Hundra

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“Blonde barbarians have more fun.”

hundraDirector Cimber seems always to have had an interest in the action-heroine genre, having previously directed Lady Cocoa, he’d go on to do Yellow Hair and the Fortress of Gold , also starring Landon, and work on Gorgeous Ladies of Wrestling. But this was likely his best work, a rather inspired Conan knock-off, which both predates and is significantly better than Red Sonja.

The titular heroine (Landon) is left virtually the last of her all-female tribe, after everyone else is slaughtered while she’s out hunting or something. Initially intent on getting revenge, the tribal shaman, Chrysula, then insists Hundra’s more important task is to find a man appropriate to start the job of repopulating them. But our barbarian queen quickly finds out that most men are, indeed, dicks, and not in the sense she hoped either. The remainder of the film is mostly about the task of trying to locate someone worthy of being the father of her child, while also bringing a feminist consciousness to other women, who tend not to be anywhere near as liberated as Hundra.

It certainly starts impressively, with both the massacre and the resulting revenge-based chase (in which the hunters become the hunted), being well-staged and brutally effective. Landon could probably do with some more muscles, particularly in her arms; when she’s clashing blades with guys twice her size, it isn’t entirely convincing, but she largely makes up for that with a fierce personality. After that barn-storming start, the pace does slacken considerably in the middle too, as Hundra goes into “hormonal clock overtime” mode, eventually deciding that Pateray (Oliveros) has the seed worthy of her loins. However, he insists she must first learn how to be a lady, a rather odd concept for the genre – what is this, My Fair Barbarian? However, a strong score from legendary composer Ennio Morricone helps things tick over until the action quotient ramps up again in time for Hundra to pop out the necessary rug-rat and pick up her sword once more.

I believe the producers purchased some of the left-over costumes and props from Conan, which makes sense since the story here is also largely recycling its plot as well. Admittedly, it does so with a significantly enhanced feminist agenda, although this consists as much of portraying men as nothing but mindless boors as anything uplifting. Landon apparently did almost all her own action, and has to be commended for that; credit also Hundra’s dog, who succeeds in out-acting and being more sympathetic than most of the men present. You’ll believe a canine can ride a horse… While I’d be hard-pushed to claim this is great overall, and the inconsistency of tone is occasionally very jarring, there are enough aspects and elements which work, to make this an interesting, generally entertaining watch.

Dir: Matt Cimber
Star: Laurene Landon, John Ghaffari, Marisa Casel, Ramiro Oliveros

Pale Queen Rising by A.R. Kahler

Literary rating: starstarstar
Kick-butt quotient: action2action2actionhalf

Claire is the official “court assassin” to Mab, who is the Winter Faerie Queen. Her realm lies in a world parallel to ours, but separate from it, and inhabited by a slew of creatures we humans know only from myth, who can travel back and forth to the mortal world. Mab traffics in “Dream”, which is somewhere between a food, a drug and currency for her citizens, and the product of human emotions, particularly in group settings such as concerts or other shows. However, someone is muscling in on her turf, with the intent of controlling the Dream, and she unleashes Claire to track down the culprit, who turns out to be the ‘Pale Queen’ of the title.

Claire is actually human: she was taken as a child, replaced by a changeling, and brought up by Mab in a palace of ice, not even knowing her real last name. But she’s more used to tasks that require blunt application of force, and is increasingly troubled as her investigation brings her past back out of the shadows – in particular, the apparent involvement of her biological mother with the Immortal Circus, which seems to serve as a front for the illicit trade. There’s also Roxie, a mortal singer who has signed a contract giving her the fame she seeks, in exchange for being a conduit through which Dream can be harvested – and to whose allure Claire is not immune.

Takes a little bit for the situation here to become clear. It wasn’t until a good way in that I figured out the details of what “Dream” was; since this is kinda important to the plot, it should likely have been laid out from the get-go. For an assassin, it has to be said, Claire really doesn’t do much assassin-ing in this volume and that, too, needed to be more effectively established. Anyone can proclaiming themselves an assassin. She does have some moderately bad-ass magical skills, and solid hand-to-hand combat talents, and she needs both of these, as well as help from her own allies, when going up against the Pale Queen’s minions, who have abilities of their own. More likely needed, however.

