootout at an abandoned US military base, which probably also meant something significant in 70’s Japan, going by the occasional hints of anti-American sentiment. Noda has a broad stylistic palette, throwing montages, hand-held camera and freeze-frames into the mix, the last-named perhaps trying to evoke the manga spirit. It doesn’t come off as particularly memorable however, and if the lack of its own artistic style is more than made up for in copious sleaze, you can certainly see why no-one dared (or bothered?) to follow in its footsteps for more than 20 years.

Dir: Yukio Noda
Star: Miki Sugimoto, Eiji Go, Tetsuro Tamba, Hideo Murota

Zeiram + Zeiram 2

★★★

Zeiram and its sequel, Zeiram 2, both concern a creature which combines all the most unpleasant and lethal features of The Thing with The Terminator. It’s humanoid, at least in the number of functioning limbs, but its head appears almost mushroom shaped – though it’s hard to tell where Zeiram ends and its hat begins, for there’s a second face, embedded in the hat. This is capable of extending on a tentacle, to attack victims, taking in nourishment, and there’s evidence to suggest that it can absorb their DNA and use it to create monsters. Oh, and the rest of it is almost impossible to destroy.

However, trying to do exactly that is Iria (Moriyama), an interstellar bounty hunter, who has laid a trap to take Zeiram into an alternate, uninhabited dimension, in order to deal with him in a way that will pose no threat to the local population. However, she reckons without the arrival of electrical techs Kamiya (Hotaru) and Teppei (Ida), who have been dispatched by the power company to investigate the power-drain resulting from Iria’s tech. Through an unfortunate series of events, they end up in the alternate dimension with Zeiram, while Iria is largely stuck in our world, trying to keep them alive until she can fix her portal and get in there to help them.

The problems here are largely two-fold. Kamiya. And Teppei, There are few things less appealing than comic relief characters whose antics and mugging are supposed to be endearing or amusing, but fail miserably on both fronts. They bring very little to proceedings except for running time, and that’s a shame, because there is no shortage of bizarre inventiveness on view. And when the pair stop trying to be characters, shut the hell up, and simply team up with Iria to kick alien arse, it’s a lot better, because whatever they do to Zeiram, he/she/it just keeps mutating into another form and fighting back. You get the sense being fed through a wood-chipper would only be a minor inconvenience.

This also helps cover up Moriyama’s somewhat limited set of fighting skills. Admittedly, it’s possible she had to slow things down in order to fight a giant mushroom, but the hand-to-hand combat here is choreographed at about the speed of a Strauss waltz. She does have screen presence, however, and looks decent enough firing a gun. To a casual eye – that’d be my wife’s, wandering through the living-room – this could look like an episode of Amemiya’s Power Rangers, and it’s not surprising he would go on to direct some Kamen Rider films. But it’s too uneven to succeed: for every moment where you go, “Cool!”, there’s another where you’ll roll your eyes, or just go “Eh?”. For instance, the section where Zeiram squeeze out goo onto the ground, which grows into a half-man that has a burbling conversation with Zeiram, before getting its head stomped on. Altogether, now: eh?

The sequel, which came out three years later, restores the “i” in the title, which was inexplicably removed from the original for it US release by Fox Lorber. This installment starts off as if it’s going to go in some radically different directions, even if all the main players are back. Iria is seeking an ancient artifact called the Carmarite, and additionally, has a new assistant, but he turns out to be untrustworthy. Meanwhile, a shadowy group has succeeded in regenerating Zeiram as a cyborg warrior (which makes a lot more sense if you’ve seen the anime, and know its origins), bending its will to their needs and turning it into a weapon. While initially successfully, this works about as well as most plans usually do, and it’s not longer before Zeiram is much more a menace than an ally.

However, just when you think the film is going into new and interesting territory… Well, I’m not quite show how it happened, but before long we were back in more or less the same situation as the original. Blah blah irritating comic relief blah another dimension blak Iria unable to help (this time because she gets herself locked in a room), etc. You’re looking at something which borders on being a remake of the original, and unlike something like Terminator 2, which upped the ante significantly, while telling a largely similar story, there isn’t any real sense of progression or development. Much as before, things do get better when things move into action, and Zeiram is again, a shape-shifting nightmare that won’t stay dead. And this time, not even a cute dog which strays into proceedings is off the menu.

It also helps that, this time around, Moriyama has a better handle on the action angle. Previously, it was very much a case of kick, pause, punch, pause, move, but she is a good deal more fluid here, and makes for a more credible heroine as a result. However, her strength is still more in the “looking cool with a gun” department, because her punches still look like they might be troubled by a damp paper-bag. On balance, the sequel’s lack of invention is approximately balanced by the overall improvement in Iria’s character and the slightly better overall production values – it still looks like you could fund it from your bedside table change – and it’s as worth watching as the first part. Which would be “somewhat”: call both of them a rent (or more likely these days, a download), rather than a buy.

Dir: Keita Amemiya
Star: Yûko Moriyama, Mizuho Yoshida, Kunihiro Ida, Yukijirô Hotaru

Zorro’s Black Whip

★★★
“Masked woman with a whip? Despite being almost 70 years old, still better than Catwoman.”

This 12-part serial from Republic was a spin-off from the success of Zorro – though despite the title, the Z-word is never mentioned. It moves the legend from Spanish California to Idaho in the 1880’s, just before a vote to decide whether it would become a state. Villainous Dan Hammond (McDonald) begins a violent campaign to prevent this, and is opposed by local newspaper owner Randolph Meredith, who has a secret identity as The Black Whip, a masked vigilante. When he is shot dead, his sister Barbara (Stirling) takes up the cape and whip, along with the help of undercover federal agent, Vic Gordon (Lewis). Together, they foil Hammond’s increasingly-desperate plots as voting day nears, and escape from 11 precarious positions. Well, it is a serial, after all…

Within the harsh limitations of the format, it does its best. In less than 15 minutes per episode, they have to fit in opening credits, a recap, replay the previous cliff-hanger, resolve that, set up the next cliff-hanger and finish with the closing credits. It leaves precious little time for plot or character development, which may explain why all the bad guys wear black hats. Seriously. They could reduce crime by 90% simply by banning the sale of non-white headgear, or so it would appear. Vic does most of the heavy lifting, action-wise, brawling frequently; Barbara generally stands back and uses her whip, which makes sense. Though, to be honest, the villains are remarkably oblivious to the Whip’s feminine curves: they’re blinded by their own sexism, at one point rejecting a suggestion Babs is the masked marauder, saying, “She couldn’t be! The Black Whip’s got to be a man!”

While clunky, sporting a dreadful ending for Hammond, and truly a product of its time (1944), the action is frequent and competent, thanks to the second-unit work of the legendary stuntman Yakima Canutt, who was the inspiration for much of John Wayne’s on-screen persona, and is best-known for staging the chariot-race in Ben Hur. The horse-work here is still outstanding: Babe DeFreest was the double for Stirling, and can be seen riding with her here. You could edit this down into a somewhat hyper feature, which would still be complete nonsense, yet given its age, is far from unwatchable.

Dir: Spencer Bennet and Wallace Grissell
Star: Linda Stirling, George J. Lewis, Francis McDonald, Hal Taliaferro