The heroine has a nicely sarcastic approach to life that is endearing, and Kahler has crafted a world with plenty of potential. However, it feels like a lot of that potential was left dangling. For instance, early on, Claire says, “Monsters can come from anywhere with a flat surface.” At least in this book, that intriguing premise is left unexplored. Most of the time, too, Claire is apparently meandering round in the human world, only popping back occasionally to the, likely more interesting, faerie realm. It may be the case that this works better if you’ve read the author’s previous series, which focuses on the Immortal Circus. As a standalone, however, this is no more than alright, and ends in the unsatisfactory “buy the second volume” way, which I’m increasingly discovering appears to be a thing with e-books.

Author: A.R. Kahler
Publisher: 47North, available through Amazon, both as an e-book and in a printed edition.

Red Sonja: Queen of Plagues

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“A not-so-animated feature”

The rating here is largely based on my (I’d say, not unreasonable) expectation going in, that this would be actual animation. It isn’t. This appears to be, what I’ve since learned is called, a “motion comic”: think of it more as an illustrated radio play, with voice actors playing the parts in front of somewhat animated panels. And when I say, “somewhat”, I mean there is typically no more than one thing moving on them e.g. a character’s mouth. I can see comics for which this approach would work; unfortunately, a heavily action-oriented story such as Red Sonja is not among them.

It’s a shame, as the story and voice acting are both quite well-done. Sonja (Lee) and another prisoner are rescued by King Dimath, from a dungeon where they had been forced to fight other captives for the amusement of their captors. Years later, Dimath sends Sonja a call for help. His kingdom has fallen prey to a plague, and a horde is about to sweep through it, intent on salting the earth to prevent the disease spreading. And, wouldn’t you know it, commanding that horde is Annisia (Strom) – who just so happens to be Sonja’s co-captive from her time in the dungeon. Her experiences have pushed her into quite a different psychological path, shall we say.

It reminds me more than a little of the Xena: Warrior Princess arc which pitted Xena against her own blonde nemesis from the past, Callisto. That’s not a bad thing, and there’s no shortage of strong female characters, such as the bow-wielding bodyguards Dimath dispatches to stand alongside Sonja. Admittedly, they are more used to taking out rabbits – which may or may not be a Holy Grail reference. Yet what they lack in combat experience, they more than make for in the effusive complimentary terms by which they address Sonja, e.g. “your radiant ladyship,” “majestic blade mistress,” “our glorious sword princess” or even “she of the excellent cleavage”!

Lee certainly gives it her all, and so do the rest of the cast. It’s just that this needs a far greater range of motion than it gets here. These should be epic battle scenes, drenched wall-to-wall in blood and flying body parts – not still panels, with maybe an arm holding a sword moving slowly across the frame. If this had been the full-on animated feature I was expecting, all the other pieces are in place for it to have surpassed, by far, the woeful Brigitte Neilsen movie. It’s a damn shame the approach taken, instead robs all these aspects of their vitality and energy. What you’re left with falls short of reading the comic, because you have someone else turning the pages.

It’s barely an adequate place-holder for the proposed live-action version. That feature has been circling development hell since it was announced in 2008, with names as diverse as Rose McGowan, Megan Fox and Amber Heard linked to it. Last I heard was Feb 2015, when a new writer came on board. At this point, I’m certainly not holding my breath…

Dir: Gail Simone
Star (voice): Misty Lee, Becca Strom, Shannon Kingston, Tyler Nicol

Heroines of F.U.R.Y.

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“The world’s first microbudget superheroine wrestling soft-porn film.”

Given the cover, you might reasonably have expected one of the above, but if you saw the rest coming, you’re a better judge of cinematic dreck than I am. It’s hard to work out exactly who would form an overlap between the various potential audience sections here. And even someone not averse to any of the categories (I’d probably qualify) might well be turned off by the poor production values and overall shoddy quality of this.

The film is set in “Metro City”, which was my first surprise, because a lazy reading of the synopsis had me believing this was “Mexico City”. My bad. Turns out Omega is putting together a squad of super-powered heroines, having discovered that someone, somewhere appears to be abducting their colleagues. Nothing good can come of this, naturally. The main focus is Cosmic Girl (Lane), who has only gained her costume and secret identity relatively recently, so is still coming to terms with her situation. But she’s just one of a slew of caped crusaders, including – I’ll pause to take a deep breath, and copy-paste from my notes here – Lady Victory, Sunder, Spyder, Starlet, Dusk and Lilith.

Which wouldn’t necessarily be bad, if it had delivered something along the lines of the wonderful, Electra Woman and Dyna Girl. But the actual tone becomes creepily apparent here almost immediately. In the first scene featuring Lady Victory, we’re treated to close-ups of her feet, cleavage, butt, crotch and cleavage again, before we get to see her face. Sadly, this turns out to be an accurate indication of the movie’s priorities, with the eye of the camera adopting a highly fetishistic approach to its subjects. That’s when the film isn’t toppling over entirely, such as the 10-minute sequence of Cosmic Girl masturbating on her bed, in full costume, which ends up coming – a word used advisedly – about the width of her gusset elastic from being hardcore porn.

Then there are the scenes in a wrestling ring. For it turns out, part of the point of the abductions is to put together a forced “fight club” for these “metahumans”, which is streamed online. The losers also have their powers stolen. Which is an idea with some potential. Or, rather, it might have, if anyone involved could actually fight, or give a credible illusion of fighting: this isn’t exactly Lucha Underground, shall we say. It turns out to be little more than a thinly-disguised excuse for some sub/dom play.

Look, I’m sure there’s a market for this kind of thing, and I’m certainly not one to judge it. But this is masquerading under the illusion of being a real film – it’s on sale at Walmart ‘n’ stuff – and that creates certain expectations, which the movie is woefully ill-equipped to meet. Admittedly, if you had the foresight to Google “Brookland Brothers”, the studio behind it, you would find yourself looking at a page of thoroughly NSFW links. However, the rest of us will probably be looking nervously over our shoulders for fear of a family member showing up, and wishing for an industrial-sized bottle of hand-sanitizer.

Dir: Tyler Benjamin
Star: Halsey Rae, Ashley Lane, Krisa Kouture, Christina Verdon

Ink Mage, by Victor Gischler

Literary rating: starstarstarstarhalf
Kick-butt quotient: action2action2action2

The small duchy of Klaar has been impervious to invasion, due to a secure location offering limited access. But when betrayal from within leads to its fall, to the vanguard of an invading Perranese army, heir apparent Rina Veraiin is forced on the run. She is fortunate to encounter one of a handful of people who know how to create mystic tattoos that will imbue the recipient with magical abilities. With her already significant combat skills radically enhanced, and her body now also blessed with a remarkable talent to heal, Rina can set about trying to recover her domain. It won’t be easy, since the king is not even aware the Perranese have landed. But she has help, albeit in the motley forms of a stable boy – sorry, head stable boy – a gypsy girl and a noble scion, whose charm is exceeded only by his ability to irritate.

Despite the young age of the protagonist, who is still a teenager, this isn’t the Young Adult novel it may seem. It’s rather more Game of Thrones in both style and content, with the point of view switching between a number of different characters. Some of these can be rather graphic, particularly the story of Tosh, an army deserter who ends up working as a cook in a Klaar brothel. But even this thread turns out more action-heroine oriented than you’d expect. For the madam gets Tosh to train the working girls in weaponcraft, so they can become an undercover (literally!) rebel force against the Perranese. Can’t say I saw that, ah, coming…

Gischler seems better known as a hard-boiled crime fiction author – though I must confess to being probably most intrigued by his satirical novel titled, Go-Go Girls of the Apocalypse! The approach here does feel somewhat fragmented, yet is likely necessary, given the amount of time Rina spends galloping around the countryside. It may also be a result of the book’s original format as a serial. However, it translates well enough to a single volume, and I found it became quite a page-turner in the second half. There, Rina readies her forces to return to Klaar, and take on the occupying forces, which have settled in for the winter. 

The tattoo magic is a nice idea, effectively providing “superpowers” that can help balance out the obvious limitations of a young, largely untrained heroine. It is somewhat disappointing that, after significant build-up involving the Perranese’s own tattooed warrior, the actual battle between him and Rina seemed to be over in two minutes – and decided through an external gimmick, rather than by her own skill. In terms of thrills, it’s significantly less impressive than a previous battle, pitting her against a really large snake, or even the first use of Rina’s abilities, which takes place against a wintry wilderness backdrop – more GoT-ness, perhaps?

Such comparisons are unlikely to flatter many books, and this is at its best when finding its own voice, as in the tattooing, or the gypsies who become Rina’s allies. He does avoid inflicting any serial cliffhanger ending on us, instead tidying up the majority of loose ends, and giving us a general pointer toward the second in the three-volume series. Overall, I liked the heroine and enjoyed this, to the point where I might even be coaxed into spending the non-discounted price for that next book.

Author: Victor Gischler
Publisher: 47North, available through Amazon in both printed and e-book versions.

Mythica: The Godslayer

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“End of days”

I think it was only as the end credits were rolling, that I perhaps appreciated this series fully. Sure, in many ways, these films have been a poor man’s Lord of the Rings knock-off, with a disparate band of hardy adventurers on a quest to stop Ultimate Evil (TM) from taking over. But, dammit, I found myself enjoying them, appreciating their smaller-scale charms and actually liking the characters – possibly even more than Frodo. While this finale doesn’t sustain the non-stop pace of its most recent predecessor, it does a good job of tying up all the loose ends. And if you’ve watched all five, and don’t have a slight moistness around the eyes at the end, you’ve a harder heart than I.

It has all been building to this. Evil necromances Szorlok (Mercer) has put into operation his plan for world domination, using a vast and still growing army of the possessed – and as the title suggests, intends to wipe out the gods, leaving him in sole charge. Can he coerce Marek (Stone) to join him, saying it’s the only way the mass slaughter can be stopped? Or can she and her group of friends track down the Hammer of Tek, the long-lost artefact once wielded by a legendary king, and the only thing capable of shattering Szorlok’s Darkspore, stopping his bid for power? However, if they succeed, what will be the personal cost?

It certainly has been a journey, particularly for Marek, who began as a slave girl with no inkling of the power she held within her, and ends up going toe-to-toe with the darkest force around. Here, her battles are as much mental as physical, since she has to weigh Szorlok’s offer. Is it okay to join up with evil in order to save others? Her moral compass – Jiminy Cricket, if you like – is the half-elf thief Dagen (Stormoen), who not only has to try and keep her focused, but also venture into the underworld, in search of that pesky hammer. [Tek is played by Kristian Nairn, a name you might recognize from another fantasy series. If not, this should be a clue: “Hodor!” Yep: he gets more than that one word here, too…] While Marek is the heroine, it is an ensemble piece, and the others get their moments of bravery and sacrifice too.

The technical aspects are certainly improved from the early days. The Kickstarter alone for this one raised over $131,000, and if sometimes short on the epic scale we’ve come to expect from Peter Jackson, it still has occasional moments where it punches above its weight. But I think it’s really the characters which are the heart of this, as with any good story. What seemed initially like a collection of four cast-offs from a bargain-bin Dungeons & Dragons campaign, have ended up becoming individuals I found myself caring about, and for all the low-budget flaws, I’m genuinely sorry this is the end of the saga. The series proves you don’t need $100 million to make a movie, and also that entertainment value is not strictly correlated to your budget.

Dir: John Lyde
Star: Melanie Stone, Jake Stormoen, Adam Johnson. Matthew Mercer

Chosen, by K.F. Breene

Literary rating: starstarstarstar
Kick-butt quotient: action2action2action2

Shanti is a bad-ass. Not that you’d know it when we first encounter her, staggering through the wilderness on the edge of death, after an ill-considered choice of route as she escapes from… Something. We’ll get back to that. Fortunately, she is found by Sanders, a career soldier from a nearby city, out on a training mission with a band of raw recruits. They take her back to their town, where she’s nursed back to health – then the awkward questions begin, concerning where she was going and precisely why she was carrying weapons. But the key turns out to be Captain Cayan, who possesses the same psionic warfare capabilities as Shanti; except, he’s all but unaware of it, a sharp contrast to her finely-honed and practiced expertise.

When the city comes under attack, it appears initially just to be another raid by the Mugdock, a barbarian tribe who have caused trouble for years. However, it turns out they aren’t alone, and have partnered up with others who pose a bigger threat. While her adroitness, with both mind and sword, are key in fending off the enemy, it offers only temporary relief, because Sanders is then captured while out on a mission, and tortured to reveal the city’s secrets. Cayan, together with Shanti, lead the expedition to rescue him, but the resulting conflict brings her presence in the area to the attention of the very people she least wants to find out.

I enjoyed reading this – after a couple of fairly lackluster entries in the genre, it was refreshing to find something where you wanted to keep turning pages, to find out what would happen next. Shanti is an excellent heroine: smart, fiercely loyal to those who have earned her trust, takes no shit from anyone, with a sardonic wit and possessing copious back-story, some of which is filled in over the course of this book. But woe betide you get on the wrong side of her, for she can kill you quickly with her sword – or very slowly with her mind. As we see near the end of the book, you’d better pray you get the former fate. Speaking of which, her talents are showcased particularly well in the following passage, depicting her defense against the Mugdock attackers:

Words could not describe how thoroughly Sanders had underestimated her. How they all had. She moved as if in some elaborate dance. Every nuance of her body was in perfect harmony as she glided through her fighting postures, slicing and cutting, weaving in and out. Even her sword was part of the dance, moving like an extension of her arm. She was breathtaking. And extremely deadly. Her pile was larger than her male counterpart’s. It was neater, too. One cut, maybe two, and they were brought down. Appendages sliced off, heads, limbs, incapacitated, then she moved on. Every so often she would throw a knife, hitting someone in their head, heart, or, most often, their neck. He had never seen anything like it.

Damn. It’s a bit of a shame that there isn’t more action, because it’s described so evocatively when it comes along, you’re left feeling as if you were there, and wanting more. To her credit, Breene also does a good job of Shanti’s psychic abilities; I’ve seen books where that kind of thing turns into clunky and ineffective prose, not the case here. A couple of other points worthy of praise. While there’s obvious unresolved sexual tension between the heroine and the Captain, this provokes a lot less eye-rolling than usual; indeed, it makes sense, given their mental bond. It’s also a fully-formed story – Shanti’s saga goes on, obviously (there are six books in The Warrior Chronicles to date), yet this finishes at a point that feels complete, not an obvious “Continued in Volume 2!”

There were occasional passages which I did find myself having to re-read, because the intent or meaning of them seemed rather confused. But that’s a small quibble, for an engrossing story in a universe a bit reminiscent of Christopher Paolini’s Inheritance Cycle (albeit with fewer dragons… at least, so far!). My rule of thumb for deciding whether a book is good or not, is whether I watch it unfold cinematically in my mind’s eye as I read. That wasn’t just the case here, I was also actively casting it. What do we want?! Cecily Fay for Shanti. When do we want it? As soon as someone gets the budget. :)

Author: K.F. Breene
Publisher: Through Amazon, both as an e-book and in a printed edition.

Prophecy of Eve

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“Puts the ‘eve’ in dry heave.”

This will be a slightly shorter review than usual. For there’s not much to say about a film which runs only 77 minutes, yet still somehow managed to feels both confused and full of unnecessary padding. “Well done”, maybe? Certainly, as a model of what not to do, this hits all the necessary marks. It seems be set in Los Angeles, renamed Angel City, for no particularly good reason. There is a struggle between demons and those they possess – whose eyes flash red at dramatic or necessary to the plot moments – and those on the side of good, whose eyes flash green. Leading the latter side are the Order, and two of their members have, in defiance of the rules, have a child, Eve. Her parents are attacked and apparently killed by the demon-possessed, and Eve is left to fend for herself on the streets, while the Order try to locate her.

They are apparently a bit crap at the locating thing. For 15 years later (!), Eve (Villatuya) is still roaming the streets taking out bad guys with her sword. Meanwhile, demonic possessions have increased dramatically, and it appears to be connected to a certain company and its headquarters downtown. Fortunately, the Order have managed to infiltrate the place, and their operative, Esther (Maxali) has just escaped with footage showing exactly what the company are up to. Eve may be the only thing standing between the world and disaster. Or maybe not. Because the film may not even bother with anything approaching a coherent ending, opting instead to finish just when the film should be ramping up to an exciting climax.

Admittedly, any excitement would likely be a large improvement over what the movie provided to that point. Which would be a string of B-grade martial arts fights and C-grade performances. At first, I thought it was refreshingly ambitious of a Filipino production to attempt to make a movie set in Los Angeles, and quite brave of them to do so in English, when it clearly wasn’t the native tongue of the lead actors. Then, I realized my mistake: this is actually American. Oh, dear. I’m struggling to find many positives, but have to say, the look of the film is rather better than you’d expect from the reported $15,000 budget. It has a nicely drenched sheen of wet neon, that appears to have strayed in from a much bigger production. The poster, too, looks slick, and promises much: unfortunately, these positive aspects only stand in sharp contrast to what the film can actually deliver.

Dir: Ron Santiano
Star: Ia Villatuya, Michelle Laurent, Nicole Maxali, Roberto Divina

Getting Wilde, by Jenn Stark

Literary rating: starstarstar
Kick-butt quotient: action2action2

I initially thought I had a fairly good handle on where the first book in the Immortal Vegas series (currently at six entries, plus a prequel) was going, with a Lara Croft-esque lead, who specializes in locating and recovering ancient artifacts. You can also throw in fragments of The Da Vinci Code, since she is hired to retrieve a relic from the secret basement beneath the Vatican, and is going up against a cult of religious, Catholic fanatics. But it somehow ends up taking a sharp right-turn, ending up in a version of Las Vegas where, just out of phase with the casinos and hotels, lurks a hidden dimension of other venues, populated by…

Well, probably best to rewind a bit. For in this universe, magic is real, albeit not apparent to the vast majority of the population. Some, particularly sensitive types, have an affinity for it, in one way or another, giving them abilities such are remote viewing or precognition. These are the Connected, and our heroine Sara Wilde is one of them. She started before she was even a teenager, using a talent for locating missing things to help her local police. But after a tragic incident, she was forced out on her own, and now wields her skill in the pursuit of material objects.

Meanwhile, the Arcana Council – largely formed of characters out of the tarot deck, e.g. the High Priestess, the Magician and the Devil – are based in that alternate Vegas strip. They seek to maintain the balance between good and evil, preventing either from prevailing, and that’s becoming a problem. For the increasing intersection of technology and magic is being exploited by those who want to benefit from the resulting synergy – they don’t care how many lives have to be destroyed in that process. Which is where Sara comes in, as exposure to a psychoactive drug turns her into a seer, and she unwillingly takes on that mantle, to protect the innocent alternatives.

If it sounds rather complex and confusing, that’s about right. You’d expect the first book in a series to set out the universe and its rules fairly clearly. But here, you’re largely dropped in to the middle of things, then have to try and figure out what’s going on, from nuggets dropped by Sara almost in passing. Maybe previous knowledge of Tarot might help? It also suffers from incompleteness, a sadly common trait in e-books; Stark sets up the characters and plot, then more or less ends in “Buy volume 2!” rather than offering any resolution. The book’s attitude to sex is kinda weird as well. Wilde doesn’t actually have any, but comes perilously close on multiple occasions, to the extent this seems like some kind of edging fetish.

But you shouldn’t take the above to mean it’s all negative. In particular, Wilde is a very well-formed character. She’s clearly a heroine, willing to put herself in harm’s way (both physically and psychically) to protect others, out of genuine concern for their well-being. Yet she’s far from flawless, carrying her own share of historical baggage, and has a sarcastic wit to which I can easily relate. Stark has a good eye for her settings too – having been to Las Vegas, it would be the perfect location for a supernatural governing body to set up their operations, just out of sight behind the lurid facades.

I’d probably have liked to have seen more action out of Sara. Her first excursion, into the depths beneath of the Pope’s palace in Rome, is almost an occult Indiana Jones escapade, and she clearly is capable with more than just her mind. But after that, there is a lot more talk than walk, save perhaps for her helping bust loose some unwilling participants from behind a sleazy casino, in an even sleazier back-room. Hopefully, future entries will have more of this, and she won’t be stuck doing remote viewing for the High Priestess, which is where she ends this volume. I’d probably be interested in another adventure, given the potential here; yet there are enough flaws, it could all end up being thoroughly wasted.

Author: Jenn Stark
Publisher: Elewyn Publishing, available through Amazon in both printed and e-book versions.

Double-Sided Magic, by McKenzie Hunter

Literary rating: starstarstar
Kick-butt quotient: action2action2

This is set in a world where various kinds of magic exist, alongside humans. The former include shapeshifters, vampires, faes (fairies), mages and the despised “Legacies”. The last-named cover the heroine, Levy Michaels, and that’s a bit of a problem. The reason for the hate, is because some of her kind were responsible, in previous generations, for a very nasty bit of spellcasting called “The Cleanse”; it was basically intended to cause occult genocide, and only narrowly avoided. Since then, Legacies have been harried and hunted by the other kinds. Levy’s late parents taught her to hide her abilities and pass as human, and she does so now, albeit occasionally having to handle those who track her down.

This mostly quiet, largely undercover existence is rudely ended when she suffers a blackout, only to regain consciousness standing over several very dead bodies, with absolutely no recollection of how she got there. Almost simultaneously, a relic called the NecroSpear, with which she was involved in a professional role, goes missing. This all brings her to the attention of Gareth, who heads the Supernatural Guild that are responsible for policing crimes involving magic. Again, a bit of a problem, since attention is the last thing an incognito and persona non grata creature like Levy needs. But it eventually becomes clear that someone equally powerful is out there, and she may be the only thing standing between humanity and an even bigger calamity than The Cleanse.

This is the first book in Hunter’s second series; her first, the Sky Brooks series, is about a werewolf who also has the unique (for her type) ability to do magic. This seems more like a slightly different variation on the same recipe, rather than a different meal, but a sai wielding heroine is always going to get my attention. Having her an uber-powered magic-user does initially seem a bit of a “Mary Sue”, but the constraints of Levy’s situation mean she has to survive as far as possible without using those skills. That said, she’s not exactly as reticent with them as I would have expected, and it’s fortunate everyone else appears to have a blind-spot with regard to her. She does wield those sais effectively; just not enough for my tastes.

It’s not exactly a finished story either, ending in a neo-cliffhanger way that appears largely designed to get the reader to part with their shekels for the upcoming book two. My other main qualm was Gareth: I rolled my eyes at the initial description of him as “sexy and dangerous” [which seems an archetype for Hunter, based on synopses from her other works, as well as some of the characters here] – and yeah, the sexual tension between him and Levy ran the entire gamut, from tiresome to cringeworthy. That’s a shame as Levy actually worked nicely as a standalone character, with a self-deprecating sense of wit that is quite appealing. But it appears almost obligatory to shoehorn in a romantic angle to this kind of book, whether it is necessary or not.

Hunter has put some obvious thought into the universe and its rules, making it certainly one with scope for development, though some additional exposition would have helped with certain aspects. I’m also not certain this is the best place to have started. Hearing about The Cleanse in a “previously, on…” kinda way, seems like a waste of an epic opportunity. There’s an origin story for Levy, which could well have been more interesting than the one actually told. Still, I wouldn’t be entirely averse to reading more of her adventures, though it would likely be a case of waiting for a 99-cent sale on Amazon, rather than paying full-price.

Author: McKenzie Hunter
Publisher: Through Amazon, only as an e-book.